diff --git a/code/game/objects/items/weapons/inducer_vr.dm b/code/game/objects/items/weapons/inducer_vr.dm index 998447b5fa8..0c395990714 100644 --- a/code/game/objects/items/weapons/inducer_vr.dm +++ b/code/game/objects/items/weapons/inducer_vr.dm @@ -9,7 +9,7 @@ slot_r_hand_str = 'icons/mob/items/righthand_vr.dmi', ) force = 7 - + var/powertransfer = 1000 //Transfer per time when charging something var/cell_type = /obj/item/weapon/cell/high //Type of cell to spawn in it var/charge_guns = FALSE //Can it charge guns? @@ -117,9 +117,10 @@ return TRUE else recharging = TRUE - + if(istype(A, /obj/item/weapon/gun/energy) && !charge_guns) - to_chat(user, "Error unable to interface with device.") + to_chat(user, "Error: Device is unable to interface with weapons.") + recharging = FALSE return FALSE //The cell we hopefully eventually find @@ -138,7 +139,7 @@ //Can set different coefficients per item if you want var/coefficient = 1 - + //Last ditch effort var/obj/O //For updating icons, just in case they have a battery meter icon if(!C && isobj(A)) @@ -147,17 +148,17 @@ if(C) var/done_any = FALSE - + if(C.charge >= C.maxcharge) to_chat(user, "[A] is fully charged ([round(C.charge)] / [C.maxcharge])!") recharging = FALSE return TRUE user.visible_message("[user] starts recharging [A] with [src].", "You start recharging [A] with [src].") - + var/datum/beam/charge_beam = user.Beam(A, icon_state = "rped_upgrade", time = 20 SECONDS) var/filter = filter(type = "outline", size = 1, color = "#22AAFF") A.filters += filter - + spark_system = new /datum/effect/effect/system/spark_spread spark_system.set_up(5, 0, get_turf(A)) spark_system.attach(A) @@ -171,20 +172,20 @@ O.update_icon() else break - + QDEL_NULL(charge_beam) QDEL_NULL(spark_system) if(A) A.filters -= filter - + if(done_any) // Only show a message if we succeeded at least once user.visible_message("[user] recharged [A]!", "You recharged [A]!") - + recharging = FALSE return TRUE else //Couldn't find a cell to_chat(user, "Error unable to interface with device.") - + recharging = FALSE /obj/item/weapon/inducer/attack_self(mob/user) @@ -206,7 +207,7 @@ /obj/item/weapon/inducer/update_icon() ..() - cut_overlays() + cut_overlays() if(opened) if(!cell) add_overlay("inducer-nobat")