Merge pull request #11177 from Heroman3003/alldacolors

Reworks Shadekin eyecolors (again)
This commit is contained in:
Aronai Sieyes
2021-08-01 10:48:24 -04:00
committed by GitHub
6 changed files with 98 additions and 100 deletions
@@ -253,4 +253,90 @@
e_icon = 4
H.shadekin_display.icon_state = "shadekin-[l_icon]-[e_icon]"
return
return
/datum/species/shadekin/proc/get_shadekin_eyecolor(var/mob/living/carbon/human/H)
var/eyecolor_rgb = rgb(H.r_eyes, H.g_eyes, H.b_eyes)
var/eyecolor_hue = rgb2num(eyecolor_rgb, COLORSPACE_HSV)[1]
var/eyecolor_sat = rgb2num(eyecolor_rgb, COLORSPACE_HSV)[2]
var/eyecolor_val = rgb2num(eyecolor_rgb, COLORSPACE_HSV)[3]
//First, clamp the saturation/value to prevent black/grey/white eyes
if(eyecolor_sat < 10)
eyecolor_sat = 10
if(eyecolor_val < 40)
eyecolor_val = 40
eyecolor_rgb = rgb(eyecolor_hue, eyecolor_sat, eyecolor_val, COLORSPACE_HSV)
H.r_eyes = rgb2num(eyecolor_rgb)[1]
H.g_eyes = rgb2num(eyecolor_rgb)[2]
H.b_eyes = rgb2num(eyecolor_rgb)[3]
//Now determine what color we fall into.
var/eyecolor_type = BLUE_EYES
switch(eyecolor_hue)
if(0 to 20)
eyecolor_type = RED_EYES
if(21 to 50)
eyecolor_type = ORANGE_EYES
if(51 to 70)
eyecolor_type = YELLOW_EYES
if(71 to 160)
eyecolor_type = GREEN_EYES
if(161 to 260)
eyecolor_type = BLUE_EYES
if(261 to 340)
eyecolor_type = PURPLE_EYES
if(341 to 360)
eyecolor_type = RED_EYES
return eyecolor_type
/datum/species/shadekin/post_spawn_special(var/mob/living/carbon/human/H)
.=..()
var/eyecolor_type = get_shadekin_eyecolor(H)
switch(eyecolor_type)
if(BLUE_EYES)
total_health = 100
energy_light = 0.5
energy_dark = 0.5
if(RED_EYES)
total_health = 200
energy_light = -1
energy_dark = 0.1
if(PURPLE_EYES)
total_health = 150
energy_light = -0.5
energy_dark = 1
if(YELLOW_EYES)
total_health = 100
energy_light = -2
energy_dark = 3
if(GREEN_EYES)
total_health = 100
energy_light = 0.125
energy_dark = 2
if(ORANGE_EYES)
total_health = 175
energy_light = -0.5
energy_dark = 0.25
H.maxHealth = total_health
H.health = H.maxHealth
/datum/species/shadekin/produceCopy(var/list/traits, var/mob/living/carbon/human/H, var/custom_base)
var/datum/species/shadekin/new_copy = ..()
new_copy.total_health = total_health
new_copy.energy_light = energy_light
new_copy.energy_dark = energy_dark
return new_copy
@@ -1,92 +0,0 @@
/datum/trait/kintype
sort = TRAIT_SORT_SPECIES
allowed_species = list(SPECIES_SHADEKIN)
var/color = BLUE_EYES
name = "Shadekin Blue Adaptation"
desc = "Makes your shadekin adapted as a Blue eyed kin! This gives you decreased energy regeneration in darkness, decreased regeneration in the light and unchanged health!"
cost = 0
var_changes = list( "total_health" = 100,
"energy_light" = 0.5,
"energy_dark" = 0.5,
"unarmed_types" = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws/shadekin, /datum/unarmed_attack/bite/sharp/shadekin,/datum/unarmed_attack/shadekinharmbap))
custom_only = FALSE
/datum/trait/kintype/red
name = "Shadekin Red Adaptation"
color = RED_EYES
desc = "Makes your shadekin adapted as a Red eyed kin! This gives you minimal energy regeneration in darkness, moderate degeneration in the light and increased health!"
var_changes = list( "total_health" = 200,
"energy_light" = -1,
"energy_dark" = 0.1,
"unarmed_types" = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws/shadekin, /datum/unarmed_attack/bite/sharp/shadekin,/datum/unarmed_attack/shadekinharmbap))
/datum/trait/kintype/purple
name = "Shadekin Purple Adaptation"
color = PURPLE_EYES
desc = "Makes your shadekin adapted as a Purple eyed kin! This gives you moderate energy regeneration in darkness, minor degeneration in the light and increased health!"
var_changes = list( "total_health" = 150,
"energy_light" = -0.5,
"energy_dark" = 1,
"unarmed_types" = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws/shadekin, /datum/unarmed_attack/bite/sharp/shadekin,/datum/unarmed_attack/shadekinharmbap))
/datum/trait/kintype/yellow
name = "Shadekin Yellow Adaptation"
color = YELLOW_EYES
desc = "Makes your shadekin adapted as a Yellow eyed kin! This gives you the highest energy regeneration in darkness, high degeneration in the light and unchanged health!"
var_changes = list( "total_health" = 100,
"energy_light" = -2,
"energy_dark" = 3,
"unarmed_types" = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws/shadekin, /datum/unarmed_attack/bite/sharp/shadekin,/datum/unarmed_attack/shadekinharmbap))
/datum/trait/kintype/green
name = "Shadekin Green Adaptation"
color = GREEN_EYES
desc = "Makes your shadekin adapted as a Green eyed kin! This gives you high energy regeneration in darkness, minor regeneration in the light and unchanged health!"
var_changes = list( "total_health" = 100,
"energy_light" = 0.125,
"energy_dark" = 2,
"unarmed_types" = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws/shadekin, /datum/unarmed_attack/bite/sharp/shadekin,/datum/unarmed_attack/shadekinharmbap))
/datum/trait/kintype/orange
name = "Shadekin Orange Adaptation"
color = ORANGE_EYES
desc = "Makes your shadekin adapted as a Orange eyed kin! This gives you minor energy regeneration in darkness, moderate degeneration in the light and increased health!"
var_changes = list( "total_health" = 175,
"energy_light" = -0.5,
"energy_dark" = 0.25,
"unarmed_types" = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws/shadekin, /datum/unarmed_attack/bite/sharp/shadekin,/datum/unarmed_attack/shadekinharmbap))
/datum/trait/kintype/apply(var/datum/species/shadekin/S,var/mob/living/carbon/human/H)
if(color && istype(S)) //Sanity check to see if they're actually a shadekin, otherwise just don't do anything. They shouldn't be able to spawn with the trait.
S.kin_type = color
..(S,H)
switch(color)
if(BLUE_EYES)
H.shapeshifter_set_eye_color("0000FF")
if(RED_EYES)
H.shapeshifter_set_eye_color("FF0000")
if(GREEN_EYES)
H.shapeshifter_set_eye_color("00FF00")
if(PURPLE_EYES)
H.shapeshifter_set_eye_color("FF00FF")
if(YELLOW_EYES)
H.shapeshifter_set_eye_color("FFFF00")
if(ORANGE_EYES)
H.shapeshifter_set_eye_color("FFA500")
/datum/unarmed_attack/shadekinharmbap
attack_name = "syphon strike"
attack_verb = list("hit", "clawed", "slashed", "scratched")
attack_sound = 'sound/weapons/slice.ogg'
miss_sound = 'sound/weapons/slashmiss.ogg'
shredding = 0
/datum/unarmed_attack/shadekinharmbap/apply_effects(var/mob/living/carbon/human/shadekin/user,var/mob/living/carbon/human/target,var/armour,var/attack_damage,var/zone)
..()
if(user == target) //Prevent self attack to gain energy
return
var/obj/item/organ/internal/brain/shadekin/shade_organ = user.internal_organs_by_name[O_BRAIN]
if(!istype(shade_organ))
return
shade_organ.dark_energy = CLAMP(shade_organ.dark_energy + attack_damage,0,shade_organ.max_dark_energy) //Convert Damage done to Energy Gained
@@ -542,3 +542,7 @@
/datum/species/proc/handle_falling(mob/living/carbon/human/H, atom/hit_atom, damage_min, damage_max, silent, planetary)
return FALSE
/datum/species/proc/post_spawn_special(mob/living/carbon/human/H)
return
@@ -46,15 +46,15 @@
target.bloodstr.add_reagent("numbenzyme",attack_damage)
/datum/unarmed_attack/claws/shadekin
var/energy_gain = 3
/datum/unarmed_attack/claws/shadekin/show_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage)
/datum/unarmed_attack/claws/shadekin/apply_effects(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage)
..()
user.shadekin_adjust_energy(energy_gain)
if(!(target == user))
user.shadekin_adjust_energy(attack_damage)
/datum/unarmed_attack/bite/sharp/shadekin
var/energy_gain = 3
/datum/unarmed_attack/bite/sharp/shadekin/show_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage)
/datum/unarmed_attack/bite/sharp/shadekin/apply_effects(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage)
..()
user.shadekin_adjust_energy(energy_gain)
if(!(target == user))
user.shadekin_adjust_energy(attack_damage)