mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-07-19 11:05:50 +01:00
Adds action figures, large and small plushies, and the toy cult sword. Adds all new toys to the arcade machine.
This commit is contained in:
@@ -14,6 +14,9 @@
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* Therapy dolls
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* Toddler doll
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* Inflatable duck
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* Action figures
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* Plushies
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* Toy cult sword
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*/
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@@ -559,7 +562,6 @@
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desc = "Mini-Mecha action figure! Collect them all! 4/11."
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icon_state = "gygaxtoy"
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/obj/item/toy/prize/durand
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name = "toy durand"
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desc = "Mini-Mecha action figure! Collect them all! 5/11."
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@@ -595,6 +597,207 @@
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desc = "Mini-Mecha action figure! Collect them all! 11/11."
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icon_state = "phazonprize"
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/*
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* Action figures
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*/
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/obj/item/toy/figure
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name = "Completely Glitched action figure"
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desc = "A \"Space Life\" brand... wait, what the hell is this thing? It seems to be requesting the sweet release of death."
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icon_state = "assistant"
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icon = 'icons/obj/toy.dmi'
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/obj/item/toy/figure/cmo
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name = "Chief Medical Officer action figure"
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desc = "A \"Space Life\" brand Chief Medical Officer action figure."
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icon_state = "cmo"
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/obj/item/toy/figure/assistant
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name = "Assistant action figure"
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desc = "A \"Space Life\" brand Assistant action figure."
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icon_state = "assistant"
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/obj/item/toy/figure/atmos
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name = "Atmospheric Technician action figure"
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desc = "A \"Space Life\" brand Atmospheric Technician action figure."
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icon_state = "atmos"
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/obj/item/toy/figure/bartender
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name = "Bartender action figure"
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desc = "A \"Space Life\" brand Bartender action figure."
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icon_state = "bartender"
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/obj/item/toy/figure/borg
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name = "Cyborg action figure"
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desc = "A \"Space Life\" brand Cyborg action figure."
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icon_state = "borg"
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/obj/item/toy/figure/gardener
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name = "Gardener action figure"
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desc = "A \"Space Life\" brand Gardener action figure."
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icon_state = "botanist"
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/obj/item/toy/figure/captain
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name = "Captain action figure"
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desc = "A \"Space Life\" brand Captain action figure."
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icon_state = "captain"
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/obj/item/toy/figure/cargotech
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name = "Cargo Technician action figure"
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desc = "A \"Space Life\" brand Cargo Technician action figure."
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icon_state = "cargotech"
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/obj/item/toy/figure/ce
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name = "Chief Engineer action figure"
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desc = "A \"Space Life\" brand Chief Engineer action figure."
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icon_state = "ce"
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/obj/item/toy/figure/chaplain
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name = "Chaplain action figure"
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desc = "A \"Space Life\" brand Chaplain action figure."
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icon_state = "chaplain"
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/obj/item/toy/figure/chef
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name = "Chef action figure"
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desc = "A \"Space Life\" brand Chef action figure."
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icon_state = "chef"
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/obj/item/toy/figure/chemist
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name = "Chemist action figure"
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desc = "A \"Space Life\" brand Chemist action figure."
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icon_state = "chemist"
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/obj/item/toy/figure/clown
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name = "Clown action figure"
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desc = "A \"Space Life\" brand Clown action figure."
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icon_state = "clown"
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/obj/item/toy/figure/corgi
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name = "Corgi action figure"
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desc = "A \"Space Life\" brand Corgi action figure."
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icon_state = "ian"
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/obj/item/toy/figure/detective
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name = "Detective action figure"
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desc = "A \"Space Life\" brand Detective action figure."
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icon_state = "detective"
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/obj/item/toy/figure/dsquad
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name = "Space Commando action figure"
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desc = "A \"Space Life\" brand Space Commando action figure."
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icon_state = "dsquad"
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/obj/item/toy/figure/engineer
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name = "Engineer action figure"
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desc = "A \"Space Life\" brand Engineer action figure."
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icon_state = "engineer"
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/obj/item/toy/figure/geneticist
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name = "Geneticist action figure"
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desc = "A \"Space Life\" brand Geneticist action figure, which was recently dicontinued."
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icon_state = "geneticist"
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/obj/item/toy/figure/hop
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name = "Head of Personel action figure"
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desc = "A \"Space Life\" brand Head of Personel action figure."
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icon_state = "hop"
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/obj/item/toy/figure/hos
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name = "Head of Security action figure"
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desc = "A \"Space Life\" brand Head of Security action figure."
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icon_state = "hos"
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/obj/item/toy/figure/qm
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name = "Quartermaster action figure"
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desc = "A \"Space Life\" brand Quartermaster action figure."
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icon_state = "qm"
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/obj/item/toy/figure/janitor
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name = "Janitor action figure"
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desc = "A \"Space Life\" brand Janitor action figure."
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icon_state = "janitor"
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/obj/item/toy/figure/agent
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name = "Internal Affairs Agent action figure"
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desc = "A \"Space Life\" brand Internal Affairs Agent action figure."
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icon_state = "agent"
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/obj/item/toy/figure/librarian
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name = "Librarian action figure"
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desc = "A \"Space Life\" brand Librarian action figure."
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icon_state = "librarian"
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/obj/item/toy/figure/md
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name = "Medical Doctor action figure"
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desc = "A \"Space Life\" brand Medical Doctor action figure."
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icon_state = "md"
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/obj/item/toy/figure/mime
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name = "Mime action figure"
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desc = "A \"Space Life\" brand Mime action figure."
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icon_state = "mime"
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/obj/item/toy/figure/miner
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name = "Shaft Miner action figure"
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desc = "A \"Space Life\" brand Shaft Miner action figure."
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icon_state = "miner"
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/obj/item/toy/figure/ninja
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name = "Space Ninja action figure"
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desc = "A \"Space Life\" brand Space Ninja action figure."
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icon_state = "ninja"
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/obj/item/toy/figure/wizard
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name = "Wizard action figure"
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desc = "A \"Space Life\" brand Wizard action figure."
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icon_state = "wizard"
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/obj/item/toy/figure/rd
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name = "Research Director action figure"
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desc = "A \"Space Life\" brand Research Director action figure."
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icon_state = "rd"
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/obj/item/toy/figure/roboticist
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name = "Roboticist action figure"
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desc = "A \"Space Life\" brand Roboticist action figure."
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icon_state = "roboticist"
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/obj/item/toy/figure/scientist
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name = "Scientist action figure"
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desc = "A \"Space Life\" brand Scientist action figure."
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icon_state = "scientist"
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/obj/item/toy/figure/syndie
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name = "Doom Operative action figure"
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desc = "A \"Space Life\" brand Doom Operative action figure."
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icon_state = "syndie"
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/obj/item/toy/figure/secofficer
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name = "Security Officer action figure"
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desc = "A \"Space Life\" brand Security Officer action figure."
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icon_state = "secofficer"
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/obj/item/toy/figure/warden
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name = "Warden action figure"
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desc = "A \"Space Life\" brand Warden action figure."
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icon_state = "warden"
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/obj/item/toy/figure/psychologist
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name = "Psychologist action figure"
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desc = "A \"Space Life\" brand Psychologist action figure."
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icon_state = "psychologist"
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/obj/item/toy/figure/paramedic
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name = "Paramedic action figure"
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desc = "A \"Space Life\" brand Paramedic action figure."
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icon_state = "paramedic"
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/obj/item/toy/figure/ert
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name = "Emergency Response Team Commander action figure"
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desc = "A \"Space Life\" brand Emergency Response Team Commander action figure."
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icon_state = "ert"
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/obj/item/toy/katana
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name = "replica katana"
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desc = "Woefully underpowered in D20."
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@@ -656,6 +859,102 @@
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item_state = "egg3" // It's the green egg in items_left/righthand
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w_class = 1
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/*
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* Plushies
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*/
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//Large plushies.
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/obj/structure/plushie
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name = "generic large plushie"
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desc = "A very generic plushie. It seems to not want to exist."
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icon = 'icons/obj/toy.dmi'
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icon_state = "ianplushie"
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anchored = 0
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density = 1
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var/phrase = "I don't want to exist anymore!"
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/obj/structure/plushie/attack_hand(mob/user)
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if(user.a_intent == "help")
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user.visible_message("<span class='notice'><b>[user]</b> hugs [src]!</span>","<span class='notice'>You hug [src]!</span>")
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else if (user.a_intent == "hurt")
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user.visible_message("<span class='warning'><b>[user]</b> punches [src]!</span>","<span class='warning'>You punch [src]!</span>")
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else if (user.a_intent == "grab")
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user.visible_message("<span class='warning'><b>[user]</b> attempts to strangle [src]!</span>","<span class='warning'>You attempt to strangle [src]!</span>")
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else
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user.visible_message("<span class='notice'><b>[user]</b> pokes the [src].</span>","<span class='notice'>You poke the [src].</span>")
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visible_message("[src] says, \"[phrase]\"")
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/obj/structure/plushie/ian
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name = "plushie corgi"
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desc = "A plushie of an adorable corgi! Don't you just want to hug it and squeeze it and call it \"Ian\"?"
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icon_state = "ianplushie"
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phrase = "Arf!"
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/obj/structure/plushie/drone
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name = "plushie drone"
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desc = "A plushie of a happy drone! It appears to be smiling, and has a small tag which reads \"N.D.V. Icarus Gift Shop\"."
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icon_state = "droneplushie"
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phrase = "Beep boop!"
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/obj/structure/plushie/carp
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name = "plushie carp"
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desc = "A plushie of an elated carp! Straight from the wilds of the Nyx frontier, now right here in your hands."
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icon_state = "carpplushie"
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phrase = "Glorf!"
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/obj/structure/plushie/beepsky
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name = "plushie Officer Sweepsky"
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desc = "A plushie of a popular industrious cleaning robot! If it could feel emotions, it would love you."
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icon_state = "beepskyplushie"
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phrase = "Ping!"
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//Small plushies.
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/obj/item/toy/plushie
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name = "generic small plushie"
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desc = "A very generic small plushie. It seems to not want to exist."
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icon = 'icons/obj/toy.dmi'
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icon_state = "nymphplushie"
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var/phrase = "Please, end my existance! I beg you!"
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/obj/item/toy/plushie/attack_self(mob/user as mob)
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if(user.a_intent == "help")
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user.visible_message("<span class='notice'><b>[user]</b> hugs [src]!</span>","<span class='notice'>You hug [src]!</span>")
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else if (user.a_intent == "hurt")
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user.visible_message("<span class='warning'><b>[user]</b> punches [src]!</span>","<span class='warning'>You punch [src]!</span>")
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else if (user.a_intent == "grab")
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user.visible_message("<span class='warning'><b>[user]</b> attempts to strangle [src]!</span>","<span class='warning'>You attempt to strangle [src]!</span>")
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else
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user.visible_message("<span class='notice'><b>[user]</b> pokes the [src].</span>","<span class='notice'>You poke the [src].</span>")
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/obj/item/toy/plushie/nymph
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name = "diona nymph plushie"
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desc = "A plushie of an adorable diona nymph! While it's level of self-awareness is still being debated, it's level of cuteness is not."
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icon_state = "nymphplushie"
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/obj/item/toy/plushie/mouse
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name = "mouse plushie"
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desc = "A plushie of a delightful mouse! What was once considered a vile rodent is now your very best friend."
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icon_state = "mouseplushie"
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/obj/item/toy/plushie/kitten
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name = "kitten plushie"
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desc = "A plushie of a cute kitten! Watch as it purrs it's way right into your heart."
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icon_state = "kittenplushie"
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/obj/item/toy/plushie/lizard
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name = "lizard plushie"
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desc = "A plushie of a scaly lizard! Very controversial, after being accused as \"racist\" by some Unathi."
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icon_state = "lizardplushie"
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//Toy cult sword
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/obj/item/toy/cultsword
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name = "foam sword"
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desc = "An arcane weapon (made of foam) wielded by the followers of the hit Saturday morning cartoon \"King Nursee and the Acolytes of Heroism\"."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "cultblade"
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item_state = "cultblade"
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w_class = 4
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attack_verb = list("attacked", "slashed", "stabbed", "poked")
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/* NYET.
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/obj/item/weapon/toddler
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@@ -113,3 +113,63 @@
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prob(2);/obj/item/weapon/storage/belt/utility,\
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prob(5);/obj/random/tool,\
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prob(2);/obj/item/weapon/tape_roll)
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/obj/random/action_figure
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name = "random action figure"
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desc = "This is a random action figure."
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icon = 'icons/obj/toy.dmi'
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icon_state = "assistant"
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item_to_spawn()
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return pick(/obj/item/toy/figure/cmo,\
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/obj/item/toy/figure/assistant,\
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/obj/item/toy/figure/atmos,\
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/obj/item/toy/figure/bartender,\
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/obj/item/toy/figure/borg,\
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/obj/item/toy/figure/gardener,\
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/obj/item/toy/figure/captain,\
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/obj/item/toy/figure/cargotech,\
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/obj/item/toy/figure/ce,\
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/obj/item/toy/figure/chaplain,\
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/obj/item/toy/figure/chef,\
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/obj/item/toy/figure/chemist,\
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/obj/item/toy/figure/clown,\
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/obj/item/toy/figure/corgi,\
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/obj/item/toy/figure/detective,\
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/obj/item/toy/figure/dsquad,\
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/obj/item/toy/figure/engineer,\
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/obj/item/toy/figure/geneticist,\
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/obj/item/toy/figure/hop,\
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/obj/item/toy/figure/hos,\
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/obj/item/toy/figure/qm,\
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/obj/item/toy/figure/janitor,\
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/obj/item/toy/figure/agent,\
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/obj/item/toy/figure/librarian,\
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/obj/item/toy/figure/md,\
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/obj/item/toy/figure/mime,\
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/obj/item/toy/figure/miner,\
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/obj/item/toy/figure/ninja,\
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/obj/item/toy/figure/wizard,\
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/obj/item/toy/figure/rd,\
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/obj/item/toy/figure/roboticist,\
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/obj/item/toy/figure/scientist,\
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/obj/item/toy/figure/syndie,\
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/obj/item/toy/figure/secofficer,\
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/obj/item/toy/figure/warden,\
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/obj/item/toy/figure/psychologist,\
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/obj/item/toy/figure/paramedic,\
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/obj/item/toy/figure/ert)
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/obj/random/plushie
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name = "random plushie"
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desc = "This is a random plushie."
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icon = 'icons/obj/toy.dmi'
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icon_state = "nymphplushie"
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item_to_spawn()
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return pick(/obj/structure/plushie/ian,\
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/obj/structure/plushie/drone,\
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/obj/structure/plushie/carp,\
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/obj/structure/plushie/beepsky,\
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/obj/item/toy/plushie/nymph,\
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/obj/item/toy/plushie/mouse,\
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/obj/item/toy/plushie/kitten,\
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/obj/item/toy/plushie/lizard)
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