diff --git a/code/datums/outfits/jobs/cargo.dm b/code/datums/outfits/jobs/cargo.dm index 1b48efcb9d2..e7b8701a373 100644 --- a/code/datums/outfits/jobs/cargo.dm +++ b/code/datums/outfits/jobs/cargo.dm @@ -24,7 +24,7 @@ l_ear = /obj/item/device/radio/headset/headset_mine backpack = /obj/item/weapon/storage/backpack/industrial satchel_one = /obj/item/weapon/storage/backpack/satchel/eng - id_type = /obj/item/weapon/card/id/cargo + id_type = /obj/item/weapon/card/id/cargo/miner pda_type = /obj/item/device/pda/shaftminer backpack_contents = list(/obj/item/weapon/tool/crowbar = 1, /obj/item/weapon/storage/bag/ore = 1) flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL diff --git a/code/datums/outfits/jobs/civilian.dm b/code/datums/outfits/jobs/civilian.dm index c8d588a145d..cda81f977f9 100644 --- a/code/datums/outfits/jobs/civilian.dm +++ b/code/datums/outfits/jobs/civilian.dm @@ -1,6 +1,6 @@ /decl/hierarchy/outfit/job/assistant name = OUTFIT_JOB_NAME(USELESS_JOB) //VOREStation Edit - Visitor not Assistant - id_type = /obj/item/weapon/card/id/assistant + id_type = /obj/item/weapon/card/id/generic //VOREStation Edit /decl/hierarchy/outfit/job/assistant/visitor name = OUTFIT_JOB_NAME("Visitor") @@ -25,7 +25,7 @@ /decl/hierarchy/outfit/job/service/bartender name = OUTFIT_JOB_NAME("Bartender") uniform = /obj/item/clothing/under/rank/bartender - id_type = /obj/item/weapon/card/id/civilian + id_type = /obj/item/weapon/card/id/civilian/service/bartender //VOREStation Edit pda_type = /obj/item/device/pda/bar backpack_contents = list(/obj/item/clothing/accessory/permit/gun/bar = 1) @@ -44,7 +44,7 @@ uniform = /obj/item/clothing/under/rank/chef suit = /obj/item/clothing/suit/chef head = /obj/item/clothing/head/chefhat - id_type = /obj/item/weapon/card/id/civilian + id_type = /obj/item/weapon/card/id/civilian/service/chef //VOREStation Edit pda_type = /obj/item/device/pda/chef /decl/hierarchy/outfit/job/service/chef/cook @@ -68,13 +68,13 @@ backpack = /obj/item/weapon/storage/backpack/hydroponics satchel_one = /obj/item/weapon/storage/backpack/satchel/hyd messenger_bag = /obj/item/weapon/storage/backpack/messenger/hyd - id_type = /obj/item/weapon/card/id/civilian + id_type = /obj/item/weapon/card/id/civilian/service/botanist //VOREStation Edit pda_type = /obj/item/device/pda/botanist /decl/hierarchy/outfit/job/service/janitor name = OUTFIT_JOB_NAME("Janitor") uniform = /obj/item/clothing/under/rank/janitor - id_type = /obj/item/weapon/card/id/civilian + id_type = /obj/item/weapon/card/id/civilian/service/janitor //VOREStation Edit pda_type = /obj/item/device/pda/janitor /decl/hierarchy/outfit/job/librarian @@ -84,6 +84,9 @@ id_type = /obj/item/weapon/card/id/civilian pda_type = /obj/item/device/pda/librarian +/decl/hierarchy/outfit/job/librarian/journalist + id_type = /obj/item/weapon/card/id/civilian/journalist + /decl/hierarchy/outfit/job/internal_affairs_agent name = OUTFIT_JOB_NAME("Internal affairs agent") l_ear = /obj/item/device/radio/headset/ia @@ -92,14 +95,14 @@ shoes = /obj/item/clothing/shoes/brown glasses = /obj/item/clothing/glasses/sunglasses/big l_hand = /obj/item/weapon/clipboard - id_type = /obj/item/weapon/card/id/civilian + id_type = /obj/item/weapon/card/id/civilian/internal_affairs pda_type = /obj/item/device/pda/lawyer /decl/hierarchy/outfit/job/chaplain name = OUTFIT_JOB_NAME("Chaplain") uniform = /obj/item/clothing/under/rank/chaplain l_hand = /obj/item/weapon/storage/bible - id_type = /obj/item/weapon/card/id/civilian + id_type = /obj/item/weapon/card/id/civilian/chaplain pda_type = /obj/item/device/pda/chaplain /decl/hierarchy/outfit/job/explorer @@ -111,7 +114,7 @@ gloves = /obj/item/clothing/gloves/black l_ear = /obj/item/device/radio/headset id_slot = slot_wear_id - id_type = /obj/item/weapon/card/id/civilian + id_type = /obj/item/weapon/card/id/exploration //VOREStation Edit pda_slot = slot_belt pda_type = /obj/item/device/pda/cargo // Brown looks more rugged r_pocket = /obj/item/device/gps/explorer diff --git a/code/datums/outfits/jobs/civilian_vr.dm b/code/datums/outfits/jobs/civilian_vr.dm index 7d39ae8c1b6..3acfffdfd15 100644 --- a/code/datums/outfits/jobs/civilian_vr.dm +++ b/code/datums/outfits/jobs/civilian_vr.dm @@ -1,5 +1,5 @@ /decl/hierarchy/outfit/job/assistant/worker - id_type = /obj/item/weapon/card/id/civilian + id_type = /obj/item/weapon/card/id/civilian/service /decl/hierarchy/outfit/job/assistant/cargo id_type = /obj/item/weapon/card/id/cargo @@ -16,3 +16,6 @@ /decl/hierarchy/outfit/job/assistant/officer id_type = /obj/item/weapon/card/id/security + +/decl/hierarchy/outfit/job/assistant/entertainer + id_type = /obj/item/weapon/card/id/civilian/entertainer diff --git a/code/datums/outfits/jobs/command_vr.dm b/code/datums/outfits/jobs/command_vr.dm new file mode 100644 index 00000000000..5e90123ffcc --- /dev/null +++ b/code/datums/outfits/jobs/command_vr.dm @@ -0,0 +1,5 @@ +/decl/hierarchy/outfit/job/hop + id_type = /obj/item/weapon/card/id/silver/hop + +/decl/hierarchy/outfit/job/secretary + id_type = /obj/item/weapon/card/id/silver/secretary \ No newline at end of file diff --git a/code/datums/outfits/jobs/engineering.dm b/code/datums/outfits/jobs/engineering.dm index 3da60103c20..a2aba61a969 100644 --- a/code/datums/outfits/jobs/engineering.dm +++ b/code/datums/outfits/jobs/engineering.dm @@ -30,5 +30,5 @@ name = OUTFIT_JOB_NAME("Atmospheric technician") uniform = /obj/item/clothing/under/rank/atmospheric_technician belt = /obj/item/weapon/storage/belt/utility/atmostech - id_type = /obj/item/weapon/card/id/engineering + id_type = /obj/item/weapon/card/id/engineering/atmos pda_type = /obj/item/device/pda/atmos diff --git a/code/datums/outfits/jobs/medical.dm b/code/datums/outfits/jobs/medical.dm index ae996b2f081..6622d3b285b 100644 --- a/code/datums/outfits/jobs/medical.dm +++ b/code/datums/outfits/jobs/medical.dm @@ -65,7 +65,7 @@ suit = /obj/item/clothing/suit/storage/toggle/labcoat/chemist backpack = /obj/item/weapon/storage/backpack/chemistry satchel_one = /obj/item/weapon/storage/backpack/satchel/chem - id_type = /obj/item/weapon/card/id/medical + id_type = /obj/item/weapon/card/id/medical/chemist pda_type = /obj/item/device/pda/chemist /decl/hierarchy/outfit/job/medical/geneticist @@ -75,7 +75,7 @@ backpack = /obj/item/weapon/storage/backpack/genetics r_pocket = /obj/item/device/flashlight/pen satchel_one = /obj/item/weapon/storage/backpack/satchel/gen - id_type = /obj/item/weapon/card/id/medical + id_type = /obj/item/weapon/card/id/medical/geneticist pda_type = /obj/item/device/pda/geneticist /decl/hierarchy/outfit/job/medical/psychiatrist @@ -83,7 +83,7 @@ uniform = /obj/item/clothing/under/rank/psych suit = /obj/item/clothing/suit/storage/toggle/labcoat shoes = /obj/item/clothing/shoes/laceup - id_type = /obj/item/weapon/card/id/medical + id_type = /obj/item/weapon/card/id/medical/psych /decl/hierarchy/outfit/job/medical/psychiatrist/psychologist name = OUTFIT_JOB_NAME("Psychologist") @@ -97,7 +97,7 @@ l_hand = /obj/item/weapon/storage/firstaid/regular belt = /obj/item/weapon/storage/belt/medical/emt pda_slot = slot_l_store - id_type = /obj/item/weapon/card/id/medical + id_type = /obj/item/weapon/card/id/medical/emt flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL /decl/hierarchy/outfit/job/medical/paramedic/emt diff --git a/code/datums/outfits/jobs/medical_vr.dm b/code/datums/outfits/jobs/medical_vr.dm new file mode 100644 index 00000000000..e9b2c1a0d02 --- /dev/null +++ b/code/datums/outfits/jobs/medical_vr.dm @@ -0,0 +1,2 @@ +/decl/hierarchy/outfit/job/medical/doctor/virologist + id_type = /obj/item/weapon/card/id/medical/virologist \ No newline at end of file diff --git a/code/datums/outfits/jobs/science_vr.dm b/code/datums/outfits/jobs/science_vr.dm new file mode 100644 index 00000000000..cf0e9e4b3a6 --- /dev/null +++ b/code/datums/outfits/jobs/science_vr.dm @@ -0,0 +1,8 @@ +/decl/hierarchy/outfit/job/science/xenobiologist + id_type = /obj/item/weapon/card/id/science/xenobiologist + +/decl/hierarchy/outfit/job/science/xenobotanist + name = OUTFIT_JOB_NAME("Xenobotanist") + uniform = /obj/item/clothing/under/rank/scientist + id_type = /obj/item/weapon/card/id/science/xenobotanist + suit = /obj/item/clothing/suit/storage/toggle/labcoat/science \ No newline at end of file diff --git a/code/datums/outfits/jobs/security.dm b/code/datums/outfits/jobs/security.dm index 8260d346b7d..9441a06da02 100644 --- a/code/datums/outfits/jobs/security.dm +++ b/code/datums/outfits/jobs/security.dm @@ -20,7 +20,7 @@ name = OUTFIT_JOB_NAME("Warden") uniform = /obj/item/clothing/under/rank/warden l_pocket = /obj/item/device/flash - id_type = /obj/item/weapon/card/id/security + id_type = /obj/item/weapon/card/id/security/warden pda_type = /obj/item/device/pda/warden /decl/hierarchy/outfit/job/security/detective @@ -31,7 +31,7 @@ l_pocket = /obj/item/weapon/flame/lighter/zippo shoes = /obj/item/clothing/shoes/laceup r_hand = /obj/item/weapon/storage/briefcase/crimekit - id_type = /obj/item/weapon/card/id/security + id_type = /obj/item/weapon/card/id/security/detective pda_type = /obj/item/device/pda/detective backpack = /obj/item/weapon/storage/backpack satchel_one = /obj/item/weapon/storage/backpack/satchel/norm diff --git a/code/datums/outfits/jobs/special_vr.dm b/code/datums/outfits/jobs/special_vr.dm index 010010291dd..6dea4e4cfa9 100644 --- a/code/datums/outfits/jobs/special_vr.dm +++ b/code/datums/outfits/jobs/special_vr.dm @@ -19,7 +19,7 @@ back = /obj/item/weapon/storage/backpack/satchel id_type = /obj/item/weapon/card/id/centcom/ERT pda_type = /obj/item/device/pda/centcom - + post_equip(var/mob/living/carbon/human/H) ..() ert.add_antagonist(H.mind) @@ -31,6 +31,7 @@ shoes = /obj/item/clothing/shoes/clown_shoes mask = /obj/item/clothing/mask/gas/clown_hat backpack_contents = list(/obj/item/weapon/stamp/clown = 1, /obj/item/weapon/bikehorn = 1) + id_type = /obj/item/weapon/card/id/civilian/clown pda_type = /obj/item/device/pda/clown flags = 0 @@ -41,8 +42,9 @@ head = /obj/item/clothing/head/soft/mime mask = /obj/item/clothing/mask/gas/mime backpack_contents = list(/obj/item/weapon/pen/crayon/mime = 1) + id_type = /obj/item/weapon/card/id/civilian/mime pda_type = /obj/item/device/pda/mime - + post_equip(var/mob/living/carbon/human/H) ..() if(H.backbag == 1) diff --git a/code/datums/outfits/outfit_vr.dm b/code/datums/outfits/outfit_vr.dm index 455d84c90e1..12eb237a0ca 100644 --- a/code/datums/outfits/outfit_vr.dm +++ b/code/datums/outfits/outfit_vr.dm @@ -116,7 +116,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go id_slot = slot_wear_id pda_slot = slot_l_store pda_type = /obj/item/device/pda/explorer - id_type = /obj/item/weapon/card/id/explorer + id_type = /obj/item/weapon/card/id/exploration id_pda_assignment = "Explorer" flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL @@ -132,6 +132,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go id_slot = slot_wear_id pda_slot = slot_belt pda_type = /obj/item/device/pda + id_type = /obj/item/weapon/card/id/civilian/pilot id_pda_assignment = "Pilot" flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL @@ -145,6 +146,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go belt = /obj/item/weapon/storage/belt/medical/emt pda_slot = slot_l_store pda_type = /obj/item/device/pda/sar + id_type = /obj/item/weapon/card/id/exploration/fm id_pda_assignment = "Field Medic" flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL @@ -156,10 +158,10 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go id_slot = slot_wear_id pda_slot = slot_l_store pda_type = /obj/item/device/pda/pathfinder - id_type = /obj/item/weapon/card/id/explorer/head + id_type = /obj/item/weapon/card/id/exploration/head id_pda_assignment = "Pathfinder" flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL /decl/hierarchy/outfit/job/assistant/explorer - id_type = /obj/item/weapon/card/id/explorer + id_type = /obj/item/weapon/card/id/exploration flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL diff --git a/code/game/jobs/job/civilian.dm b/code/game/jobs/job/civilian.dm index 7acd36524ba..febbd265b29 100644 --- a/code/game/jobs/job/civilian.dm +++ b/code/game/jobs/job/civilian.dm @@ -205,6 +205,7 @@ // Librarian Alt Titles /datum/alt_title/journalist title = "Journalist" + title_outfit = /decl/hierarchy/outfit/job/librarian/journalist title_blurb = "The Journalist uses the Library as a base of operations, from which they can report the news and goings-on on the station with their camera." /datum/alt_title/writer diff --git a/code/game/jobs/job/civilian_vr.dm b/code/game/jobs/job/civilian_vr.dm index beb4f477f89..3d5e9cb95e3 100644 --- a/code/game/jobs/job/civilian_vr.dm +++ b/code/game/jobs/job/civilian_vr.dm @@ -194,7 +194,7 @@ minimal_access = list(access_entertainment) pto_type = PTO_CIVILIAN - outfit_type = /decl/hierarchy/outfit/job/assistant + outfit_type = /decl/hierarchy/outfit/job/assistant/entertainer job_description = "An entertainer does just that, entertains! Put on plays, play music, sing songs, tell stories, or read your favorite fanfic." alt_titles = list("Performer" = /datum/alt_title/performer, "Musician" = /datum/alt_title/musician, "Stagehand" = /datum/alt_title/stagehand, "Actor" = /datum/alt_title/actor, "Dancer" = /datum/alt_title/dancer, "Singer" = /datum/alt_title/singer, diff --git a/code/game/machinery/computer/guestpass.dm b/code/game/machinery/computer/guestpass.dm index 20fd6991a01..29925b20597 100644 --- a/code/game/machinery/computer/guestpass.dm +++ b/code/game/machinery/computer/guestpass.dm @@ -41,7 +41,7 @@ /obj/item/weapon/card/id/guest/attack_self(mob/living/user as mob) if(user.a_intent == I_HURT) - if(icon_state == "guest_invalid") + if(icon_state == "guest-invalid") to_chat(user, "This guest pass is already deactivated!") return @@ -49,7 +49,8 @@ if(confirm == "Yes") //rip guest pass \The [user] deactivates \the [src].") - icon_state = "guest_invalid" + icon_state = "guest-invalid" + update_icon() expiration_time = world.time expired = 1 return ..() @@ -66,7 +67,8 @@ /obj/item/weapon/card/id/guest/process() if(expired == 0 && world.time >= expiration_time) visible_message("\The [src] flashes a few times before turning red.") - icon_state = "guest_invalid" + icon_state = "guest-invalid" + update_icon() expired = 1 world.time = expiration_time return diff --git a/code/game/objects/items/weapons/id cards/cards.dm b/code/game/objects/items/weapons/id cards/cards.dm index fa56f6ccc10..649d9a3a34c 100644 --- a/code/game/objects/items/weapons/id cards/cards.dm +++ b/code/game/objects/items/weapons/id cards/cards.dm @@ -13,19 +13,48 @@ */ /obj/item/weapon/card name = "card" - desc = "Does card things." - icon = 'icons/obj/card.dmi' + desc = "A tiny plaque of plastic. Does card things." + icon = 'icons/obj/card_new.dmi' w_class = ITEMSIZE_TINY slot_flags = SLOT_EARS var/associated_account_number = 0 + var/list/initial_sprite_stack = list("") + var/base_icon = "icons/obj/card_new.dmi" + var/list/sprite_stack + var/list/files = list( ) drop_sound = 'sound/items/drop/card.ogg' pickup_sound = 'sound/items/pickup/card.ogg' +/obj/item/weapon/card/New() + . = ..() + reset_icon() + +/obj/item/weapon/card/proc/reset_icon() + sprite_stack = initial_sprite_stack + update_icon() + +/obj/item/weapon/card/update_icon() + if(!sprite_stack || !istype(sprite_stack) || sprite_stack == list("")) + icon = base_icon + icon_state = initial(icon_state) + + var/icon/I = null + for(var/iconstate in sprite_stack) + if(!iconstate) + iconstate = icon_state + if(I) + var/icon/IC = new(base_icon, iconstate) + I.Blend(IC, ICON_OVERLAY) + else + I = new/icon(base_icon, iconstate) + if(I) + icon = I + /obj/item/weapon/card/data - name = "data disk" - desc = "A disk of data." + name = "data card" + desc = "A solid-state storage card, used to back up or transfer information. What knowledge could it contain?" icon_state = "data" var/function = "storage" var/data = "null" @@ -35,20 +64,20 @@ pickup_sound = 'sound/items/pickup/disk.ogg' /obj/item/weapon/card/data/verb/label(t as text) - set name = "Label Disk" + set name = "Label Card" set category = "Object" set src in usr if (t) - src.name = text("data disk- '[]'", t) + src.name = text("data card- '[]'", t) else - src.name = "data disk" + src.name = "data card" src.add_fingerprint(usr) return /obj/item/weapon/card/data/clown name = "\proper the coordinates to clown planet" - icon_state = "data" + icon_state = "rainbow" item_state = "card-id" level = 2 desc = "This card contains coordinates to the fabled Clown Planet. Handle with care." @@ -62,7 +91,7 @@ /obj/item/weapon/card/emag_broken desc = "It's a card with a magnetic strip attached to some circuitry. It looks too busted to be used for anything but salvage." name = "broken cryptographic sequencer" - icon_state = "emag" + icon_state = "emag-spent" item_state = "card-id" origin_tech = list(TECH_MAGNET = 2, TECH_ILLEGAL = 2) diff --git a/code/game/objects/items/weapons/id cards/id_stacks.dm b/code/game/objects/items/weapons/id cards/id_stacks.dm new file mode 100644 index 00000000000..4567cfe0381 --- /dev/null +++ b/code/game/objects/items/weapons/id cards/id_stacks.dm @@ -0,0 +1,98 @@ +// This is a defines file for card sprite stacks. If a new card set comes in, this file can just be disabled and a new one made to match the new sprites. +// Generally, if the icon file is card_xxx.dmi, this filename should be sprite_stacks_xxx.dm +// Please make sure that only the relevant sprite_stacks_xxx.file is included, if more are made. + +/obj/item/weapon/card + icon = 'icons/obj/card_new.dmi' // These are redefined here so that changing sprites is as easy as clicking the checkbox. + base_icon = "icons/obj/card_new.dmi" + + // New sprite stacks can be defined here. You could theoretically change icon-states as well but right now this file compiles before station_ids.dm so those wouldn't be affected. + /* + id + generic + initial_sprite_stack = list("base-stamp", "top-generic", "stamp-silhouette", "clip") + centcom + initial_sprite_stack = list("base-stamp", "top-blue", "stamp-n", "pips-gold") + vip + initial_sprite_stack = list("base-stamp-gold", "top-blue", "stamp-n", "pips-gold") + ERT + initial_sprite_stack = list("base-stamp", "top-blue", "stamp-n", "pips-red", "stripe-red") + silver + initial_sprite_stack = list("base-stamp-silver", "top-mime", "stamp-n-generic") + secretary + initial_sprite_stack = list("base-stamp", "top-blue", "stamp-n") + hop + initial_sprite_stack = list("base-stamp", "top-blue", "stamp-n", "stripe-white") + medical + initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n") + chemist + initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "pips-orange") + geneticist + initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "pips-purple") + psych + initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "pips-purple") + emt + initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "pips-blue") + head + initial_sprite_stack = list("base-stamp-silver", "top-medblu", "stamp-n", "stripe-gold") + sar + initial_sprite_stack = list("base-stamp", "top-darkgreen", "stamp-n", "pips-medblu") + security + initial_sprite_stack = list("base-stamp", "top-red", "stamp-n") + detective + initial_sprite_stack = list("base-stamp", "top-red", "stamp-n", "pips-brown") + warden + initial_sprite_stack = list("base-stamp", "top-red", "stamp-n", "pips-white") + head + initial_sprite_stack = list("base-stamp-silver", "top-red", "stamp-n", "stripe-gold") + engineering + initial_sprite_stack = list("base-stamp", "top-orange", "stamp-n") + atmos + initial_sprite_stack = list("base-stamp", "top-orange", "pips-medblu", "stamp-n") + head + initial_sprite_stack = list("base-stamp-silver", "top-orange", "stamp-n", "stripe-gold") + science + initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n") + roboticist + initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n", "pips-orange") + explorer + initial_sprite_stack = list("base-stamp", "top-darkgreen", "stamp-n") + head + initial_sprite_stack = list("base-stamp-silver", "top-purple", "stamp-n", "stripe-gold") + pathfinder + initial_sprite_stack = list("base-stamp-silver", "top-darkgreen", "stamp-n", "pips-purple") //not a true head, no gold stripe for you + cargo + initial_sprite_stack = list("base-stamp", "top-brown", "stamp-n") + miner + initial_sprite_stack = list("base-stamp", "top-brown", "stamp-n", "pips-purple") + head + initial_sprite_stack = list("base-stamp-silver", "top-brown", "stamp-n", "pips-gold") + civilian + initial_sprite_stack = list("base-stamp", "top-green", "stamp-n") + chaplain + initial_sprite_stack = list("base-stamp-silver", "top-dark", "stamp-cross", "pips-white") + internal_affairs + initial_sprite_stack = list("base-stamp", "top-green", "stamp-n") + botanist + initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "pips-brown") + bartender + initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "pips-dark") + chef + initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "pips-white") + janitor + initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "pips-purple") + journalist + initial_sprite_stack = list("base-stamp", "top-green", "stamp-n") + clown + initial_sprite_stack = list("base-stamp", "top-rainbow", "stamp-n") + mime + initial_sprite_stack = list("base-stamp", "top-white", "stamp-n", "stripe-black") + pilot + initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n", "pips-blue") + head + initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "stripe-white") + syndicate + initial_sprite_stack = list("base-stamp-dark", "top-syndicate", "stamp-s") + officer + initial_sprite_stack = list("base-stamp-dark", "top-syndicate", "stamp-s", "pips-gold", "stripe-gold") + */ // VOREStation Removal - defined in id_stacks_vr.dm \ No newline at end of file diff --git a/code/game/objects/items/weapons/id cards/id_stacks_cit.dm b/code/game/objects/items/weapons/id cards/id_stacks_cit.dm new file mode 100644 index 00000000000..a35b1febf98 --- /dev/null +++ b/code/game/objects/items/weapons/id cards/id_stacks_cit.dm @@ -0,0 +1,92 @@ +// This is a defines file for card sprite stacks. If a new card set comes in, this file can just be disabled and a new one made to match the new sprites. +// Generally, if the icon file is card_xxx.dmi, this filename should be sprite_stacks_xxx.dm +// Please make sure that only the relevant sprite_stacks_xxx.file is included, if more are made. + + + +/obj/item/weapon/card + icon = 'icons/obj/card_new.dmi' // These are redefined here so that changing sprites is as easy as clicking the checkbox. + base_icon = "icons/obj/card_new.dmi" + + // New sprite stacks can be defined here. You could theoretically change icon-states as well but right now this file compiles before station_ids.dm so those wouldn't be affected. + id + centcom + initial_sprite_stack = list("base-stamp", "top-blue", "dept-nanotrasen", "letter-n-command", "pips-gold") + vip + initial_sprite_stack = list("base-stamp-gold", "top-blue", "dept-vip-gold", "letter-n-command", "pips-gold") + ERT + initial_sprite_stack = list("base-stamp", "top-dark", "dept-nanotrasen", "letter-n-command") + silver + initial_sprite_stack = list("base-stamp-silver", "top-mime", "letter-n-generic") + secretary + initial_sprite_stack = list("base-stamp", "top-blue", "dept-secretary", "letter-n-command") + hop + initial_sprite_stack = list("base-stamp-silver", "top-blue", "dept-hop", "letter-n-command", "pips-gold") + medical + initial_sprite_stack = list("base-stamp", "top-medblu", "dept-medical", "letter-n-medical") + chemist + initial_sprite_stack = list("base-stamp", "top-medblu", "dept-medical", "letter-n-medical", "pips-engineering") + geneticist + initial_sprite_stack = list("base-stamp", "top-medblu", "dept-medical", "letter-n-medical", "pips-science") + psych + initial_sprite_stack = list("base-stamp", "top-medblu", "dept-medical", "letter-n-medical", "pips-science") + emt + initial_sprite_stack = list("base-stamp", "top-medblu", "dept-medical", "letter-n-medical", "pips-command") + head + initial_sprite_stack = list("base-stamp-silver", "top-medblu", "dept-medical", "letter-n-command", "pips-gold") + sar + initial_sprite_stack = list("base-stamp", "top-medblu", "dept-exploration", "letter-n-command", "pips-command") + security + initial_sprite_stack = list("base-stamp", "top-red", "dept-security", "letter-n-security") + detective + initial_sprite_stack = list("base-stamp", "top-red", "dept-security", "letter-n-security", "pips-cargo") + warden + initial_sprite_stack = list("base-stamp", "top-red", "dept-security", "letter-n-security", "pips-command") + head + initial_sprite_stack = list("base-stamp-silver", "top-red", "dept-security", "letter-n-command", "pips-gold") + engineering + initial_sprite_stack = list("base-stamp", "top-orange", "dept-engineering", "letter-n-engineering") + atmos + initial_sprite_stack = list("base-stamp", "top-orange", "dept-engineering", "pips-medical", "letter-n-engineering") + head + initial_sprite_stack = list("base-stamp-silver", "top-orange", "dept-engineering", "letter-n-command", "pips-gold") + science + initial_sprite_stack = list("base-stamp", "top-purple", "dept-science", "letter-n-science") + roboticist + initial_sprite_stack = list("base-stamp", "top-purple", "dept-science", "letter-n-science", "pips-engineering") + explorer + initial_sprite_stack = list("base-stamp", "top-blue", "dept-exploration", "letter-n-command") + head + initial_sprite_stack = list("base-stamp-silver", "top-purple", "dept-science", "letter-n-command", "pips-gold") + pathfinder + initial_sprite_stack = list("base-stamp-silver", "top-blue", "dept-exploration", "letter-n-command", "pips-gold") + cargo + initial_sprite_stack = list("base-stamp", "top-brown", "dept-cargo", "letter-n-cargo") + miner + initial_sprite_stack = list("base-stamp", "top-brown", "dept-cargo", "letter-n-cargo", "pips-science") + head + initial_sprite_stack = list("base-stamp-silver", "top-brown", "dept-cargo", "letter-n-command", "pips-gold") + civilian + initial_sprite_stack = list("base-stamp", "top-green", "dept-civilian", "letter-n-civilian") + chaplain + initial_sprite_stack = list("base-stamp-silver", "top-dark", "letter-cross", "pips-white") + internal_affairs + initial_sprite_stack = list("base-stamp", "top-green", "dept-internal-affairs", "letter-n-command") + botanist + initial_sprite_stack = list("base-stamp", "top-green", "dept-civilian", "letter-n-civilian", "pips-cargo") + bartender + initial_sprite_stack = list("base-stamp", "top-green", "dept-civilian", "letter-n-civilian", "pips-dark") + chef + initial_sprite_stack = list("base-stamp", "top-green", "dept-civilian", "letter-n-civilian", "pips-white") + janitor + initial_sprite_stack = list("base-stamp", "top-green", "dept-civilian", "letter-n-civilian", "pips-science") + journalist + initial_sprite_stack = list("base-stamp", "top-green", "dept-press", "letter-n-civilian") + clown + initial_sprite_stack = list("base-stamp", "top-pink", "dept-clown", "letter-n-clown") + mime + initial_sprite_stack = list("base-stamp", "top-white", "letter-n-mime") + pilot + initial_sprite_stack = list("base-stamp", "top-generic", "dept-pilot", "letter-n-command", "pips-command") + head + initial_sprite_stack = list("base-stamp-silver", "top-command", "letter-n-command", "pips-civilian") \ No newline at end of file diff --git a/code/game/objects/items/weapons/id cards/id_stacks_deptname.dm b/code/game/objects/items/weapons/id cards/id_stacks_deptname.dm new file mode 100644 index 00000000000..bce7340ecc0 --- /dev/null +++ b/code/game/objects/items/weapons/id cards/id_stacks_deptname.dm @@ -0,0 +1,92 @@ +// This is a defines file for card sprite stacks. If a new card set comes in, this file can just be disabled and a new one made to match the new sprites. +// Generally, if the icon file is card_xxx.dmi, this filename should be sprite_stacks_xxx.dm +// Please make sure that only the relevant sprite_stacks_xxx.file is included, if more are made. + + + +/obj/item/weapon/card + icon = 'icons/obj/card_new.dmi' // These are redefined here so that changing sprites is as easy as clicking the checkbox. + base_icon = "icons/obj/card_new.dmi" + + // New sprite stacks can be defined here. You could theoretically change icon-states as well but right now this file compiles before station_ids.dm so those wouldn't be affected. + id + centcom + initial_sprite_stack = list("base-stamp", "top-blue", "dept-nanotrasen", "stamp-n", "pips-gold") + vip + initial_sprite_stack = list("base-stamp-gold", "dept-vip", "top-blue", "stamp-n", "pips-gold") + ERT + initial_sprite_stack = list("base-stamp", "top-dark", "dept-ert", "stamp-n") + silver + initial_sprite_stack = list("base-stamp-silver", "top-mime", "stamp-n-generic") + secretary + initial_sprite_stack = list("base-stamp", "top-blue", "dept-secretary", "stamp-n") + hop + initial_sprite_stack = list("base-stamp-silver", "top-blue", "dept-hop", "stamp-n", "pips-gold") + medical + initial_sprite_stack = list("base-stamp", "top-medblu", "dept-medical", "stamp-n") + chemist + initial_sprite_stack = list("base-stamp", "top-medblu", "dept-medical", "stamp-n", "pips-engineering") + geneticist + initial_sprite_stack = list("base-stamp", "top-medblu", "dept-medical", "stamp-n", "pips-science") + psych + initial_sprite_stack = list("base-stamp", "top-medblu", "dept-medical", "stamp-n", "pips-science") + emt + initial_sprite_stack = list("base-stamp", "top-medblu", "dept-medical", "stamp-n", "pips-command") + head + initial_sprite_stack = list("base-stamp-silver", "top-medblu", "dept-medical", "stamp-n", "pips-gold") + sar + initial_sprite_stack = list("base-stamp", "top-medblu", "dept-exploration", "stamp-n", "pips-command") + security + initial_sprite_stack = list("base-stamp", "top-red", "dept-security", "stamp-n") + detective + initial_sprite_stack = list("base-stamp", "top-red", "dept-security", "stamp-n", "pips-cargo") + warden + initial_sprite_stack = list("base-stamp", "top-red", "dept-security", "stamp-n", "pips-command") + head + initial_sprite_stack = list("base-stamp-silver", "top-red", "dept-security", "stamp-n", "pips-gold") + engineering + initial_sprite_stack = list("base-stamp", "top-orange", "dept-engineering", "stamp-n") + atmos + initial_sprite_stack = list("base-stamp", "top-orange", "dept-engineering", "pips-medical", "stamp-n") + head + initial_sprite_stack = list("base-stamp-silver", "top-orange", "dept-engineering", "stamp-n", "pips-gold") + science + initial_sprite_stack = list("base-stamp", "top-purple", "dept-science", "stamp-n") + roboticist + initial_sprite_stack = list("base-stamp", "top-purple", "dept-science", "stamp-n", "pips-engineering") + explorer + initial_sprite_stack = list("base-stamp", "top-blue", "dept-exploration", "stamp-n") + head + initial_sprite_stack = list("base-stamp-silver", "top-purple", "dept-science", "stamp-n", "pips-gold") + pathfinder + initial_sprite_stack = list("base-stamp-silver", "top-blue", "dept-exploration", "stamp-n", "pips-gold") + cargo + initial_sprite_stack = list("base-stamp", "top-brown", "dept-cargo", "stamp-n") + miner + initial_sprite_stack = list("base-stamp", "top-brown", "dept-cargo", "stamp-n", "pips-science") + head + initial_sprite_stack = list("base-stamp-silver", "top-brown", "dept-cargo", "stamp-n", "pips-gold") + civilian + initial_sprite_stack = list("base-stamp", "top-green", "dept-civilian", "stamp-n") + chaplain + initial_sprite_stack = list("base-stamp-silver", "top-dark", "letter-cross", "pips-white") + internal_affairs + initial_sprite_stack = list("base-stamp", "top-green", "dept-internal-affairs", "stamp-n") + botanist + initial_sprite_stack = list("base-stamp", "top-green", "dept-civilian", "stamp-n", "pips-cargo") + bartender + initial_sprite_stack = list("base-stamp", "top-green", "dept-civilian", "stamp-n", "pips-dark") + chef + initial_sprite_stack = list("base-stamp", "top-green", "dept-civilian", "stamp-n", "pips-white") + janitor + initial_sprite_stack = list("base-stamp", "top-green", "dept-civilian", "stamp-n", "pips-science") + journalist + initial_sprite_stack = list("base-stamp", "top-green", "dept-press", "stamp-n") + clown + initial_sprite_stack = list("base-stamp", "top-pink", "dept-clown", "stamp-n") + mime + initial_sprite_stack = list("base-stamp", "top-white", "stamp-n-mime") + pilot + initial_sprite_stack = list("base-stamp", "top-generic", "dept-pilot", "stamp-n", "pips-command") + head + initial_sprite_stack = list("base-stamp-silver", "top-command", "stamp-n", "pips-civilian") \ No newline at end of file diff --git a/code/game/objects/items/weapons/id cards/id_stacks_vr.dm b/code/game/objects/items/weapons/id cards/id_stacks_vr.dm new file mode 100644 index 00000000000..12442a353f3 --- /dev/null +++ b/code/game/objects/items/weapons/id cards/id_stacks_vr.dm @@ -0,0 +1,131 @@ +/obj/item/weapon/card + + id + initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n") + generic + initial_sprite_stack = list("base-stamp", "top-generic", "stamp-silhouette", "clip") + centcom + initial_sprite_stack = list("base-stamp-silver", "top-darkgreen", "stamp-n", "pips-gold", "stripe-gold") + vip + initial_sprite_stack = list("base-stamp-gold", "top-darkgreen", "stamp-n", "pips-gold", "stripe-gold") + ERT + initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-red", "stripe-red") + medic + initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-medblu", "stripe-medblu") + commander + initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-gold", "stripe-gold") + engineer + initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-orange", "stripe-orange") + janitor + initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-purple", "stripe-purple") + silver + initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n") + secretary + initial_sprite_stack = list("base-stamp", "top-blue", "stamp-n") + hop + initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-gold") + medical + initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n") + chemist + initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-orange") + geneticist + initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-purple") + psych + initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-brown") + virologist + initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-green") + emt + initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-blue") + head + initial_sprite_stack = list("base-stamp-silver", "top-medblu", "stamp-n", "pips-gold") + /* + sar + initial_sprite_stack = list("base-stamp", "top-darkgreen", "stamp-n", "pips-medblu") + */ + security + initial_sprite_stack = list("base-stamp", "top-red", "stamp-n") + detective + initial_sprite_stack = list("base-stamp", "top-red", "stamp-n", "stripe-brown") + warden + initial_sprite_stack = list("base-stamp", "top-red", "stamp-n", "stripe-white") + head + initial_sprite_stack = list("base-stamp-silver", "top-red", "stamp-n", "pips-gold") + engineering + initial_sprite_stack = list("base-stamp", "top-orange", "stamp-n") + atmos + initial_sprite_stack = list("base-stamp", "top-orange", "stripe-medblu", "stamp-n") + head + initial_sprite_stack = list("base-stamp-silver", "top-orange", "stamp-n", "pips-gold") + science + initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n") + roboticist + initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n", "stripe-brown") + xenobiologist + initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n", "stripe-orange") + xenobotanist + initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n", "stripe-green") + /* + explorer + initial_sprite_stack = list("base-stamp", "top-darkgreen", "stamp-n") + */ + head + initial_sprite_stack = list("base-stamp-silver", "top-purple", "stamp-n", "pips-gold") + /* + pathfinder + initial_sprite_stack = list("base-stamp-silver", "top-darkgreen", "stamp-n", "pips-purple") //not a true head, no gold stripe for you + */ + cargo + initial_sprite_stack = list("base-stamp", "top-brown", "stamp-n") + miner + initial_sprite_stack = list("base-stamp", "top-brown", "stamp-n", "stripe-purple") + head + initial_sprite_stack = list("base-stamp-silver", "top-brown", "stamp-n", "pips-white") + civilian + initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n") + chaplain + initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-cross", "stripe-white") + internal_affairs + initial_sprite_stack = list("base-stamp", "top-blue", "stamp-n", "stripe-black") + service + botanist + initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "stripe-darkgreen") + bartender + initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "stripe-black") + chef + initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "stripe-white") + janitor + initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "stripe-purple") + journalist + initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n", "stripe-red") + clown + initial_sprite_stack = list("base-stamp", "top-rainbow", "stamp-n") + mime + initial_sprite_stack = list("base-stamp", "top-white", "stamp-n", "stripe-black") + entertainer + initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n", "stripe-brown") + pilot + initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n", "stripe-pink") + head + initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-gold") + exploration + initial_sprite_stack = list("base-stamp", "top-pink", "stamp-n") + fm + initial_sprite_stack = list("base-stamp", "top-pink", "stamp-n", "stripe-medblu") + head + initial_sprite_stack = list("base-stamp-silver", "top-pink", "stamp-n", "pips-white") + talon + initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette") + doctor + initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-medblu", "stripe-medblu") + engineer + initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-orange", "stripe-orange") + officer + initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-red", "stripe-red") + pilot + initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-purple", "stripe-purple") + captain + initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-gold", "stripe-gold") + syndicate + initial_sprite_stack = list("base-stamp-dark", "top-syndicate", "stamp-s") + officer + initial_sprite_stack = list("base-stamp-dark", "top-syndicate", "stamp-s", "pips-gold", "stripe-gold") \ No newline at end of file diff --git a/code/game/objects/items/weapons/id cards/station_ids.dm b/code/game/objects/items/weapons/id cards/station_ids.dm index b47d65fc2c6..4f21a737c8e 100644 --- a/code/game/objects/items/weapons/id cards/station_ids.dm +++ b/code/game/objects/items/weapons/id cards/station_ids.dm @@ -1,7 +1,7 @@ /obj/item/weapon/card/id name = "identification card" desc = "A card used to provide ID and determine access across the station." - icon_state = "id" + icon_state = "generic-nt" item_state = "card-id" sprite_sheets = list( @@ -127,13 +127,13 @@ /obj/item/weapon/card/id/silver name = "identification card" desc = "A silver card which shows honour and dedication." - icon_state = "silver" + icon_state = "silver-id" item_state = "silver_id" /obj/item/weapon/card/id/gold name = "identification card" desc = "A golden card which shows power and might." - icon_state = "gold" + icon_state = "gold-id" item_state = "gold_id" preserve_item = 1 @@ -144,13 +144,14 @@ /obj/item/weapon/card/id/gold/captain/spare name = "\improper Site Manager's spare ID" desc = "The spare ID of the High Lord himself." + icon_state = "gold-id-alternate" registered_name = "Site Manager" /obj/item/weapon/card/id/synthetic name = "\improper Synthetic ID" desc = "Access module for NanoTrasen Synthetics" icon_state = "id-robot" - item_state = "tdgreen" + item_state = "idgreen" assignment = "Synthetic" /obj/item/weapon/card/id/synthetic/Initialize() @@ -172,7 +173,7 @@ /obj/item/weapon/card/id/centcom name = "\improper CentCom. ID" desc = "An ID straight from Central Command." - icon_state = "nanotrasen" + icon_state = "cc-id" registered_name = "Central Command" assignment = "General" @@ -187,7 +188,7 @@ /obj/item/weapon/card/id/centcom/ERT name = "\improper Emergency Response Team ID" assignment = "Emergency Response Team" - icon_state = "centcom" + icon_state = "ert-id" /obj/item/weapon/card/id/centcom/ERT/Initialize() . = ..() @@ -197,14 +198,13 @@ /obj/item/weapon/card/id/medical name = "identification card" desc = "A card issued to station medical staff." - icon_state = "med" + icon_state = "medical-id" primary_color = rgb(189,237,237) secondary_color = rgb(223,255,255) /obj/item/weapon/card/id/medical/head name = "identification card" desc = "A card which represents care and compassion." - icon_state = "medGold" primary_color = rgb(189,237,237) secondary_color = rgb(255,223,127) assignment = "Chief Medical Officer" @@ -213,14 +213,17 @@ /obj/item/weapon/card/id/security name = "identification card" desc = "A card issued to station security staff." - icon_state = "sec" + icon_state = "security-id" primary_color = rgb(189,47,0) secondary_color = rgb(223,127,95) +/obj/item/weapon/card/id/security/warden + assignment = "Warden" + rank = "Warden" + /obj/item/weapon/card/id/security/head name = "identification card" desc = "A card which represents honor and protection." - icon_state = "secGold" primary_color = rgb(189,47,0) secondary_color = rgb(255,223,127) assignment = "Head of Security" @@ -229,14 +232,17 @@ /obj/item/weapon/card/id/engineering name = "identification card" desc = "A card issued to station engineering staff." - icon_state = "eng" + icon_state = "engineering-id" primary_color = rgb(189,94,0) secondary_color = rgb(223,159,95) +/obj/item/weapon/card/id/engineering/atmos + assignment = "Atmospheric Technician" + rank = "Atmospheric Technician" + /obj/item/weapon/card/id/engineering/head name = "identification card" desc = "A card which represents creativity and ingenuity." - icon_state = "engGold" primary_color = rgb(189,94,0) secondary_color = rgb(255,223,127) assignment = "Chief Engineer" @@ -245,14 +251,13 @@ /obj/item/weapon/card/id/science name = "identification card" desc = "A card issued to station science staff." - icon_state = "sci" + icon_state = "science-id" primary_color = rgb(142,47,142) secondary_color = rgb(191,127,191) /obj/item/weapon/card/id/science/head name = "identification card" desc = "A card which represents knowledge and reasoning." - icon_state = "sciGold" primary_color = rgb(142,47,142) secondary_color = rgb(255,223,127) assignment = "Research Director" @@ -261,14 +266,13 @@ /obj/item/weapon/card/id/cargo name = "identification card" desc = "A card issued to station cargo staff." - icon_state = "cargo" + icon_state = "cargo-id" primary_color = rgb(142,94,0) secondary_color = rgb(191,159,95) /obj/item/weapon/card/id/cargo/head name = "identification card" desc = "A card which represents service and planning." - icon_state = "cargoGold" primary_color = rgb(142,94,0) secondary_color = rgb(255,223,127) assignment = "Quartermaster" @@ -281,7 +285,7 @@ /obj/item/weapon/card/id/civilian name = "identification card" desc = "A card issued to station civilian staff." - icon_state = "civ" + icon_state = "civilian-id" primary_color = rgb(0,94,142) secondary_color = rgb(95,159,191) assignment = "Civilian" @@ -290,13 +294,12 @@ /obj/item/weapon/card/id/civilian/head //This is not the HoP. There's no position that uses this right now. name = "identification card" desc = "A card which represents common sense and responsibility." - icon_state = "civGold" primary_color = rgb(0,94,142) secondary_color = rgb(255,223,127) /obj/item/weapon/card/id/external name = "identification card" desc = "An identification card of some sort. It does not look like it is issued by NT." - icon_state = "permit" + icon_state = "generic" primary_color = rgb(142,94,0) secondary_color = rgb(191,159,95) diff --git a/code/game/objects/items/weapons/id cards/syndicate_ids.dm b/code/game/objects/items/weapons/id cards/syndicate_ids.dm index afb85ecb7a5..01f6591104e 100644 --- a/code/game/objects/items/weapons/id cards/syndicate_ids.dm +++ b/code/game/objects/items/weapons/id cards/syndicate_ids.dm @@ -1,6 +1,6 @@ /obj/item/weapon/card/id/syndicate name = "agent card" - icon_state = "syndicate" + icon_state = "generic-s" assignment = "Agent" origin_tech = list(TECH_ILLEGAL = 3) var/electronic_warfare = 1 @@ -67,11 +67,12 @@ if(!id_card_states) id_card_states = list() for(var/path in typesof(/obj/item/weapon/card/id)) - var/obj/item/weapon/card/id/ID = path + var/obj/item/weapon/card/id/ID = new path() var/datum/card_state/CS = new() CS.icon_state = initial(ID.icon_state) CS.item_state = initial(ID.item_state) - CS.name = initial(ID.name) + " - " + initial(ID.icon_state) + CS.sprite_stack = ID.initial_sprite_stack + CS.name = initial(ID.name) id_card_states += CS id_card_states = dd_sortedObjectList(id_card_states) @@ -81,6 +82,7 @@ var/name var/icon_state var/item_state + var/sprite_stack /datum/card_state/dd_SortValue() return name @@ -89,5 +91,6 @@ name = "syndicate ID card" desc = "An ID straight from the Syndicate." registered_name = "Syndicate" - assignment = "Syndicate Overlord" - access = list(access_syndicate, access_external_airlocks) \ No newline at end of file + assignment = "Syndicate Commander" + icon_state = "syndicate-id" + access = list(access_syndicate, access_external_airlocks) diff --git a/code/modules/clothing/under/accessories/permits.dm b/code/modules/clothing/under/accessories/permits.dm index d7a5c3f396a..c89d9ee0198 100644 --- a/code/modules/clothing/under/accessories/permits.dm +++ b/code/modules/clothing/under/accessories/permits.dm @@ -3,8 +3,8 @@ /obj/item/clothing/accessory/permit name = "permit" desc = "A permit for something." - icon = 'icons/obj/card.dmi' - icon_state = "permit" + icon = 'icons/obj/card_new.dmi' + icon_state = "permit-generic" w_class = ITEMSIZE_TINY slot = ACCESSORY_SLOT_MEDAL var/owner = 0 //To prevent people from just renaming the thing if they steal it @@ -30,6 +30,7 @@ /obj/item/clothing/accessory/permit/gun name = "weapon permit" desc = "A card indicating that the owner is allowed to carry a firearm." + icon_state = "permit-security" /obj/item/clothing/accessory/permit/gun/bar name = "bar shotgun permit" @@ -38,8 +39,9 @@ /obj/item/clothing/accessory/permit/gun/planetside name = "planetside gun permit" desc = "A card indicating that the owner is allowed to carry a firearm while on the surface." + icon_state = "permit-science" /obj/item/clothing/accessory/permit/drone name = "drone identification card" desc = "A card issued by the EIO, indicating that the owner is a Drone Intelligence. Drones are mandated to carry this card within SolGov space, by law." - icon_state = "permit_drone" \ No newline at end of file + icon_state = "permit-drone" \ No newline at end of file diff --git a/icons/obj/card_cit.dmi b/icons/obj/card_cit.dmi new file mode 100644 index 00000000000..165c0c0a5ad Binary files /dev/null and b/icons/obj/card_cit.dmi differ diff --git a/icons/obj/card_new.dmi b/icons/obj/card_new.dmi new file mode 100644 index 00000000000..f5b658ccd07 Binary files /dev/null and b/icons/obj/card_new.dmi differ diff --git a/maps/southern_cross/job/outfits.dm b/maps/southern_cross/job/outfits.dm index 56e62dd28d9..9fa06c2fa99 100644 --- a/maps/southern_cross/job/outfits.dm +++ b/maps/southern_cross/job/outfits.dm @@ -14,7 +14,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go id_slot = slot_wear_id pda_slot = slot_l_store pda_type = /obj/item/device/pda/explorer //VORESTation Edit - Better Brown - id_type = /obj/item/weapon/card/id/explorer //VOREStation Edit + id_type = /obj/item/weapon/card/id/science/explorer id_pda_assignment = "Explorer" flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL backpack_contents = list(/obj/item/clothing/accessory/permit/gun/planetside = 1) @@ -48,6 +48,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go id_slot = slot_wear_id pda_slot = slot_belt pda_type = /obj/item/device/pda //VOREStation Edit - Civilian + id_type = /obj/item/weapon/card/id/civilian/pilot id_pda_assignment = "Pilot" flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL @@ -60,6 +61,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go l_hand = /obj/item/weapon/storage/firstaid/regular belt = /obj/item/weapon/storage/belt/medical/emt pda_slot = slot_l_store + id_type = /obj/item/weapon/card/id/medical/sar pda_type = /obj/item/device/pda/sar //VOREStation Add id_pda_assignment = "Field Medic" //VOREStation Edit flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL diff --git a/maps/tether/tether_jobs.dm b/maps/tether/tether_jobs.dm index 89ea143f504..7c671ac58ad 100644 --- a/maps/tether/tether_jobs.dm +++ b/maps/tether/tether_jobs.dm @@ -136,7 +136,7 @@ /decl/hierarchy/outfit/job/talon_captain name = OUTFIT_JOB_NAME("Talon Captain") - id_type = /obj/item/weapon/card/id/gold + id_type = /obj/item/weapon/card/id/talon/captain id_slot = slot_wear_id pda_type = null @@ -151,6 +151,7 @@ /decl/hierarchy/outfit/job/talon_pilot name = OUTFIT_JOB_NAME("Talon Pilot") + id_type = /obj/item/weapon/card/id/talon/pilot id_slot = slot_wear_id pda_type = null flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL @@ -167,7 +168,7 @@ name = OUTFIT_JOB_NAME("Talon Doctor") hierarchy_type = /decl/hierarchy/outfit/job - id_type = /obj/item/weapon/card/id/medical + id_type = /obj/item/weapon/card/id/talon/doctor id_slot = slot_wear_id pda_type = null @@ -185,7 +186,7 @@ name = OUTFIT_JOB_NAME("Talon Security") hierarchy_type = /decl/hierarchy/outfit/job - id_type = /obj/item/weapon/card/id/security + id_type = /obj/item/weapon/card/id/talon/officer id_slot = slot_wear_id pda_type = null backpack_contents = list(/obj/item/weapon/handcuffs = 1) @@ -203,7 +204,7 @@ name = OUTFIT_JOB_NAME("Talon Engineer") hierarchy_type = /decl/hierarchy/outfit/job - id_type = /obj/item/weapon/card/id/engineering + id_type = /obj/item/weapon/card/id/talon/engineer id_slot = slot_wear_id pda_type = null flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL diff --git a/vorestation.dme b/vorestation.dme index 838e59bd6c1..c437a9a9fdd 100644 --- a/vorestation.dme +++ b/vorestation.dme @@ -394,11 +394,14 @@ #include "code\datums\outfits\jobs\civilian.dm" #include "code\datums\outfits\jobs\civilian_vr.dm" #include "code\datums\outfits\jobs\command.dm" +#include "code\datums\outfits\jobs\command_vr.dm" #include "code\datums\outfits\jobs\engineering.dm" #include "code\datums\outfits\jobs\job.dm" #include "code\datums\outfits\jobs\medical.dm" +#include "code\datums\outfits\jobs\medical_vr.dm" #include "code\datums\outfits\jobs\misc.dm" #include "code\datums\outfits\jobs\science.dm" +#include "code\datums\outfits\jobs\science_vr.dm" #include "code\datums\outfits\jobs\security.dm" #include "code\datums\outfits\jobs\special_vr.dm" #include "code\datums\outfits\military\fleet.dm" @@ -1307,6 +1310,8 @@ #include "code\game\objects\items\weapons\grenades\supermatter.dm" #include "code\game\objects\items\weapons\id cards\cards.dm" #include "code\game\objects\items\weapons\id cards\cards_vr.dm" +#include "code\game\objects\items\weapons\id cards\id_stacks.dm" +#include "code\game\objects\items\weapons\id cards\id_stacks_vr.dm" #include "code\game\objects\items\weapons\id cards\station_ids.dm" #include "code\game\objects\items\weapons\id cards\station_ids_vr.dm" #include "code\game\objects\items\weapons\id cards\syndicate_ids.dm"