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splits up the biogen (#19356)
* splits up the biogen * ugh --------- Co-authored-by: Cameron Lennox <killer65311@gmail.com>
This commit is contained in:
co-authored by
Cameron Lennox
parent
17afaef058
commit
522c4f3290
@@ -1,14 +1,14 @@
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// Use this define to register something as a creatable!
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// * n - The proper name of the purchasable
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// * o - The object type path of the purchasable to spawn
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// * r - The amount to dispense
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// * r - The maximum amount to dispense
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// * p - The price of the purchasable in biomass
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#define BIOGEN_ITEM(n, o, r, p) n = new /datum/data/biogenerator_item(n, o, r, p)
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// Use this define to register something as dispensable
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// * n - The proper name of the purchasable
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// * o - The reagent ID
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// * r - The amount of reagent to dispense
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// * r - The maximum amount to dispense
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// * p - The price of the purchasable in biomass
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#define BIOGEN_REAGENT(n, o, r, p) n = new /datum/data/biogenerator_reagent(n, o, r, p)
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@@ -64,26 +64,19 @@
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item_list = list()
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item_list["Food Items"] = list(
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BIOGEN_REAGENT("Milk x10", REAGENT_ID_MILK, 10, 20),
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BIOGEN_REAGENT("Milk x50", REAGENT_ID_MILK, 50, 95),
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BIOGEN_REAGENT("Cream x10", REAGENT_ID_CREAM, 10, 30),
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BIOGEN_REAGENT("Cream x50", REAGENT_ID_CREAM, 50, 120),
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BIOGEN_ITEM("Slab of meat", /obj/item/reagent_containers/food/snacks/meat, 1, 50),
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BIOGEN_ITEM("Slabs of meat x5", /obj/item/reagent_containers/food/snacks/meat, 5, 250),
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BIOGEN_REAGENT("Milk", REAGENT_ID_MILK, 50, 20),
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BIOGEN_REAGENT("Cream", REAGENT_ID_CREAM, 50, 30),
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BIOGEN_ITEM("Slab of meat", /obj/item/reagent_containers/food/snacks/meat, 5, 50),
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BIOGEN_ITEM("Algae Sheets", /obj/item/stack/material/algae, 50, 100),
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)
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item_list["Cooking Ingredients"] = list(
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BIOGEN_REAGENT("Universal Enzyme x10", REAGENT_ID_ENZYME, 10, 30),
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BIOGEN_REAGENT("Universal Enzyme x50", REAGENT_ID_ENZYME, 50, 120),
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BIOGEN_ITEM("Nutri-spread", /obj/item/reagent_containers/food/snacks/spreads, 1, 30),
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BIOGEN_ITEM("Nutri-spread x5", /obj/item/reagent_containers/food/snacks/spreads, 5, 120),
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BIOGEN_REAGENT("Universal Enzyme", REAGENT_ID_ENZYME, 50, 30),
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BIOGEN_ITEM("Nutri-spread", /obj/item/reagent_containers/food/snacks/spreads, 5, 30),
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)
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item_list["Gardening Nutrients"] = list(
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BIOGEN_ITEM("E-Z-Nutrient", /obj/item/reagent_containers/glass/bottle/eznutrient, 1, 60),
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BIOGEN_ITEM("E-Z-Nutrient x5", /obj/item/reagent_containers/glass/bottle/eznutrient, 5, 300),
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BIOGEN_ITEM("Left 4 Zed", /obj/item/reagent_containers/glass/bottle/left4zed, 1, 120),
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BIOGEN_ITEM("Left 4 Zed x5", /obj/item/reagent_containers/glass/bottle/left4zed, 5, 600),
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BIOGEN_ITEM("Robust Harvest", /obj/item/reagent_containers/glass/bottle/robustharvest, 1, 150),
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BIOGEN_ITEM("Robust Harvest x5", /obj/item/reagent_containers/glass/bottle/robustharvest, 5, 750),
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BIOGEN_ITEM("E-Z-Nutrient", /obj/item/reagent_containers/glass/bottle/eznutrient, 5, 60),
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BIOGEN_ITEM("Left 4 Zed", /obj/item/reagent_containers/glass/bottle/left4zed, 5, 120),
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BIOGEN_ITEM("Robust Harvest", /obj/item/reagent_containers/glass/bottle/robustharvest, 5, 150),
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)
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item_list["Leather Products"] = list(
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BIOGEN_ITEM("Wallet", /obj/item/storage/wallet, 1, 100),
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@@ -99,21 +92,23 @@
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BIOGEN_ITEM("Leather Coat", /obj/item/clothing/suit/leathercoat, 1, 500),
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BIOGEN_ITEM("Leather Jacket", /obj/item/clothing/suit/storage/toggle/brown_jacket, 1, 500),
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BIOGEN_ITEM("Winter Coat", /obj/item/clothing/suit/storage/hooded/wintercoat, 1, 500),
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//VOREStation Edit - Algae for oxygen generator
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BIOGEN_ITEM("Algae Sheets x4", /obj/item/stack/material/algae, 4, 400),
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BIOGEN_ITEM("Algae Sheets x50", /obj/item/stack/material/algae, 50, 5000),
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)
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/obj/machinery/biogenerator/tgui_static_data(mob/user)
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var/list/static_data[0]
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var/list/static_data = list()
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// Available items - in static data because we don't wanna compute this list every time! It hardly changes.
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static_data["items"] = list()
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for(var/cat in item_list)
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var/list/cat_items = list()
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for(var/prize_name in item_list[cat])
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var/datum/data/biogenerator_reagent/prize = item_list[cat][prize_name]
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cat_items[prize_name] = list("name" = prize_name, "price" = prize.cost, "reagent" = istype(prize))
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for(var/prize_name, value in item_list[cat])
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if(istype(value, /datum/data/biogenerator_item))
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var/datum/data/biogenerator_item/cat_item = value
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cat_items[prize_name] = list("name" = prize_name, "price" = cat_item.cost, "max_amount" = cat_item.equipment_amt)
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continue
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var/datum/data/biogenerator_reagent/cat_reag = value
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cat_items[prize_name] = list("name" = prize_name, "price" = cat_reag.cost, "max_amount" = cat_reag.reagent_amt, "reagent" = TRUE)
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static_data["items"][cat] = cat_items
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return static_data
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@@ -136,13 +131,13 @@
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ui.open()
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/obj/machinery/biogenerator/tgui_act(action, params, datum/tgui/ui)
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if(..())
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. = ..()
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if(.)
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return
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. = TRUE
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switch(action)
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if("activate")
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INVOKE_ASYNC(src, PROC_REF(activate), ui.user)
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activate(ui.user)
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return TRUE
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if("detach")
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if(beaker)
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@@ -153,47 +148,52 @@
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if("purchase")
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var/category = params["cat"] // meow
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var/name = params["name"]
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var/amount = params["amount"]
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if(!(category in item_list) || !(name in item_list[category])) // Not trying something that's not in the list, are you?
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return
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if(!(category in item_list) || !(name in item_list[category]) || !isnum(amount)) // Not trying something that's not in the list, are you?
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return FALSE
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var/datum/data/biogenerator_item/bi = item_list[category][name]
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if(!istype(bi))
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var/datum/data/biogenerator_reagent/br = item_list[category][name]
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if(!istype(br))
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return
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return FALSE
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if(!beaker)
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return
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var/cost = round(br.cost / build_eff)
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return FALSE
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if(amount <= 0 || amount > br.reagent_amt)
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return FALSE
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var/cost = round(br.cost / build_eff) * amount
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if(cost > points)
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to_chat(ui.user, span_danger("Insufficient biomass."))
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return
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var/amt_to_actually_dispense = round(min(beaker.reagents.get_free_space(), br.reagent_amt))
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return FALSE
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var/amt_to_actually_dispense = round(min(beaker.reagents.get_free_space(), br.reagent_amt)) * amount
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if(amt_to_actually_dispense <= 0)
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to_chat(ui.user, span_danger("The loaded beaker is full!"))
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return
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return FALSE
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points -= (cost * (amt_to_actually_dispense / br.reagent_amt))
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beaker.reagents.add_reagent(br.reagent_id, amt_to_actually_dispense)
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playsound(src, 'sound/machines/reagent_dispense.ogg', 25, 1)
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return
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return FALSE
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if(amount <= 0 || amount > bi.equipment_amt)
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return FALSE
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var/cost = round(bi.cost / build_eff)
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if(cost > points)
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to_chat(ui.user, span_danger("Insufficient biomass."))
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return
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return FALSE
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points -= cost
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points -= cost * amount
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if(ispath(bi.equipment_path, /obj/item/stack))
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new bi.equipment_path(loc, bi.equipment_amt)
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new bi.equipment_path(loc, amount)
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playsound(src, 'sound/machines/vending/vending_drop.ogg', 100, 1)
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return TRUE
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for(var/i in 1 to bi.equipment_amt)
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for(var/i in 1 to amount)
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new bi.equipment_path(loc)
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playsound(src, 'sound/machines/vending/vending_drop.ogg', 100, 1)
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return TRUE
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else
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return FALSE
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/obj/machinery/biogenerator/on_reagent_change() //When the reagents change, change the icon as well.
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update_icon()
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@@ -277,19 +277,21 @@
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points += 1
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else points += I.reagents.get_reagent_amount(REAGENT_ID_NUTRIMENT) * 10 * eat_eff
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qdel(I)
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if(S)
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processing = 1
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update_icon()
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playsound(src, 'sound/machines/blender.ogg', 40, 1)
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use_power(S * 30)
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sleep((S + 15) / eat_eff)
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processing = 0
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SStgui.update_uis(src)
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playsound(src, 'sound/machines/biogenerator_end.ogg', 40, 1)
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update_icon()
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else
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if(!S)
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to_chat(user, span_warning("Error: No growns inside. Please insert growns."))
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return
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return
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processing = 1
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update_icon()
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playsound(src, 'sound/machines/blender.ogg', 40, 1)
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use_power(S * 30)
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addtimer(CALLBACK(src, PROC_REF(finish_processing)), (S + 15) / eat_eff, TIMER_DELETE_ME)
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/obj/machinery/biogenerator/proc/finish_processing()
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processing = 0
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SStgui.update_uis(src)
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playsound(src, 'sound/machines/biogenerator_end.ogg', 40, 1)
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update_icon()
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/obj/machinery/biogenerator/RefreshParts()
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..()
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