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Merge pull request #6349 from Novacat/nova-basicfixes
Misc Changes and bugfixes
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@@ -114,7 +114,7 @@
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for(var/slot in slots)
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var/obj/item/I = H.get_equipped_item(slot = slot)
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if(I)
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H.unEquip(I,force = TRUE)
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H.unEquip(I,force = FALSE)
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if(contaminates || istype(I,/obj/item/weapon/card/id))
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I.gurgle_contaminate(contents, contamination_flavor, contamination_color)
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if(item_digest_mode == IM_HOLD)
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@@ -845,7 +845,6 @@
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armor = list(melee = 50, bullet = 40, laser = 45, energy = 25, bomb = 50, bio = 100, rad = 50) //These values were taken from the combat rigs and adjusted to be weaker than said rigs.
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slowdown = 0
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allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/melee/baton)
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w_class = ITEMSIZE_NORMAL
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "joansuit"
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