refactor buckling to be more generic

Buckling procs and vars have been moved down to /obj.
Behaviour is mostly the same, but you can buckle cuffed people to
 pipes and they will automatically unbuckle if the cuffs are removed.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
This commit is contained in:
Mloc-Argent
2015-01-12 21:28:31 +00:00
parent a539780086
commit 537b78fc80
24 changed files with 179 additions and 141 deletions
@@ -23,6 +23,8 @@
if (source.handcuffed)
var/obj/item/weapon/W = source.handcuffed
source.handcuffed = null
if(source.buckled && source.buckled.buckle_require_restraints)
source.buckled.unbuckle_mob()
source.update_inv_handcuffed()
if (source.client)
source.client.screen -= W