diff --git a/icons/changelog.html b/icons/changelog.html
index 02cea3bf563..f1a6415e7d5 100644
--- a/icons/changelog.html
+++ b/icons/changelog.html
@@ -53,6 +53,8 @@ should be listed in the changelog upon commit tho. Thanks. -->
R&D instruction manual added to the R&D lab.
Fixed R&D disk commands not working.
Added portable power generators which run on solid plasma.
+ You can now set the numer of coins to produce in the mint.
+ Added two more portable power generators to R&D.
Deeyach updated:
@@ -63,12 +65,12 @@ should be listed in the changelog upon commit tho. Thanks. -->
Neo updated:
- Game speed increased
- - Mining stacking machine no longer accepts stacks larger than 1 sheet
- - Game speed increased
+ - Mining stacking machine no longer devours stacks larger than 1 sheet (it was only increasing its stock by 1 when given a stacked stack)
- Stackable uranium ore added (a better sprite is needed, contributions are welcome)
- - Made meteors more deadly
+ - Made Meteor gamemode actually do stuff
+ - Made a bigger class of meteor
- New R&D item: Advanced Energy Gun
- - Law priority clarified.
+ - Law priority clarified with regards to ion laws and law 0.
@@ -80,8 +82,6 @@ should be listed in the changelog upon commit tho. Thanks. -->
Uhangi updated:
- New red bomb suit for security.
- - You can now set the numer of coins to produce in the mint.
- - Added two more portable power generators to R&D.
@@ -100,14 +100,11 @@ should be listed in the changelog upon commit tho. Thanks. -->
Secbot interface updated.
Syringe auto-toggels mode when full.
Captain's flask volume increased.
- Syndi-cakes now heal traitors/rev heads/etc much more than anyone else.
- Containment fields zap once again.
- Fire damage meter no longer lies about fire damage.
Neo updated:
- - Fixed the 'be syndicate' choice to actually work.
+ - Fixed the 'be syndicate' choice to actually work on nuke rounds.
- Syndicates no longer win if they detonate the nuke on their ship.