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Reduces range of lightning strike zaps to 1
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@@ -17,7 +17,7 @@
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(<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[src.mob.x];Y=[src.mob.y];Z=[src.mob.z]'>JMP</a>)")
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#define LIGHTNING_REDIRECT_RANGE 28 // How far in tiles certain things draw lightning from.
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#define LIGHTNING_ZAP_RANGE 3 // How far the tesla effect zaps, as well as the bad effects from a direct strike.
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#define LIGHTNING_ZAP_RANGE 1 // How far the tesla effect zaps, as well as the bad effects from a direct strike.
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#define LIGHTNING_POWER 20000 // How much 'zap' is in a strike, used for tesla_zap().
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// The real lightning proc.
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