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Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into item-color
Conflicts: code/game/machinery/washing_machine.dm code/modules/mob/living/carbon/human/update_icons.dm
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@@ -192,6 +192,7 @@
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#define NOBLOODY 512 // Used for items if they don't want to get a blood overlay.
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#define NODELAY 8192 // 1 second attack-by delay skipped (Can be used once every 0.2s). Most objects have a 1s attack-by delay, which doesn't require a flag.
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//Use these flags to indicate if an item obscures the specified slots from view, whereas body_parts_covered seems to be used to indicate what body parts the item protects.
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#define GLASSESCOVERSEYES 256
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#define MASKCOVERSEYES 256 // Get rid of some of the other retardation in these flags.
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#define HEADCOVERSEYES 256 // Feel free to reallocate these numbers for other purposes.
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@@ -919,3 +920,32 @@ var/list/be_special_flags = list(
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#define STAGE_FOUR 7
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#define STAGE_FIVE 9
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#define STAGE_SUPER 11
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// Camera networks
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#define NETWORK_CRESCENT "Crescent"
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#define NETWORK_CIVILIAN_EAST "Civilian East"
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#define NETWORK_CIVILIAN_WEST "Civilian West"
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#define NETWORK_COMMAND "Command"
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#define NETWORK_ENGINE "Engine"
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#define NETWORK_ENGINEERING "Engineering"
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#define NETWORK_ENGINEERING_OUTPOST "Engineering Outpost"
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#define NETWORK_ERT "ERT"
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#define NETWORK_EXODUS "Exodus"
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#define NETWORK_MEDICAL "Medical"
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#define NETWORK_MINE "MINE"
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#define NETWORK_RESEARCH "Research"
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#define NETWORK_RESEARCH_OUTPOST "Research Outpost"
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#define NETWORK_PRISON "Prison"
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#define NETWORK_SECURITY "Security"
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#define NETWORK_TELECOM "Tcomsat"
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#define NETWORK_THUNDER "thunder"
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// Languages
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#define LANGUAGE_SOL_COMMON "Sol Common"
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#define LANGUAGE_UNATHI "Sinta'unathi"
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#define LANGUAGE_SIIK_MAAS "Siik'maas"
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#define LANGUAGE_SIIK_TAJR "Siik'tajr"
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#define LANGUAGE_SKRELLIAN "Skrellian"
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#define LANGUAGE_ROOTSPEAK "Rootspeak"
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#define LANGUAGE_TRADEBAND "Tradeband"
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#define LANGUAGE_GUTTER "Gutter"
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