diff --git a/code/game/antagonist/station/rogue_ai.dm b/code/game/antagonist/station/rogue_ai.dm index 2a4fe862de4..136a43ccebd 100644 --- a/code/game/antagonist/station/rogue_ai.dm +++ b/code/game/antagonist/station/rogue_ai.dm @@ -6,12 +6,13 @@ var/datum/antagonist/rogue_ai/malf role_text = "Rampant AI" role_text_plural = "Rampant AIs" mob_path = /mob/living/silicon/ai + landmark_id = "AI" welcome_text = "You are malfunctioning! You do not have to follow any laws." victory_text = "The AI has taken control of all of the station's systems." loss_text = "The AI has been shut down!" - flags = ANTAG_VOTABLE | ANTAG_RANDSPAWN //Randspawn needed otherwise it won't start at all. + flags = ANTAG_VOTABLE | ANTAG_OVERRIDE_MOB | ANTAG_OVERRIDE_JOB | ANTAG_CHOOSE_NAME max_antags = 1 - max_antags_round = 3 + max_antags_round = 1 /datum/antagonist/rogue_ai/New() @@ -22,7 +23,7 @@ var/datum/antagonist/rogue_ai/malf /datum/antagonist/rogue_ai/get_candidates() ..() for(var/datum/mind/player in candidates) - if(player.assigned_role != "AI") + if(player.assigned_role && player.assigned_role != "AI") candidates -= player if(!candidates.len) return list() @@ -73,4 +74,26 @@ var/datum/antagonist/rogue_ai/malf malf << "You are malfunctioning - you do not have to follow any laws!" malf << "For basic information about your abilities use command display-help" malf << "You may choose one special hardware piece to help you. This cannot be undone." - malf << "Good luck!" \ No newline at end of file + malf << "Good luck!" + + +/datum/antagonist/rogue_ai/update_antag_mob(var/datum/mind/player, var/preserve_appearance) + + // Get the mob. + if((flags & ANTAG_OVERRIDE_MOB) && (!player.current || (mob_path && !istype(player.current, mob_path)))) + var/mob/holder = player.current + player.current = new mob_path(get_turf(player.current), null, null, 1) + player.transfer_to(player.current) + if(holder) qdel(holder) + player.original = player.current + return player.current + +/datum/antagonist/rogue_ai/set_antag_name(var/mob/living/silicon/player) + if(!istype(player)) + testing("rogue_ai set_antag_name called on non-silicon mob [player]!") + return + // Choose a name, if any. + var/newname = sanitize(input(player, "You are a [role_text]. Would you like to change your name to something else?", "Name change") as null|text, MAX_NAME_LEN) + if (newname) + player.SetName(newname) + if(player.mind) player.mind.name = player.name diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index 4a89de7ea6f..3519d51f7f2 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -246,7 +246,7 @@ var/global/list/additional_antag_types = list() return 1 var/datum/antagonist/main_antags = antag_templates[1] - if(main_antags.candidates.len >= required_enemies) + if(main_antags.pending_antagonists.len >= required_enemies) return 1 return 0 @@ -263,7 +263,7 @@ var/global/list/additional_antag_types = list() /datum/game_mode/proc/pre_setup() for(var/datum/antagonist/antag in antag_templates) antag.build_candidate_list() //compile a list of all eligible candidates - + //antag roles that replace jobs need to be assigned before the job controller hands out jobs. if(antag.flags & ANTAG_OVERRIDE_JOB) antag.attempt_spawn() //select antags to be spawned