Miscellaneous fixes

- Fixes holodeck eswords
- Fixes toy swords not showing the blade
- Temporarily disables vent sounds

Fixes #6265
This commit is contained in:
Unknown
2019-12-06 17:10:13 -05:00
parent 26b0f83192
commit 5499e3272f
4 changed files with 73 additions and 22 deletions
+47 -13
View File
@@ -264,7 +264,9 @@ datum/unarmed_attack/holopugilism/unarmed_override(var/mob/living/carbon/human/u
/obj/item/weapon/holo/esword
desc = "May the force be within you. Sorta."
icon_state = "sword0"
icon_state = "esword"
var/lcolor
var/rainbow = FALSE
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_melee.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_melee.dmi',
@@ -276,15 +278,14 @@ datum/unarmed_attack/holopugilism/unarmed_override(var/mob/living/carbon/human/u
w_class = ITEMSIZE_SMALL
flags = NOBLOODY
var/active = 0
var/item_color
/obj/item/weapon/holo/esword/green
New()
item_color = "green"
lcolor = "#008000"
/obj/item/weapon/holo/esword/red
New()
item_color = "red"
lcolor = "#FF0000"
/obj/item/weapon/holo/esword/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
if(active && default_parry_check(user, attacker, damage_source) && prob(50))
@@ -297,31 +298,64 @@ datum/unarmed_attack/holopugilism/unarmed_override(var/mob/living/carbon/human/u
return TRUE
return FALSE
/obj/item/weapon/holo/esword/New()
item_color = pick("red","blue","green","purple")
/obj/item/weapon/holo/esword/attack_self(mob/living/user as mob)
active = !active
if (active)
force = 30
icon_state = "sword[item_color]"
item_state = "[icon_state]_blade"
w_class = ITEMSIZE_LARGE
playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
to_chat(user, "<span class='notice'>[src] is now active.</span>")
else
force = 3
icon_state = "sword0"
item_state = "[icon_state]"
w_class = ITEMSIZE_SMALL
playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
to_chat(user, "<span class='notice'>[src] can now be concealed.</span>")
if(istype(user,/mob/living/carbon/human))
var/mob/living/carbon/human/H = user
update_icon()
add_fingerprint(user)
return
/obj/item/weapon/holo/esword/attackby(obj/item/weapon/W, mob/user)
if(istype(W, /obj/item/device/multitool) && !active)
if(!rainbow)
rainbow = TRUE
else
rainbow = FALSE
to_chat(user, "<span class='notice'>You manipulate the color controller in [src].</span>")
update_icon()
return ..()
/obj/item/weapon/holo/esword/update_icon()
. = ..()
var/mutable_appearance/blade_overlay = mutable_appearance(icon, "[icon_state]_blade")
blade_overlay.color = lcolor
cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
if(active)
add_overlay(blade_overlay)
if(istype(usr,/mob/living/carbon/human))
var/mob/living/carbon/human/H = usr
H.update_inv_l_hand()
H.update_inv_r_hand()
add_fingerprint(user)
return
/obj/item/weapon/holo/esword/AltClick(mob/living/user)
if(!in_range(src, user)) //Basic checks to prevent abuse
return
if(user.incapacitated() || !istype(user))
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
if(alert("Are you sure you want to recolor your blade?", "Confirm Recolor", "Yes", "No") == "Yes")
var/energy_color_input = input(usr,"","Choose Energy Color",lcolor) as color|null
if(energy_color_input)
lcolor = sanitize_hexcolor(energy_color_input)
update_icon()
/obj/item/weapon/holo/esword/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Alt-click to recolor it.</span>")
//BASKETBALL OBJECTS