mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-23 12:08:28 +01:00
Moved the Vox skipjack console over to a multi-destination shuttle datum setup.
This commit is contained in:
@@ -0,0 +1,9 @@
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/obj/machinery/computer/shuttle_control/multi/vox
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name = "skipjack control console"
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req_access = list(access_syndicate)
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shuttle_tag = "Vox Skipjack"
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/obj/machinery/computer/shuttle_control/multi/syndicate
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name = "Syndicate control console"
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req_access = list(access_syndicate)
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shuttle_tag = "Syndicate"
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@@ -0,0 +1,17 @@
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/obj/machinery/computer/shuttle_control/mining
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name = "mining shuttle console"
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shuttle_tag = "Mining"
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req_access = list(access_mining)
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circuit = "/obj/item/weapon/circuitboard/mining_shuttle"
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/obj/machinery/computer/shuttle_control/engineering
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name = "engineering shuttle console"
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shuttle_tag = "Engineering"
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req_access = list(access_engine)
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circuit = "/obj/item/weapon/circuitboard/engineering_shuttle"
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/obj/machinery/computer/shuttle_control/research
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name = "research shuttle console"
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shuttle_tag = "Research"
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req_access = list(access_research)
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circuit = "/obj/item/weapon/circuitboard/research_shuttle"
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@@ -1,5 +0,0 @@
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/obj/machinery/computer/shuttle_control/engineering
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name = "engineering shuttle console"
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shuttle_tag = "Engineering"
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req_access = list(access_engine)
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circuit = "/obj/item/weapon/circuitboard/engineering_shuttle"
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@@ -1,5 +0,0 @@
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/obj/machinery/computer/shuttle_control/mining
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name = "mining shuttle console"
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shuttle_tag = "Mining"
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req_access = list(access_mining)
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circuit = "/obj/item/weapon/circuitboard/mining_shuttle"
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@@ -1,5 +0,0 @@
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/obj/machinery/computer/shuttle_control/research
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name = "research shuttle console"
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shuttle_tag = "Research"
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req_access = list(access_research)
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circuit = "/obj/item/weapon/circuitboard/research_shuttle"
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@@ -10,6 +10,9 @@ var/global/datum/shuttle_controller/shuttles
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var/list/areas_offsite = list()
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var/list/areas_station = list()
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//Shuttles with multiple destinations don't quite behave in the same way as ferries.
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var/list/multi_shuttles = list()
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/datum/shuttle_controller/New()
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..()
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@@ -52,6 +55,138 @@ var/global/datum/shuttle_controller/shuttles
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areas_offsite["Research"] = locate(/area/shuttle/research/outpost)
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areas_station["Research"] = locate(/area/shuttle/research/station)
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//Vox Shuttle.
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var/datum/multi_shuttle/VS = new
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VS.origin = /area/shuttle/vox/station
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VS.destinations = list(
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"Fore Starboard Solars" = /area/vox_station/northeast_solars,
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"Fore Port Solars" = /area/vox_station/northwest_solars,
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"Aft Starboard Solars" = /area/vox_station/southeast_solars,
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"Aft Port Solars" = /area/vox_station/southwest_solars,
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"Mining asteroid" = /area/vox_station/mining
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)
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VS.announcer = "NSV Icarus"
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VS.arrival_message = "Attention, Exodus, we just tracked a small target bypassing our defensive perimeter. Can't fire on it without hitting the station - you've got incoming visitors, like it or not."
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VS.departure_message = "Your guests are pulling away, Exodus - moving too fast for us to draw a bead on them. Looks like they're heading out of the system at a rapid clip."
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VS.interim = /area/vox_station/transit
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multi_shuttles["Vox Skipjack"] = VS
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locations["Vox Skipjack"] = 1
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delays["Vox Skipjack"] = 10
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moving["Vox Skipjack"] = 0
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//Nuke Ops shuttle.
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var/datum/multi_shuttle/MS = new
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MS.origin = /area/syndicate_station/start
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MS.destinations = list(
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"NW" = /area/syndicate_station/northwest,
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"N" = /area/syndicate_station/north,
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"NE" = /area/syndicate_station/northeast,
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"SW" = /area/syndicate_station/southwest,
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"S" = /area/syndicate_station/south,
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"SE" = /area/syndicate_station/southeast,
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"Telecomms" = /area/syndicate_station/commssat,
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"Mining" = /area/syndicate_station/mining
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)
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multi_shuttles["Syndicate"] = MS
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locations["Syndicate"] = 1
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delays["Syndicate"] = 10
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moving["Syndicate"] = 0
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/datum/shuttle_controller/proc/move_shuttle(var/shuttle_tag,var/area/origin,var/area/destination)
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world << "move_shuttle() called for [shuttle_tag] leaving [origin] en route to [destination]."
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if(!shuttle_tag || isnull(locations[shuttle_tag]))
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return
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if(moving[shuttle_tag] == 1) return
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moving[shuttle_tag] = 1
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spawn(delays[shuttle_tag]*10)
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var/area/area_going_to
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if(destination)
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world << "Using supplied destination [destination]."
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area_going_to = destination
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else
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world << "Using controller value [(locations[shuttle_tag] == 1 ? areas_station[shuttle_tag] : areas_offsite[shuttle_tag])]."
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area_going_to = (locations[shuttle_tag] == 1 ? areas_station[shuttle_tag] : areas_offsite[shuttle_tag])
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var/area/area_coming_from
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if(origin)
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world << "Using supplied origin [origin]."
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area_coming_from = origin
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else
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world << "Using controller value [(locations[shuttle_tag] == 1 ? areas_offsite[shuttle_tag] : areas_station[shuttle_tag])]."
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area_coming_from = (locations[shuttle_tag] == 1 ? areas_offsite[shuttle_tag] : areas_station[shuttle_tag])
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world << "area_coming_from: [area_coming_from]"
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world << "area_going_to: [area_going_to]"
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if(area_coming_from == area_going_to)
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world << "cancelling move, shuttle will overlap."
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moving[shuttle_tag] = 0
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return
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var/list/dstturfs = list()
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var/throwy = world.maxy
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for(var/turf/T in area_going_to)
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dstturfs += T
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if(T.y < throwy)
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throwy = T.y
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for(var/turf/T in dstturfs)
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var/turf/D = locate(T.x, throwy - 1, 1)
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for(var/atom/movable/AM as mob|obj in T)
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AM.Move(D)
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if(istype(T, /turf/simulated))
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del(T)
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for(var/mob/living/carbon/bug in area_going_to)
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bug.gib()
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for(var/mob/living/simple_animal/pest in area_going_to)
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pest.gib()
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area_coming_from.move_contents_to(area_going_to)
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locations[shuttle_tag] = !locations[shuttle_tag]
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for(var/mob/M in area_going_to)
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if(M.client)
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M << "\red The ship lurches beneath you!"
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spawn(0)
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if(M.buckled)
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shake_camera(M, 3, 1)
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else
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shake_camera(M, 10, 1)
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if(istype(M, /mob/living/carbon))
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if(!M.buckled)
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M.Weaken(3)
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moving[shuttle_tag] = 0
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return
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//This is for shuttles with a timer before arrival such as the vox skipjack and the escape shuttle.
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/datum/shuttle_controller/proc/move_shuttle_long(var/shuttle_tag,var/area/departing,var/area/destination,var/area/interim,var/delay)
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move_shuttle(shuttle_tag,locate(departing),locate(interim))
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spawn(1)
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moving[shuttle_tag] = 1 //So they can't jump out by messing with the console.
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sleep(delay)
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moving[shuttle_tag] = 0
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move_shuttle(shuttle_tag,locate(interim),locate(destination))
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return
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/obj/machinery/computer/shuttle_control
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name = "shuttle console"
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icon = 'icons/obj/computer.dmi'
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@@ -86,14 +221,14 @@ var/global/datum/shuttle_controller/shuttles
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return
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usr.set_machine(src)
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src.add_fingerprint(usr)
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if(href_list["move"])
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if (!shuttles.moving[shuttle_tag])
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usr << "\blue [shuttle_tag] Shuttle recieved message and will be sent shortly."
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move_shuttle(shuttle_tag)
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shuttles.move_shuttle(shuttle_tag)
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else
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usr << "\blue [shuttle_tag] Shuttle is already moving."
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updateUsrDialog()
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/obj/machinery/computer/shuttle_control/attackby(obj/item/weapon/W as obj, mob/user as mob)
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@@ -102,57 +237,4 @@ var/global/datum/shuttle_controller/shuttles
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hacked = 1
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usr << "You short out the console's ID checking system. It's now available to everyone!"
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else
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..()
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proc/move_shuttle(var/shuttle_tag,var/area/offsite,var/area/station)
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if(!shuttle_tag || isnull(shuttles.locations[shuttle_tag]))
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return
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if(shuttles.moving[shuttle_tag] == 1) return
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shuttles.moving[shuttle_tag] = 1
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spawn(shuttles.delays[shuttle_tag]*10)
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var/list/dstturfs = list()
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var/throwy = world.maxy
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var/area/area_going_to = (shuttles.locations[shuttle_tag] == 1 ? shuttles.areas_station[shuttle_tag] : shuttles.areas_offsite[shuttle_tag])
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var/area/area_coming_from = (shuttles.locations[shuttle_tag] == 1 ? shuttles.areas_offsite[shuttle_tag] : shuttles.areas_station[shuttle_tag])
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for(var/turf/T in area_going_to)
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dstturfs += T
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if(T.y < throwy)
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throwy = T.y
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for(var/turf/T in dstturfs)
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var/turf/D = locate(T.x, throwy - 1, 1)
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for(var/atom/movable/AM as mob|obj in T)
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AM.Move(D)
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if(istype(T, /turf/simulated))
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del(T)
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for(var/mob/living/carbon/bug in area_going_to)
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bug.gib()
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for(var/mob/living/simple_animal/pest in area_going_to)
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pest.gib()
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area_coming_from.move_contents_to(area_going_to)
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shuttles.locations[shuttle_tag] = !shuttles.locations[shuttle_tag]
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for(var/mob/M in area_going_to)
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if(M.client)
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spawn(0)
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if(M.buckled)
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shake_camera(M, 3, 1)
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else
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shake_camera(M, 10, 1)
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if(istype(M, /mob/living/carbon))
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if(!M.buckled)
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M.Weaken(3)
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shuttles.moving[shuttle_tag] = 0
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return
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..()
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@@ -0,0 +1,124 @@
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//This is a holder for things like the Vox and Nuke shuttle.
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/datum/multi_shuttle
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var/cloaked = 1
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var/at_origin = 1
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var/move_time = 240
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var/cooldown = 200
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var/announcer
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var/arrival_message
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var/departure_message
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var/area/interim
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var/area/last_departed
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var/list/destinations
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var/area/origin
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var/return_warning = 0
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/datum/multi_shuttle/New()
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..()
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if(origin) last_departed = origin
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/datum/multi_shuttle/proc/announce_departure()
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if(cloaked || isnull(departure_message))
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return
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command_alert(departure_message,(announcer ? announcer : "Central Command"))
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/datum/multi_shuttle/proc/announce_arrival()
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if(cloaked || isnull(arrival_message))
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return
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command_alert(arrival_message,(announcer ? announcer : "Central Command"))
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/obj/machinery/computer/shuttle_control/multi
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icon_state = "syndishuttle"
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/obj/machinery/computer/shuttle_control/multi/attack_hand(user as mob)
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if(..(user))
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return
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src.add_fingerprint(user)
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var/dat
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dat = "<center>[shuttle_tag] Ship Control<hr>"
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if(shuttles.moving[shuttle_tag])
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dat += "Location: <font color='red'>Moving</font> <br>"
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else
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var/area/areacheck = get_area(src)
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dat += "Location: [areacheck.name]<br>"
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dat += "<b><A href='?src=\ref[src];toggle_cloak=[1]'>Toggle cloaking field</A></b><br>"
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dat += "<b><A href='?src=\ref[src];move_multi=[1]'>Move ship</A></b><br>"
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dat += "<b><A href='?src=\ref[src];start=[1]'>Return to base</A></b></center>"
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user << browse("[dat]", "window=[shuttle_tag]shuttlecontrol;size=220x220")
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/obj/machinery/computer/shuttle_control/multi/Topic(href, href_list)
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if(..())
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return
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usr.set_machine(src)
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src.add_fingerprint(usr)
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var/datum/multi_shuttle/MS = shuttles.multi_shuttles[shuttle_tag]
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if(!istype(MS)) return
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if (shuttles.moving[shuttle_tag])
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usr << "\blue [shuttle_tag] vessel is moving."
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return
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if(href_list["start"])
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if(MS.at_origin)
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usr << "\red You are already at your home base."
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return
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if(!MS.return_warning)
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usr << "\red Returning to your home base will end your mission. If you are sure, press the button again."
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//TODO: Actually end the mission.
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MS.return_warning = 1
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return
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shuttles.move_shuttle_long(shuttle_tag,MS.last_departed,MS.origin,MS.interim,MS.move_time)
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MS.last_departed = MS.origin
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MS.at_origin = 1
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if(href_list["toggle_cloak"])
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if(!shuttles.multi_shuttles) return
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MS.cloaked = !MS.cloaked
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usr << "\red Ship stealth systems have been [(MS.cloaked ? "activated. The station will not" : "deactivated. The station will")] be warned of our arrival."
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if(href_list["move_multi"])
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if(!shuttles.multi_shuttles) return
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var/choice = input("Select a destination.") as null|anything in MS.destinations
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if(!choice) return
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usr << "\blue [shuttle_tag] main computer recieved message."
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if(MS.at_origin)
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MS.announce_arrival()
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MS.last_departed = MS.origin
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MS.at_origin = 0
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shuttles.move_shuttle_long(shuttle_tag,MS.last_departed,MS.destinations[choice],MS.interim,MS.move_time)
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MS.last_departed = MS.destinations[choice]
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return
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else if(choice == MS.origin)
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MS.announce_departure()
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shuttles.move_shuttle(shuttle_tag,locate(MS.last_departed),locate(MS.destinations[choice]))
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MS.last_departed = MS.destinations[choice]
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updateUsrDialog()
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