diff --git a/code/modules/mob/new_player/new_player.dm b/code/modules/mob/new_player/new_player.dm index 4e825f9c658..8677e8f8804 100644 --- a/code/modules/mob/new_player/new_player.dm +++ b/code/modules/mob/new_player/new_player.dm @@ -371,13 +371,13 @@ //Find our spawning point. var/list/join_props = job_master.LateSpawn(client, rank) - + if(!join_props) return var/turf/T = join_props["turf"] var/join_message = join_props["msg"] - var/announce_channel = join_props["channel"] || "Common" + var/announce_channel = join_props["channel"] || "Common" // VOREStation Add if(!T || !join_message) return 0 @@ -459,7 +459,7 @@ dat += "Choose from the following open/valid positions:
" dat += "[show_hidden_jobs ? "Hide":"Show"] Hidden Jobs.
" - + var/deferred = "" for(var/datum/job/job in job_master.occupations) if(job && IsJobAvailable(job.title)) @@ -476,9 +476,9 @@ // Only players with the job assigned and AFK for less than 10 minutes count as active for(var/mob/M in player_list) if(M.mind && M.client && M.mind.assigned_role == job.title && M.client.inactivity <= 10 MINUTES) active++ - + var/string = "[job.title] ([job.current_positions]) (Active: [active])
" - + if(job.offmap_spawn) //At the bottom deferred += string else