diff --git a/code/modules/mob/new_player/new_player.dm b/code/modules/mob/new_player/new_player.dm
index 4e825f9c658..8677e8f8804 100644
--- a/code/modules/mob/new_player/new_player.dm
+++ b/code/modules/mob/new_player/new_player.dm
@@ -371,13 +371,13 @@
//Find our spawning point.
var/list/join_props = job_master.LateSpawn(client, rank)
-
+
if(!join_props)
return
var/turf/T = join_props["turf"]
var/join_message = join_props["msg"]
- var/announce_channel = join_props["channel"] || "Common"
+ var/announce_channel = join_props["channel"] || "Common" // VOREStation Add
if(!T || !join_message)
return 0
@@ -459,7 +459,7 @@
dat += "Choose from the following open/valid positions:
"
dat += "[show_hidden_jobs ? "Hide":"Show"] Hidden Jobs.
"
-
+
var/deferred = ""
for(var/datum/job/job in job_master.occupations)
if(job && IsJobAvailable(job.title))
@@ -476,9 +476,9 @@
// Only players with the job assigned and AFK for less than 10 minutes count as active
for(var/mob/M in player_list) if(M.mind && M.client && M.mind.assigned_role == job.title && M.client.inactivity <= 10 MINUTES)
active++
-
+
var/string = "[job.title] ([job.current_positions]) (Active: [active])
"
-
+
if(job.offmap_spawn) //At the bottom
deferred += string
else