diff --git a/code/controllers/subsystems/vote.dm b/code/controllers/subsystems/vote.dm index a9202460608..e7c3d5aaf9b 100644 --- a/code/controllers/subsystems/vote.dm +++ b/code/controllers/subsystems/vote.dm @@ -1,378 +1,3 @@ -<<<<<<< HEAD -SUBSYSTEM_DEF(vote) - name = "Vote" - wait = 10 - priority = FIRE_PRIORITY_VOTE - runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT - flags = SS_KEEP_TIMING | SS_NO_INIT - var/list/round_voters = list() - - //Current vote - var/initiator - var/started_time - var/time_remaining - var/duration - var/mode - var/question - var/list/choices = list() - var/list/gamemode_names = list() - var/list/voted = list() - var/list/current_votes = list() - var/list/additional_text = list() - -/datum/controller/subsystem/vote/fire(resumed) - if(mode) - time_remaining = round((started_time + duration - world.time)/10) - if(mode == VOTE_GAMEMODE && ticker.current_state >= GAME_STATE_SETTING_UP) - to_chat(world, "Gamemode vote aborted: Game has already started.") - reset() - return - if(time_remaining <= 0) - result() - reset() - -/datum/controller/subsystem/vote/proc/autotransfer() - initiate_vote(VOTE_CREW_TRANSFER, "the server", 1) - log_debug("The server has called a crew transfer vote.") - -/datum/controller/subsystem/vote/proc/autogamemode() - initiate_vote(VOTE_GAMEMODE, "the server", 1) - log_debug("The server has called a gamemode vote.") - -/datum/controller/subsystem/vote/proc/reset() - initiator = null - started_time = null - duration = null - time_remaining = null - mode = null - question = null - choices.Cut() - voted.Cut() - current_votes.Cut() - additional_text.Cut() - -/datum/controller/subsystem/vote/proc/get_result() // Get the highest number of votes - var/greatest_votes = 0 - var/total_votes = 0 - - for(var/option in choices) - var/votes = choices[option] - total_votes += votes - if(votes > greatest_votes) - greatest_votes = votes - - if(!config.vote_no_default && choices.len) // Default-vote for everyone who didn't vote - var/non_voters = (GLOB.clients.len - total_votes) - if(non_voters > 0) - if(mode == VOTE_RESTART) - choices["Continue Playing"] += non_voters - if(choices["Continue Playing"] >= greatest_votes) - greatest_votes = choices["Continue Playing"] - else if(mode == VOTE_GAMEMODE) - if(master_mode in choices) - choices[master_mode] += non_voters - if(choices[master_mode] >= greatest_votes) - greatest_votes = choices[master_mode] - else if(mode == VOTE_CREW_TRANSFER) - var/factor = 0.5 - switch(world.time / (10 * 60)) // minutes - if(0 to 60) - factor = 0.5 - if(61 to 120) - factor = 0.8 - if(121 to 240) - factor = 1 - if(241 to 300) - factor = 1.2 - else - factor = 1.4 - choices["Initiate Crew Transfer"] = round(choices["Initiate Crew Transfer"] * factor) - world << "Crew Transfer Factor: [factor]" - greatest_votes = max(choices["Initiate Crew Transfer"], choices["Continue The Round"]) - - . = list() // Get all options with that many votes and return them in a list - if(greatest_votes) - for(var/option in choices) - if(choices[option] == greatest_votes) - . += option - -/datum/controller/subsystem/vote/proc/announce_result() - var/list/winners = get_result() - var/text - if(winners.len > 0) - if(winners.len > 1) - if(mode != VOTE_GAMEMODE || ticker.hide_mode == 0) // Here we are making sure we don't announce potential game modes - text = "Vote Tied Between:\n" - for(var/option in winners) - text += "\t[option]\n" - . = pick(winners) - - for(var/key in current_votes) - if(choices[current_votes[key]] == .) - round_voters += key // Keep track of who voted for the winning round. - if(mode != VOTE_GAMEMODE || . == "Extended" || ticker.hide_mode == 0) // Announce Extended gamemode, but not other gamemodes - text += "Vote Result: [mode == VOTE_GAMEMODE ? gamemode_names[.] : .]" - else - text += "The vote has ended." - - else - text += "Vote Result: Inconclusive - No Votes!" - if(mode == VOTE_ADD_ANTAGONIST) - antag_add_failed = 1 - log_vote(text) - to_chat(world, "[text]") - -/datum/controller/subsystem/vote/proc/result() - . = announce_result() - var/restart = 0 - if(.) - switch(mode) - if(VOTE_RESTART) - if(. == "Restart Round") - restart = 1 - if(VOTE_GAMEMODE) - if(master_mode != .) - world.save_mode(.) - if(ticker && ticker.mode) - restart = 1 - else - master_mode = . - if(VOTE_CREW_TRANSFER) - if(. == "Initiate Crew Transfer") - init_shift_change(null, 1) - if(VOTE_ADD_ANTAGONIST) - if(isnull(.) || . == "None") - antag_add_failed = 1 - else - additional_antag_types |= antag_names_to_ids[.] - - if(mode == VOTE_GAMEMODE) //fire this even if the vote fails. - if(!round_progressing) - round_progressing = 1 - world << "The round will start soon." - - if(restart) - world << "World restarting due to vote..." - feedback_set_details("end_error", "restart vote") - if(blackbox) - blackbox.save_all_data_to_sql() - sleep(50) - log_game("Rebooting due to restart vote") - world.Reboot() - -/datum/controller/subsystem/vote/proc/submit_vote(ckey, newVote) - if(mode) - if(config.vote_no_dead && usr.stat == DEAD && !usr.client.holder) - return - if(current_votes[ckey]) - choices[choices[current_votes[ckey]]]-- - if(newVote && newVote >= 1 && newVote <= choices.len) - choices[choices[newVote]]++ - current_votes[ckey] = newVote - else - current_votes[ckey] = null - -/datum/controller/subsystem/vote/proc/initiate_vote(vote_type, initiator_key, automatic = FALSE, time = config.vote_period) - if(!mode) - if(started_time != null && !(check_rights(R_ADMIN) || automatic)) - var/next_allowed_time = (started_time + config.vote_delay) - if(next_allowed_time > world.time) - return 0 - - reset() - - switch(vote_type) - if(VOTE_RESTART) - choices.Add("Restart Round", "Continue Playing") - if(VOTE_GAMEMODE) - if(ticker.current_state >= GAME_STATE_SETTING_UP) - return 0 - choices.Add(config.votable_modes) - for(var/F in choices) - var/datum/game_mode/M = gamemode_cache[F] - if(!M) - continue - gamemode_names[M.config_tag] = capitalize(M.name) //It's ugly to put this here but it works - additional_text.Add("[M.required_players]") - gamemode_names["secret"] = "Secret" - if(VOTE_CREW_TRANSFER) - if(!check_rights(R_ADMIN|R_MOD, 0)) // The gods care not for the affairs of the mortals - if(get_security_level() == "red" || get_security_level() == "delta") - initiator_key << "The current alert status is too high to call for a crew transfer!" - return 0 - if(ticker.current_state <= GAME_STATE_SETTING_UP) - initiator_key << "The crew transfer button has been disabled!" - return 0 - question = "End the shift?" - choices.Add("Initiate Crew Transfer", "Continue The Round") - if(VOTE_ADD_ANTAGONIST) - if(!config.allow_extra_antags || ticker.current_state >= GAME_STATE_SETTING_UP) - return 0 - for(var/antag_type in all_antag_types) - var/datum/antagonist/antag = all_antag_types[antag_type] - if(!(antag.id in additional_antag_types) && antag.is_votable()) - choices.Add(antag.role_text) - choices.Add("None") - if(VOTE_CUSTOM) - question = sanitizeSafe(input(usr, "What is the vote for?") as text|null) - if(!question) - return 0 - for(var/i = 1 to 10) - var/option = capitalize(sanitize(input(usr, "Please enter an option or hit cancel to finish") as text|null)) - if(!option || mode || !usr.client) - break - choices.Add(option) - else - return 0 - - mode = vote_type - initiator = initiator_key - started_time = world.time - duration = time - var/text = "[capitalize(mode)] vote started by [initiator]." - if(mode == VOTE_CUSTOM) - text += "\n[question]" - - log_vote(text) - - world << "[text]\nType vote or click here to place your votes.\nYou have [config.vote_period / 10] seconds to vote." - if(vote_type == VOTE_CREW_TRANSFER || vote_type == VOTE_GAMEMODE || vote_type == VOTE_CUSTOM) - world << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3) - - if(mode == VOTE_GAMEMODE && round_progressing) - round_progressing = 0 - world << "Round start has been delayed." - - time_remaining = round(config.vote_period / 10) - return 1 - return 0 - -/datum/controller/subsystem/vote/proc/interface(var/client/C) - if(!istype(C)) - return - var/admin = FALSE - if(C.holder) - if(C.holder.rights & R_ADMIN) - admin = TRUE - - . = "Voting Panel" - if(mode) - if(question) - . += "

Vote: '[question]'

" - else - . += "

Vote: [capitalize(mode)]

" - . += "Time Left: [time_remaining] s
" - . += "" - if(mode == VOTE_GAMEMODE) - .+= "" - - for(var/i = 1 to choices.len) - var/votes = choices[choices[i]] - if(!votes) - votes = 0 - . += "" - var/thisVote = (current_votes[C.ckey] == i) - if(mode == VOTE_GAMEMODE) - . += "" - else - . += "" - if (additional_text.len >= i) - . += additional_text[i] - . += "" - - . += "" - - . += "
ChoicesVotesMinimum Players
[thisVote ? "" : ""][gamemode_names[choices[i]]][thisVote ? "" : ""][votes][thisVote ? "" : ""][choices[i]][thisVote ? "" : ""][votes]
Unvote

" - if(admin) - . += "(Cancel Vote) " - else - . += "

Start a vote:



" - - . += "Close" - -/datum/controller/subsystem/vote/Topic(href, href_list[]) - if(!usr || !usr.client) - return - switch(href_list["vote"]) - if("close") - usr << browse(null, "window=vote") - return - - if("cancel") - if(usr.client.holder) - reset() - if("toggle_restart") - if(usr.client.holder) - config.allow_vote_restart = !config.allow_vote_restart - if("toggle_gamemode") - if(usr.client.holder) - config.allow_vote_mode = !config.allow_vote_mode - - if(VOTE_RESTART) - if(config.allow_vote_restart || usr.client.holder) - initiate_vote(VOTE_RESTART, usr.key) - if(VOTE_GAMEMODE) - if(config.allow_vote_mode || usr.client.holder) - initiate_vote(VOTE_GAMEMODE, usr.key) - if(VOTE_CREW_TRANSFER) - if(config.allow_vote_restart || usr.client.holder) - initiate_vote(VOTE_CREW_TRANSFER, usr.key) - if(VOTE_ADD_ANTAGONIST) - if(config.allow_extra_antags || usr.client.holder) - initiate_vote(VOTE_ADD_ANTAGONIST, usr.key) - if(VOTE_CUSTOM) - if(usr.client.holder) - initiate_vote(VOTE_CUSTOM, usr.key) - - if("unvote") - submit_vote(usr.ckey, null) - - else - var/t = round(text2num(href_list["vote"])) - if(t) // It starts from 1, so there's no problem - submit_vote(usr.ckey, t) - usr.client.vote() - -/client/verb/vote() - set category = "OOC" - set name = "Vote" - - if(SSvote) - src << browse(SSvote.interface(src), "window=vote;size=500x[300 + SSvote.choices.len * 25]") -======= SUBSYSTEM_DEF(vote) name = "Vote" wait = 10 @@ -764,4 +389,3 @@ SUBSYSTEM_DEF(vote) if(SSvote) src << browse(SSvote.interface(src), "window=vote;size=500x[300 + SSvote.choices.len * 25]") ->>>>>>> faf6e4a... Merge pull request #6109 from Neerti/transfer_change