diff --git a/code/game/objects/items/weapons/RCD.dm b/code/game/objects/items/weapons/RCD.dm index 034063c4532..4f45423f6e2 100644 --- a/code/game/objects/items/weapons/RCD.dm +++ b/code/game/objects/items/weapons/RCD.dm @@ -27,13 +27,14 @@ var/window_type = /obj/structure/window/reinforced/full var/material_to_use = DEFAULT_WALL_MATERIAL // So badmins can make RCDs that print diamond walls. var/make_rwalls = FALSE // If true, when building walls, they will be reinforced. - +/* VOREStation Removal - Unused /obj/item/weapon/rcd/Initialize() + src.spark_system = new /datum/effect/effect/system/spark_spread spark_system.set_up(5, 0, src) spark_system.attach(src) return ..() - +*/ /obj/item/weapon/rcd/Destroy() QDEL_NULL(spark_system) spark_system = null @@ -48,6 +49,7 @@ return "It currently holds [stored_matter]/[max_stored_matter] matter-units." // Used to add new cartridges. +/* VOREStation Tweak - Wow this is annoying, moved to _vr file for overhaul /obj/item/weapon/rcd/attackby(obj/item/weapon/W, mob/user) if(istype(W, /obj/item/weapon/rcd_ammo)) var/obj/item/weapon/rcd_ammo/cartridge = W @@ -61,9 +63,10 @@ to_chat(user, span("notice", "The RCD now holds [stored_matter]/[max_stored_matter] matter-units.")) return TRUE return ..() - +*/ // Changes which mode it is on. /obj/item/weapon/rcd/attack_self(mob/living/user) +/* VOREStation Removal - Moved to VR if(mode_index >= modes.len) // Shouldn't overflow unless someone messes with it in VV poorly but better safe than sorry. mode_index = 1 else @@ -74,7 +77,7 @@ if(prob(20)) src.spark_system.start() - +*/ // Removes resources if the RCD can afford it. /obj/item/weapon/rcd/proc/consume_resources(amount) if(!can_afford(amount)) @@ -118,6 +121,7 @@ rcd_beam = beam_origin.Beam(A, icon_state = "rped_upgrade", time = max(true_delay, 5)) busy = TRUE + perform_effect(A, true_delay) //VOREStation Add if(do_after(user, true_delay, target = A)) busy = FALSE // Doing another check in case we lost matter during the delay for whatever reason. diff --git a/code/game/objects/items/weapons/RCD_vr.dm b/code/game/objects/items/weapons/RCD_vr.dm new file mode 100644 index 00000000000..2369ca0d936 --- /dev/null +++ b/code/game/objects/items/weapons/RCD_vr.dm @@ -0,0 +1,218 @@ +/obj/item/weapon/rcd + icon = 'icons/obj/tools_vr.dmi' + icon_state = "rcd" + item_state = "rcd" + item_icons = list( + slot_l_hand_str = 'icons/mob/items/lefthand_vr.dmi', + slot_r_hand_str = 'icons/mob/items/righthand_vr.dmi', + ) + var/ammostate + var/list/effects = list() + + var/static/image/radial_image_airlock = image(icon = 'icons/mob/radial.dmi', icon_state = "airlock"), + var/static/image/radial_image_decon = image(icon= 'icons/mob/radial.dmi', icon_state = "delete"), + var/static/image/radial_image_grillewind = image(icon = 'icons/mob/radial.dmi', icon_state = "grillewindow"), + var/static/image/radial_image_floorwall = image(icon = 'icons/mob/radial.dmi', icon_state = "wallfloor") + +// Ammo for the (non-electric) RCDs. +/obj/item/weapon/rcd_ammo + name = "compressed matter cartridge" + desc = "Highly compressed matter for the RCD." + icon = 'icons/obj/tools_vr.dmi' + icon_state = "rcdammo" + item_state = "rcdammo" + item_icons = list( + slot_l_hand_str = 'icons/mob/items/lefthand_vr.dmi', + slot_r_hand_str = 'icons/mob/items/righthand_vr.dmi', + ) + +/obj/item/weapon/rcd/Initialize() + . = ..() + update_icon() + +/obj/item/weapon/rcd/consume_resources(amount) + . = ..() + update_icon() + +/obj/item/weapon/rcd/update_icon() + var/nearest_ten = round((stored_matter/max_stored_matter)*10, 1) + + //Just to prevent updates every use + if(ammostate == nearest_ten) + return //No change + ammostate = nearest_ten + + cut_overlays() + + //Main sprite update + if(!nearest_ten) + icon_state = "[initial(icon_state)]_empty" + else + icon_state = "[initial(icon_state)]" + + add_overlay("[initial(icon_state)]_charge[nearest_ten]") + +/obj/item/weapon/rcd/proc/perform_effect(var/atom/A, var/time_taken) + effects[A] = new /obj/effect/constructing_effect(get_turf(A), time_taken, modes[mode_index]) + +/obj/item/weapon/rcd/use_rcd(atom/A, mob/living/user) + . = ..() + cleanup_effect(A) + +/obj/item/weapon/rcd/proc/cleanup_effect(var/atom/A) + if(A in effects) + qdel(effects[A]) + effects -= A + +/obj/item/weapon/rcd/attackby(obj/item/weapon/W, mob/user) + if(istype(W, /obj/item/weapon/rcd_ammo)) + var/obj/item/weapon/rcd_ammo/cartridge = W + var/can_store = min(max_stored_matter - stored_matter, cartridge.remaining) + if(can_store <= 0) + to_chat(user, span("warning", "There's either no space or \the [cartridge] is empty!")) + return FALSE + stored_matter += can_store + cartridge.remaining -= can_store + if(!cartridge.remaining) + to_chat(user, span("warning", "\The [cartridge] dissolves as it empties of compressed matter.")) + user.drop_from_inventory(W) + qdel(W) + playsound(src.loc, 'sound/machines/click.ogg', 50, 1) + to_chat(user, span("notice", "The RCD now holds [stored_matter]/[max_stored_matter] matter-units.")) + update_icon() + return TRUE + return ..() + +/obj/item/weapon/rcd/proc/check_menu(mob/living/user) + if(!istype(user)) + return FALSE + if(user.incapacitated() || !user.Adjacent(src)) + return FALSE + return TRUE + +/obj/item/weapon/rcd/attack_self(mob/living/user) + ..() + var/list/choices = list( + "Airlock" = radial_image_airlock, + "Deconstruct" = radial_image_decon, + "Grilles & Windows" = radial_image_grillewind, + "Floors & Walls" = radial_image_floorwall + ) + /* We don't have these features yet + if(upgrade & RCD_UPGRADE_FRAMES) + choices += list( + "Machine Frames" = image(icon = 'icons/mob/radial.dmi', icon_state = "machine"), + "Computer Frames" = image(icon = 'icons/mob/radial.dmi', icon_state = "computer_dir"), + ) + if(upgrade & RCD_UPGRADE_SILO_LINK) + choices += list( + "Silo Link" = image(icon = 'icons/obj/mining.dmi', icon_state = "silo"), + ) + if(mode == RCD_AIRLOCK) + choices += list( + "Change Access" = image(icon = 'icons/mob/radial.dmi', icon_state = "access"), + "Change Airlock Type" = image(icon = 'icons/mob/radial.dmi', icon_state = "airlocktype") + ) + else if(mode == RCD_WINDOWGRILLE) + choices += list( + "Change Window Type" = image(icon = 'icons/mob/radial.dmi', icon_state = "windowtype") + ) + */ + var/choice = show_radial_menu(user, src, choices, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE) + if(!check_menu(user)) + return + switch(choice) + if("Floors & Walls") + mode_index = modes.Find(RCD_FLOORWALL) + if("Airlock") + mode_index = modes.Find(RCD_AIRLOCK) + if("Deconstruct") + mode_index = modes.Find(RCD_DECONSTRUCT) + if("Grilles & Windows") + mode_index = modes.Find(RCD_WINDOWGRILLE) + /* We don't have these features yet + if("Machine Frames") + mode = RCD_MACHINE + if("Computer Frames") + mode = RCD_COMPUTER + change_computer_dir(user) + return + if("Change Access") + change_airlock_access(user) + return + if("Change Airlock Type") + change_airlock_setting(user) + return + if("Change Window Type") + toggle_window_type(user) + return + if("Silo Link") + toggle_silo_link(user) + return + */ + else + return + playsound(src, 'sound/effects/pop.ogg', 50, FALSE) + to_chat(user, "You change RCD's mode to '[choice]'.") + +////////////////// +/obj/item/weapon/rcd/electric/update_icon() + return + +/obj/item/weapon/rcd/shipwright + icon_state = "swrcd" + item_state = "ircd" + can_remove_rwalls = TRUE + make_rwalls = TRUE + +////////////////// +/obj/item/weapon/rcd_ammo/examine(mob/user) + ..() + to_chat(user, display_resources()) + +// Used to show how much stuff (matter units, cell charge, etc) is left inside. +/obj/item/weapon/rcd_ammo/proc/display_resources() + return "It currently holds [remaining]/[initial(remaining)] matter-units." + +////////////////// +/obj/effect/constructing_effect + icon = 'icons/effects/effects_rcd.dmi' + icon_state = "" + plane = TURF_PLANE + layer = ABOVE_TURF_LAYER + anchored = TRUE + mouse_opacity = MOUSE_OPACITY_TRANSPARENT + var/status = 0 + var/delay = 0 + +/obj/effect/constructing_effect/Initialize(mapload, rcd_delay, rcd_status) + . = ..() + status = rcd_status + delay = rcd_delay + if (status == RCD_DECONSTRUCT) + addtimer(CALLBACK(src, /atom/.proc/update_icon), 11) + delay -= 11 + icon_state = "rcd_end_reverse" + else + update_icon() + +/obj/effect/constructing_effect/update_icon() + icon_state = "rcd" + if (delay < 10) + icon_state += "_shortest" + else if (delay < 20) + icon_state += "_shorter" + else if (delay < 37) + icon_state += "_short" + if (status == RCD_DECONSTRUCT) + icon_state += "_reverse" + +/obj/effect/constructing_effect/proc/end_animation() + if (status == RCD_DECONSTRUCT) + qdel(src) + else + icon_state = "rcd_end" + addtimer(CALLBACK(src, .proc/end), 15) + +/obj/effect/constructing_effect/proc/end() + qdel(src) diff --git a/code/game/objects/items/weapons/RSF.dm b/code/game/objects/items/weapons/RSF.dm index 260a01b04de..7af320d69fc 100644 --- a/code/game/objects/items/weapons/RSF.dm +++ b/code/game/objects/items/weapons/RSF.dm @@ -8,8 +8,8 @@ RSF name = "\improper Rapid-Service-Fabricator" desc = "A device used to rapidly deploy service items." description_info = "Control Clicking on the device will allow you to choose the glass it dispenses when in the proper mode." - icon = 'icons/obj/tools.dmi' - icon_state = "rcd" + icon = 'icons/obj/tools_vr.dmi' //VOREStation Edit + icon_state = "rsf" //VOREStation Edit opacity = 0 density = 0 anchored = 0.0 diff --git a/icons/effects/effects_rcd.dmi b/icons/effects/effects_rcd.dmi new file mode 100644 index 00000000000..efb13bfb11a Binary files /dev/null and b/icons/effects/effects_rcd.dmi differ diff --git a/icons/mob/items/lefthand_vr.dmi b/icons/mob/items/lefthand_vr.dmi index 009e5585328..c419b6f0750 100644 Binary files a/icons/mob/items/lefthand_vr.dmi and b/icons/mob/items/lefthand_vr.dmi differ diff --git a/icons/mob/items/righthand_vr.dmi b/icons/mob/items/righthand_vr.dmi index c9a7af5fb87..53abebcd3f1 100644 Binary files a/icons/mob/items/righthand_vr.dmi and b/icons/mob/items/righthand_vr.dmi differ diff --git a/icons/obj/tools_vr.dmi b/icons/obj/tools_vr.dmi index 72316467dd6..b6fb6487c73 100644 Binary files a/icons/obj/tools_vr.dmi and b/icons/obj/tools_vr.dmi differ diff --git a/vorestation.dme b/vorestation.dme index 16d776ef7a5..a453552ef09 100644 --- a/vorestation.dme +++ b/vorestation.dme @@ -1174,6 +1174,7 @@ #include "code\game\objects\items\weapons\paiwire.dm" #include "code\game\objects\items\weapons\policetape.dm" #include "code\game\objects\items\weapons\RCD.dm" +#include "code\game\objects\items\weapons\RCD_vr.dm" #include "code\game\objects\items\weapons\RSF.dm" #include "code\game\objects\items\weapons\scrolls.dm" #include "code\game\objects\items\weapons\shields.dm"