Merge pull request #11710 from Very-Soft/SDremaster

Stellar Delight!
This commit is contained in:
Casey
2021-10-30 09:33:21 -04:00
committed by GitHub
89 changed files with 271657 additions and 6147 deletions
@@ -0,0 +1,92 @@
/obj/effect/landmark/start/captain
name = "Site Manager"
/obj/effect/landmark/start/hop
name = "Head of Personnel"
/obj/effect/landmark/start/commandsecretary
name = "Command Secretary"
/obj/effect/landmark/start/hos
name = "Head of Security"
/obj/effect/landmark/start/warden
name = "Warden"
/obj/effect/landmark/start/detective
name = "Detective"
/obj/effect/landmark/start/security
name = "Security Officer"
/obj/effect/landmark/start/ce
name = "Chief Engineer"
/obj/effect/landmark/start/atmostech
name = "Atmospheric Technician"
/obj/effect/landmark/start/engineer
name = "Station Engineer"
/obj/effect/landmark/start/cmo
name = "Chief Medical Officer"
/obj/effect/landmark/start/chemist
name = "Chemist"
/obj/effect/landmark/start/medical
name = "Medical Doctor"
/obj/effect/landmark/start/paramedic
name = "Paramedic"
/obj/effect/landmark/start/psych
name = "Psychiatrist"
/obj/effect/landmark/start/rd
name = "Research Director"
/obj/effect/landmark/start/roboticist
name = "Roboticist"
/obj/effect/landmark/start/scientist
name = "Scientist"
/obj/effect/landmark/start/xenobio
name = "Xenobiologist"
/obj/effect/landmark/start/xenobot
name = "Xenobotanist"
/obj/effect/landmark/start/qm
name = "Quartermaster"
/obj/effect/landmark/start/cargo
name = "Cargo Technician"
/obj/effect/landmark/start/miner
name = "Shaft Miner"
/obj/effect/landmark/start/pf
name = "Pathfinder"
/obj/effect/landmark/start/explorer
name = "Explorer"
/obj/effect/landmark/start/fieldmedic
name = "Field Medic"
/obj/effect/landmark/start/bartender
name = "Bartender"
/obj/effect/landmark/start/botanist
name = "Botanist"
/obj/effect/landmark/start/chaplain
name = "Chaplain"
/obj/effect/landmark/start/chef
name = "Chef"
/obj/effect/landmark/start/clown
name = "Clown"
/obj/effect/landmark/start/entertainer
name = "Entertainer"
/obj/effect/landmark/start/intern
name = "Intern"
/obj/effect/landmark/start/iaa
name = "Internal Affairs Agent"
/obj/effect/landmark/start/janitor
name = "Janitor"
/obj/effect/landmark/start/librarian
name = "Librarian"
/obj/effect/landmark/start/mime
name = "Mime"
/obj/effect/landmark/start/pilot
name = "Pilot"
/obj/effect/landmark/start/visitor
name = "Visitor"
/obj/effect/landmark/start/ai
name = "AI"
/obj/effect/landmark/start/cyborg
name = "Cyborg"
/obj/effect/landmark/start/taloncap
name = "Talon Captain"
/obj/effect/landmark/start/talondoc
name = "Talon Doctor"
/obj/effect/landmark/start/taloneng
name = "Talon Engineer"
/obj/effect/landmark/start/talonguard
name = "Talon Guard"
/obj/effect/landmark/start/talonpilot
name = "Talon Pilot"
+4
View File
@@ -105,10 +105,14 @@
icon = 'icons/obj/vending.dmi'
icon_state = "Cola_Machine"
//VOREStation Edit Start
/obj/random/vendordrink/item_to_spawn() //Not including coffee as it's more specific in usage.
return pick (/obj/machinery/vending/cola,
/obj/machinery/vending/cola/soft,
/obj/machinery/vending/bepis,
/obj/machinery/vending/sovietsoda,
/obj/machinery/vending/radren)
//VOREStation Edit End
/obj/random/obstruction //Large objects to block things off in maintenance
name = "random obstruction"
+6
View File
@@ -600,6 +600,12 @@
prob(2);/obj/item/weapon/coin/platinum,
prob(1);/obj/item/weapon/coin/diamond)
//VOREStation Add Start
/obj/random/coin/sometimes
spawn_nothing_percentage = 66
//VOREStation Add End
/obj/random/action_figure
name = "random action figure"
desc = "This is a random action figure."
@@ -93,7 +93,7 @@
*/
/obj/structure/closet/secure_closet/pathfinder
name = "pathfinder locker"
req_access = list(access_gateway)
req_access = list(access_pathfinder)
closet_appearance = /decl/closet_appearance/secure_closet/expedition/pathfinder
starts_with = list(
@@ -113,7 +113,6 @@
/obj/item/device/geiger,
/obj/item/weapon/cell/device,
/obj/item/device/radio,
/obj/item/device/bluespaceradio/tether_prelinked,
/obj/item/stack/marker_beacon/thirty,
/obj/item/weapon/material/knife/tacknife/survival,
/obj/item/weapon/material/knife/machete/deluxe,
@@ -49,3 +49,15 @@
else
add_overlay("open")
//VOREStation Add Start
/obj/structure/closet/secure_closet/guncabinet/excursion
name = "expedition weaponry cabinet"
req_one_access = list(access_explorer,access_armory)
/obj/structure/closet/secure_closet/guncabinet/excursion/New()
..()
for(var/i = 1 to 2)
new /obj/item/weapon/gun/energy/locked/frontier(src)
for(var/i = 1 to 2)
new /obj/item/weapon/gun/energy/locked/frontier/holdout(src)
//VOREStation Add End