Merge pull request #1839 from VOREStation/tether-changes

Tether changes
This commit is contained in:
Spades
2017-07-08 23:13:22 -04:00
committed by GitHub
5 changed files with 161 additions and 161 deletions
+106 -106
View File
@@ -19,7 +19,6 @@
/obj/item/device/perfect_tele,
/obj/item/weapon/bluespace_harpoon,
/obj/item/weapon/gun/energy/netgun,
/obj/item/weapon/card/id/syndicate,
/obj/item/weapon/moneybag/vault,
/obj/item/weapon/permit,
/obj/item/weapon/gun/projectile/dartgun
@@ -118,117 +117,118 @@
//Random lists
/obj/structure/trash_pile/proc/produce_alpha_item()
var/path = pick(prob(4);/obj/item/broken_device,
prob(2);/obj/item/weapon/contraband/poster,
prob(2);/obj/item/device/flashlight/flare,
prob(2);/obj/item/device/flashlight/glowstick,
prob(2);/obj/item/device/flashlight/glowstick/blue,
prob(1);/obj/item/device/flashlight/glowstick/orange,
prob(1);/obj/item/device/flashlight/glowstick/red,
prob(1);/obj/item/device/flashlight/glowstick/yellow,
prob(1);/obj/item/device/flashlight/pen,
prob(4);/obj/item/weapon/cell,
prob(4);/obj/item/weapon/cell/device,
prob(3);/obj/item/weapon/cell/high,
prob(2);/obj/item/weapon/cell/super,
prob(5);/obj/random/cigarettes,
prob(3);/obj/item/clothing/mask/gas,
prob(2);/obj/item/clothing/mask/gas/half,
prob(4);/obj/item/clothing/mask/breath,
prob(2);/obj/item/weapon/reagent_containers/glass/rag,
prob(4);/obj/item/weapon/reagent_containers/food/snacks/liquidfood,
prob(2);/obj/item/weapon/storage/secure/briefcase,
prob(4);/obj/item/weapon/storage/briefcase,
prob(5);/obj/item/weapon/storage/backpack,
prob(5);/obj/item/weapon/storage/backpack/satchel/norm,
prob(4);/obj/item/weapon/storage/backpack/satchel,
prob(3);/obj/item/weapon/storage/backpack/dufflebag,
prob(1);/obj/item/weapon/storage/backpack/dufflebag/syndie,
prob(5);/obj/item/weapon/storage/box,
prob(3);/obj/item/weapon/storage/box/donkpockets,
prob(2);/obj/item/weapon/storage/box/sinpockets,
prob(1);/obj/item/weapon/storage/box/cups,
prob(3);/obj/item/weapon/storage/box/mousetraps,
prob(3);/obj/item/weapon/storage/box/engineer,
prob(3);/obj/item/weapon/storage/wallet,
prob(1);/obj/item/device/paicard,
prob(2);/obj/item/clothing/shoes/galoshes,
prob(1);/obj/item/clothing/shoes/syndigaloshes,
prob(4);/obj/item/clothing/shoes/black,
prob(4);/obj/item/clothing/shoes/laceup,
prob(4);/obj/item/clothing/shoes/black,
prob(4);/obj/item/clothing/shoes/leather,
prob(1);/obj/item/clothing/gloves/yellow,
prob(3);/obj/item/clothing/gloves/botanic_leather,
prob(2);/obj/item/clothing/gloves/sterile/latex,
prob(5);/obj/item/clothing/gloves/white,
prob(5);/obj/item/clothing/gloves/rainbow,
prob(2);/obj/item/clothing/gloves/fyellow,
prob(1);/obj/item/clothing/glasses/sunglasses,
prob(3);/obj/item/clothing/glasses/meson,
prob(2);/obj/item/clothing/glasses/meson/prescription,
prob(1);/obj/item/clothing/glasses/welding,
prob(1);/obj/item/clothing/head/bio_hood/general,
prob(4);/obj/item/clothing/head/hardhat,
prob(3);/obj/item/clothing/head/hardhat/red,
prob(1);/obj/item/clothing/head/ushanka,
prob(2);/obj/item/clothing/head/welding,
prob(4);/obj/item/clothing/suit/storage/hazardvest,
prob(1);/obj/item/clothing/suit/space/emergency,
prob(3);/obj/item/clothing/suit/storage/toggle/bomber,
prob(1);/obj/item/clothing/suit/bio_suit/general,
prob(3);/obj/item/clothing/suit/storage/toggle/hoodie/black,
prob(3);/obj/item/clothing/suit/storage/toggle/hoodie/blue,
prob(3);/obj/item/clothing/suit/storage/toggle/hoodie/red,
prob(3);/obj/item/clothing/suit/storage/toggle/hoodie/yellow,
prob(3);/obj/item/clothing/suit/storage/toggle/brown_jacket,
prob(3);/obj/item/clothing/suit/storage/toggle/leather_jacket,
prob(1);/obj/item/clothing/suit/storage/vest/press,
prob(3);/obj/item/clothing/suit/storage/apron,
prob(4);/obj/item/clothing/under/color/grey,
prob(2);/obj/item/clothing/under/syndicate/tacticool,
prob(2);/obj/item/clothing/under/pants/camo,
prob(1);/obj/item/clothing/under/harness,
prob(1);/obj/item/clothing/under/tactical,
prob(3);/obj/item/clothing/accessory/storage/webbing,
prob(4);/obj/item/weapon/spacecash/c1,
prob(3);/obj/item/weapon/spacecash/c10,
prob(3);/obj/item/weapon/spacecash/c20,
prob(1);/obj/item/weapon/spacecash/c50,
prob(1);/obj/item/weapon/spacecash/c100,
prob(3);/obj/item/weapon/camera_assembly,
prob(4);/obj/item/weapon/caution,
prob(3);/obj/item/weapon/caution/cone,
prob(2);/obj/item/weapon/card/emag_broken,
prob(1);/obj/item/weapon/card/emag,
prob(2);/obj/item/device/camera,
prob(3);/obj/item/device/pda,
prob(3);/obj/item/device/radio/headset)
var/path = pick(prob(5);/obj/item/clothing/gloves/rainbow,
prob(5);/obj/item/clothing/gloves/white,
prob(5);/obj/item/weapon/storage/backpack,
prob(5);/obj/item/weapon/storage/backpack/satchel/norm,
prob(5);/obj/item/weapon/storage/box,
prob(5);/obj/random/cigarettes,
prob(4);/obj/item/broken_device,
prob(4);/obj/item/clothing/head/hardhat,
prob(4);/obj/item/clothing/mask/breath,
prob(4);/obj/item/clothing/shoes/black,
prob(4);/obj/item/clothing/shoes/black,
prob(4);/obj/item/clothing/shoes/laceup,
prob(4);/obj/item/clothing/shoes/leather,
prob(4);/obj/item/clothing/suit/storage/hazardvest,
prob(4);/obj/item/clothing/under/color/grey,
prob(4);/obj/item/weapon/caution,
prob(4);/obj/item/weapon/cell,
prob(4);/obj/item/weapon/cell/device,
prob(4);/obj/item/weapon/reagent_containers/food/snacks/liquidfood,
prob(4);/obj/item/weapon/spacecash/c1,
prob(4);/obj/item/weapon/storage/backpack/satchel,
prob(4);/obj/item/weapon/storage/briefcase,
prob(3);/obj/item/clothing/accessory/storage/webbing,
prob(3);/obj/item/clothing/glasses/meson,
prob(3);/obj/item/clothing/gloves/botanic_leather,
prob(3);/obj/item/clothing/head/hardhat/red,
prob(3);/obj/item/clothing/mask/gas,
prob(3);/obj/item/clothing/suit/storage/apron,
prob(3);/obj/item/clothing/suit/storage/toggle/bomber,
prob(3);/obj/item/clothing/suit/storage/toggle/brown_jacket,
prob(3);/obj/item/clothing/suit/storage/toggle/hoodie/black,
prob(3);/obj/item/clothing/suit/storage/toggle/hoodie/blue,
prob(3);/obj/item/clothing/suit/storage/toggle/hoodie/red,
prob(3);/obj/item/clothing/suit/storage/toggle/hoodie/yellow,
prob(3);/obj/item/clothing/suit/storage/toggle/leather_jacket,
prob(3);/obj/item/device/pda,
prob(3);/obj/item/device/radio/headset,
prob(3);/obj/item/weapon/camera_assembly,
prob(3);/obj/item/weapon/caution/cone,
prob(3);/obj/item/weapon/cell/high,
prob(3);/obj/item/weapon/spacecash/c10,
prob(3);/obj/item/weapon/spacecash/c20,
prob(3);/obj/item/weapon/storage/backpack/dufflebag,
prob(3);/obj/item/weapon/storage/box/donkpockets,
prob(3);/obj/item/weapon/storage/box/engineer,
prob(3);/obj/item/weapon/storage/box/mousetraps,
prob(3);/obj/item/weapon/storage/wallet,
prob(2);/obj/item/clothing/glasses/meson/prescription,
prob(2);/obj/item/clothing/gloves/fyellow,
prob(2);/obj/item/clothing/gloves/sterile/latex,
prob(2);/obj/item/clothing/head/welding,
prob(2);/obj/item/clothing/mask/gas/half,
prob(2);/obj/item/clothing/shoes/galoshes,
prob(2);/obj/item/clothing/under/pants/camo,
prob(2);/obj/item/clothing/under/syndicate/tacticool,
prob(2);/obj/item/device/camera,
prob(2);/obj/item/device/flashlight/flare,
prob(2);/obj/item/device/flashlight/glowstick,
prob(2);/obj/item/device/flashlight/glowstick/blue,
prob(2);/obj/item/weapon/card/emag_broken,
prob(2);/obj/item/weapon/cell/super,
prob(2);/obj/item/weapon/contraband/poster,
prob(2);/obj/item/weapon/reagent_containers/glass/rag,
prob(2);/obj/item/weapon/storage/box/sinpockets,
prob(2);/obj/item/weapon/storage/secure/briefcase,
prob(1);/obj/item/clothing/glasses/sunglasses,
prob(1);/obj/item/clothing/glasses/welding,
prob(1);/obj/item/clothing/gloves/yellow,
prob(1);/obj/item/clothing/head/bio_hood/general,
prob(1);/obj/item/clothing/head/ushanka,
prob(1);/obj/item/clothing/shoes/syndigaloshes,
prob(1);/obj/item/clothing/suit/bio_suit/general,
prob(1);/obj/item/clothing/suit/space/emergency,
prob(1);/obj/item/clothing/suit/storage/vest/press,
prob(1);/obj/item/clothing/under/harness,
prob(1);/obj/item/clothing/under/tactical,
prob(1);/obj/item/device/flashlight/glowstick/orange,
prob(1);/obj/item/device/flashlight/glowstick/red,
prob(1);/obj/item/device/flashlight/glowstick/yellow,
prob(1);/obj/item/device/flashlight/pen,
prob(1);/obj/item/device/paicard,
prob(1);/obj/item/weapon/card/emag,
prob(1);/obj/item/weapon/spacecash/c100,
prob(1);/obj/item/weapon/spacecash/c50,
prob(1);/obj/item/weapon/storage/backpack/dufflebag/syndie,
prob(1);/obj/item/weapon/storage/box/cups)
var/obj/item/I = new path()
return I
/obj/structure/trash_pile/proc/produce_beta_item()
var/path = pick(prob(6);/obj/item/weapon/storage/pill_bottle/tramadol,
prob(4);/obj/item/weapon/storage/pill_bottle/happy,
prob(4);/obj/item/weapon/storage/pill_bottle/zoom,
prob(4);/obj/item/weapon/material/butterfly,
prob(2);/obj/item/weapon/material/butterfly/switchblade,
prob(2);/obj/item/weapon/material/knuckledusters,
prob(2);/obj/item/weapon/reagent_containers/syringe/drugs,
prob(2);/obj/item/weapon/storage/box/syndie_kit/spy,
prob(2);/obj/item/weapon/grenade/anti_photon,
prob(1);/obj/item/clothing/suit/storage/vest/heavy/merc,
prob(1);/obj/item/device/nif/bad,
prob(1);/obj/item/device/radio_jammer,
prob(1);/obj/item/device/sleevemate,
prob(1);/obj/item/weapon/beartrap,
prob(1);/obj/item/weapon/cell/hyper/empty,
prob(1);/obj/item/weapon/disk/nifsoft/compliance,
prob(1);/obj/item/weapon/handcuffs/fuzzy,
prob(1);/obj/item/weapon/legcuffs,
prob(1);/obj/item/weapon/material/hatchet/tacknife,
prob(1);/obj/item/weapon/reagent_containers/syringe/steroid)
prob(4);/obj/item/weapon/storage/pill_bottle/happy,
prob(4);/obj/item/weapon/storage/pill_bottle/zoom,
prob(4);/obj/item/weapon/gun/energy/sizegun,
prob(3);/obj/item/weapon/material/butterfly,
prob(3);/obj/item/weapon/material/butterfly/switchblade,
prob(3);/obj/item/weapon/material/knuckledusters,
prob(3);/obj/item/weapon/reagent_containers/syringe/drugs,
prob(2);/obj/item/weapon/handcuffs/fuzzy,
prob(2);/obj/item/weapon/legcuffs,
prob(2);/obj/item/weapon/storage/box/syndie_kit/spy,
prob(2);/obj/item/weapon/grenade/anti_photon,
prob(1);/obj/item/clothing/suit/storage/vest/heavy/merc,
prob(1);/obj/item/device/nif/bad,
prob(1);/obj/item/device/radio_jammer,
prob(1);/obj/item/device/sleevemate,
prob(1);/obj/item/weapon/beartrap,
prob(1);/obj/item/weapon/cell/hyper/empty,
prob(1);/obj/item/weapon/disk/nifsoft/compliance,
prob(1);/obj/item/weapon/material/hatchet/tacknife,
prob(1);/obj/item/weapon/reagent_containers/syringe/steroid)
var/obj/item/I = new path()
return I