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Holodeck items no longer spam admin attack logs.
/obj/items now has no_attack_log variable if set to 1, it won't log. All holodeck items and lasertag weapons have no_attack_log set. <3 Mangled
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@@ -166,16 +166,17 @@
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visible_message("<span class='danger'>\The [target_mob] is hit by \the [src] in the [parse_zone(def_zone)]!</span>")//X has fired Y is now given by the guns so you cant tell who shot you if you could not see the shooter
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//admin logs
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if(istype(firer, /mob))
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target_mob.attack_log += "\[[time_stamp()]\] <b>[firer]/[firer.ckey]</b> shot <b>[target_mob]/[target_mob.ckey]</b> with a <b>[src.type]</b>"
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firer.attack_log += "\[[time_stamp()]\] <b>[firer]/[firer.ckey]</b> shot <b>[target_mob]/[target_mob.ckey]</b> with a <b>[src.type]</b>"
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msg_admin_attack("[firer] ([firer.ckey]) shot [target_mob] ([target_mob.ckey]) with a [src] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[firer.x];Y=[firer.y];Z=[firer.z]'>JMP</a>)") //BS12 EDIT ALG
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else if(firer)
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target_mob.attack_log += "\[[time_stamp()]\] <b>UNKNOWN SUBJECT (No longer exists)</b> shot <b>[target_mob]/[target_mob.ckey]</b> with a <b>[src]</b>"
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msg_admin_attack("UNKNOWN shot [target_mob] ([target_mob.ckey]) with a [src] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[firer.x];Y=[firer.y];Z=[firer.z]'>JMP</a>)") //BS12 EDIT ALG
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else
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target_mob.attack_log += "\[[time_stamp()]\] <b>UNKNOWN SUBJECT (No longer exists)</b> shot <b>[target_mob]/[target_mob.ckey]</b> with a <b>[src]</b>"
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msg_admin_attack("UNKNOWN shot [target_mob] ([target_mob.ckey]) with a [src] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[target_mob.x];Y=[target_mob.y];Z=[target_mob.z]'>JMP</a>)") //BS12 EDIT ALG
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if(!no_attack_log)
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if(istype(firer, /mob))
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target_mob.attack_log += "\[[time_stamp()]\] <b>[firer]/[firer.ckey]</b> shot <b>[target_mob]/[target_mob.ckey]</b> with a <b>[src.type]</b>"
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firer.attack_log += "\[[time_stamp()]\] <b>[firer]/[firer.ckey]</b> shot <b>[target_mob]/[target_mob.ckey]</b> with a <b>[src.type]</b>"
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msg_admin_attack("[firer] ([firer.ckey]) shot [target_mob] ([target_mob.ckey]) with a [src] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[firer.x];Y=[firer.y];Z=[firer.z]'>JMP</a>)") //BS12 EDIT ALG
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else if(firer)
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target_mob.attack_log += "\[[time_stamp()]\] <b>UNKNOWN SUBJECT (No longer exists)</b> shot <b>[target_mob]/[target_mob.ckey]</b> with a <b>[src]</b>"
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msg_admin_attack("UNKNOWN shot [target_mob] ([target_mob.ckey]) with a [src] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[firer.x];Y=[firer.y];Z=[firer.z]'>JMP</a>)") //BS12 EDIT ALG
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else
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target_mob.attack_log += "\[[time_stamp()]\] <b>UNKNOWN SUBJECT (No longer exists)</b> shot <b>[target_mob]/[target_mob.ckey]</b> with a <b>[src]</b>"
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msg_admin_attack("UNKNOWN shot [target_mob] ([target_mob.ckey]) with a [src] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[target_mob.x];Y=[target_mob.y];Z=[target_mob.z]'>JMP</a>)") //BS12 EDIT ALG
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//sometimes bullet_act() will want the projectile to continue flying
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if (target_mob.bullet_act(src, def_zone) == -1)
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@@ -324,4 +325,4 @@
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trace.firer = user
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var/output = trace.process() //Test it!
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del(trace) //No need for it anymore
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return output //Send it back to the gun!
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return output //Send it back to the gun!
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@@ -120,6 +120,7 @@ var/list/beam_master = list()
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icon_state = "bluelaser"
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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damage = 0
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no_attack_log = 1
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damage_type = BURN
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check_armour = "laser"
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@@ -135,6 +136,7 @@ var/list/beam_master = list()
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icon_state = "laser"
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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damage = 0
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no_attack_log = 1
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damage_type = BURN
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check_armour = "laser"
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