From 2e8e532082f9eb3edfb24188a5ff8bfee5ad3c0f Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Mon, 15 Sep 2014 08:24:45 +0200 Subject: [PATCH] Decreases the difference to avoid odd layering with tables. --- code/game/machinery/doors/firedoor.dm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/code/game/machinery/doors/firedoor.dm b/code/game/machinery/doors/firedoor.dm index 8b824eac206..a814ba1718b 100644 --- a/code/game/machinery/doors/firedoor.dm +++ b/code/game/machinery/doors/firedoor.dm @@ -18,9 +18,9 @@ req_one_access = list(access_atmospherics, access_engine_equip) opacity = 0 density = 0 - layer = DOOR_OPEN_LAYER - 0.1 - open_layer = DOOR_OPEN_LAYER - 0.1 // Just below doors when open - closed_layer = DOOR_CLOSED_LAYER + 0.1 // Just above doors when closed + layer = DOOR_OPEN_LAYER - 0.01 + open_layer = DOOR_OPEN_LAYER - 0.01 // Just below doors when open + closed_layer = DOOR_CLOSED_LAYER + 0.01 // Just above doors when closed var/blocked = 0 var/lockdown = 0 // When the door has detected a problem, it locks.