diff --git a/code/controllers/master_controller.dm b/code/controllers/master_controller.dm index 002c30b0eb0..e1686b45028 100644 --- a/code/controllers/master_controller.dm +++ b/code/controllers/master_controller.dm @@ -49,6 +49,11 @@ datum/controller/game_controller/proc/setup_objects() for(var/atom/movable/object in world) object.initialize() + admin_notice("Initializing pipe networks", R_DEBUG) sleep(-1) for(var/obj/machinery/atmospherics/machine in machines) diff --git a/code/game/area/areas.dm b/code/game/area/areas.dm index 007bb79c103..3b970c74381 100644 --- a/code/game/area/areas.dm +++ b/code/game/area/areas.dm @@ -14,13 +14,17 @@ all_areas += src if(!requires_power) - power_light = 0 //rastaf0 - power_equip = 0 //rastaf0 - power_environ = 0 //rastaf0 + power_light = 0 + power_equip = 0 + power_environ = 0 ..() -// spawn(15) +/area/proc/initialize() + if(!requires_power || !apc) + power_light = 0 + power_equip = 0 + power_environ = 0 power_change() // all machines set to current power level, also updates lighting icon /area/proc/get_contents() diff --git a/code/game/machinery/alarm.dm b/code/game/machinery/alarm.dm index 834f3f37499..88807d914bd 100644 --- a/code/game/machinery/alarm.dm +++ b/code/game/machinery/alarm.dm @@ -69,6 +69,7 @@ var/datum/radio_frequency/radio_connection var/list/TLV = list() + var/list/trace_gas = list("sleeping_agent", "volatile_fuel") //list of other gases that this air alarm is able to detect var/danger_level = 0 var/pressure_dangerlevel = 0 @@ -240,23 +241,24 @@ /obj/machinery/alarm/proc/overall_danger_level(var/datum/gas_mixture/environment) var/partial_pressure = R_IDEAL_GAS_EQUATION*environment.temperature/environment.volume var/environment_pressure = environment.return_pressure() - //var/other_moles = 0.0 - ////for(var/datum/gas/G in environment.trace_gases) - // other_moles+=G.moles + + var/other_moles = 0 + for(var/g in trace_gas) + other_moles += environment.gas[g] //this is only going to be used in a partial pressure calc, so we don't need to worry about group_multiplier here. pressure_dangerlevel = get_danger_level(environment_pressure, TLV["pressure"]) oxygen_dangerlevel = get_danger_level(environment.gas["oxygen"]*partial_pressure, TLV["oxygen"]) co2_dangerlevel = get_danger_level(environment.gas["carbon_dioxide"]*partial_pressure, TLV["carbon dioxide"]) phoron_dangerlevel = get_danger_level(environment.gas["phoron"]*partial_pressure, TLV["phoron"]) temperature_dangerlevel = get_danger_level(environment.temperature, TLV["temperature"]) - //other_dangerlevel = get_danger_level(other_moles*partial_pressure, TLV["other"]) + other_dangerlevel = get_danger_level(other_moles*partial_pressure, TLV["other"]) return max( pressure_dangerlevel, oxygen_dangerlevel, co2_dangerlevel, phoron_dangerlevel, - //other_dangerlevel, + other_dangerlevel, temperature_dangerlevel ) @@ -504,34 +506,13 @@ var/list/environment_data = new data["has_environment"] = total if(total) - var/partial_pressure = R_IDEAL_GAS_EQUATION*environment.temperature/environment.volume - - var/list/current_settings = TLV["pressure"] var/pressure = environment.return_pressure() - var/pressure_danger = get_danger_level(pressure, current_settings) - environment_data[++environment_data.len] = list("name" = "Pressure", "value" = pressure, "unit" = "kPa", "danger_level" = pressure_danger) - data["total_danger"] = pressure_danger - - current_settings = TLV["oxygen"] - var/oxygen_danger = get_danger_level(environment.gas["oxygen"]*partial_pressure, current_settings) - environment_data[++environment_data.len] = list("name" = "Oxygen", "value" = environment.gas["oxygen"] / total * 100, "unit" = "%", "danger_level" = oxygen_danger) - data["total_danger"] = max(oxygen_danger, data["total_danger"]) - - current_settings = TLV["carbon dioxide"] - var/carbon_dioxide_danger = get_danger_level(environment.gas["carbon_dioxide"]*partial_pressure, current_settings) - environment_data[++environment_data.len] = list("name" = "Carbon dioxide", "value" = environment.gas["carbon_dioxide"] / total * 100, "unit" = "%", "danger_level" = carbon_dioxide_danger) - data["total_danger"] = max(carbon_dioxide_danger, data["total_danger"]) - - current_settings = TLV["phoron"] - var/phoron_danger = get_danger_level(environment.gas["phoron"]*partial_pressure, current_settings) - environment_data[++environment_data.len] = list("name" = "Toxins", "value" = environment.gas["phoron"] / total * 100, "unit" = "%", "danger_level" = phoron_danger) - data["total_danger"] = max(phoron_danger, data["total_danger"]) - - current_settings = TLV["temperature"] - var/temperature_danger = get_danger_level(environment.temperature, current_settings) - environment_data[++environment_data.len] = list("name" = "Temperature", "value" = environment.temperature, "unit" = "K ([round(environment.temperature - T0C, 0.1)]C)", "danger_level" = temperature_danger) - data["total_danger"] = max(temperature_danger, data["total_danger"]) - + environment_data[++environment_data.len] = list("name" = "Pressure", "value" = pressure, "unit" = "kPa", "danger_level" = pressure_dangerlevel) + environment_data[++environment_data.len] = list("name" = "Oxygen", "value" = environment.gas["oxygen"] / total * 100, "unit" = "%", "danger_level" = oxygen_dangerlevel) + environment_data[++environment_data.len] = list("name" = "Carbon dioxide", "value" = environment.gas["carbon_dioxide"] / total * 100, "unit" = "%", "danger_level" = co2_dangerlevel) + environment_data[++environment_data.len] = list("name" = "Toxins", "value" = environment.gas["phoron"] / total * 100, "unit" = "%", "danger_level" = phoron_dangerlevel) + environment_data[++environment_data.len] = list("name" = "Temperature", "value" = environment.temperature, "unit" = "K ([round(environment.temperature - T0C, 0.1)]C)", "danger_level" = temperature_dangerlevel) + data["total_danger"] = danger_level data["environment"] = environment_data data["atmos_alarm"] = alarm_area.atmosalm data["fire_alarm"] = alarm_area.fire != null diff --git a/code/game/machinery/syndicatebeacon.dm b/code/game/machinery/syndicatebeacon.dm index fb4a03d21f6..99d713cccba 100644 --- a/code/game/machinery/syndicatebeacon.dm +++ b/code/game/machinery/syndicatebeacon.dm @@ -71,7 +71,7 @@ /obj/machinery/syndicate_beacon/proc/selfdestruct() selfdestructing = 1 - spawn() explosion(src.loc, rand(3,8), rand(1,3), 1, 10) + spawn() explosion(src.loc, 1, rand(1,3), rand(3,8), 10) //////////////////////////////////////// //Singularity beacon diff --git a/code/game/objects/effects/explosion_particles.dm b/code/game/objects/effects/explosion_particles.dm index 90020e50801..e0750ba1c35 100644 --- a/code/game/objects/effects/explosion_particles.dm +++ b/code/game/objects/effects/explosion_particles.dm @@ -9,7 +9,7 @@ /obj/effect/expl_particles/New() ..() spawn (15) - src.loc = null + qdel(src) return /obj/effect/expl_particles/Move() @@ -49,7 +49,7 @@ /obj/effect/explosion/New() ..() spawn (10) - src.loc = null + qdel(src) return /datum/effect/system/explosion diff --git a/code/modules/admin/verbs/buildmode.dm b/code/modules/admin/verbs/buildmode.dm index 4b90283a56d..2131e977ac7 100644 --- a/code/modules/admin/verbs/buildmode.dm +++ b/code/modules/admin/verbs/buildmode.dm @@ -42,6 +42,12 @@ icon = 'icons/misc/buildmode.dmi' var/obj/effect/bmode/buildholder/master = null +/obj/effect/bmode/Destroy() + if(master && master.cl) + master.cl.screen -= src + master = null + return ..() + /obj/effect/bmode/builddir icon_state = "build" screen_loc = "NORTH,WEST" @@ -117,6 +123,19 @@ var/obj/effect/bmode/buildquit/buildquit = null var/atom/movable/throw_atom = null +/obj/effect/bmode/buildholder/Destroy() + qdel(builddir) + builddir = null + qdel(buildhelp) + buildhelp = null + qdel(buildmode) + buildmode = null + qdel(buildquit) + buildquit = null + throw_atom = null + cl = null + return ..() + /obj/effect/bmode/buildmode icon_state = "buildmode1" screen_loc = "NORTH,WEST+2" diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm index 0cf15d0d0d1..76f6dcc7993 100644 --- a/code/modules/clothing/clothing.dm +++ b/code/modules/clothing/clothing.dm @@ -397,7 +397,30 @@ BLIND // can't see anything //autodetect rollability if(rolled_down < 0) if((worn_state + "_d_s") in icon_states('icons/mob/uniform.dmi')) + +/obj/item/clothing/under/proc/update_rolldown_status() + + var/mob/living/carbon/human/H + if(istype(src.loc, /mob/living/carbon/human)) + H = src.loc + + var/icon/under_icon + if(icon_override) + under_icon = icon_override + else if(H && sprite_sheets && sprite_sheets[H.species.name]) + under_icon = sprite_sheets[H.species.name] + else if(item_icons && item_icons[slot_w_uniform_str]) + under_icon = item_icons[slot_w_uniform_str] + else + under_icon = INV_W_UNIFORM_DEF_ICON + + // The _s is because the icon update procs append it. + if(("[worn_state]_d_s") in icon_states(under_icon)) + if(rolled_down != 1) rolled_down = 0 + else + rolled_down = -1 + if(H) update_clothing_icon() /obj/item/clothing/under/update_clothing_icon() if (ismob(src.loc)) @@ -540,7 +563,8 @@ BLIND // can't see anything if(!istype(usr, /mob/living)) return if(usr.stat) return - if(rolled_down < 0) + update_rolldown_status() + if(rolled_down == -1) usr << "You cannot roll down [src]!" return diff --git a/code/modules/customitems/item_spawning.dm b/code/modules/customitems/item_spawning.dm index c99fe6936d0..729c204f8b3 100644 --- a/code/modules/customitems/item_spawning.dm +++ b/code/modules/customitems/item_spawning.dm @@ -49,18 +49,23 @@ item.icon = CUSTOM_ITEM_OBJ item.icon_state = item_icon return - else + else if(inherit_inhands) apply_inherit_inhands(item) else item.item_state_slots = null item.item_icons = null - + item.icon = CUSTOM_ITEM_OBJ item.icon_state = item_icon item.item_state = null item.icon_override = CUSTOM_ITEM_MOB + var/obj/item/clothing/under/U = item + if(istype(U)) + U.worn_state = U.icon_state + U.update_rolldown_status() + // Kits are dumb so this is going to have to be hardcoded/snowflake. if(istype(item, /obj/item/device/kit)) var/obj/item/device/kit/K = item @@ -81,9 +86,9 @@ /datum/custom_item/proc/apply_inherit_inhands(var/obj/item/item) var/list/new_item_icons = list() var/list/new_item_state_slots = list() - + var/list/available_states = icon_states(CUSTOM_ITEM_MOB) - + //If l_hand or r_hand are not present, preserve them using item_icons/item_state_slots //Then use icon_override to make every other slot use the custom sprites by default. //This has to be done before we touch any of item's vars @@ -93,7 +98,7 @@ if(!("[item_icon]_r" in available_states)) new_item_state_slots[slot_r_hand_str] = get_state(item, slot_r_hand_str, "_r") new_item_icons[slot_r_hand_str] = get_icon(item, slot_r_hand_str, 'icons/mob/items/righthand.dmi') - + item.item_state_slots = new_item_state_slots item.item_icons = new_item_icons diff --git a/code/modules/mob/living/carbon/human/inventory.dm b/code/modules/mob/living/carbon/human/inventory.dm index a75a4b16300..f3f399c8864 100644 --- a/code/modules/mob/living/carbon/human/inventory.dm +++ b/code/modules/mob/living/carbon/human/inventory.dm @@ -41,7 +41,7 @@ This saves us from having to call add_fingerprint() any time something is put in /mob/living/carbon/human/proc/has_organ(name) var/obj/item/organ/external/O = organs_by_name[name] - return (O && !(O.status & ORGAN_DESTROYED) && !O.is_stump()) + return (O && !(O.status & ORGAN_DESTROYED) && !O.is_stump()) /mob/living/carbon/human/proc/has_organ_for_slot(slot) switch(slot) diff --git a/code/modules/mob/living/silicon/robot/custom_sprites.dm b/code/modules/mob/living/silicon/robot/custom_sprites.dm index 5966796f4d3..360308ccec4 100644 --- a/code/modules/mob/living/silicon/robot/custom_sprites.dm +++ b/code/modules/mob/living/silicon/robot/custom_sprites.dm @@ -25,6 +25,6 @@ var/list/robot_custom_icons var/rname = robot_custom_icons[ckey] if(rname && rname == real_name) custom_sprite = 1 - icon = 'icons/mob/custom_synthetic.dmi' + icon = CUSTOM_ITEM_ROBOT if(icon_state == "robot") icon_state = "[ckey]-Standard" diff --git a/code/modules/mob/living/silicon/robot/life.dm b/code/modules/mob/living/silicon/robot/life.dm index c9d08b2b497..8e8ab59ca6c 100644 --- a/code/modules/mob/living/silicon/robot/life.dm +++ b/code/modules/mob/living/silicon/robot/life.dm @@ -65,9 +65,9 @@ if(src.camera && !scrambledcodes) if(src.stat == 2 || wires.IsIndexCut(BORG_WIRE_CAMERA)) - src.camera.status = 0 + src.camera.set_status(0) else - src.camera.status = 1 + src.camera.set_status(1) updatehealth() diff --git a/nano/templates/air_alarm.tmpl b/nano/templates/air_alarm.tmpl index edfe41cda7a..2caa14e955c 100644 --- a/nano/templates/air_alarm.tmpl +++ b/nano/templates/air_alarm.tmpl @@ -30,9 +30,9 @@ Used In File(s): \code\game\machinery\alarm.dm {{:helper.fixed(value.value, 1)}} {{:value.unit}}
{{/for}} - Local Status: {{if value.danger_level == 2}} + Local Status: {{if data.total_danger == 2}} DANGER: Internals Required - {{else value.danger_level == 1}} + {{else data.total_danger == 1}} Caution {{else}} Optimal