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Runtime fix: N00k agents on spawn were causing a runtime here.
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@@ -269,6 +269,7 @@ client/proc/add_gun_icons()
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screen += usr.gun_run_icon
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client/proc/remove_gun_icons()
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if(isnull(usr)) return 1 // Runtime prevention on N00k agents spawning with SMG
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screen -= usr.item_use_icon
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screen -= usr.gun_move_icon
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if (target_can_move)
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