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Merge pull request #4443 from Novacat/nova-ert
Splits first aid kit spawning
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@@ -201,9 +201,31 @@
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this_mob.forceMove(T)
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//Just overriding this here, no more super medkit so those can be reserved for PoIs and such
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/obj/random/firstaid/item_to_spawn()
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/obj/random/tetheraid
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name = "Random First Aid Kit"
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desc = "This is a random first aid kit. Does not include Combat Kits."
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icon = 'icons/obj/storage.dmi'
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icon_state = "firstaid"
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/obj/random/tetheraid/item_to_spawn()
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return pick(prob(4);/obj/item/weapon/storage/firstaid/regular,
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prob(3);/obj/item/weapon/storage/firstaid/toxin,
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prob(3);/obj/item/weapon/storage/firstaid/o2,
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prob(2);/obj/item/weapon/storage/firstaid/adv,
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prob(3);/obj/item/weapon/storage/firstaid/fire)
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//Override from maintenance.dm to prevent combat kits from spawning in Tether maintenance
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/obj/random/maintenance/item_to_spawn()
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return pick(prob(300);/obj/random/tech_supply,
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prob(200);/obj/random/medical,
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prob(100);/obj/random/tetheraid,
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prob(10);/obj/random/contraband,
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prob(50);/obj/random/action_figure,
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prob(50);/obj/random/plushie,
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prob(200);/obj/random/junk,
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prob(200);/obj/random/material,
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prob(50);/obj/random/toy,
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prob(100);/obj/random/tank,
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prob(50);/obj/random/soap,
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prob(60);/obj/random/drinkbottle,
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prob(500);/obj/random/maintenance/clean)
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