Strip interface changes: Accessories, Pockets, Suit Sensors

This commit is contained in:
Hubblenaut
2014-05-23 17:56:27 +02:00
parent 26c85abf16
commit 5736200d18
3 changed files with 97 additions and 25 deletions
+39 -18
View File
@@ -220,7 +220,7 @@ BLIND // can't see anything
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen)
slowdown = 3
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
siemens_coefficient = 0.9
@@ -252,7 +252,7 @@ BLIND // can't see anything
if(hastie)
hastie.attackby(I, user)
return
if(!hastie && istype(I, /obj/item/clothing/tie))
user.drop_item()
hastie = I
@@ -265,7 +265,7 @@ BLIND // can't see anything
return
..()
/obj/item/clothing/under/attack_hand(mob/user as mob)
//only forward to the attached accessory if the clothing is equipped (not in a storage)
if(hastie && src.loc == user)
@@ -279,7 +279,7 @@ BLIND // can't see anything
//makes sure that the clothing is equipped so that we can't drag it into our hand from miles away.
if (!(src.loc == usr))
return
if (!( usr.restrained() ) && !( usr.stat ))
switch(over_object.name)
if("r_hand")
@@ -307,10 +307,7 @@ BLIND // can't see anything
if(hastie)
usr << "\A [hastie] is clipped to it."
/obj/item/clothing/under/verb/toggle()
set name = "Toggle Suit Sensors"
set category = "Object"
set src in usr
/obj/item/clothing/under/proc/set_sensors(mob/usr as mob)
var/mob/M = usr
if (istype(M, /mob/dead/)) return
if (usr.stat) return
@@ -323,17 +320,41 @@ BLIND // can't see anything
var/list/modes = list("Off", "Binary sensors", "Vitals tracker", "Tracking beacon")
var/switchMode = input("Select a sensor mode:", "Suit Sensor Mode", modes[sensor_mode + 1]) in modes
if(get_dist(usr, src) > 1)
usr << "You have moved too far away."
return
sensor_mode = modes.Find(switchMode) - 1
switch(sensor_mode)
if(0)
usr << "You disable your suit's remote sensing equipment."
if(1)
usr << "Your suit will now report whether you are live or dead."
if(2)
usr << "Your suit will now report your vital lifesigns."
if(3)
usr << "Your suit will now report your vital lifesigns as well as your coordinate position."
if (src.loc == usr)
switch(sensor_mode)
if(0)
usr << "You disable your suit's remote sensing equipment."
if(1)
usr << "Your suit will now report whether you are live or dead."
if(2)
usr << "Your suit will now report your vital lifesigns."
if(3)
usr << "Your suit will now report your vital lifesigns as well as your coordinate position."
else if (istype(src.loc, /mob))
switch(sensor_mode)
if(0)
for(var/mob/V in viewers(usr, 1))
V.show_message("\red [usr] disables [src.loc]'s remote sensing equipment.", 1)
if(1)
for(var/mob/V in viewers(usr, 1))
V.show_message("[usr] turns [src.loc]'s remote sensors to binary.", 1)
if(2)
for(var/mob/V in viewers(usr, 1))
V.show_message("[usr] sets [src.loc]'s sensors to track vitals.", 1)
if(3)
for(var/mob/V in viewers(usr, 1))
V.show_message("[usr] sets [src.loc]'s sensors to maximum.", 1)
/obj/item/clothing/under/verb/toggle()
set name = "Toggle Suit Sensors"
set category = "Object"
set src in usr
set_sensors(usr)
..()
/obj/item/clothing/under/verb/rollsuit()
@@ -354,7 +375,7 @@ BLIND // can't see anything
/obj/item/clothing/under/proc/remove_accessory(mob/user as mob)
if(!hastie)
return
hastie.on_removed(user)
hastie = null
@@ -398,6 +398,9 @@
/mob/living/carbon/human/show_inv(mob/user as mob)
var/obj/item/clothing/under/suit = null
if (istype(w_uniform, /obj/item/clothing/under))
suit = w_uniform
user.set_machine(src)
var/dat = {"
@@ -412,21 +415,22 @@
<BR><B>Right Ear:</B> <A href='?src=\ref[src];item=r_ear'>[(r_ear ? r_ear : "Nothing")]</A>
<BR><B>Head:</B> <A href='?src=\ref[src];item=head'>[(head ? head : "Nothing")]</A>
<BR><B>Shoes:</B> <A href='?src=\ref[src];item=shoes'>[(shoes ? shoes : "Nothing")]</A>
<BR><B>Belt:</B> <A href='?src=\ref[src];item=belt'>[(belt ? belt : "Nothing")]</A>
<BR><B>Uniform:</B> <A href='?src=\ref[src];item=uniform'>[(w_uniform ? w_uniform : "Nothing")]</A>
<BR><B>Belt:</B> <A href='?src=\ref[src];item=belt'>[(belt ? belt : "Nothing")]</A> [((istype(wear_mask, /obj/item/clothing/mask) && istype(belt, /obj/item/weapon/tank) && !( internal )) ? text(" <A href='?src=\ref[];item=internal'>Set Internal</A>", src) : "")]
<BR><B>Uniform:</B> <A href='?src=\ref[src];item=uniform'>[(w_uniform ? w_uniform : "Nothing")]</A> [(suit) ? ((suit.has_sensor == 1) ? text(" <A href='?src=\ref[];item=sensor'>Sensors</A>", src) : "") :]
<BR><B>(Exo)Suit:</B> <A href='?src=\ref[src];item=suit'>[(wear_suit ? wear_suit : "Nothing")]</A>
<BR><B>Back:</B> <A href='?src=\ref[src];item=back'>[(back ? back : "Nothing")]</A> [((istype(wear_mask, /obj/item/clothing/mask) && istype(back, /obj/item/weapon/tank) && !( internal )) ? text(" <A href='?src=\ref[];item=internal'>Set Internal</A>", src) : "")]
<BR><B>ID:</B> <A href='?src=\ref[src];item=id'>[(wear_id ? wear_id : "Nothing")]</A>
<BR><B>Suit Storage:</B> <A href='?src=\ref[src];item=s_store'>[(s_store ? s_store : "Nothing")]</A>
<BR><B>Suit Storage:</B> <A href='?src=\ref[src];item=s_store'>[(s_store ? s_store : "Nothing")]</A> [((istype(wear_mask, /obj/item/clothing/mask) && istype(s_store, /obj/item/weapon/tank) && !( internal )) ? text(" <A href='?src=\ref[];item=internal'>Set Internal</A>", src) : "")]
<BR>[(handcuffed ? text("<A href='?src=\ref[src];item=handcuff'>Handcuffed</A>") : text("<A href='?src=\ref[src];item=handcuff'>Not Handcuffed</A>"))]
<BR>[(legcuffed ? text("<A href='?src=\ref[src];item=legcuff'>Legcuffed</A>") : text(""))]
<BR>[(suit) ? ((suit.hastie) ? text(" <A href='?src=\ref[];item=tie'>Remove Accessoire</A>", src) : "") :]
<BR>[(internal ? text("<A href='?src=\ref[src];item=internal'>Remove Internal</A>") : "")]
<BR><A href='?src=\ref[src];item=splints'>Remove Splints</A>
<BR><A href='?src=\ref[src];item=pockets'>Empty Pockets</A>
<BR><A href='?src=\ref[user];refresh=1'>Refresh</A>
<BR><A href='?src=\ref[user];mach_close=mob[name]'>Close</A>
<BR>"}
user << browse(dat, text("window=mob[name];size=340x480"))
user << browse(dat, text("window=mob[name];size=340x540"))
onclose(user, "mob[name]")
return
@@ -388,11 +388,14 @@
if(count == 0)
del(src)
return
if("sensor")
if (! target.w_uniform )
del(src)
if("internal")
if ((!( (istype(target.wear_mask, /obj/item/clothing/mask) && istype(target.back, /obj/item/weapon/tank) && !( target.internal )) ) && !( target.internal )))
del(src)
var/list/L = list( "syringe", "pill", "drink", "dnainjector", "fuel")
var/list/L = list( "syringe", "pill", "drink", "dnainjector", "fuel", "sensor", "internal", "tie")
if ((item && !( L.Find(place) )))
if(isrobot(source) && place != "handcuff")
del(src)
@@ -508,6 +511,17 @@
return
else
message = "\red <B>[source] is trying to take off \a [target.w_uniform] from [target]'s body!</B>"
if("tie")
var/obj/item/clothing/under/suit = target.w_uniform
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their accessoire ([suit.hastie]) removed by [source.name] ([source.ckey])</font>")
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) accessoire ([suit.hastie])</font>")
if(istype(suit.hastie, /obj/item/clothing/tie/holobadge) || istype(suit.hastie, /obj/item/clothing/tie/medal))
for(var/mob/M in viewers(target, null))
M.show_message("\red <B>[source] tears off \the [suit.hastie] from [target]'s suit!</B>" , 1)
done()
return
else
message = "\red <B>[source] is trying to take off \a [suit.hastie] from [target]'s suit!</B>"
if("s_store")
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their suit storage item ([target.s_store]) removed by [source.name] ([source.ckey])</font>")
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) suit storage item ([target.s_store])</font>")
@@ -537,6 +551,14 @@
message = "\red <B>[source] is trying to set on [target]'s internals.</B>"
if("splints")
message = text("\red <B>[] is trying to remove []'s splints!</B>", source, target)
if("sensor")
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their sensors toggled by [source.name] ([source.ckey])</font>")
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to toggle [target.name]'s ([target.ckey]) sensors</font>")
var/obj/item/clothing/under/suit = target.w_uniform
if (suit.has_sensor >= 2)
source << "The controls are locked."
return
message = "\red <B>[source] is trying to set [target]'s suit sensors!</B>"
for(var/mob/M in viewers(target, null))
M.show_message(message, 1)
@@ -624,6 +646,19 @@ It can still be worn/put on as normal.
slot_to_process = slot_wear_suit
if (target.wear_suit && target.wear_suit.canremove)
strip_item = target.wear_suit
if("tie")
var/obj/item/clothing/under/suit = target.w_uniform
//var/obj/item/clothing/tie/tie = suit.hastie
/*if(tie)
if (istype(tie,/obj/item/clothing/tie/storage))
var/obj/item/clothing/tie/storage/W = tie
if (W.hold)
W.hold.close(usr)
usr.put_in_hands(tie)
suit.hastie = null*/
suit.hastie.on_removed(usr)
suit.hastie = null
target.update_inv_w_uniform()
if("id")
slot_to_process = slot_wear_id
if (target.wear_id)
@@ -675,8 +710,20 @@ It can still be worn/put on as normal.
O.show_message("\red [source] injects [target] with the DNA Injector!", 1)
S.inuse = 0
if("pockets")
slot_to_process = slot_l_store
strip_item = target.l_store //We'll do both
if (!item || (target.l_store && target.r_store)) // Only empty pockets when hand is empty or both pockets are full
slot_to_process = slot_l_store
strip_item = target.l_store //We'll do both
else if (target.l_store)
slot_to_process = slot_r_store
else
slot_to_process = slot_l_store
if("sensor")
var/obj/item/clothing/under/suit = target.w_uniform
if (suit)
if(suit.has_sensor >= 2)
source << "The controls are locked."
else
suit.set_sensors(source)
if("internal")
if (target.internal)
target.internal.add_fingerprint(source)