Update autolathe.dm

This commit is contained in:
Novacat
2021-03-09 15:08:46 -05:00
committed by GitHub
parent 814375ea3b
commit 576edef644
+19 -89
View File
@@ -217,7 +217,6 @@
if(busy)
to_chat(usr, "<span class='notice'>The autolathe is busy. Please wait for completion of previous operation.</span>")
return
<<<<<<< HEAD
switch(action)
if("make")
var/datum/category_item/autolathe/making = locate(params["make"])
@@ -271,6 +270,15 @@
//Create the desired item.
var/obj/item/I = new making.path(src.loc)
if(LAZYLEN(I.matter)) // Sadly we must obey the laws of equivalent exchange.
I.matter.Cut()
else
I.matter = list()
for(var/material in making.resources) // Handle the datum's autoscaling for waste, so we're properly wasting material, but not so much if we have efficiency.
I.matter[material] = round(making.resources[material] / (making.no_scale ? 1 : 1.25)) * (making.no_scale ? 1 : mat_efficiency)
flick("[initial(icon_state)]_finish", src)
if(multiplier > 1)
if(istype(I, /obj/item/stack))
@@ -278,96 +286,18 @@
S.amount = multiplier
else
for(multiplier; multiplier > 1; --multiplier) // Create multiple items if it's not a stack.
new making.path(src.loc)
I = new making.path(src.loc)
// We've already deducted the cost of multiple items. Process the matter the same.
if(LAZYLEN(I.matter))
I.matter.Cut()
else
I.matter = list()
for(var/material in making.resources)
I.matter[material] = round(making.resources[material] / (making.no_scale ? 1 : 1.25)) * (making.no_scale ? 1 : mat_efficiency)
return TRUE
return FALSE
=======
else if(href_list["setfilter"])
var/filterstring = input(usr, "Input a filter string, or blank to not filter:", "Design Filter", filtertext) as null|text
if(!Adjacent(usr))
return
if(isnull(filterstring)) //Clicked Cancel
return
if(filterstring == "") //Cleared value
filtertext = null
filtertext = sanitize(filterstring, 25)
if(href_list["change_category"])
var/choice = input("Which category do you wish to display?") as null|anything in machine_recipes.categories
if(!choice) return
current_category = choice
if(href_list["make"] && machine_recipes)
var/multiplier = text2num(href_list["multiplier"])
var/datum/category_item/autolathe/making = locate(href_list["make"]) in current_category.items
//Exploit detection, not sure if necessary after rewrite.
if(!making || multiplier < 0 || multiplier > 100)
var/turf/exploit_loc = get_turf(usr)
message_admins("[key_name_admin(usr)] tried to exploit an autolathe to duplicate an item! ([exploit_loc ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[exploit_loc.x];Y=[exploit_loc.y];Z=[exploit_loc.z]'>JMP</a>" : "null"])", 0)
log_admin("EXPLOIT : [key_name(usr)] tried to exploit an autolathe to duplicate an item!")
return
busy = 1
update_use_power(USE_POWER_ACTIVE)
//Check if we still have the materials.
var/coeff = (making.no_scale ? 1 : mat_efficiency) //stacks are unaffected by production coefficient
for(var/material in making.resources)
if(!isnull(stored_material[material]))
if(stored_material[material] < round(making.resources[material] * coeff) * multiplier)
return
//Consume materials.
for(var/material in making.resources)
if(!isnull(stored_material[material]))
stored_material[material] = max(0, stored_material[material] - round(making.resources[material] * coeff) * multiplier)
update_icon() // So lid closes
sleep(build_time)
busy = 0
update_use_power(USE_POWER_IDLE)
update_icon() // So lid opens
//Sanity check.
if(!making || !src) return
//Create the desired item.
var/obj/item/I = new making.path(src.loc)
if(LAZYLEN(I.matter)) // Sadly we must obey the laws of equivalent exchange.
I.matter.Cut()
else
I.matter = list()
for(var/material in making.resources) // Handle the datum's autoscaling for waste, so we're properly wasting material, but not so much if we have efficiency.
I.matter[material] = round(making.resources[material] / (making.no_scale ? 1 : 1.25)) * (making.no_scale ? 1 : mat_efficiency)
flick("[initial(icon_state)]_finish", src)
if(multiplier > 1)
if(istype(I, /obj/item/stack))
var/obj/item/stack/S = I
S.amount = multiplier
else
for(multiplier; multiplier > 1; --multiplier) // Create multiple items if it's not a stack.
I = new making.path(src.loc)
// We've already deducted the cost of multiple items. Process the matter the same.
if(LAZYLEN(I.matter))
I.matter.Cut()
else
I.matter = list()
for(var/material in making.resources)
I.matter[material] = round(making.resources[material] / (making.no_scale ? 1 : 1.25)) * (making.no_scale ? 1 : mat_efficiency)
updateUsrDialog()
>>>>>>> 09ec6d4... Matter Matters (#7756)
/obj/machinery/autolathe/update_icon()
overlays.Cut()