mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-23 03:57:48 +01:00
Convert some bools to TRUE/FALSE instead of 1/0. (#11100)
Co-authored-by: Aronai Sieyes <arokha@arokha.com>
This commit is contained in:
co-authored by
Aronai Sieyes
parent
9ce7af6ca1
commit
577b986ba6
@@ -27,7 +27,7 @@
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open_sound = 'sound/items/zip.ogg'
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close_sound = 'sound/items/zip.ogg'
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var/item_path = /obj/item/bodybag
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density = 0
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density = FALSE
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storage_capacity = (MOB_MEDIUM * 2) - 1
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var/contains_body = 0
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@@ -59,7 +59,7 @@
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/obj/structure/closet/body_bag/close()
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if(..())
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density = 0
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density = FALSE
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return 1
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return 0
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@@ -86,8 +86,8 @@
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/obj/effect/dummy/chameleon
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name = ""
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desc = ""
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density = 0
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anchored = 1
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density = FALSE
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anchored = TRUE
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var/can_move = 1
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var/obj/item/device/chameleon/master = null
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@@ -94,7 +94,7 @@
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icon = 'icons/obj/device.dmi'
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icon_state = "geiger_wall"
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item_state = "geiger_wall"
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anchored = 1
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anchored = TRUE
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scanning = 1
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radiation_count = 0
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plane = TURF_PLANE
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@@ -38,7 +38,7 @@
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to_chat(user, "No exposed cable here to attach to.")
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return
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else
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anchored = 1
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anchored = TRUE
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mode = 1
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src.visible_message("<span class='notice'>[user] attaches [src] to the cable!</span>")
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playsound(src, I.usesound, 50, 1)
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@@ -50,7 +50,7 @@
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if (mode == 2)
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STOP_PROCESSING(SSobj, src) // Now the power sink actually stops draining the station's power if you unhook it. --NeoFite
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STOP_PROCESSING_POWER_OBJECT(src)
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anchored = 0
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anchored = FALSE
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mode = 0
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src.visible_message("<span class='notice'>[user] detaches [src] from the cable!</span>")
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set_light(0)
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@@ -4,7 +4,7 @@
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icon = 'icons/obj/radio_vr.dmi' //VOREStation Edit - New Icon
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icon_state = "intercom"
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layer = ABOVE_WINDOW_LAYER
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anchored = 1
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anchored = TRUE
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w_class = ITEMSIZE_LARGE
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canhear_range = 7 //VOREStation Edit
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flags = NOBLOODY
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@@ -397,7 +397,7 @@ not carry this around."}, "OOC Warning", list("Take It","Leave It"))
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icon = 'icons/obj/radio_vr.dmi'
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icon_state = "floor_beacon"
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w_class = ITEMSIZE_HUGE
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anchored = 1
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anchored = TRUE
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GLOBAL_LIST_BOILERPLATE(premade_tele_beacons, /obj/item/device/perfect_tele_beacon/stationary)
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@@ -462,7 +462,7 @@ GLOBAL_LIST_BOILERPLATE(premade_tele_beacons, /obj/item/device/perfect_tele_beac
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icon_state = "frontiertrans"
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beacons_left = 1 //Just one
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battery_lock = 1
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unacidable = 1
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unacidable = TRUE
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failure_chance = 0 //Percent
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var/phase_power = 75
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@@ -64,7 +64,7 @@
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icon = 'icons/obj/closets/poireactor.dmi'
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closet_appearance = null
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catalogue_data = list(/datum/category_item/catalogue/information/objects/oldreactor)
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climbable = 0
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climbable = FALSE
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starts_with = list(
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/obj/item/weapon/fuel_assembly/deuterium = 6)
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@@ -110,5 +110,5 @@
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icon = 'icons/obj/atmos.dmi'
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icon_state = "yellow-1"
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catalogue_data = list(/datum/category_item/catalogue/information/objects/growthcanister)
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anchored = 0
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density = 1
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anchored = FALSE
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density = TRUE
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@@ -4,7 +4,7 @@
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desc = "A shooting target."
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icon = 'icons/obj/objects.dmi'
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icon_state = "target_h"
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density = 0
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density = FALSE
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var/hp = 1800
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var/icon/virtualIcon
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var/list/bulletholes = list()
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@@ -52,7 +52,7 @@
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if(stake)
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if(stake.pinned_target)
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stake.density = 1
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density = 0
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density = FALSE
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layer = OBJ_LAYER
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loc = user.loc
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@@ -263,8 +263,8 @@
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desc = ""
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icon = 'icons/obj/toy.dmi'
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icon_state = "null"
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anchored = 1
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density = 0
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anchored = TRUE
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density = FALSE
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/*
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* Toy swords
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@@ -827,8 +827,8 @@
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desc = "A very generic plushie. It seems to not want to exist."
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icon = 'icons/obj/toy.dmi'
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icon_state = "ianplushie"
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anchored = 0
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density = 1
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anchored = FALSE
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density = TRUE
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var/phrase = "I don't want to exist anymore!"
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var/searching = FALSE
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var/opened = FALSE // has this been slit open? this will allow you to store an object in a plushie.
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@@ -1537,8 +1537,8 @@
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desc = "A generic balloon. How boring."
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icon = 'icons/obj/toy.dmi'
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icon_state = "ghostballoon"
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anchored = 0
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density = 0
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anchored = FALSE
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density = FALSE
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/obj/structure/balloon/attack_hand(mob/user)
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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@@ -12,7 +12,7 @@
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var/obj/item/weapon/cell/cell
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var/cell_type = null //Can put a starting cell here
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density = 1 //Is dense, but not anchored, so you can swap with it
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density = TRUE //Is dense, but not anchored, so you can swap with it
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slowdown = 1.5 //Heevvee.
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health = 100
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@@ -11,8 +11,8 @@ RSF
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icon = 'icons/obj/tools_vr.dmi' //VOREStation Edit
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icon_state = "rsf" //VOREStation Edit
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opacity = 0
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density = 0
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anchored = 0.0
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density = FALSE
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anchored = FALSE
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matter = list(DEFAULT_WALL_MATERIAL = 25000)
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var/stored_matter = 30
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var/mode = 1
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@@ -18,7 +18,7 @@
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w_class = ITEMSIZE_SMALL
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force = 15
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armor_penetration = 25
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sharp = 1
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sharp = TRUE
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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defend_chance = 10
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projectile_parry_chance = 5
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@@ -31,7 +31,7 @@
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w_class = ITEMSIZE_HUGE
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force = 30
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armor_penetration = 15
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edge = 1
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edge = TRUE
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pry = 1
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defend_chance = 40
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projectile_parry_chance = 20
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@@ -9,8 +9,8 @@
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icon = 'icons/obj/module.dmi'
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icon_state = "id_mod"
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origin_tech = list(TECH_DATA = 2)
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density = 0
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anchored = 0
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density = FALSE
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anchored = FALSE
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w_class = ITEMSIZE_SMALL
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force = 5.0
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throwforce = 5.0
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@@ -6,7 +6,7 @@
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w_class = ITEMSIZE_SMALL
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force = 2.0
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det_time = null
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unacidable = 1
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unacidable = TRUE
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var/stage = 0
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var/state = 0
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@@ -5,9 +5,9 @@
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desc = "Used to implant occupants with loyalty implants."
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icon = 'icons/obj/machines/implantchair.dmi'
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icon_state = "implantchair"
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density = 1
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density = TRUE
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opacity = 0
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anchored = 1
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anchored = TRUE
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var/ready = 1
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var/malfunction = 0
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@@ -42,8 +42,8 @@
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attack_verb = list("shredded", "ripped", "torn")
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playsound(src, 'sound/weapons/chainsaw_startup.ogg',40,1)
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force = active_force
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edge = 1
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sharp = 1
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edge = TRUE
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sharp = TRUE
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on = 1
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update_icon()
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else
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@@ -55,8 +55,8 @@
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attack_verb = list("bluntly hit", "beat", "knocked")
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playsound(src, 'sound/weapons/chainsaw_turnoff.ogg',40,1)
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force = inactive_force
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edge = 0
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sharp = 0
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edge = FALSE
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sharp = FALSE
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on = 0
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update_icon()
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@@ -14,8 +14,8 @@
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/obj/item/weapon/material/butterfly/update_force()
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if(active)
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edge = 1
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sharp = 1
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edge = TRUE
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sharp = TRUE
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..() //Updates force.
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throwforce = max(3,force-3)
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hitsound = 'sound/weapons/bladeslice.ogg'
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@@ -24,8 +24,8 @@
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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else
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force = 3
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edge = 0
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sharp = 0
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edge = FALSE
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sharp = FALSE
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hitsound = initial(hitsound)
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icon_state = initial(icon_state)
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w_class = initial(w_class)
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@@ -63,8 +63,8 @@
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icon = 'icons/obj/kitchen.dmi'
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icon_state = "knife"
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desc = "A general purpose Chef's Knife made by SpaceCook Incorporated. Guaranteed to stay sharp for years to come."
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sharp = 1
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edge = 1
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sharp = TRUE
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edge = TRUE
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force_divisor = 0.15 // 9 when wielded with hardness 60 (steel)
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matter = list(MAT_STEEL = 12000)
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origin_tech = list(TECH_MATERIAL = 1)
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@@ -8,8 +8,8 @@
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throw_speed = 3
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throw_range = 7
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w_class = ITEMSIZE_NORMAL
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sharp = 0
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edge = 0
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sharp = FALSE
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edge = FALSE
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_material.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_material.dmi',
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@@ -120,8 +120,8 @@
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playsound(src, "shatter", 70, 1)
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dulled = 1
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if(is_sharp() || has_edge())
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sharp = 0
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edge = 0
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sharp = FALSE
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edge = FALSE
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/obj/item/weapon/material/proc/repair(var/repair_amount, var/repair_time, mob/living/user)
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if(!fragile)
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@@ -1,7 +1,7 @@
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/obj/item/weapon/material/harpoon
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name = "harpoon"
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sharp = 1
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edge = 0
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sharp = TRUE
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edge = FALSE
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desc = "Tharr she blows!"
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icon_state = "harpoon"
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item_state = "harpoon"
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@@ -16,8 +16,8 @@
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force_divisor = 0.2 // 12 with hardness 60 (steel)
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thrown_force_divisor = 0.75 // 15 with weight 20 (steel)
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w_class = ITEMSIZE_SMALL
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sharp = 1
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edge = 1
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sharp = TRUE
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edge = TRUE
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origin_tech = list(TECH_MATERIAL = 2, TECH_COMBAT = 1)
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attack_verb = list("chopped", "torn", "cut")
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applies_material_colour = 0
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@@ -6,8 +6,8 @@
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desc = "Made of nothing. How does this even exist?" // set based on material, if this desc is visible it's a bug (shards default to being made of glass)
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icon_state = "large"
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randpixel = 8
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sharp = 1
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edge = 1
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sharp = TRUE
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edge = TRUE
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w_class = ITEMSIZE_SMALL
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force_divisor = 0.25 // 7.5 with hardness 30 (glass)
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thrown_force_divisor = 0.5
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@@ -5,8 +5,8 @@
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slot_flags = SLOT_BELT
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force_divisor = 0.7 // 42 when wielded with hardnes 60 (steel)
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thrown_force_divisor = 0.5 // 10 when thrown with weight 20 (steel)
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sharp = 1
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edge = 1
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sharp = TRUE
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edge = TRUE
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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hitsound = 'sound/weapons/bladeslice.ogg'
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drop_sound = 'sound/items/drop/sword.ogg'
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@@ -6,8 +6,8 @@
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thrown_force_divisor = 0.75 // 15 with weight 20 (steel)
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throw_speed = 10
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throw_range = 15
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sharp = 1
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edge = 1
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sharp = TRUE
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edge = TRUE
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/obj/item/weapon/material/star/New()
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..()
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@@ -90,8 +90,8 @@
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unwielded_force_divisor = 0.25
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force_divisor = 0.7 // 10/42 with hardness 60 (steel) and 0.25 unwielded divisor
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dulled_divisor = 0.75 //Still metal on a stick
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sharp = 1
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edge = 1
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sharp = TRUE
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edge = TRUE
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w_class = ITEMSIZE_LARGE
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slot_flags = SLOT_BACK
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force_wielded = 30
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@@ -153,8 +153,8 @@
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unwielded_force_divisor = 0.375
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thrown_force_divisor = 1.5 // 22.5 when thrown with weight 15 (glass)
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throw_speed = 3
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edge = 0
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sharp = 1
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edge = FALSE
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sharp = TRUE
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hitsound = 'sound/weapons/bladeslice.ogg'
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mob_throw_hit_sound = 'sound/weapons/pierce.ogg'
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attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
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@@ -176,8 +176,8 @@
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thrown_force_divisor = 1
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default_material = "MAT_STEEL"
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fragile = 0
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sharp = 1
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edge = 0
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sharp = TRUE
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edge = FALSE
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/obj/item/weapon/material/twohanded/riding_crop
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name = "riding crop"
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@@ -4,8 +4,8 @@
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var/active_throwforce
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var/active_w_class
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var/active_embed_chance = 0 //In the off chance one of these is supposed to embed, you can just tweak this var
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sharp = 0
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edge = 0
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sharp = FALSE
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edge = FALSE
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armor_penetration = 50
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flags = NOCONDUCT | NOBLOODY
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var/lrange = 2
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@@ -54,8 +54,8 @@
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embed_chance = active_embed_chance
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force = active_force
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throwforce = active_throwforce
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sharp = 1
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edge = 1
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sharp = TRUE
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edge = TRUE
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w_class = active_w_class
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playsound(src, 'sound/weapons/saberon.ogg', 50, 1)
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update_icon()
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@@ -224,8 +224,8 @@
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w_class = ITEMSIZE_NORMAL
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origin_tech = list(TECH_MAGNET = 3, TECH_COMBAT = 4)
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attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
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sharp = 1
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edge = 1
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sharp = TRUE
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edge = TRUE
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can_cleave = TRUE
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/obj/item/weapon/melee/energy/axe/activate(mob/living/user)
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@@ -276,8 +276,8 @@
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w_class = ITEMSIZE_SMALL
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flags = NOBLOODY
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origin_tech = list(TECH_MAGNET = 3, TECH_ILLEGAL = 4)
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sharp = 1
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edge = 1
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sharp = TRUE
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edge = TRUE
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colorable = TRUE
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drop_sound = 'sound/items/drop/sword.ogg'
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pickup_sound = 'sound/items/pickup/sword.ogg'
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@@ -358,8 +358,8 @@
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active_force = 5
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active_throwforce = 3
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active_embed_chance = 0
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sharp = 1
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edge = 1
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sharp = TRUE
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edge = TRUE
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armor_penetration = 0
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flags = NOBLOODY
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lrange = 2
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@@ -427,9 +427,9 @@
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item_state = "blade"
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force = 40 //Normal attacks deal very high damage - about the same as wielded fire axe
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armor_penetration = 100
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sharp = 1
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edge = 1
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anchored = 1 // Never spawned outside of inventory, should be fine.
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sharp = TRUE
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edge = TRUE
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anchored = TRUE // Never spawned outside of inventory, should be fine.
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throwforce = 1 //Throwing or dropping the item deletes it.
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throw_speed = 1
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throw_range = 1
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@@ -514,8 +514,8 @@
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desc = "Concentrated energy forming a sharp tip at the end of a long rod."
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icon_state = "espear"
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armor_penetration = 75
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sharp = 1
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edge = 1
|
||||
sharp = TRUE
|
||||
edge = TRUE
|
||||
force = 5
|
||||
throwforce = 10
|
||||
throw_speed = 7
|
||||
|
||||
@@ -59,8 +59,8 @@
|
||||
force = 30
|
||||
throwforce = 10
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
sharp = 1
|
||||
edge = 1
|
||||
sharp = TRUE
|
||||
edge = TRUE
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
can_speak = 1
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
force = 15
|
||||
throwforce = 10
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
sharp = 1
|
||||
edge = 0
|
||||
sharp = TRUE
|
||||
edge = FALSE
|
||||
attack_verb = list("stabbed", "lunged at", "dextrously struck", "sliced", "lacerated", "impaled", "diced", "charioted")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
@@ -4,7 +4,7 @@
|
||||
icon = 'icons/obj/janitor.dmi'
|
||||
icon_state = "mop"
|
||||
force = 3
|
||||
anchored = 1 // Never spawned outside of inventory, should be fine.
|
||||
anchored = TRUE // Never spawned outside of inventory, should be fine.
|
||||
throwforce = 1 //Throwing or dropping the item deletes it.
|
||||
throw_speed = 1
|
||||
throw_range = 1
|
||||
|
||||
@@ -14,7 +14,7 @@ var/global/list/cached_icons = list()
|
||||
amount_per_transfer_from_this = 10
|
||||
possible_transfer_amounts = list(10,20,30,60)
|
||||
volume = 60
|
||||
unacidable = 0
|
||||
unacidable = FALSE
|
||||
flags = OPENCONTAINER
|
||||
var/paint_type = "red"
|
||||
|
||||
|
||||
@@ -32,7 +32,7 @@ var/list/tape_roll_applications = list()
|
||||
/obj/item/tape
|
||||
name = "tape"
|
||||
icon = 'icons/policetape.dmi'
|
||||
anchored = 1
|
||||
anchored = TRUE
|
||||
layer = WINDOW_LAYER
|
||||
var/lifted = 0
|
||||
var/crumpled = 0
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
allow_quick_gather = 1
|
||||
allow_quick_empty = 1
|
||||
display_contents_with_number = 0 // UNStABLE AS FuCK, turn on when it stops crashing clients
|
||||
use_to_pickup = 1
|
||||
use_to_pickup = TRUE
|
||||
slot_flags = SLOT_BELT
|
||||
drop_sound = 'sound/items/drop/backpack.ogg'
|
||||
pickup_sound = 'sound/items/pickup/backpack.ogg'
|
||||
|
||||
@@ -497,7 +497,7 @@
|
||||
storage_slots = 24
|
||||
can_hold = list(/obj/item/weapon/light/tube, /obj/item/weapon/light/bulb)
|
||||
max_storage_space = ITEMSIZE_COST_SMALL * 24 //holds 24 items of w_class 2
|
||||
use_to_pickup = 1 // for picking up broken bulbs, not that most people will try
|
||||
use_to_pickup = TRUE // for picking up broken bulbs, not that most people will try
|
||||
|
||||
/obj/item/weapon/storage/box/lights/bulbs
|
||||
starts_with = list(/obj/item/weapon/light/bulb = 24)
|
||||
@@ -525,7 +525,7 @@
|
||||
max_w_class = ITEMSIZE_NORMAL
|
||||
can_hold = list(/obj/item/organ)
|
||||
max_storage_space = ITEMSIZE_COST_NORMAL * 5 // Formally 21. Odd numbers are bad.
|
||||
use_to_pickup = 1 // for picking up broken bulbs, not that most people will try
|
||||
use_to_pickup = TRUE // for picking up broken bulbs, not that most people will try
|
||||
|
||||
/obj/item/weapon/storage/box/freezer/red
|
||||
icon_state = "portafreezer_red"
|
||||
|
||||
@@ -182,7 +182,7 @@
|
||||
can_hold = list(/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/dice,/obj/item/weapon/paper)
|
||||
allow_quick_gather = 1
|
||||
allow_quick_empty = 1
|
||||
use_to_pickup = 1
|
||||
use_to_pickup = TRUE
|
||||
use_sound = 'sound/items/storage/pillbottle.ogg'
|
||||
max_storage_space = ITEMSIZE_COST_TINY * 14
|
||||
max_w_class = ITEMSIZE_TINY
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
max_w_class = ITEMSIZE_LARGE
|
||||
max_storage_space = ITEMSIZE_COST_NORMAL * 8
|
||||
storage_slots = 20
|
||||
use_to_pickup = 1
|
||||
use_to_pickup = TRUE
|
||||
allow_quick_empty = 1
|
||||
allow_quick_gather = 1
|
||||
collection_mode = 1
|
||||
@@ -79,7 +79,7 @@
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "offhand"
|
||||
name = "second hand"
|
||||
use_to_pickup = 0
|
||||
use_to_pickup = FALSE
|
||||
|
||||
/obj/item/weapon/storage/laundry_basket/offhand/dropped(mob/user as mob)
|
||||
user.drop_from_inventory(linked)
|
||||
|
||||
@@ -186,8 +186,8 @@
|
||||
force = 8.0
|
||||
w_class = ITEMSIZE_NO_CONTAINER
|
||||
max_w_class = ITEMSIZE_LARGE // This was 8 previously...
|
||||
anchored = 1.0
|
||||
density = 0
|
||||
anchored = TRUE
|
||||
density = FALSE
|
||||
cant_hold = list(/obj/item/weapon/storage/secure/briefcase)
|
||||
starts_with = list(
|
||||
/obj/item/weapon/paper,
|
||||
|
||||
@@ -6,8 +6,8 @@
|
||||
item_state = "baton"
|
||||
slot_flags = SLOT_BELT
|
||||
force = 15
|
||||
sharp = 0
|
||||
edge = 0
|
||||
sharp = FALSE
|
||||
edge = FALSE
|
||||
throwforce = 7
|
||||
flags = NOCONDUCT
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
|
||||
@@ -98,8 +98,8 @@
|
||||
desc = "Cut, cut, and once more cut."
|
||||
icon_state = "scalpel"
|
||||
force = 10.0
|
||||
sharp = 1
|
||||
edge = 1
|
||||
sharp = TRUE
|
||||
edge = TRUE
|
||||
w_class = ITEMSIZE_TINY
|
||||
slot_flags = SLOT_EARS
|
||||
throwforce = 5.0
|
||||
@@ -172,8 +172,8 @@
|
||||
origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
|
||||
matter = list(MAT_STEEL = 20000,MAT_GLASS = 10000)
|
||||
attack_verb = list("attacked", "slashed", "sawed", "cut")
|
||||
sharp = 1
|
||||
edge = 1
|
||||
sharp = TRUE
|
||||
edge = TRUE
|
||||
|
||||
/obj/item/weapon/surgical/circular_saw/manager
|
||||
name = "energetic bone diverter"
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
pickup_sound = 'sound/items/pickup/screwdriver.ogg'
|
||||
matter = list(MAT_STEEL = 75)
|
||||
attack_verb = list("stabbed")
|
||||
sharp = 1
|
||||
sharp = TRUE
|
||||
toolspeed = 1
|
||||
tool_qualities = list(TOOL_SCREWDRIVER)
|
||||
var/random_color = TRUE
|
||||
|
||||
@@ -19,8 +19,8 @@
|
||||
usesound = 'sound/items/wirecutter.ogg'
|
||||
drop_sound = 'sound/items/drop/wirecutter.ogg'
|
||||
pickup_sound = 'sound/items/pickup/wirecutter.ogg'
|
||||
sharp = 1
|
||||
edge = 1
|
||||
sharp = TRUE
|
||||
edge = TRUE
|
||||
toolspeed = 1
|
||||
tool_qualities = list(TOOL_WIRECUTTER)
|
||||
var/random_color = TRUE
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
deployed = 1
|
||||
user.drop_from_inventory(src)
|
||||
update_icon()
|
||||
anchored = 1
|
||||
anchored = TRUE
|
||||
|
||||
/obj/item/weapon/beartrap/attack_hand(mob/user as mob)
|
||||
if(has_buckled_mobs() && can_use(user))
|
||||
@@ -63,7 +63,7 @@
|
||||
user.visible_message("<span class='notice'>[victim] has been freed from \the [src] by [user].</span>")
|
||||
for(var/A in buckled_mobs)
|
||||
unbuckle_mob(A)
|
||||
anchored = 0
|
||||
anchored = FALSE
|
||||
else if(deployed && can_use(user))
|
||||
user.visible_message(
|
||||
"<span class='danger'>[user] starts to disarm \the [src].</span>",
|
||||
@@ -78,7 +78,7 @@
|
||||
"<span class='notice'>You have disarmed \the [src]!</span>"
|
||||
)
|
||||
deployed = 0
|
||||
anchored = 0
|
||||
anchored = FALSE
|
||||
update_icon()
|
||||
else
|
||||
..()
|
||||
@@ -116,7 +116,7 @@
|
||||
|
||||
//trap the victim in place
|
||||
set_dir(L.dir)
|
||||
can_buckle = 1
|
||||
can_buckle = TRUE
|
||||
buckle_mob(L)
|
||||
L.Stun(stun_length)
|
||||
to_chat(L, "<span class='danger'>The steel jaws of \the [src] bite into you, trapping you in place!</span>")
|
||||
@@ -137,7 +137,7 @@
|
||||
)
|
||||
attack_mob(L)
|
||||
if(!has_buckled_mobs())
|
||||
anchored = 0
|
||||
anchored = FALSE
|
||||
deployed = 0
|
||||
update_icon()
|
||||
..()
|
||||
@@ -210,7 +210,7 @@
|
||||
"<span class='danger'>[user] has collected \the [src].</span>",
|
||||
"<span class='notice'>You have collected \the [src]!</span>"
|
||||
)
|
||||
anchored = 0
|
||||
anchored = FALSE
|
||||
update_icon()
|
||||
else
|
||||
..()
|
||||
@@ -235,7 +235,7 @@
|
||||
playsound(src, 'sound/items/Wirecutter.ogg',40, 1)
|
||||
user.drop_from_inventory(src)
|
||||
forceMove(get_turf(src))
|
||||
anchored = 1
|
||||
anchored = TRUE
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/material/barbedwire/attackby(obj/item/W as obj, mob/user as mob)
|
||||
|
||||
@@ -94,12 +94,12 @@
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "energynet"
|
||||
|
||||
density = 1
|
||||
density = TRUE
|
||||
opacity = 0
|
||||
mouse_opacity = 1
|
||||
anchored = 0
|
||||
anchored = FALSE
|
||||
|
||||
can_buckle = 1
|
||||
can_buckle = TRUE
|
||||
buckle_lying = 0
|
||||
buckle_dir = SOUTH
|
||||
|
||||
|
||||
Reference in New Issue
Block a user