Convert some bools to TRUE/FALSE instead of 1/0. (#11100)

Co-authored-by: Aronai Sieyes <arokha@arokha.com>
This commit is contained in:
MarinaGryphon
2021-07-16 13:43:25 -04:00
committed by GitHub
co-authored by Aronai Sieyes
parent 9ce7af6ca1
commit 577b986ba6
523 changed files with 1301 additions and 1301 deletions
@@ -42,8 +42,8 @@
attack_verb = list("shredded", "ripped", "torn")
playsound(src, 'sound/weapons/chainsaw_startup.ogg',40,1)
force = active_force
edge = 1
sharp = 1
edge = TRUE
sharp = TRUE
on = 1
update_icon()
else
@@ -55,8 +55,8 @@
attack_verb = list("bluntly hit", "beat", "knocked")
playsound(src, 'sound/weapons/chainsaw_turnoff.ogg',40,1)
force = inactive_force
edge = 0
sharp = 0
edge = FALSE
sharp = FALSE
on = 0
update_icon()
@@ -14,8 +14,8 @@
/obj/item/weapon/material/butterfly/update_force()
if(active)
edge = 1
sharp = 1
edge = TRUE
sharp = TRUE
..() //Updates force.
throwforce = max(3,force-3)
hitsound = 'sound/weapons/bladeslice.ogg'
@@ -24,8 +24,8 @@
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
else
force = 3
edge = 0
sharp = 0
edge = FALSE
sharp = FALSE
hitsound = initial(hitsound)
icon_state = initial(icon_state)
w_class = initial(w_class)
@@ -63,8 +63,8 @@
icon = 'icons/obj/kitchen.dmi'
icon_state = "knife"
desc = "A general purpose Chef's Knife made by SpaceCook Incorporated. Guaranteed to stay sharp for years to come."
sharp = 1
edge = 1
sharp = TRUE
edge = TRUE
force_divisor = 0.15 // 9 when wielded with hardness 60 (steel)
matter = list(MAT_STEEL = 12000)
origin_tech = list(TECH_MATERIAL = 1)
@@ -8,8 +8,8 @@
throw_speed = 3
throw_range = 7
w_class = ITEMSIZE_NORMAL
sharp = 0
edge = 0
sharp = FALSE
edge = FALSE
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_material.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_material.dmi',
@@ -120,8 +120,8 @@
playsound(src, "shatter", 70, 1)
dulled = 1
if(is_sharp() || has_edge())
sharp = 0
edge = 0
sharp = FALSE
edge = FALSE
/obj/item/weapon/material/proc/repair(var/repair_amount, var/repair_time, mob/living/user)
if(!fragile)
@@ -1,7 +1,7 @@
/obj/item/weapon/material/harpoon
name = "harpoon"
sharp = 1
edge = 0
sharp = TRUE
edge = FALSE
desc = "Tharr she blows!"
icon_state = "harpoon"
item_state = "harpoon"
@@ -16,8 +16,8 @@
force_divisor = 0.2 // 12 with hardness 60 (steel)
thrown_force_divisor = 0.75 // 15 with weight 20 (steel)
w_class = ITEMSIZE_SMALL
sharp = 1
edge = 1
sharp = TRUE
edge = TRUE
origin_tech = list(TECH_MATERIAL = 2, TECH_COMBAT = 1)
attack_verb = list("chopped", "torn", "cut")
applies_material_colour = 0
@@ -6,8 +6,8 @@
desc = "Made of nothing. How does this even exist?" // set based on material, if this desc is visible it's a bug (shards default to being made of glass)
icon_state = "large"
randpixel = 8
sharp = 1
edge = 1
sharp = TRUE
edge = TRUE
w_class = ITEMSIZE_SMALL
force_divisor = 0.25 // 7.5 with hardness 30 (glass)
thrown_force_divisor = 0.5
@@ -5,8 +5,8 @@
slot_flags = SLOT_BELT
force_divisor = 0.7 // 42 when wielded with hardnes 60 (steel)
thrown_force_divisor = 0.5 // 10 when thrown with weight 20 (steel)
sharp = 1
edge = 1
sharp = TRUE
edge = TRUE
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
hitsound = 'sound/weapons/bladeslice.ogg'
drop_sound = 'sound/items/drop/sword.ogg'
@@ -6,8 +6,8 @@
thrown_force_divisor = 0.75 // 15 with weight 20 (steel)
throw_speed = 10
throw_range = 15
sharp = 1
edge = 1
sharp = TRUE
edge = TRUE
/obj/item/weapon/material/star/New()
..()
@@ -90,8 +90,8 @@
unwielded_force_divisor = 0.25
force_divisor = 0.7 // 10/42 with hardness 60 (steel) and 0.25 unwielded divisor
dulled_divisor = 0.75 //Still metal on a stick
sharp = 1
edge = 1
sharp = TRUE
edge = TRUE
w_class = ITEMSIZE_LARGE
slot_flags = SLOT_BACK
force_wielded = 30
@@ -153,8 +153,8 @@
unwielded_force_divisor = 0.375
thrown_force_divisor = 1.5 // 22.5 when thrown with weight 15 (glass)
throw_speed = 3
edge = 0
sharp = 1
edge = FALSE
sharp = TRUE
hitsound = 'sound/weapons/bladeslice.ogg'
mob_throw_hit_sound = 'sound/weapons/pierce.ogg'
attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
@@ -176,8 +176,8 @@
thrown_force_divisor = 1
default_material = "MAT_STEEL"
fragile = 0
sharp = 1
edge = 0
sharp = TRUE
edge = FALSE
/obj/item/weapon/material/twohanded/riding_crop
name = "riding crop"