mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-22 03:27:46 +01:00
Convert some bools to TRUE/FALSE instead of 1/0. (#11100)
Co-authored-by: Aronai Sieyes <arokha@arokha.com>
This commit is contained in:
co-authored by
Aronai Sieyes
parent
9ce7af6ca1
commit
577b986ba6
@@ -4,8 +4,8 @@
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desc = "This space is blocked off by a barricade."
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icon = 'icons/obj/structures.dmi'
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icon_state = "barricade"
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anchored = 1.0
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density = 1.0
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anchored = TRUE
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density = TRUE
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var/health = 100
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var/maxhealth = 100
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var/datum/material/material
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@@ -4,7 +4,7 @@
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plane = ABOVE_PLANE
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icon_state = "empty"
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appearance_flags = 0
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anchored = 1
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anchored = TRUE
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var/cult = 0
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/obj/structure/sign/double/barsign/proc/get_valid_states(initial=1)
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@@ -164,7 +164,7 @@ LINEN BINS
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desc = "A linen bin. It looks rather cosy."
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icon = 'icons/obj/structures.dmi'
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icon_state = "linenbin-full"
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anchored = 1
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anchored = TRUE
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var/amount = 20
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var/list/sheets = list()
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var/obj/item/hidden = null
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@@ -5,8 +5,8 @@
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icon_state = "catwalk"
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plane = DECAL_PLANE
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layer = DECAL_LAYER
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density = 0
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anchored = 1.0
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density = FALSE
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anchored = TRUE
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var/hatch_open = FALSE
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var/plating_color = null
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var/obj/item/stack/tile/plated_tile = null
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@@ -137,8 +137,8 @@
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name = "plated catwalk spawner"
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icon = 'icons/turf/catwalks.dmi'
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icon_state = "catwalk_plated"
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density = 1
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anchored = 1.0
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density = TRUE
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anchored = TRUE
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var/activated = FALSE
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plane = DECAL_PLANE
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layer = DECAL_LAYER
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@@ -4,7 +4,7 @@
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desc = "It's a basic storage unit."
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icon = 'icons/obj/closets/bases/closet.dmi'
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icon_state = "base"
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density = 1
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density = TRUE
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w_class = ITEMSIZE_HUGE
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layer = UNDER_JUNK_LAYER
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blocks_emissive = EMISSIVE_BLOCK_GENERIC
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@@ -16,7 +16,7 @@
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icon_state = "closed_unlocked"
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seal_tool = null
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breakout_sound = 'sound/weapons/thudswoosh.ogg'
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anchored = 1
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anchored = TRUE
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max_closets = 1
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opened = 1
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closet_appearance = null // Special icon for us
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@@ -3,7 +3,7 @@
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desc = "It's an egg; it's smooth to the touch." //This is the default egg.
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icon = 'icons/obj/egg_vr.dmi'
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icon_state = "egg"
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density = 0 //Just in case there's a lot of eggs, so it doesn't block hallways/areas.
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density = FALSE //Just in case there's a lot of eggs, so it doesn't block hallways/areas.
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var/icon_closed = "egg"
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var/icon_opened = "egg_open"
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var/icon_locked = "egg"
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@@ -12,7 +12,7 @@
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name = "administrative supply closet"
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desc = "It's a storage unit for things that have no right being here."
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closet_appearance = /decl/closet_appearance/tactical
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anchored = 0
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anchored = FALSE
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/obj/structure/closet/gimmick/russian
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name = "russian surplus closet"
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@@ -44,7 +44,7 @@
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name = "\improper Thunderdome closet"
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desc = "Everything you need!"
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closet_appearance = /decl/closet_appearance/thunderdomered
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anchored = 1
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anchored = TRUE
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/obj/structure/closet/thunderdome/tdred
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name = "red-team Thunderdome closet"
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@@ -220,8 +220,8 @@
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desc = "It's wall-mounted storage unit for an AutoLok suit."
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icon = 'icons/obj/closets/bases/wall_double.dmi'
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closet_appearance = /decl/closet_appearance/wall_double/autolok
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anchored = 1
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density = 0
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anchored = TRUE
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density = FALSE
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wall_mounted = 1
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store_mobs = 0
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@@ -236,8 +236,8 @@
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desc = "It's wall-mounted storage unit for an emergency suit."
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icon = 'icons/obj/closets/bases/wall.dmi'
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closet_appearance = /decl/closet_appearance/wall/emergency
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anchored = 1
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density = 0
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anchored = TRUE
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density = FALSE
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wall_mounted = 1
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store_mobs = 0
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@@ -226,8 +226,8 @@
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desc = "It's a secure wall-mounted storage unit for first aid supplies."
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plane = TURF_PLANE
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layer = ABOVE_TURF_LAYER
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anchored = 1
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density = 0
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anchored = TRUE
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density = FALSE
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wall_mounted = 1
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store_mobs = 0
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req_access = list(access_medical_equip)
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@@ -3,7 +3,7 @@
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desc = "It's an immobile card-locked storage unit."
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icon = 'icons/obj/closet.dmi'
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icon_state = "secure1"
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density = 1
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density = TRUE
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opened = 0
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var/locked = 1
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var/broken = 0
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@@ -260,7 +260,7 @@ GLOBAL_LIST_BOILERPLATE(all_brig_closets, /obj/structure/closet/secure_closet/br
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name = "brig locker"
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req_access = list(access_brig)
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closet_appearance = /decl/closet_appearance/secure_closet/brig
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anchored = 1
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anchored = TRUE
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var/id = null
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starts_with = list(
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@@ -270,7 +270,7 @@ GLOBAL_LIST_BOILERPLATE(all_brig_closets, /obj/structure/closet/secure_closet/br
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/obj/structure/closet/secure_closet/posters
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name = "morale storage"
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req_access = list(access_security)
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anchored = 1
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anchored = TRUE
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starts_with = list(
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/obj/item/poster/nanotrasen,
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@@ -297,7 +297,7 @@ GLOBAL_LIST_BOILERPLATE(all_brig_closets, /obj/structure/closet/secure_closet/br
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name = "wall locker"
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req_access = list(access_security)
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closet_appearance = /decl/closet_appearance/wall
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density = 1
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density = TRUE
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//too small to put a man in
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large = 0
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@@ -3,8 +3,8 @@
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desc = "An incredibly lifelike marble carving"
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icon = 'icons/obj/statue.dmi'
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icon_state = "human_male"
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density = 1
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anchored = 1
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density = TRUE
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anchored = TRUE
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health = 0 //destroying the statue kills the mob within
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blocks_emissive = EMISSIVE_BLOCK_UNIQUE
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var/intialTox = 0 //these are here to keep the mob from taking damage from things that logically wouldn't affect a rock
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@@ -187,8 +187,8 @@
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closet_appearance = /decl/closet_appearance/wall/hydrant
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plane = TURF_PLANE
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layer = ABOVE_TURF_LAYER
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anchored = 1
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density = 0
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anchored = TRUE
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density = FALSE
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wall_mounted = 1
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store_mobs = 0
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@@ -207,7 +207,7 @@
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name = "first-aid closet"
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desc = "It's wall-mounted storage unit for first aid supplies."
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closet_appearance = /decl/closet_appearance/wall/medical
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anchored = 1
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density = 0
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anchored = TRUE
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density = FALSE
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wall_mounted = 1
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store_mobs = 0
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@@ -6,8 +6,8 @@
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name = "Wall Locker"
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icon = 'icons/obj/closets/bases/wall.dmi'
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closet_appearance = /decl/closet_appearance/wall
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density = 0
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anchored = 1
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density = FALSE
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anchored = TRUE
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store_mobs = 0
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wall_mounted = 1
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@@ -85,8 +85,8 @@
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name = "Wall Cabinet"
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icon = 'icons/obj/closets/bases/wall_double.dmi'
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closet_appearance = /decl/closet_appearance/wall_double
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density = 0
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anchored = 1
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density = FALSE
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anchored = TRUE
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store_mobs = 0
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wall_mounted = 1
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plane = TURF_PLANE
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@@ -113,8 +113,8 @@
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name = "Kitchen Cabinet"
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icon = 'icons/obj/closets/bases/wall_double.dmi'
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closet_appearance = /decl/closet_appearance/wall_double/kitchen
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density = 0
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anchored = 1
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density = FALSE
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anchored = TRUE
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/obj/structure/closet/walllocker_double/kitchen/north
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pixel_y = 32
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@@ -157,8 +157,8 @@
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name = "fire-safety closet"
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desc = "It's a storage cabinet packed with fire-fighting supplies."
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closet_appearance = /decl/closet_appearance/wall_double/fire_safety
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anchored = 1
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density = 0
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anchored = TRUE
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density = FALSE
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starts_with = list(
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/obj/item/clothing/suit/fire/firefighter,
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@@ -5,7 +5,7 @@
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desc = "A rectangular steel crate."
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icon = 'icons/obj/closets/bases/crate.dmi'
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closet_appearance = /decl/closet_appearance/crate
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climbable = 1
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climbable = TRUE
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dir = 4 //Spawn facing 'forward' by default.
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var/points_per_crate = 5
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var/rigged = 0
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@@ -3,7 +3,7 @@
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desc = "A hefty wooden crate."
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icon = 'icons/obj/storage.dmi'
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icon_state = "densecrate"
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density = 1
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density = TRUE
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var/list/starts_with
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/obj/structure/largecrate/Initialize()
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@@ -3,7 +3,7 @@
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desc = "A large metal lattice that seems to exist solely to annoy consumers."
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icon = 'icons/obj/storage.dmi'
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icon_state = "vehicle_cage"
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density = 1
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density = TRUE
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var/obj/vehicle/my_vehicle
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var/my_vehicle_type
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var/paint_color = "#666666"
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@@ -6,7 +6,7 @@
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plane = MOB_PLANE
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layer = ABOVE_MOB_LAYER
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opacity = 1
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density = 0
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density = FALSE
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/obj/structure/curtain/open
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icon_state = "open"
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@@ -4,8 +4,8 @@
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desc = "Engineered for your entertainment"
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icon = 'icons/obj/objects_vr.dmi'
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icon_state = "dancepole"
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density = 0
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anchored = 1
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density = FALSE
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anchored = TRUE
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/obj/structure/dancepole/attackby(var/obj/item/O as obj, var/mob/user as mob)
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if(O.is_screwdriver())
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@@ -3,9 +3,9 @@
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "glassbox1"
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desc = "A display case for prized possessions. It taunts you to kick it."
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density = 1
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anchored = 1
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unacidable = 1//Dissolving the case would also delete the gun.
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density = TRUE
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anchored = TRUE
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unacidable = TRUE//Dissolving the case would also delete the gun.
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var/health = 30
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var/occupied = 1
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var/destroyed = 0
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@@ -3,6 +3,6 @@
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desc = "A bed made especially for dogs, or other similarly sized pets."
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icon = 'icons/obj/furniture.dmi'
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icon_state = "dogbed"
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can_buckle = 1
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can_buckle = TRUE
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buckle_dir = SOUTH
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buckle_lying = 1
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@@ -2,8 +2,8 @@
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name = "airlock assembly"
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icon = 'icons/obj/doors/door_assembly.dmi'
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icon_state = "door_as_0"
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anchored = 0
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density = 1
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anchored = FALSE
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density = TRUE
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w_class = ITEMSIZE_HUGE
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var/state = 0
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var/base_icon_state = ""
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@@ -4,8 +4,8 @@
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icon = 'icons/obj/closet.dmi'
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icon_state = "extinguisher_closed"
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layer = ABOVE_WINDOW_LAYER
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anchored = 1
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density = 0
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anchored = TRUE
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density = FALSE
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var/obj/item/weapon/extinguisher/has_extinguisher
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var/opened = 0
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@@ -6,8 +6,8 @@
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icon = 'icons/obj/closet.dmi' //Not bothering to move icons out for now. But its dumb still.
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icon_state = "fireaxe1000"
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layer = ABOVE_WINDOW_LAYER
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anchored = 1
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density = 0
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anchored = TRUE
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density = FALSE
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var/open = 0
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var/hitstaken = 0
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var/locked = 1
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@@ -1,13 +1,13 @@
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/obj/structure/fitness
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icon = 'icons/obj/stationobjs.dmi'
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anchored = 1
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anchored = TRUE
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var/being_used = 0
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/obj/structure/fitness/punchingbag
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name = "punching bag"
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desc = "A punching bag."
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icon_state = "punchingbag"
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density = 1
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density = TRUE
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var/list/hit_message = list("hit", "punch", "kick", "robust")
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/obj/structure/fitness/punchingbag/attack_hand(var/mob/living/carbon/human/user)
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@@ -3,11 +3,11 @@
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desc = "Firm yet springy, perhaps this could be useful!"
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icon = 'icons/obj/fitness_vr.dmi'
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icon_state = "ropes"
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density = 1
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density = TRUE
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throwpass = 1
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climbable = 1
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climbable = TRUE
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layer = WINDOW_LAYER
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anchored = 1
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anchored = TRUE
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flags = ON_BORDER
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/obj/structure/fitness/boxing_ropes/CanPass(atom/movable/mover, turf/target) //sets it so that players can enter turf from all directions except the main direction.
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if(istype(mover) && mover.checkpass(PASSTABLE))
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@@ -60,12 +60,12 @@
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desc = "Firm yet springy, perhaps this could be useful!"
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icon = 'icons/obj/fitness_vr.dmi'
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icon_state = "ropes"
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density = 1
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density = TRUE
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throwpass = 1
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climbable = 1
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climbable = TRUE
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plane = MOB_PLANE
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layer = ABOVE_MOB_LAYER
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anchored = 1
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anchored = TRUE
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flags = ON_BORDER
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/obj/structure/fitness/boxing_ropes_bottom/CanPass(atom/movable/mover, turf/target)
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if(istype(mover) && mover.checkpass(PASSTABLE))
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@@ -120,11 +120,11 @@
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desc = "A sturdy post that looks like it could support even the most heaviest of heavy weights!"
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icon = 'icons/obj/fitness_vr.dmi'
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icon_state = "turnbuckle"
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density = 1
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density = TRUE
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throwpass = 1
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climbable = 1
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climbable = TRUE
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layer = WINDOW_LAYER
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anchored = 1
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anchored = TRUE
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flags = ON_BORDER
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/obj/structure/fitness/boxing_turnbuckle/CanPass(atom/movable/mover, turf/target)
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if(istype(mover) && mover.checkpass(PASSTABLE))
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@@ -79,14 +79,14 @@
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icon = 'icons/obj/flora/amayastuff.dmi'
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desc = "Small stones sit beside this large boulder. Moss grows on the top of each of them."
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icon_state = "bigboulder1"
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density = 1
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density = TRUE
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/obj/structure/flora/bboulder2
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name = "jagged large boulder"
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icon = 'icons/obj/flora/amayastuff.dmi'
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desc = "This boulder has had plates broken off it. Moss grows in the cracks and across the top."
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icon_state = "bigboulder2"
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density = 1
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density = TRUE
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/obj/structure/flora/rocks1
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name = "rocks"
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@@ -2,7 +2,7 @@
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/obj/structure/flora/grass
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name = "grass"
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icon = 'icons/obj/flora/snowflora.dmi'
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anchored = 1
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anchored = TRUE
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/obj/structure/flora/grass/brown
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icon_state = "snowgrass1bb"
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@@ -1,8 +1,8 @@
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//trees
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/obj/structure/flora/tree
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name = "tree"
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anchored = 1
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density = 1
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anchored = TRUE
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density = TRUE
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pixel_x = -16
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plane = MOB_PLANE // You know what, let's play it safe.
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layer = ABOVE_MOB_LAYER
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@@ -1,7 +1,7 @@
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/obj/structure/girder
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icon_state = "girder"
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anchored = 1
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density = 1
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anchored = TRUE
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density = TRUE
|
||||
plane = PLATING_PLANE
|
||||
w_class = ITEMSIZE_HUGE
|
||||
var/state = 0
|
||||
@@ -68,7 +68,7 @@
|
||||
|
||||
/obj/structure/girder/displaced
|
||||
icon_state = "displaced"
|
||||
anchored = 0
|
||||
anchored = FALSE
|
||||
health = 50
|
||||
cover = 25
|
||||
|
||||
@@ -79,7 +79,7 @@
|
||||
/obj/structure/girder/proc/displace()
|
||||
name = "displaced [girder_material.display_name] [initial(name)]"
|
||||
icon_state = "displaced"
|
||||
anchored = 0
|
||||
anchored = FALSE
|
||||
health = (displaced_health - round(current_damage / 4))
|
||||
cover = 25
|
||||
|
||||
@@ -134,7 +134,7 @@
|
||||
|
||||
/obj/structure/girder/proc/reset_girder()
|
||||
name = "[girder_material.display_name] [initial(name)]"
|
||||
anchored = 1
|
||||
anchored = TRUE
|
||||
cover = initial(cover)
|
||||
health = min(max_health - current_damage,max_health)
|
||||
state = 0
|
||||
|
||||
@@ -3,10 +3,10 @@
|
||||
desc = "An object used in marking graves."
|
||||
icon_state = "gravemarker"
|
||||
|
||||
density = 1
|
||||
anchored = 1
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
throwpass = 1
|
||||
climbable = 1
|
||||
climbable = TRUE
|
||||
|
||||
layer = ABOVE_JUNK_LAYER
|
||||
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
desc = "A flimsy lattice of metal rods, with screws to secure it to the floor."
|
||||
icon = 'icons/obj/structures_vr.dmi' // VOREStation Edit - New icons
|
||||
icon_state = "grille"
|
||||
density = 1
|
||||
anchored = 1
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
pressure_resistance = 5*ONE_ATMOSPHERE
|
||||
layer = TABLE_LAYER
|
||||
explosion_resistance = 1
|
||||
@@ -167,7 +167,7 @@
|
||||
/obj/structure/grille/proc/healthcheck()
|
||||
if(health <= 0)
|
||||
if(!destroyed)
|
||||
density = 0
|
||||
density = FALSE
|
||||
destroyed = 1
|
||||
update_icon()
|
||||
new /obj/item/stack/rods(get_turf(src))
|
||||
@@ -223,7 +223,7 @@
|
||||
/obj/structure/grille/broken
|
||||
destroyed = 1
|
||||
icon_state = "grille-b"
|
||||
density = 0
|
||||
density = FALSE
|
||||
|
||||
/obj/structure/grille/broken/New()
|
||||
..()
|
||||
|
||||
@@ -3,6 +3,6 @@
|
||||
icon = 'icons/obj/handrail.dmi'
|
||||
icon_state = "handrail"
|
||||
desc = "A safety railing with buckles to secure yourself to when floor isn't stable enough."
|
||||
density = 0
|
||||
anchored = 1
|
||||
can_buckle = 1
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
can_buckle = TRUE
|
||||
|
||||
@@ -23,8 +23,8 @@
|
||||
/obj/structure/inflatable
|
||||
name = "inflatable wall"
|
||||
desc = "An inflated membrane. Do not puncture."
|
||||
density = 1
|
||||
anchored = 1
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
opacity = 0
|
||||
can_atmos_pass = ATMOS_PASS_DENSITY
|
||||
|
||||
@@ -154,8 +154,8 @@
|
||||
|
||||
/obj/structure/inflatable/door //Based on mineral door code
|
||||
name = "inflatable door"
|
||||
density = 1
|
||||
anchored = 1
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
opacity = 0
|
||||
|
||||
icon = 'icons/obj/inflatable.dmi'
|
||||
@@ -204,7 +204,7 @@
|
||||
isSwitchingStates = 1
|
||||
flick("door_opening",src)
|
||||
sleep(10)
|
||||
density = 0
|
||||
density = FALSE
|
||||
opacity = 0
|
||||
state = 1
|
||||
update_icon()
|
||||
@@ -214,7 +214,7 @@
|
||||
isSwitchingStates = 1
|
||||
flick("door_closing",src)
|
||||
sleep(10)
|
||||
density = 1
|
||||
density = TRUE
|
||||
opacity = 0
|
||||
state = 0
|
||||
update_icon()
|
||||
|
||||
@@ -6,8 +6,8 @@ GLOBAL_LIST_BOILERPLATE(all_janitorial_carts, /obj/structure/janitorialcart)
|
||||
description_info = "You can use alt-click while holding a mop to stow the mop. Alt-click holding a reagent container will empty the contents into the bucket without trying to put the container in any attached trash bag."
|
||||
icon = 'icons/obj/janitor.dmi'
|
||||
icon_state = "cart"
|
||||
anchored = 0
|
||||
density = 1
|
||||
anchored = FALSE
|
||||
density = TRUE
|
||||
flags = OPENCONTAINER
|
||||
climbable = TRUE
|
||||
//copypaste sorry
|
||||
@@ -374,8 +374,8 @@ GLOBAL_LIST_BOILERPLATE(all_janitorial_carts, /obj/structure/janitorialcart)
|
||||
name = "janicart"
|
||||
icon = 'icons/obj/vehicles.dmi'
|
||||
icon_state = "pussywagon"
|
||||
anchored = 1
|
||||
density = 1
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
flags = OPENCONTAINER
|
||||
//copypaste sorry
|
||||
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
icon = 'icons/obj/kitchen_vr.dmi'
|
||||
icon_state = "foodcart-0"
|
||||
desc = "The ultimate in food transport! When opened you notice two compartments with odd blue glows to them. One feels very warm, while the other is very cold."
|
||||
anchored = 0
|
||||
anchored = FALSE
|
||||
opacity = 0
|
||||
density = 1
|
||||
density = TRUE
|
||||
|
||||
/obj/structure/foodcart/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
icon = 'icons/obj/kitchen.dmi'
|
||||
icon_state = "spike"
|
||||
desc = "A spike for collecting meat from animals."
|
||||
density = 1
|
||||
anchored = 1
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
var/meat = 0
|
||||
var/occupied
|
||||
var/meat_type
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
desc = "A lightweight support lattice."
|
||||
icon = 'icons/obj/structures.dmi'
|
||||
icon_state = "latticefull"
|
||||
density = 0
|
||||
anchored = 1.0
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
plane = PLATING_PLANE
|
||||
|
||||
|
||||
@@ -2,10 +2,10 @@
|
||||
name = "rock ledge"
|
||||
desc = "An easily scaleable rocky ledge."
|
||||
icon = 'icons/obj/ledges.dmi'
|
||||
density = 1
|
||||
density = TRUE
|
||||
throwpass = 1
|
||||
climbable = 1
|
||||
anchored = 1
|
||||
climbable = TRUE
|
||||
anchored = TRUE
|
||||
var/solidledge = 1
|
||||
flags = ON_BORDER
|
||||
layer = STAIRS_LAYER
|
||||
@@ -17,23 +17,23 @@
|
||||
name = "rock ledge"
|
||||
desc = "An easily scaleable rocky ledge."
|
||||
icon = 'icons/obj/ledges.dmi'
|
||||
density = 1
|
||||
density = TRUE
|
||||
throwpass = 1
|
||||
climbable = 1
|
||||
anchored = 1
|
||||
climbable = TRUE
|
||||
anchored = TRUE
|
||||
layer = STAIRS_LAYER
|
||||
|
||||
/obj/structure/ledge/ledge_nub
|
||||
desc = "Part of a rocky ledge."
|
||||
icon_state = "ledge-nub"
|
||||
density = 0
|
||||
density = FALSE
|
||||
solidledge = 0
|
||||
|
||||
/obj/structure/ledge/ledge_stairs
|
||||
name = "rock stairs"
|
||||
desc = "A colorful set of rocky stairs"
|
||||
icon_state = "ledge-stairs"
|
||||
density = 0
|
||||
density = FALSE
|
||||
solidledge = 0
|
||||
|
||||
/obj/structure/ledge/CanPass(atom/movable/mover, turf/target)
|
||||
|
||||
@@ -4,10 +4,10 @@
|
||||
desc = "You can't go there!"
|
||||
icon = 'icons/turf/wall_masks.dmi'
|
||||
icon_state = "rdebug"
|
||||
anchored = 1.0
|
||||
anchored = TRUE
|
||||
opacity = 0
|
||||
density = 1
|
||||
unacidable = 1
|
||||
density = TRUE
|
||||
unacidable = TRUE
|
||||
|
||||
/obj/effect/blocker/Initialize() // For non-gateway maps.
|
||||
. = ..()
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
icon = 'icons/obj/watercloset.dmi'
|
||||
icon_state = "mirror"
|
||||
layer = ABOVE_WINDOW_LAYER
|
||||
density = 0
|
||||
anchored = 1
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
var/shattered = 0
|
||||
var/glass = 1
|
||||
var/datum/tgui_module/appearance_changer/mirror/M
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
desc = "Fill it with water, but don't forget a mop!"
|
||||
icon = 'icons/obj/janitor.dmi'
|
||||
icon_state = "mopbucket"
|
||||
density = 1
|
||||
climbable = 1
|
||||
density = TRUE
|
||||
climbable = TRUE
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
pressure_resistance = 5
|
||||
flags = OPENCONTAINER
|
||||
|
||||
@@ -16,10 +16,10 @@
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "morgue1"
|
||||
dir = EAST
|
||||
density = 1
|
||||
density = TRUE
|
||||
var/obj/structure/m_tray/connected = null
|
||||
var/list/occupants = list()
|
||||
anchored = 1.0
|
||||
anchored = TRUE
|
||||
|
||||
/obj/structure/morgue/Destroy()
|
||||
if(connected)
|
||||
@@ -147,10 +147,10 @@
|
||||
desc = "Apply corpse before closing."
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "morguet"
|
||||
density = 1
|
||||
density = TRUE
|
||||
plane = TURF_PLANE
|
||||
var/obj/structure/morgue/connected = null
|
||||
anchored = 1
|
||||
anchored = TRUE
|
||||
throwpass = 1
|
||||
|
||||
/obj/structure/m_tray/Destroy()
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
desc = "Completely impassable - or are they?"
|
||||
icon = 'icons/obj/stationobjs.dmi' //Change this.
|
||||
icon_state = "plasticflaps"
|
||||
density = 0
|
||||
anchored = 1
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
layer = MOB_LAYER
|
||||
plane = MOB_PLANE
|
||||
explosion_resistance = 5
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
playsound(src,shatter_sound, 75, 1)
|
||||
isbroken = 1
|
||||
density = 0
|
||||
density = FALSE
|
||||
icon_state = "[initial(icon_state)]-broken"
|
||||
set_light(0)
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
user.do_attack_animation(src)
|
||||
playsound(src,shatter_sound, 75, 1)
|
||||
isbroken = 1
|
||||
density = 0
|
||||
density = FALSE
|
||||
icon_state = "[initial(icon_state)]-broken"
|
||||
set_light(0)
|
||||
else
|
||||
@@ -119,7 +119,7 @@
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
playsound(src,shatter_sound, 75, 1)
|
||||
isbroken = 1
|
||||
density = 0
|
||||
density = FALSE
|
||||
icon_state = "[initial(icon_state)]-broken"
|
||||
set_light(0)
|
||||
|
||||
@@ -135,7 +135,7 @@
|
||||
user.do_attack_animation(src)
|
||||
playsound(src,shatter_sound, 75, 1)
|
||||
isbroken = 1
|
||||
density = 0
|
||||
density = FALSE
|
||||
icon_state = "[initial(icon_state)]-broken"
|
||||
set_light(0)
|
||||
else
|
||||
|
||||
@@ -3,11 +3,11 @@
|
||||
name = "railing"
|
||||
desc = "A standard steel railing, painted orange. Play stupid games, win stupid prizes."
|
||||
icon = 'icons/obj/railing.dmi'
|
||||
density = 1
|
||||
density = TRUE
|
||||
throwpass = 1
|
||||
climbable = 1
|
||||
climbable = TRUE
|
||||
layer = WINDOW_LAYER
|
||||
anchored = 1
|
||||
anchored = TRUE
|
||||
flags = ON_BORDER
|
||||
icon_state = "railing0"
|
||||
var/broken = FALSE
|
||||
@@ -26,7 +26,7 @@
|
||||
..()
|
||||
// TODO - "constructed" is not passed to us. We need to find a way to do this safely.
|
||||
if (constructed) // player-constructed railings
|
||||
anchored = 0
|
||||
anchored = FALSE
|
||||
if(climbable)
|
||||
verbs += /obj/structure/proc/climb_on
|
||||
|
||||
|
||||
@@ -10,8 +10,8 @@ FLOOR SAFES
|
||||
desc = "A huge chunk of metal with a dial embedded in it. Fine print on the dial reads \"Scarborough Arms - 2 tumbler safe, guaranteed thermite resistant, explosion resistant, and assistant resistant.\""
|
||||
icon = 'icons/obj/structures.dmi'
|
||||
icon_state = "safe"
|
||||
anchored = 1
|
||||
density = 1
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
var/open = 0 //is the safe open?
|
||||
var/tumbler_1_pos //the tumbler position- from 0 to 72
|
||||
var/tumbler_1_open //the tumbler position to open at- 0 to 72
|
||||
@@ -170,7 +170,7 @@ FLOOR SAFES
|
||||
/obj/structure/safe/floor
|
||||
name = "floor safe"
|
||||
icon_state = "floorsafe"
|
||||
density = 0
|
||||
density = FALSE
|
||||
level = 1 //underfloor
|
||||
plane = PLATING_PLANE
|
||||
layer = ABOVE_UTILITY
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
name = "broken macninery"
|
||||
desc = "Broken beyond repair, but looks like you can still salvage something from this if you had a prying implement."
|
||||
icon = 'icons/obj/salvageable.dmi'
|
||||
density = 1
|
||||
anchored = 1
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
var/salvageable_parts = list()
|
||||
|
||||
/obj/structure/salvageable/proc/dismantle()
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
/obj/structure/sign
|
||||
icon = 'icons/obj/decals.dmi'
|
||||
anchored = 1
|
||||
anchored = TRUE
|
||||
opacity = 0
|
||||
density = 0
|
||||
density = FALSE
|
||||
plane = OBJ_PLANE //VOREStation Edit
|
||||
layer = ABOVE_JUNK_LAYER //VOREStation Edit
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/structure/simple_door
|
||||
name = "door"
|
||||
density = 1
|
||||
anchored = 1
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
can_atmos_pass = ATMOS_PASS_DENSITY
|
||||
|
||||
icon = 'icons/obj/doors/material_doors.dmi'
|
||||
@@ -102,7 +102,7 @@
|
||||
playsound(src, material.dooropen_noise, 100, 1)
|
||||
flick("[material.door_icon_base]opening",src)
|
||||
sleep(10)
|
||||
density = 0
|
||||
density = FALSE
|
||||
set_opacity(0)
|
||||
state = 1
|
||||
update_icon()
|
||||
@@ -114,7 +114,7 @@
|
||||
playsound(src, material.dooropen_noise, 100, 1)
|
||||
flick("[material.door_icon_base]closing",src)
|
||||
sleep(10)
|
||||
density = 1
|
||||
density = TRUE
|
||||
set_opacity(1)
|
||||
state = 0
|
||||
update_icon()
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
icon = 'icons/obj/snowman.dmi'
|
||||
icon_state = "snowman"
|
||||
desc = "A happy little snowman smiles back at you!"
|
||||
anchored = 1
|
||||
anchored = TRUE
|
||||
|
||||
/obj/structure/snowman/attack_hand(mob/user as mob)
|
||||
if(user.a_intent == I_HURT)
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "A high-tech animal cage, designed to keep contained fauna docile and safe."
|
||||
icon = 'icons/obj/storage_vr.dmi' //VOREStation Edit
|
||||
icon_state = "critteropen"
|
||||
density = 1
|
||||
density = TRUE
|
||||
|
||||
var/mob/living/simple_mob/contained
|
||||
|
||||
|
||||
@@ -80,6 +80,6 @@
|
||||
|
||||
/obj/structure/bed/nest/proc/healthcheck()
|
||||
if(health <=0)
|
||||
density = 0
|
||||
density = FALSE
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
@@ -13,8 +13,8 @@
|
||||
icon = 'icons/obj/furniture.dmi'
|
||||
icon_state = "bed"
|
||||
pressure_resistance = 15
|
||||
anchored = 1
|
||||
can_buckle = 1
|
||||
anchored = TRUE
|
||||
can_buckle = TRUE
|
||||
buckle_dir = SOUTH
|
||||
buckle_lying = 1
|
||||
var/datum/material/material
|
||||
@@ -197,7 +197,7 @@
|
||||
desc = "A portable bed-on-wheels made for transporting medical patients."
|
||||
icon = 'icons/obj/rollerbed.dmi'
|
||||
icon_state = "rollerbed"
|
||||
anchored = 0
|
||||
anchored = FALSE
|
||||
surgery_odds = 50 //VOREStation Edit
|
||||
var/bedtype = /obj/structure/bed/roller
|
||||
var/rollertype = /obj/item/roller
|
||||
@@ -297,12 +297,12 @@
|
||||
if(M.buckled == src)
|
||||
M.pixel_y = 6
|
||||
M.old_y = 6
|
||||
density = 1
|
||||
density = TRUE
|
||||
icon_state = "[initial(icon_state)]_up"
|
||||
else
|
||||
M.pixel_y = 0
|
||||
M.old_y = 0
|
||||
density = 0
|
||||
density = FALSE
|
||||
icon_state = "[initial(icon_state)]"
|
||||
update_icon()
|
||||
return ..()
|
||||
|
||||
@@ -134,7 +134,7 @@
|
||||
..(newloc,"steel","orange")
|
||||
|
||||
/obj/structure/bed/chair/office
|
||||
anchored = 0
|
||||
anchored = FALSE
|
||||
buckle_movable = 1
|
||||
|
||||
/obj/structure/bed/chair/office/update_icon()
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
throwforce = 10
|
||||
w_class = ITEMSIZE_HUGE
|
||||
base_icon = "bar_stool_base"
|
||||
anchored = 1
|
||||
anchored = TRUE
|
||||
|
||||
/obj/item/weapon/stool/baystool/padded
|
||||
icon_state = "bar_stool_padded_preview" //set for the map
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "You sit in this. Either by will or force."
|
||||
icon = 'icons/obj/wheelchair.dmi'
|
||||
icon_state = "wheelchair"
|
||||
anchored = 0
|
||||
anchored = FALSE
|
||||
buckle_movable = 1
|
||||
|
||||
var/folded_type = /obj/item/wheelchair
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
desc = "A simple yet bulky storage device for gas tanks. Has room for up to ten oxygen tanks, and ten phoron tanks."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "dispenser"
|
||||
density = 1
|
||||
anchored = 1.0
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
w_class = ITEMSIZE_HUGE
|
||||
var/oxygentanks = TANK_DISPENSER_CAPACITY
|
||||
var/phorontanks = TANK_DISPENSER_CAPACITY
|
||||
@@ -76,10 +76,10 @@
|
||||
else if(I.is_wrench())
|
||||
if(anchored)
|
||||
to_chat(user, "<span class='notice'>You lean down and unwrench [src].</span>")
|
||||
anchored = 0
|
||||
anchored = FALSE
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You wrench [src] into place.</span>")
|
||||
anchored = 1
|
||||
anchored = TRUE
|
||||
return
|
||||
else if(user.a_intent != I_HURT)
|
||||
to_chat(user, "<span class='notice'>[I] does not fit into [src].</span>")
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
desc = "A thin platform with negatively-magnetized wheels."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "target_stake"
|
||||
density = 1
|
||||
density = TRUE
|
||||
w_class = ITEMSIZE_HUGE
|
||||
var/obj/item/target/pinned_target // the current pinned target
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
|
||||
else // Sanity check: if the pinned target can't be found in immediate view
|
||||
pinned_target = null
|
||||
density = 1
|
||||
density = TRUE
|
||||
|
||||
/obj/structure/target_stake/attackby(obj/item/W as obj, mob/user as mob)
|
||||
// Putting objects on the stake. Most importantly, targets
|
||||
@@ -24,7 +24,7 @@
|
||||
return // get rid of that pinned target first!
|
||||
|
||||
if(istype(W, /obj/item/target))
|
||||
density = 0
|
||||
density = FALSE
|
||||
W.density = 1
|
||||
user.remove_from_mob(W)
|
||||
W.loc = loc
|
||||
@@ -36,7 +36,7 @@
|
||||
/obj/structure/target_stake/attack_hand(mob/user as mob)
|
||||
// taking pinned targets off!
|
||||
if(pinned_target)
|
||||
density = 1
|
||||
density = TRUE
|
||||
pinned_target.density = 0
|
||||
pinned_target.layer = OBJ_LAYER
|
||||
|
||||
|
||||
@@ -6,9 +6,9 @@
|
||||
/obj/structure/transit_tube
|
||||
icon = 'icons/obj/pipes/transit_tube.dmi'
|
||||
icon_state = "E-W"
|
||||
density = 1
|
||||
density = TRUE
|
||||
layer = ABOVE_JUNK_LAYER
|
||||
anchored = 1.0
|
||||
anchored = TRUE
|
||||
var/list/tube_dirs = null
|
||||
var/exit_delay = 2
|
||||
var/enter_delay = 1
|
||||
@@ -40,8 +40,8 @@
|
||||
icon = 'icons/obj/pipes/transit_tube_pod.dmi'
|
||||
icon_state = "pod"
|
||||
animate_movement = FORWARD_STEPS
|
||||
anchored = 1.0
|
||||
density = 1
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
var/moving = 0
|
||||
var/datum/gas_mixture/air_contents = new()
|
||||
|
||||
@@ -334,7 +334,7 @@
|
||||
current_tube.pod_stopped(src, dir)
|
||||
break
|
||||
|
||||
density = 1
|
||||
density = TRUE
|
||||
|
||||
// If the pod is no longer in a tube, move in a line until stopped or slowed to a halt.
|
||||
// /turf/inertial_drift appears to only work on mobs, and re-implementing some of the
|
||||
@@ -427,7 +427,7 @@
|
||||
tube_dirs = parse_dirs(icon_state)
|
||||
|
||||
if(copytext(icon_state, 1, 3) == "D-" || findtextEx(icon_state, "Pass"))
|
||||
density = 0
|
||||
density = FALSE
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
desc = "A heap of garbage, but maybe there's something interesting inside?"
|
||||
icon = 'icons/obj/trash_piles.dmi'
|
||||
icon_state = "randompile"
|
||||
density = 1
|
||||
anchored = 1.0
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
|
||||
var/list/searchedby = list()// Characters that have searched this trashpile, with values of searched time.
|
||||
var/mob/living/hider // A simple animal that might be hiding in the pile
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "Holds item of clothing you shouldn't be showing off in the hallways."
|
||||
icon = 'icons/obj/closet.dmi'
|
||||
icon_state = "cabinet_closed"
|
||||
density = 1
|
||||
density = TRUE
|
||||
|
||||
/obj/structure/undies_wardrobe/attack_hand(var/mob/user)
|
||||
if(!human_who_can_use_underwear(user))
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
desc = "The HT-451, a torque rotation-based, waste disposal unit for small matter. This one seems remarkably clean."
|
||||
icon = 'icons/obj/watercloset.dmi'
|
||||
icon_state = "toilet"
|
||||
density = 0
|
||||
anchored = 1
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
var/open = 0 //if the lid is up
|
||||
var/cistern = 0 //if the cistern bit is open
|
||||
var/w_items = 0 //the combined w_class of all the items in the cistern
|
||||
@@ -130,8 +130,8 @@
|
||||
desc = "The HU-452, an experimental urinal."
|
||||
icon = 'icons/obj/watercloset.dmi'
|
||||
icon_state = "urinal"
|
||||
density = 0
|
||||
anchored = 1
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
|
||||
/obj/structure/urinal/attackby(obj/item/I as obj, mob/user as mob)
|
||||
if(istype(I, /obj/item/weapon/grab))
|
||||
@@ -154,8 +154,8 @@
|
||||
desc = "The HS-451. Installed in the 2550s by the Hygiene Division."
|
||||
icon = 'icons/obj/watercloset.dmi'
|
||||
icon_state = "shower"
|
||||
density = 0
|
||||
anchored = 1
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
use_power = USE_POWER_OFF
|
||||
var/on = 0
|
||||
var/obj/effect/mist/mymist = null
|
||||
@@ -182,7 +182,7 @@
|
||||
icon_state = "mist"
|
||||
plane = MOB_PLANE
|
||||
layer = ABOVE_MOB_LAYER
|
||||
anchored = 1
|
||||
anchored = TRUE
|
||||
mouse_opacity = 0
|
||||
|
||||
/obj/machinery/shower/attack_hand(mob/M as mob)
|
||||
@@ -311,7 +311,7 @@
|
||||
icon = 'icons/obj/watercloset.dmi'
|
||||
icon_state = "sink"
|
||||
desc = "A sink used for washing one's hands and face."
|
||||
anchored = 1
|
||||
anchored = TRUE
|
||||
var/busy = 0 //Something's being washed at the moment
|
||||
|
||||
/obj/structure/sink/MouseDrop_T(var/obj/item/thing, var/mob/user)
|
||||
|
||||
@@ -13,8 +13,8 @@
|
||||
name = "windoor assembly"
|
||||
icon = 'icons/obj/doors/windoor.dmi'
|
||||
icon_state = "l_windoor_assembly01"
|
||||
anchored = 0
|
||||
density = 0
|
||||
anchored = FALSE
|
||||
density = FALSE
|
||||
dir = NORTH
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
..()
|
||||
if(constructed)
|
||||
state = "01"
|
||||
anchored = 0
|
||||
anchored = FALSE
|
||||
switch(start_dir)
|
||||
if(NORTH, SOUTH, EAST, WEST)
|
||||
set_dir(start_dir)
|
||||
@@ -47,7 +47,7 @@
|
||||
update_nearby_tiles(need_rebuild=1)
|
||||
|
||||
/obj/structure/windoor_assembly/Destroy()
|
||||
density = 0
|
||||
density = FALSE
|
||||
update_nearby_tiles()
|
||||
..()
|
||||
|
||||
@@ -200,7 +200,7 @@
|
||||
|
||||
if(!src) return
|
||||
|
||||
density = 1 //Shouldn't matter but just incase
|
||||
density = TRUE //Shouldn't matter but just incase
|
||||
to_chat(user,"<span class='notice'>You finish the windoor!</span>")
|
||||
|
||||
if(secure)
|
||||
|
||||
@@ -2,13 +2,13 @@
|
||||
name = "window"
|
||||
desc = "A window."
|
||||
icon = 'icons/obj/structures_vr.dmi' // VOREStation Edit - New icons
|
||||
density = 1
|
||||
density = TRUE
|
||||
can_atmos_pass = ATMOS_PASS_PROC
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
|
||||
layer = WINDOW_LAYER
|
||||
pressure_resistance = 4*ONE_ATMOSPHERE
|
||||
anchored = 1.0
|
||||
anchored = TRUE
|
||||
flags = ON_BORDER
|
||||
var/maxhealth = 14.0
|
||||
var/maximal_heat = T0C + 100 // Maximal heat before this window begins taking damage from fire
|
||||
@@ -167,7 +167,7 @@
|
||||
tforce = I.throwforce
|
||||
if(reinf) tforce *= 0.25
|
||||
if(health - tforce <= 7 && !reinf)
|
||||
anchored = 0
|
||||
anchored = FALSE
|
||||
update_verbs()
|
||||
update_nearby_icons()
|
||||
step(src, get_dir(AM, src))
|
||||
@@ -325,7 +325,7 @@
|
||||
user.do_attack_animation(src)
|
||||
hit(W.force)
|
||||
if(health <= 7)
|
||||
anchored = 0
|
||||
anchored = FALSE
|
||||
update_nearby_icons()
|
||||
step(src, get_dir(user, src))
|
||||
else
|
||||
@@ -392,7 +392,7 @@
|
||||
|
||||
//player-constructed windows
|
||||
if (constructed)
|
||||
anchored = 0
|
||||
anchored = FALSE
|
||||
state = 0
|
||||
update_verbs()
|
||||
|
||||
@@ -405,7 +405,7 @@
|
||||
|
||||
|
||||
/obj/structure/window/Destroy()
|
||||
density = 0
|
||||
density = FALSE
|
||||
update_nearby_tiles()
|
||||
var/turf/location = loc
|
||||
. = ..()
|
||||
|
||||
@@ -7,8 +7,8 @@
|
||||
name = "window grille spawner"
|
||||
icon = 'icons/obj/structures.dmi'
|
||||
icon_state = "wingrille"
|
||||
density = 1
|
||||
anchored = 1.0
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
pressure_resistance = 4*ONE_ATMOSPHERE
|
||||
can_atmos_pass = ATMOS_PASS_NO
|
||||
var/win_path = /obj/structure/window/basic
|
||||
|
||||
Reference in New Issue
Block a user