mirror of
https://github.com/VOREStation/VOREStation.git
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Convert some bools to TRUE/FALSE instead of 1/0. (#11100)
Co-authored-by: Aronai Sieyes <arokha@arokha.com>
This commit is contained in:
co-authored by
Aronai Sieyes
parent
9ce7af6ca1
commit
577b986ba6
@@ -1,7 +1,7 @@
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/mob/observer
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name = "observer"
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desc = "This shouldn't appear"
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density = 0
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density = FALSE
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vis_flags = NONE
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/mob/observer/dead
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@@ -12,7 +12,7 @@
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stat = DEAD
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canmove = 0
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blinded = 0
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anchored = 1 // don't get pushed around
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anchored = TRUE // don't get pushed around
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var/can_reenter_corpse
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var/datum/hud/living/carbon/hud = null // hud
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@@ -3,7 +3,7 @@
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desc = "A security robot. He looks less than thrilled."
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icon = 'icons/obj/aibots.dmi'
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icon_state = "sled2090"
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density = 1
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density = TRUE
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health = 200
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maxHealth = 200
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@@ -5,7 +5,7 @@
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icon = 'icons/obj/aibots.dmi'
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layer = MOB_LAYER
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universal_speak = 1
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density = 0
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density = FALSE
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makes_dirt = FALSE // No more dirt from Beepsky
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@@ -3,7 +3,7 @@
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desc = "A security robot. He looks less than thrilled."
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icon = 'icons/obj/aibots.dmi'
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icon_state = "ed2090"
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density = 1
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density = TRUE
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health = 200
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maxHealth = 200
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@@ -11,8 +11,8 @@
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name = "Mulebot"
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desc = "A Multiple Utility Load Effector bot."
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icon_state = "mulebot0"
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anchored = 1
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density = 1
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anchored = TRUE
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density = TRUE
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health = 150
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maxHealth = 150
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mob_bump_flag = HEAVY
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@@ -13,7 +13,7 @@
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patrol_speed = 2
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target_speed = 3
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density = 1
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density = TRUE
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var/default_icon_state = "secbot"
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var/idcheck = FALSE // If true, arrests for having weapons without authorization.
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@@ -3,8 +3,8 @@
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attack_verb = list("bit", "chomped on")
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attack_sound = 'sound/weapons/bite.ogg'
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shredding = 0
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sharp = 1
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edge = 1
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sharp = TRUE
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edge = TRUE
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/datum/unarmed_attack/diona
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attack_name = "tendrils"
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@@ -21,8 +21,8 @@
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eye_attack_text_victim = "sharp claws"
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attack_sound = 'sound/weapons/slice.ogg'
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miss_sound = 'sound/weapons/slashmiss.ogg'
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sharp = 1
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edge = 1
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sharp = TRUE
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edge = TRUE
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/datum/unarmed_attack/claws/show_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage)
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var/skill = user.skills["combat"]
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@@ -3,8 +3,8 @@
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attack_noun = list("fangs")
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attack_sound = 'sound/weapons/bite.ogg'
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shredding = 0
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sharp = 1
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edge = 1
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sharp = TRUE
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edge = TRUE
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/datum/unarmed_attack/bite/sharp/numbing/show_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage)
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var/obj/item/organ/external/affecting = target.get_organ(zone)
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@@ -4,8 +4,8 @@
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name = "weaversilk web"
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desc = "A thin layer of fiberous webs. It looks like it can be torn down with one strong hit."
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icon = 'icons/vore/weaver_icons_vr.dmi'
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anchored = 1
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density = 0
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anchored = TRUE
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density = FALSE
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/obj/effect/weaversilk/ex_act(severity)
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qdel(src)
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@@ -50,7 +50,7 @@
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desc = "A thin layer of fiberous webs, but just thick enough to block your way. It looks like it can be torn down with one strong hit."
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icon_state = "wallweb1"
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var/possible_icon_states = list("wallweb1", "wallweb2", "wallweb3")
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density = 1
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density = TRUE
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/obj/effect/weaversilk/wall/Initialize()
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..()
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@@ -9,8 +9,8 @@ var/global/list/sparring_attack_cache = list()
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var/attack_sound = "punch"
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var/miss_sound = 'sound/weapons/punchmiss.ogg'
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var/shredding = 0 // Calls the old attack_alien() behavior on objects/mobs when on harm intent.
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var/sharp = 0
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var/edge = 0
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var/sharp = FALSE
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var/edge = FALSE
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var/damage_type = BRUTE
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var/sparring_variant_type = /datum/unarmed_attack/light_strike
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@@ -115,8 +115,8 @@ var/global/list/sparring_attack_cache = list()
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attack_sound = 'sound/weapons/bite.ogg'
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shredding = 0
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damage = 0
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sharp = 0
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edge = 0
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sharp = FALSE
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edge = FALSE
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/datum/unarmed_attack/bite/event1
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@@ -281,5 +281,5 @@ var/global/list/sparring_attack_cache = list()
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damage_type = AGONY
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shredding = 0
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damage = 0
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sharp = 0
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edge = 0
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sharp = FALSE
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edge = FALSE
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@@ -256,12 +256,12 @@
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qdel(src)*/
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*/
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/obj/effect/golemrune
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anchored = 1
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anchored = TRUE
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desc = "a strange rune used to create golems. It glows when spirits are nearby."
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name = "rune"
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icon = 'icons/obj/rune.dmi'
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icon_state = "golem"
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unacidable = 1
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unacidable = TRUE
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layer = TURF_LAYER
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New()
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@@ -32,7 +32,7 @@
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Victim = M
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loc = M.loc
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canmove = 0
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anchored = 1
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anchored = TRUE
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regenerate_icons()
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@@ -81,7 +81,7 @@
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break
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canmove = 1
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anchored = 0
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anchored = FALSE
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if(M && invalidFeedTarget(M)) // This means that the slime drained the victim
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if(!client)
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@@ -833,21 +833,21 @@
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if(!V.riding_datum) // If it has a riding datum, the datum handles moving the pixel_ vars.
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pixel_y = V.mob_offset_y
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else if(buckled)
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anchored = 1
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anchored = TRUE
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canmove = 1 //The line above already makes the chair not swooce away if the sitter presses a button. No need to incapacitate them as a criminally large amount of mechanics read this var as a type of stun.
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if(istype(buckled))
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if(buckled.buckle_lying != -1)
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lying = buckled.buckle_lying
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canmove = buckled.buckle_movable
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if(buckled.buckle_movable)
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anchored = 0
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anchored = FALSE
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canmove = 1
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else
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lying = incapacitated(INCAPACITATION_KNOCKDOWN)
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canmove = !incapacitated(INCAPACITATION_DISABLED)
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if(lying)
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density = 0
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density = FALSE
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if(l_hand)
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unEquip(l_hand)
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if(r_hand)
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@@ -44,8 +44,8 @@ var/list/ai_verbs_default = list(
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name = "AI"
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icon = 'icons/mob/AI.dmi'//
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icon_state = "ai"
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anchored = 1 // -- TLE
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density = 1
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anchored = TRUE // -- TLE
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density = TRUE
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status_flags = CANSTUN|CANPARALYSE|CANPUSH
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shouldnt_see = list(/mob/observer/eye, /obj/effect/rune)
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var/list/network = list(NETWORK_DEFAULT)
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@@ -124,9 +124,9 @@ var/list/ai_verbs_default = list(
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if(!is_dummy)
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aiPDA = new/obj/item/device/pda/ai(src)
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SetName(pickedName)
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anchored = 1
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anchored = TRUE
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canmove = 0
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density = 1
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density = TRUE
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loc = loc
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if(!is_dummy)
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@@ -761,7 +761,7 @@ var/list/ai_verbs_default = list(
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user.visible_message("<font color='blue'>\The [user] decides not to unbolt \the [src].</font>")
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return
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user.visible_message("<font color='blue'>\The [user] finishes unfastening \the [src]!</font>")
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anchored = 0
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anchored = FALSE
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return
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else
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playsound(src, W.usesound, 50, 1)
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@@ -770,7 +770,7 @@ var/list/ai_verbs_default = list(
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user.visible_message("<font color='blue'>\The [user] decides not to bolt \the [src].</font>")
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return
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user.visible_message("<font color='blue'>\The [user] finishes fastening down \the [src]!</font>")
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anchored = 1
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anchored = TRUE
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return
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else
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return ..()
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@@ -20,4 +20,4 @@
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card.update_icon()
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. = ..(gibbed,"gives one shrill beep before falling lifeless.")
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density = 1
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density = TRUE
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@@ -2,7 +2,7 @@
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name = "AI"
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icon = 'icons/mob/AI.dmi'//
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icon_state = "ai"
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anchored = 1 // -- TLE
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anchored = TRUE // -- TLE
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canmove = 0
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/mob/living/silicon/decoy/New()
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@@ -327,8 +327,8 @@
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icon_state = "swordtail"
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desc = "A glowing pink dagger normally attached to the end of a cyborg's tail. It appears to be extremely sharp."
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force = 20 //Takes 5 hits to 100-0
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sharp = 1
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edge = 1
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sharp = TRUE
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edge = TRUE
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throwforce = 0 //This shouldn't be thrown in the first place.
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hitsound = 'sound/weapons/blade1.ogg'
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attack_verb = list("slashed", "stabbed", "jabbed", "mauled", "sliced")
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@@ -32,7 +32,7 @@ var/list/mob_hat_cache = list()
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pass_flags = PASSTABLE
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braintype = "Drone"
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lawupdate = 0
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density = 1
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density = TRUE
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req_access = list(access_engine, access_robotics)
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integrated_light_power = 3
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local_transmit = 1
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@@ -9,8 +9,8 @@
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desc = "A large automated factory for producing maintenance drones."
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appearance_flags = 0
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density = 1
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anchored = 1
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density = TRUE
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anchored = TRUE
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use_power = USE_POWER_IDLE
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idle_power_usage = 20
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active_power_usage = 5000
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@@ -14,7 +14,7 @@
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pass_flags = PASSTABLE
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braintype = "Drone"
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lawupdate = 0
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density = 1
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density = TRUE
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idcard_type = /obj/item/weapon/card/id/syndicate
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req_access = list(999)
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integrated_light_power = 3
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@@ -151,7 +151,7 @@
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purge -= 1
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/mob/living/simple_mob/death(gibbed, deathmessage = "dies!")
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density = 0 //We don't block even if we did before
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density = FALSE //We don't block even if we did before
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if(has_eye_glow)
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remove_eyes()
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@@ -85,7 +85,7 @@
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melee_damage_lower = 18
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melee_damage_upper = 30
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attack_sharp = 1
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attack_sharp = TRUE
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attack_edge = 1
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attack_sound = 'sound/weapons/bite.ogg'
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@@ -21,7 +21,7 @@
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// can_pull_size = ITEMSIZE_TINY
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// can_pull_mobs = MOB_PULL_NONE
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layer = MOB_LAYER
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density = 0
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density = FALSE
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response_help = "pets"
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response_disarm = "gently pushes aside"
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@@ -126,7 +126,7 @@
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response_help = "pets"
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response_disarm = "gently pushes aside"
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response_harm = "stamps on"
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density = 0
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density = FALSE
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minbodytemp = 223
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maxbodytemp = 323
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universal_speak = FALSE
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@@ -34,7 +34,7 @@
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melee_damage_lower = 2
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melee_damage_upper = 6
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base_attack_cooldown = 1 SECOND
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attack_sharp = 1 //Bleeds, but it shouldn't rip off a limb?
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attack_sharp = TRUE //Bleeds, but it shouldn't rip off a limb?
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attacktext = list("gouged")
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say_list_type = /datum/say_list/diyaab
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@@ -52,7 +52,7 @@
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mob_size = MOB_SMALL
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pass_flags = PASSTABLE
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layer = MOB_LAYER
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density = 0
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density = FALSE
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response_help = "pets"
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response_disarm = "nudges"
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@@ -35,7 +35,7 @@
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melee_damage_lower = 10
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melee_damage_upper = 15
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base_attack_cooldown = 1 SECOND
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attack_sharp = 1
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attack_sharp = TRUE
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attacktext = list("sliced", "snapped", "gnawed")
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say_list_type = /datum/say_list/siffet
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@@ -10,7 +10,7 @@
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icon = 'icons/mob/horror_show/master.dmi'
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vis_height = 64
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icon_gib = "generic_gib"
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anchored = 1
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anchored = TRUE
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attack_sound = 'sound/h_sounds/shitty_tim.ogg'
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@@ -25,7 +25,7 @@
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melee_damage_lower = 15 //Tac Knife damage
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melee_damage_upper = 15
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attack_armor_pen = 20
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attack_sharp = 1
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attack_sharp = TRUE
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attack_edge = 1
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attacktext = list("slashed", "stabbed")
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armor = list(melee = 40, bullet = 30, laser = 30, energy = 10, bomb = 10, bio = 100, rad = 100) // Same armor values as the vest they drop, plus simple mob immunities
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@@ -112,7 +112,7 @@
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melee_damage_lower = 30
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melee_damage_upper = 30
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attack_armor_pen = 50
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attack_sharp = 1
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attack_sharp = TRUE
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attack_edge = 1
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attacktext = list("slashed")
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@@ -16,7 +16,7 @@
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melee_damage_lower = 30
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melee_damage_upper = 30
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attack_armor_pen = 30
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attack_sharp = 1
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attack_sharp = TRUE
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attack_edge = 1
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attacktext = list("slashed")
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@@ -39,7 +39,7 @@
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melee_damage_lower = 6 // Approx 12 DPS.
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melee_damage_upper = 6
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base_attack_cooldown = 2.5 // Four attacks per second.
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attack_sharp = 1
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attack_sharp = TRUE
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attack_edge = 1
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attack_sound = 'sound/weapons/bladeslice.ogg'
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attacktext = list("cut", "sliced")
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@@ -40,7 +40,7 @@
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melee_damage_lower = 4 // Approx 8 DPS.
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melee_damage_upper = 4
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base_attack_cooldown = 5 // Two attacks a second or so.
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attack_sharp = 1
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attack_sharp = TRUE
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attack_edge = 1
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attack_sound = 'sound/weapons/bladeslice.ogg'
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attacktext = list("cut", "sliced")
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@@ -14,7 +14,7 @@
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health = 150
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melee_damage_lower = 20
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melee_damage_upper = 25
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attack_sharp = 1
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attack_sharp = TRUE
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attacktext = list("violently stabbed")
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friendly = list("caresses")
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movement_cooldown = 0
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@@ -15,7 +15,7 @@
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melee_damage_lower = 25
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melee_damage_upper = 30
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attack_armor_pen = 15
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attack_sharp = 1
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attack_sharp = TRUE
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attack_edge = 1
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attacktext = list("slashed")
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friendly = list("pinches")
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@@ -18,7 +18,7 @@
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melee_damage_lower = 8
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melee_damage_upper = 15
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attack_armor_pen = 5 //It's a horror from beyond, I ain't gotta explain 5 AP
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attack_sharp = 1
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attack_sharp = TRUE
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attack_edge = 1
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attacktext = list("chomped")
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@@ -74,7 +74,7 @@ List of things solar grubs should be able to do:
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var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread()
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sparks.set_up(5, 0, get_turf(src))
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sparks.start()
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anchored = 1
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anchored = TRUE
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PN = attached.powernet
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PN.draw_power(100000) // previous value 150000
|
||||
var/apc_drain_rate = 750 //Going to see if grubs are better as a minimal bother. previous value : 4000
|
||||
@@ -86,7 +86,7 @@ List of things solar grubs should be able to do:
|
||||
var/drain_val = min(apc_drain_rate, cur_charge)
|
||||
A.cell.use(drain_val * CELLRATE)
|
||||
else if(!attached && anchored)
|
||||
anchored = 0
|
||||
anchored = FALSE
|
||||
PN = null
|
||||
|
||||
/mob/living/simple_mob/vore/solargrub //active noms
|
||||
|
||||
@@ -30,7 +30,7 @@ var/global/list/grub_machine_overlays = list()
|
||||
pass_flags = PASSTABLE
|
||||
can_pull_size = ITEMSIZE_TINY
|
||||
can_pull_mobs = MOB_PULL_NONE
|
||||
density = 0
|
||||
density = FALSE
|
||||
|
||||
//stop_when_pulled = 0
|
||||
|
||||
|
||||
@@ -945,7 +945,7 @@
|
||||
if(O == selection)
|
||||
pinned -= O
|
||||
if(!pinned.len)
|
||||
anchored = 0
|
||||
anchored = FALSE
|
||||
return 1
|
||||
|
||||
//Check for brain worms in head.
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/mob
|
||||
density = 1
|
||||
density = TRUE
|
||||
layer = MOB_LAYER
|
||||
plane = MOB_PLANE
|
||||
animate_movement = 2
|
||||
@@ -90,7 +90,7 @@
|
||||
var/canmove = 1
|
||||
//Allows mobs to move through dense areas without restriction. For instance, in space or out of holder objects.
|
||||
var/incorporeal_move = 0 //0 is off, 1 is normal, 2 is for ninjas.
|
||||
var/unacidable = 0
|
||||
var/unacidable = FALSE
|
||||
var/list/pinned = list() // List of things pinning this creature to walls (see living_defense.dm)
|
||||
var/list/embedded = list() // Embedded items, since simple mobs don't have organs.
|
||||
var/list/languages = list() // For speaking/listening.
|
||||
|
||||
@@ -11,11 +11,11 @@
|
||||
|
||||
invisibility = 101
|
||||
|
||||
density = 0
|
||||
density = FALSE
|
||||
stat = 2
|
||||
canmove = 0
|
||||
|
||||
anchored = 1 // don't get pushed around
|
||||
anchored = TRUE // don't get pushed around
|
||||
|
||||
var/created_for
|
||||
|
||||
|
||||
Reference in New Issue
Block a user