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Convert some bools to TRUE/FALSE instead of 1/0. (#11100)
Co-authored-by: Aronai Sieyes <arokha@arokha.com>
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@@ -126,8 +126,8 @@
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desc = "The fuel input port of the shuttle. Holds one fuel tank. Use a crowbar to open and close it."
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icon = 'icons/turf/shuttle_parts.dmi'
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icon_state = "fuel_port"
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density = 0
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anchored = 1
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density = FALSE
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anchored = TRUE
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var/icon_closed = "fuel_port"
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var/icon_empty = "fuel_port_empty"
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var/icon_full = "fuel_port_full"
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@@ -190,7 +190,7 @@
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name = "generic sector"
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desc = "Sector with some stuff in it."
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icon_state = "sector"
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anchored = 1
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anchored = TRUE
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// Because of the way these are spawned, they will potentially have their invisibility adjusted by the turfs they are mapped on
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// prior to being moved to the overmap. This blocks that. Use set_invisibility to adjust invisibility as needed instead.
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@@ -278,7 +278,7 @@ GLOBAL_LIST_EMPTY(all_waypoints)
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icon_keyboard = null
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icon_screen = null
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circuit = /obj/item/weapon/circuitboard/nav/tele
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density = 0
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density = FALSE
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/obj/machinery/computer/ship/navigation/telescreen/update_icon()
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if(stat & NOPOWER || stat & BROKEN)
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@@ -128,7 +128,7 @@
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desc = "Long range gravity scanner with various other sensors, used to detect irregularities in surrounding space. Can only run in vacuum to protect delicate quantum BS elements." //VOREStation Edit
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icon = 'icons/obj/stationobjs_vr.dmi' //VOREStation Edit
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icon_state = "sensors"
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anchored = 1
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anchored = TRUE
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var/max_health = 200
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var/health = 200
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var/critical_heat = 50 // sparks and takes damage when active & above this heat
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@@ -58,7 +58,7 @@
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icon = 'icons/turf/shuttle_parts.dmi'
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icon_state = "nozzle"
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opacity = 1
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density = 1
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density = TRUE
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can_atmos_pass = ATMOS_PASS_NO
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connect_types = CONNECT_TYPE_REGULAR|CONNECT_TYPE_FUEL
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@@ -188,7 +188,7 @@
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icon = 'icons/effects/effects.dmi'
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icon_state = "smoke"
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light_color = "#ed9200"
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anchored = 1
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anchored = TRUE
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/obj/effect/engine_exhaust/New(var/turf/nloc, var/ndir, var/flame)
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..(nloc)
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@@ -13,7 +13,7 @@ var/global/list/map_sectors = list()
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/turf/unsimulated/map/edge
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opacity = 1
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density = 1
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density = TRUE
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var/map_is_to_my
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var/turf/unsimulated/map/edge/wrap_buddy
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