Convert some bools to TRUE/FALSE instead of 1/0. (#11100)

Co-authored-by: Aronai Sieyes <arokha@arokha.com>
This commit is contained in:
MarinaGryphon
2021-07-16 13:43:25 -04:00
committed by GitHub
co-authored by Aronai Sieyes
parent 9ce7af6ca1
commit 577b986ba6
523 changed files with 1301 additions and 1301 deletions
+2 -2
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@@ -14,8 +14,8 @@
desc = "A large cabinet with drawers."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "filingcabinet"
density = 1
anchored = 1
density = TRUE
anchored = TRUE
/obj/structure/filingcabinet/chestdrawer
name = "chest drawer"
+1 -1
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@@ -648,7 +648,7 @@
/obj/item/weapon/paper/flag
icon_state = "flag_neutral"
item_state = "paper"
anchored = 1.0
anchored = TRUE
/obj/item/weapon/paper/jobs
name = "Job Information"
+2 -2
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@@ -7,8 +7,8 @@
icon = 'icons/obj/papershredder.dmi'
icon_state = "shredder-off"
var/shred_anim = "shredder-shredding"
density = 1
anchored = 1
density = TRUE
anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 10
active_power_usage = 200
+2 -2
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@@ -150,8 +150,8 @@
embed_chance = active_embed_chance
force = active_force
throwforce = active_throwforce
sharp = 1
edge = 1
sharp = TRUE
edge = TRUE
w_class = active_w_class
playsound(src, 'sound/weapons/saberon.ogg', 15, 1)
damtype = SEARING
+2 -2
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@@ -4,8 +4,8 @@
icon = 'icons/obj/library.dmi'
icon_state = "bigscanner"
var/insert_anim = "bigscanner1"
anchored = 1
density = 1
anchored = TRUE
density = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 30
active_power_usage = 200