Convert some bools to TRUE/FALSE instead of 1/0. (#11100)

Co-authored-by: Aronai Sieyes <arokha@arokha.com>
This commit is contained in:
MarinaGryphon
2021-07-16 13:43:25 -04:00
committed by GitHub
co-authored by Aronai Sieyes
parent 9ce7af6ca1
commit 577b986ba6
523 changed files with 1301 additions and 1301 deletions
+10 -10
View File
@@ -170,8 +170,8 @@
item_state = "joanariamob"
origin_tech = "materials=7"
force = 15
sharp = 1
edge = 1
sharp = TRUE
edge = TRUE
hitsound = 'sound/weapons/bladeslice.ogg'
@@ -937,8 +937,8 @@
icon_state = "stunstaff00"
var/base_icon = "stunstaff"
force = 5
sharp = 0
edge = 0
sharp = FALSE
edge = FALSE
throwforce = 7
w_class = ITEMSIZE_HUGE
origin_tech = list(TECH_COMBAT = 2)
@@ -1033,8 +1033,8 @@
var/active_throwforce
var/active_w_class
var/active_embed_chance = 0
sharp = 0
edge = 0
sharp = FALSE
edge = FALSE
/obj/item/weapon/melee/fluffstuff/proc/activate(mob/living/user)
if(active)
@@ -1043,8 +1043,8 @@
embed_chance = active_embed_chance
force = active_force
throwforce = active_throwforce
sharp = 1
edge = 1
sharp = TRUE
edge = TRUE
w_class = active_w_class
playsound(src, 'sound/weapons/sparkle.ogg', 50, 1)
@@ -1116,8 +1116,8 @@
..()
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
sharp = 1
edge = 1
sharp = TRUE
edge = TRUE
icon_state = "[active_state]_sharp"
damtype = BRUTE