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Convert some bools to TRUE/FALSE instead of 1/0. (#11100)
Co-authored-by: Aronai Sieyes <arokha@arokha.com>
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co-authored by
Aronai Sieyes
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9ce7af6ca1
commit
577b986ba6
@@ -170,8 +170,8 @@
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item_state = "joanariamob"
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origin_tech = "materials=7"
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force = 15
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sharp = 1
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edge = 1
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sharp = TRUE
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edge = TRUE
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hitsound = 'sound/weapons/bladeslice.ogg'
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@@ -937,8 +937,8 @@
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icon_state = "stunstaff00"
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var/base_icon = "stunstaff"
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force = 5
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sharp = 0
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edge = 0
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sharp = FALSE
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edge = FALSE
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throwforce = 7
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w_class = ITEMSIZE_HUGE
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origin_tech = list(TECH_COMBAT = 2)
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@@ -1033,8 +1033,8 @@
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var/active_throwforce
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var/active_w_class
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var/active_embed_chance = 0
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sharp = 0
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edge = 0
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sharp = FALSE
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edge = FALSE
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/obj/item/weapon/melee/fluffstuff/proc/activate(mob/living/user)
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if(active)
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@@ -1043,8 +1043,8 @@
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embed_chance = active_embed_chance
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force = active_force
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throwforce = active_throwforce
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sharp = 1
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edge = 1
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sharp = TRUE
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edge = TRUE
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w_class = active_w_class
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playsound(src, 'sound/weapons/sparkle.ogg', 50, 1)
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@@ -1116,8 +1116,8 @@
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..()
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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sharp = 1
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edge = 1
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sharp = TRUE
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edge = TRUE
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icon_state = "[active_state]_sharp"
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damtype = BRUTE
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