diff --git a/code/defines/obj/weapon.dm b/code/defines/obj/weapon.dm
index 83033257e37..c245e68cc62 100644
--- a/code/defines/obj/weapon.dm
+++ b/code/defines/obj/weapon.dm
@@ -269,21 +269,6 @@
throw_range = 5
w_class = 2.0
-/obj/item/weapon/wire
- desc = "This is just a simple piece of regular insulated wire."
- name = "wire"
- icon = 'icons/obj/power.dmi'
- icon_state = "item_wire"
- var/amount = 1.0
- var/laying = 0.0
- var/old_lay = null
- matter = list(DEFAULT_WALL_MATERIAL = 40)
- attack_verb = list("whipped", "lashed", "disciplined", "tickled")
-
- suicide_act(mob/user)
- viewers(user) << "[user] is strangling \himself with \the [src]! It looks like \he's trying to commit suicide."
- return (OXYLOSS)
-
/obj/item/weapon/module
icon = 'icons/obj/module.dmi'
icon_state = "std_module"
diff --git a/code/game/objects/items/stacks/rods.dm b/code/game/objects/items/stacks/rods.dm
index 3d6a5c96261..a0496b367db 100644
--- a/code/game/objects/items/stacks/rods.dm
+++ b/code/game/objects/items/stacks/rods.dm
@@ -9,7 +9,7 @@
throwforce = 15.0
throw_speed = 5
throw_range = 20
- matter = list(DEFAULT_WALL_MATERIAL = 1875)
+ matter = list(DEFAULT_WALL_MATERIAL = SHEET_MATERIAL_AMOUNT / 2)
max_amount = 60
attack_verb = list("hit", "bludgeoned", "whacked")
diff --git a/code/game/objects/items/stacks/tiles/tile_types.dm b/code/game/objects/items/stacks/tiles/tile_types.dm
index 96a6656795c..9926a14330e 100644
--- a/code/game/objects/items/stacks/tiles/tile_types.dm
+++ b/code/game/objects/items/stacks/tiles/tile_types.dm
@@ -76,7 +76,7 @@
desc = "Those could work as a pretty decent throwing weapon" //why?
icon_state = "tile"
force = 6.0
- matter = list(DEFAULT_WALL_MATERIAL = 937.5)
+ matter = list(DEFAULT_WALL_MATERIAL = SHEET_MATERIAL_AMOUNT / 4)
throwforce = 15.0
throw_speed = 5
throw_range = 20
@@ -92,13 +92,13 @@
name = "steel floor tile"
singular_name = "steel floor tile"
icon_state = "tile_steel"
- matter = list("plasteel" = 937.5)
+ matter = list("plasteel" = SHEET_MATERIAL_AMOUNT / 4)
/obj/item/stack/tile/floor_white
name = "white floor tile"
singular_name = "white floor tile"
icon_state = "tile_white"
- matter = list("plastic" = 937.5)
+ matter = list("plastic" = SHEET_MATERIAL_AMOUNT / 4)
/obj/item/stack/tile/floor_yellow
name = "yellow floor tile"
@@ -110,13 +110,13 @@
name = "dark floor tile"
singular_name = "dark floor tile"
icon_state = "fr_tile"
- matter = list("plasteel" = 937.5)
+ matter = list("plasteel" = SHEET_MATERIAL_AMOUNT / 4)
/obj/item/stack/tile/floor_freezer
name = "freezer floor tile"
singular_name = "freezer floor tile"
icon_state = "tile_freezer"
- matter = list("plastic" = 937.5)
+ matter = list("plastic" = SHEET_MATERIAL_AMOUNT / 4)
/obj/item/stack/tile/floor/cyborg
name = "floor tile synthesizer"
diff --git a/code/game/objects/items/weapons/wires.dm b/code/game/objects/items/weapons/wires.dm
deleted file mode 100644
index 0a70fdbe1c2..00000000000
--- a/code/game/objects/items/weapons/wires.dm
+++ /dev/null
@@ -1,18 +0,0 @@
-// WIRES
-
-/obj/item/weapon/wire/proc/update()
- if (src.amount > 1)
- src.icon_state = "spool_wire"
- src.desc = text("This is just spool of regular insulated wire. It consists of about [] unit\s of wire.", src.amount)
- else
- src.icon_state = "item_wire"
- src.desc = "This is just a simple piece of regular insulated wire."
- return
-
-/obj/item/weapon/wire/attack_self(mob/user as mob)
- if (src.laying)
- src.laying = 0
- user << "You're done laying wire!"
- else
- user << "You are not using this to lay wire..."
- return
diff --git a/code/modules/materials/materials.dm b/code/modules/materials/materials.dm
index ebe841a2217..70f69be8347 100644
--- a/code/modules/materials/materials.dm
+++ b/code/modules/materials/materials.dm
@@ -355,7 +355,7 @@ var/list/name_to_material
hardness = 80
weight = 23
stack_origin_tech = list(TECH_MATERIAL = 2)
- composite_material = list(DEFAULT_WALL_MATERIAL = 3750, "platinum" = 3750) //todo
+ composite_material = list(DEFAULT_WALL_MATERIAL = SHEET_MATERIAL_AMOUNT, "platinum" = SHEET_MATERIAL_AMOUNT) //todo
/material/plasteel/titanium
name = "titanium"
@@ -466,7 +466,7 @@ var/list/name_to_material
hardness = 40
weight = 30
stack_origin_tech = "materials=2"
- composite_material = list(DEFAULT_WALL_MATERIAL = 1875,"glass" = 3750)
+ composite_material = list(DEFAULT_WALL_MATERIAL = SHEET_MATERIAL_AMOUNT / 2, "glass" = SHEET_MATERIAL_AMOUNT)
window_options = list("One Direction" = 1, "Full Window" = 4, "Windoor" = 5)
created_window = /obj/structure/window/reinforced
wire_product = null
diff --git a/polaris.dme b/polaris.dme
index 4a0c3ad836c..251b8543f86 100644
--- a/polaris.dme
+++ b/polaris.dme
@@ -683,7 +683,6 @@
#include "code\game\objects\items\weapons\trays.dm"
#include "code\game\objects\items\weapons\weaponry.dm"
#include "code\game\objects\items\weapons\weldbackpack.dm"
-#include "code\game\objects\items\weapons\wires.dm"
#include "code\game\objects\items\weapons\circuitboards\broken.dm"
#include "code\game\objects\items\weapons\circuitboards\circuitboard.dm"
#include "code\game\objects\items\weapons\circuitboards\mecha.dm"