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Replaces stool structures with stool items
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@@ -108,7 +108,7 @@
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playSpecials(curturf,effectin,soundin)
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var/obj/structure/stool/bed/chair/C = null
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var/obj/structure/bed/chair/C = null
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if(isliving(teleatom))
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var/mob/living/L = teleatom
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if(L.buckled)
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@@ -19,7 +19,7 @@
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spawn(0)
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if(target.buckled)
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var/obj/structure/stool/bed/buckled_to = target.buckled.
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var/obj/structure/bed/buckled_to = target.buckled.
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buckled_to.unbuckle_mob()
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var/mobloc = get_turf(target.loc)
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