Reduce the stub toe chance from unlucky (#19082)

The current toe stubbing chance is really high, given that anywhere but hallways is absolutely packed with tables, and that you are constantly walking past multiple of them at any particular time. This makes unlucky go from funny random chance to annoying. This multiplies the current chance by 0.1 times.

This should still trigger pretty often, potentially multiple times per shift. But it shouldn't trigger almost every time you spend 10 minutes walking around your department anymore.
This commit is contained in:
SatinIsle
2026-01-23 20:57:04 +00:00
committed by GitHub
parent ce84a73f9c
commit 58a2cdf59a
+2
View File
@@ -279,6 +279,8 @@
for(var/obj/structure/table/evil_table in the_turf)
if(!evil_table.material) //We only want tables, not just table frames.
continue
if(!prob(10)) //Reduce the chance further, due to the number of tables that are passed in normal play.
continue
living_guy.visible_message(span_danger("[living_guy] stubs [living_guy.p_their()] toe on [evil_table]!"), span_bolddanger("You stub your toe on [evil_table]!"))
living_guy.apply_damage(2 * damage_mod, BRUTE, pick(BP_L_FOOT, BP_R_FOOT), used_weapon = "blunt force trauma")
living_guy.adjustHalLoss(25) //It REALLY hurts.