diff --git a/code/game/objects/structures/musician.dm b/code/game/objects/structures/musician.dm index c2d3b94cfef..67c799dbcc0 100644 --- a/code/game/objects/structures/musician.dm +++ b/code/game/objects/structures/musician.dm @@ -250,14 +250,6 @@ updateUsrDialog() proc/unbayify( var/text ) - - // text = dd_replacetext(text, "/0,", ",") - // text = dd_replacetext(text, "/infinity", "") - // text = dd_replacetext(text, "/Infini", "") - - //if(copytext(text, lentext(text)-1) == "/0") - // text = copytext(text, 1, lentext(text)-1) - var/list/partlist = dd_text2list(text, ",") var/i @@ -274,7 +266,6 @@ //If there's only the tone set, move it to tempo side instead //It has to be null, otherwise it means it starts with a number, which is something stupid. if(!isnull(text2num(copytext(tone, 1, 2)))) - world << "shitty tone [part]" //Sets tempo to whatever number we found in there (text2num removes other symbols) tone = "" tempo = "[text2num(tone)]" @@ -284,18 +275,15 @@ //Can't divide by zero, what did they think? if(tempo=="0") - world << "Divide by zero [part]" tempo = "1" //Removes /infinity, /Infini, whatever this means if(findtext(lowertext(tempo), "inf")) - world << "inf [part]" tempo = "1" //If both tone and tempo is set, and its numbers on both sides, leftside is invalid and gets set to "" //It has to be null, otherwise it means it starts with a number, which is something stupid. if(!isnull(text2num(copytext(tone, 1, 2)))) - world << "shitty tone 2 [part]" //Sets tempo to whatever number we found in there (text2num removes other symbols) tempo = "" @@ -721,10 +709,7 @@ else if(href_list["bpminc"]) var/bpminc = text2num(href_list["bpminc"]) - world << bpminc - //Ideally currentsong.tempo += 10/((tempoinc*10)/60) - world << 10/(bpminc/60) currentsong.tempo = 10/(((10/currentsong.tempo)*60 + bpminc)/60) if(currentsong.tempo<0.05) currentsong.tempo = 0.05