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Added cortical borer spawn event and admin verbs.
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//Cortical borer spawn event - care of RobRichards1997 with minor editing by Zuhayr.
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/datum/event/borer_infestation
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oneShot = 1
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/datum/event/borer_infestation
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announceWhen = 400
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var/spawncount = 1
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var/successSpawn = 0 //So we don't make a command report if nothing gets spawned.
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/datum/event/borer_infestation/setup()
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announceWhen = rand(announceWhen, announceWhen + 50)
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spawncount = rand(1, 3)
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/datum/event/borer_infestation/announce()
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if(successSpawn)
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command_alert("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert")
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world << sound('sound/AI/aliens.ogg')
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/datum/event/borer_infestation/start()
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var/list/vents = list()
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for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in world)
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if(temp_vent.loc.z == 1 && !temp_vent.welded && temp_vent.network)
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//Stops cortical borers getting stuck in small networks. See: Security, Virology
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if(temp_vent.network.normal_members.len > 50)
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vents += temp_vent
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var/list/candidates = get_alien_candidates()
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while(spawncount > 0 && vents.len && candidates.len)
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var/obj/vent = pick_n_take(vents)
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var/client/C = pick_n_take(candidates)
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var/mob/living/simple_animal/borer/new_borer = new(vent.loc)
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new_borer.key = C.key
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spawncount--
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successSpawn = 1
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