diff --git a/code/__defines/dcs/signals.dm b/code/__defines/dcs/signals.dm index 0bfc1855b85..a6ab40cfa72 100644 --- a/code/__defines/dcs/signals.dm +++ b/code/__defines/dcs/signals.dm @@ -860,8 +860,9 @@ #define COMSIG_GARGOYLE_CHECK_ENERGY "gargoyle_check_energy" // Species Components -///from /datum/species/xenochimera/handle_environment_special() +///from /datum/species/proc/handle_species_components() #define COMSIG_XENOCHIMERA_COMPONENT "xenochimera_component" +#define COMSIG_SHADEKIN_COMPONENT "shadekin_component" // Hose Connector Component #define COMSIG_HOSE_FORCEPUMP "hose_force_pump" diff --git a/code/__defines/shadekin.dm b/code/__defines/shadekin.dm index 06950c63a1c..1dd3db67e20 100644 --- a/code/__defines/shadekin.dm +++ b/code/__defines/shadekin.dm @@ -2,9 +2,7 @@ #define ONLY_WHILE_SHIFTED 2 #define SHIFTED_OR_NOT 3 -#define AB_PHASE_SHIFTED 0x1 -#define AB_PHASE_SHIFTING 0x2 -#define AB_SHADE_REGEN 0x4 +#define AB_SHADE_REGEN 0x1 //Porting over the type system of the mobs #define BLUE_EYES 1 diff --git a/code/_helpers/global_lists_vr.dm b/code/_helpers/global_lists_vr.dm index 2c67f669c9b..f0183359615 100644 --- a/code/_helpers/global_lists_vr.dm +++ b/code/_helpers/global_lists_vr.dm @@ -11,8 +11,13 @@ GLOBAL_LIST_EMPTY(everyone_traits_neutral) // Neutral traits available to all sp GLOBAL_LIST_EMPTY(everyone_traits_negative) // Neutral traits available to all species, indexed by path GLOBAL_LIST_EMPTY(traits_costs) // Just path = cost list, saves time in char setup GLOBAL_LIST_EMPTY(all_traits) // All of 'em at once (same instances) -GLOBAL_LIST_EMPTY(active_ghost_pods) +GLOBAL_LIST_EMPTY(active_ghost_pods) //NYI - Used downstream +GLOBAL_LIST_EMPTY(latejoin_gatewaystation) //NYI - Used downstream +GLOBAL_LIST_EMPTY(latejoin_plainspath) //NYI - Used downstream +GLOBAL_LIST_EMPTY(latejoin_fueldepot) //NYI - Used downstream +GLOBAL_LIST_EMPTY(latejoin_tyrvillage) //NYI - Used downstream +GLOBAL_LIST_EMPTY(latejoin_thedark) //NYI - Used downstream //Global vars for making the overmap_renamer subsystem. //Collects all instances by reference of visitable overmap objects of /obj/effect/overmap/visitable like the debris field. GLOBAL_LIST_EMPTY(visitable_overmap_object_instances) diff --git a/code/_onclick/drag_drop.dm b/code/_onclick/drag_drop.dm index 2ea2a4885f6..8ef0c3b3a6d 100644 --- a/code/_onclick/drag_drop.dm +++ b/code/_onclick/drag_drop.dm @@ -20,6 +20,8 @@ return if(!Adjacent(usr) || !over.Adjacent(usr)) return // should stop you from dragging through windows + if(is_incorporeal(usr)) + return INVOKE_ASYNC(over, TYPE_PROC_REF(/atom, MouseDrop_T), src, usr, src_location, over_location, src_control, over_control, params) diff --git a/code/_onclick/hud/ability_screen_objects.dm b/code/_onclick/hud/ability_screen_objects.dm index c13e5cf9793..05e48d8bd39 100644 --- a/code/_onclick/hud/ability_screen_objects.dm +++ b/code/_onclick/hud/ability_screen_objects.dm @@ -56,7 +56,7 @@ showing = 0 overlays.len = 0 overlays.Add(closed_state) - else if(forced_state != 1) // We're opening it, show the icons. + else if(forced_state != 1) // We're opening it, show the icons. OR, if forced_state == 2, we're forcing it to open it. open_ability_master() update_abilities(1) showing = 1 @@ -84,6 +84,7 @@ A.screen_loc = "[encode_screen_X(xpos)]:[x_pix],[encode_screen_Y(ypos)]:[y_pix]" if(my_mob && my_mob.client) my_mob.client.screen += A + my_mob.client.screen |= src // A.handle_icon_updates = 1 /obj/screen/movable/ability_master/proc/update_abilities(forced = 0, mob/user) @@ -177,12 +178,12 @@ /mob/Login() ..() if(ability_master) - ability_master.toggle_open(1) - client.screen -= ability_master + ability_master.toggle_open(2) //Force it to open on login. + //client.screen -= ability_master /mob/Initialize(mapload) . = ..() - if(!ability_master) //VOREStation Edit: S H A D E K I N + if(!ability_master) ability_master = new /obj/screen/movable/ability_master(src) ///////////ACTUAL ABILITIES//////////// diff --git a/code/_onclick/hud/hud.dm b/code/_onclick/hud/hud.dm index 8cd701e0890..b99532ba107 100644 --- a/code/_onclick/hud/hud.dm +++ b/code/_onclick/hud/hud.dm @@ -547,6 +547,31 @@ GLOBAL_LIST_INIT(global_huds, list( /mob/new_player/add_click_catcher() return +/mob/living/create_mob_hud(datum/hud/HUD, apply_to_client = TRUE) + ..() + + var/list/hud_elements = list() + shadekin_display = new /obj/screen/shadekin() + shadekin_display.screen_loc = ui_shadekin_display + shadekin_display.icon_state = "shadekin" + hud_elements |= shadekin_display + + xenochimera_danger_display = new /obj/screen/xenochimera/danger_level() + xenochimera_danger_display.screen_loc = ui_xenochimera_danger_display + xenochimera_danger_display.icon_state = "danger00" + hud_elements |= xenochimera_danger_display + + lleill_display = new /obj/screen/lleill() + lleill_display.screen_loc = ui_lleill_display + lleill_display.icon_state = "lleill" + hud_elements |= lleill_display + + if(client) + client.screen = list() + + client.screen += hud_elements + client.screen += client.void + /* TGMC Ammo HUD Port * These procs call to screen_objects.dm's respective procs. * All these do is manage the amount of huds on screen and set the HUD. diff --git a/code/_onclick/hud/human.dm b/code/_onclick/hud/human.dm index 6f2a0f83677..4ed75090fa9 100644 --- a/code/_onclick/hud/human.dm +++ b/code/_onclick/hud/human.dm @@ -321,22 +321,10 @@ using.alpha = HUD.ui_alpha adding |= using - //VOREStation Addition begin - shadekin_display = new /obj/screen/shadekin() - shadekin_display.screen_loc = ui_shadekin_display - shadekin_display.icon_state = "shadekin" + //Component hud elements. Made in /mob/living/create_mob_hud hud_elements |= shadekin_display - - xenochimera_danger_display = new /obj/screen/xenochimera/danger_level() - xenochimera_danger_display.screen_loc = ui_xenochimera_danger_display - xenochimera_danger_display.icon_state = "danger00" hud_elements |= xenochimera_danger_display - - lleill_display = new /obj/screen/lleill() - lleill_display.screen_loc = ui_lleill_display - lleill_display.icon_state = "lleill" hud_elements |= lleill_display - //VOREStation Addition end ling_chem_display = new /obj/screen/ling/chems() ling_chem_display.screen_loc = ui_ling_chemical_display diff --git a/code/_onclick/hud/screen_objects.dm b/code/_onclick/hud/screen_objects.dm index de8604e5bcc..acb7f309b61 100644 --- a/code/_onclick/hud/screen_objects.dm +++ b/code/_onclick/hud/screen_objects.dm @@ -623,7 +623,7 @@ var/mob/living/silicon/ai/AI = usr AI.view_images() else - return attempt_vr(src,"Click_vr",list(location,control,params)) //VOREStation Add - Additional things. + return attempt_vr(src,"Click_vr",list(location,control,params)) return 1 /obj/screen/inventory/Click() diff --git a/code/_onclick/hud/screen_objects_vr.dm b/code/_onclick/hud/screen_objects_vr.dm index d4073fb6fd4..2df745ef538 100644 --- a/code/_onclick/hud/screen_objects_vr.dm +++ b/code/_onclick/hud/screen_objects_vr.dm @@ -1,24 +1,16 @@ /obj/screen/proc/Click_vr(location, control, params) if(!usr) return 1 switch(name) - - //Shadekin - if("darkness") - var/turf/T = get_turf(usr) - var/darkness = round(1 - T.get_lumcount(),0.1) - to_chat(usr,span_notice(span_bold("Darkness:") + " [darkness]")) - if("energy") - var/mob/living/simple_mob/shadekin/SK = usr - if(istype(SK)) - to_chat(usr,span_notice(span_bold("Energy:") + " [SK.comp.dark_energy] ([SK.dark_gains])")) if("shadekin status") var/turf/T = get_turf(usr) if(T) var/darkness = round(1 - T.get_lumcount(),0.1) to_chat(usr,span_notice(span_bold("Darkness:") + " [darkness]")) - var/mob/living/carbon/human/H = usr - if(istype(H) && istype(H.species, /datum/species/shadekin)) - to_chat(usr,span_notice(span_bold("Energy:") + " [H.shadekin_get_energy(H)]")) + var/mob/living/H = usr + if(ismob(H)) + var/datum/component/shadekin/SK = H.get_shadekin_component() + if(SK) + to_chat(usr,span_notice(span_bold("Energy:") + " [SK.shadekin_get_energy()]")) if("glamour") var/mob/living/carbon/human/H = usr if(istype(H)) diff --git a/code/datums/components/species/shadekin.dm b/code/datums/components/species/shadekin.dm deleted file mode 100644 index 797e4c19b46..00000000000 --- a/code/datums/components/species/shadekin.dm +++ /dev/null @@ -1,8 +0,0 @@ -/datum/component/shadekin - var/dark_energy = 100 - var/max_dark_energy = 100 - var/dark_energy_infinite = FALSE - -/datum/component/shadekin/Initialize() - if(!ishuman(parent) && !issimplekin(parent)) //Both humankin and simplekin can have this component - return COMPONENT_INCOMPATIBLE diff --git a/code/datums/components/species/shadekin/helpers/comp_helpers.dm b/code/datums/components/species/shadekin/helpers/comp_helpers.dm new file mode 100644 index 00000000000..42475beff60 --- /dev/null +++ b/code/datums/components/species/shadekin/helpers/comp_helpers.dm @@ -0,0 +1,161 @@ +///Returns the shadekin component of the given mob +/mob/living/proc/get_shadekin_component() + var/datum/component/shadekin/SK = GetComponent(/datum/component/shadekin) + if(SK) + return SK + +///Handles the shadekin's HUD updates. +/datum/component/shadekin/proc/update_shadekin_hud() + var/turf/T = get_turf(owner) + if(owner.shadekin_display) + var/l_icon = 0 + var/e_icon = 0 + + owner.shadekin_display.invisibility = INVISIBILITY_NONE + if(T) + var/brightness = T.get_lumcount() //Brightness in 0.0 to 1.0 + var/darkness = 1-brightness //Invert + switch(darkness) + if(0.80 to 1.00) + l_icon = 0 + if(0.60 to 0.80) + l_icon = 1 + if(0.40 to 0.60) + l_icon = 2 + if(0.20 to 0.40) + l_icon = 3 + if(0.00 to 0.20) + l_icon = 4 + + switch(shadekin_get_energy()) + if(0 to 24) + e_icon = 0 + if(25 to 49) + e_icon = 1 + if(50 to 74) + e_icon = 2 + if(75 to 99) + e_icon = 3 + if(100 to INFINITY) + e_icon = 4 + + owner.shadekin_display.icon_state = "shadekin-[l_icon]-[e_icon]" + return + +///For simplekin or those that have a pre-defined eye color +/datum/component/shadekin/proc/set_eye_energy() + if(!eye_color_influences_energy) + return + switch(eye_color) + //Blue has constant, steady (slow) regen and ignores darkness. + if(BLUE_EYES) + set_light_and_darkness(0.75,0.75) + if(RED_EYES) + set_light_and_darkness(-0.5,0.5) + if(PURPLE_EYES) + set_light_and_darkness(-0.5,1) + if(YELLOW_EYES) + set_light_and_darkness(-2,3) + if(GREEN_EYES) + set_light_and_darkness(0.125,2) + if(ORANGE_EYES) + set_light_and_darkness(-0.25,0.75) + +///Sets our eye color. +/datum/component/shadekin/proc/set_shadekin_eyecolor(var/mob/living/carbon/human/H) + if(!ishuman(owner)) + return eye_color //revert to default if we're not a human + else + H = owner + var/eyecolor_rgb = rgb(H.r_eyes, H.g_eyes, H.b_eyes) + + var/eyecolor_hue = rgb2num(eyecolor_rgb, COLORSPACE_HSV)[1] + var/eyecolor_sat = rgb2num(eyecolor_rgb, COLORSPACE_HSV)[2] + var/eyecolor_val = rgb2num(eyecolor_rgb, COLORSPACE_HSV)[3] + + //First, clamp the saturation/value to prevent black/grey/white eyes + if(eyecolor_sat < 10) + eyecolor_sat = 10 + if(eyecolor_val < 40) + eyecolor_val = 40 + + eyecolor_rgb = rgb(eyecolor_hue, eyecolor_sat, eyecolor_val, space=COLORSPACE_HSV) + + H.r_eyes = rgb2num(eyecolor_rgb)[1] + H.g_eyes = rgb2num(eyecolor_rgb)[2] + H.b_eyes = rgb2num(eyecolor_rgb)[3] + + //Now determine what color we fall into. + switch(eyecolor_hue) + if(0 to 20) + eye_color = RED_EYES + if(21 to 50) + eye_color = ORANGE_EYES + if(51 to 70) + eye_color = YELLOW_EYES + if(71 to 160) + eye_color = GREEN_EYES + if(161 to 260) + eye_color = BLUE_EYES + if(261 to 340) + eye_color = PURPLE_EYES + if(341 to 360) + eye_color = RED_EYES + return eye_color + +///Adds the shadekin abilities to the owner. +/datum/component/shadekin/proc/add_shadekin_abilities() + if(!owner.ability_master || !istype(owner.ability_master, /obj/screen/movable/ability_master/shadekin)) + owner.ability_master = null + owner.ability_master = new /obj/screen/movable/ability_master/shadekin(owner) + for(var/datum/power/shadekin/P in shadekin_ability_datums) + if(!(P.verbpath in owner.verbs)) + add_verb(owner, P.verbpath) + owner.ability_master.add_shadekin_ability( + object_given = owner, + verb_given = P.verbpath, + name_given = P.name, + ability_icon_given = P.ability_icon_state, + arguments = list() + ) + +//wait, it's all light? +///Allows setting the light and darkness gain. +///@Args: light_gain, dark_gain +/datum/component/shadekin/proc/set_light_and_darkness(light_gain, dark_gain) + if(light_gain) + energy_light = light_gain + if(dark_gain) + energy_dark = dark_gain + + +//ENERGY HELPERS + +/// Returns the shadekin's current energy. +/// Returns max_energy if dark_energy_infinite is set to TRUE. +/datum/component/shadekin/proc/shadekin_get_energy() + if(dark_energy_infinite) + return max_dark_energy + return dark_energy + +/// Returns the shadekin's maximum energy. +/datum/component/shadekin/proc/shadekin_get_max_energy() + return max_dark_energy + +///Sets the shadekin's energy TO the given value. +/datum/component/shadekin/proc/shadekin_set_energy(var/new_energy) + if(!isnum(new_energy)) + return + dark_energy = CLAMP(new_energy, 0, max_dark_energy) + +///Sets the shadekin's maximum energy. +/datum/component/shadekin/proc/shadekin_set_max_energy(var/new_max_energy) + if(!isnum(new_max_energy)) + return //No. + max_dark_energy = new_max_energy + +///Adjusts the shadekin's energy by the given amount. +/datum/component/shadekin/proc/shadekin_adjust_energy(var/amount) + if(!isnum(amount)) + return //No + shadekin_set_energy(dark_energy + amount) diff --git a/code/datums/components/species/shadekin/powers/create_shade.dm b/code/datums/components/species/shadekin/powers/create_shade.dm new file mode 100644 index 00000000000..a9c1facd114 --- /dev/null +++ b/code/datums/components/species/shadekin/powers/create_shade.dm @@ -0,0 +1,66 @@ +////////////////////// +/// CREATE SHADE /// +////////////////////// +/datum/power/shadekin/create_shade + name = "Create Shade (25)" + desc = "Create a field of darkness that follows you." + verbpath = /mob/living/proc/create_shade + ability_icon_state = "create_shade" + +/mob/living/proc/create_shade() + set name = "Create Shade (25)" + set desc = "Create a field of darkness that follows you." + set category = "Abilities.Shadekin" + + var/ability_cost = 25 + + var/datum/component/shadekin/SK = get_shadekin_component() + if(!istype(SK)) + to_chat(src, span_warning("Only a shadekin can use that!")) + return FALSE + else if(stat) + to_chat(src, span_warning("Can't use that ability in your state!")) + return FALSE + else if(SK.shadekin_get_energy() < ability_cost) + to_chat(src, span_warning("Not enough energy for that ability!")) + return FALSE + else if(SK.in_phase) + to_chat(src, span_warning("You can't use that while phase shifted!")) + return FALSE + + playsound(src, 'sound/effects/bamf.ogg', 75, 1) + + add_modifier(/datum/modifier/shadekin/create_shade,20 SECONDS) + SK.shadekin_adjust_energy(-ability_cost) + return TRUE + +/datum/modifier/shadekin/create_shade + name = "Shadekin Shadegen" + desc = "Darkness envelops you." + mob_overlay_state = "" + + on_created_text = span_notice("You drag part of The Dark into realspace, enveloping yourself.") + on_expired_text = span_warning("You lose your grasp on The Dark and realspace reasserts itself.") + stacks = MODIFIER_STACK_EXTEND + var/mob/living/simple_mob/shadekin/my_kin + +/datum/modifier/shadekin/create_shade/tick() + var/datum/component/shadekin/SK = my_kin.get_shadekin_component() + if(SK && SK.in_phase) + expire() + +/datum/modifier/shadekin/create_shade/on_applied() + my_kin = holder + holder.glow_toggle = TRUE + holder.glow_range = 8 + holder.glow_intensity = -10 + holder.glow_color = "#FFFFFF" + holder.set_light(8, -10, "#FFFFFF") + +/datum/modifier/shadekin/create_shade/on_expire() + holder.glow_toggle = initial(holder.glow_toggle) + holder.glow_range = initial(holder.glow_range) + holder.glow_intensity = initial(holder.glow_intensity) + holder.glow_color = initial(holder.glow_color) + holder.set_light(0) + my_kin = null diff --git a/code/datums/components/species/shadekin/powers/dark_maw.dm b/code/datums/components/species/shadekin/powers/dark_maw.dm new file mode 100644 index 00000000000..0f66687affe --- /dev/null +++ b/code/datums/components/species/shadekin/powers/dark_maw.dm @@ -0,0 +1,205 @@ +/datum/power/shadekin/dark_maw + name = "Dark Maw (20)" + desc = "Create a trap to capture others, or steal people from phase" + verbpath = /mob/living/proc/dark_maw + ability_icon_state = "dark_maw_ic" + +/mob/living/proc/dark_maw() + set name = "Dark Maw (20)" + set desc = "Create a trap to capture others, or steal people from phase" + set category = "Abilities.Shadekin" + + var/ability_cost = 20 + + var/datum/component/shadekin/SK = get_shadekin_component() + if(!SK) + return FALSE + if(stat) + to_chat(src, span_warning("Can't use that ability in your state!")) + return FALSE + + if(SK.shadekin_get_energy() < ability_cost) + to_chat(src, span_warning("Not enough energy for that ability!")) + return FALSE + + var/turf/T = get_turf(src) + if(!istype(T)) + to_chat(src, span_warning("You don't seem to be able to set a trap here!")) + return FALSE + + if(T.get_lumcount() >= 0.5) + to_chat(src, span_warning("There is too much light here for your trap to last!")) + return FALSE + + if(do_after(src, 10)) + if(SK.in_phase) + new /obj/effect/abstract/dark_maw(loc, src, TRUE) + else + new /obj/effect/abstract/dark_maw(loc, src) + SK.shadekin_adjust_energy(-ability_cost) + + return TRUE + return FALSE + +/mob/living/proc/clear_dark_maws() + set name = "Dispel dark maws" + set desc = "Dispel any active dark maws in place" + set category = "Abilities.Shadekin" + + var/datum/component/shadekin/SK = get_shadekin_component() + if(!SK) + to_chat(src, span_warning("Only a shadekin can use that!")) + return FALSE + + for(var/obj/effect/abstract/dark_maw/dm in SK.active_dark_maws) + dm.dispel() + +/obj/effect/abstract/dark_maw + var/mob/living/owner = null + var/obj/belly/target = null + var/has_signal = FALSE + icon = 'icons/obj/Shadekin_powers.dmi' + icon_state = "dark_maw_waiting" + +/obj/effect/abstract/dark_maw/Initialize(mapload, var/mob/user, var/trigger_now = FALSE) + . = ..() + if(!isturf(loc)) + return INITIALIZE_HINT_QDEL + var/datum/component/shadekin/SK + if(user && isliving(user)) + owner = user + if(owner.vore_selected) + target = owner.vore_selected + RegisterSignal(owner, COMSIG_PARENT_QDELETING, PROC_REF(drop_everything_and_delete)) + has_signal = TRUE + SK = owner.get_shadekin_component() + + var/turf/T = loc + if(T.get_lumcount() >= 0.5) + visible_message(span_notice("A set of shadowy lines flickers away in the light.")) + icon_state = "dark_maw_used" + return INITIALIZE_HINT_QDEL + + + var/mob/living/target_user = null + for(var/mob/living/L in T) + if(L != owner && !L.is_incorporeal()) + target_user = L + break + + if(istype(target_user)) + triggered_by(target_user, 1) + // to trigger rebuild + else if(trigger_now) + icon_state = "dark_maw_used" + flick("dark_maw_tr", src) + visible_message(span_warning("A set of crystals suddenly springs from the ground and shadowy tendrils wrap around nothing before vanishing.")) + QDEL_IN(src, 3 SECONDS) + else + if(SK) + SK.active_dark_maws += src + flick("dark_maw", src) + START_PROCESSING(SSobj, src) + +///Called when we get a signal that our owner is being qdel'd +/obj/effect/abstract/dark_maw/proc/drop_everything_and_delete() + SIGNAL_HANDLER + qdel(src) + +/obj/effect/abstract/dark_maw/Destroy() + STOP_PROCESSING(SSobj, src) + if(owner) + if(has_signal) + UnregisterSignal(owner, COMSIG_PARENT_QDELETING) + var/datum/component/shadekin/SK = owner.get_shadekin_component() + if(SK) + SK.active_dark_maws -= src + owner = null + target = null + return ..() + +/obj/effect/abstract/dark_maw/Crossed(O) + . = ..() + if(!isliving(O)) + return + if(icon_state != "dark_maw_waiting") + return + var/mob/living/L = O + if(!L.is_incorporeal() && (!owner || L != owner)) + triggered_by(L) + +/obj/effect/abstract/dark_maw/process() + var/turf/T = get_turf(src) + if(!istype(T) || T.get_lumcount() >= 0.5) + dispel() + +/obj/effect/abstract/dark_maw/proc/dispel() + if(icon_state == "dark_maw_waiting") + visible_message(span_notice("A set of shadowy lines flickers away in the light.")) + else + visible_message(span_notice("The crystals and shadowy tendrils dissipate with the light shone on it.")) + icon_state = "dark_maw_used" + qdel(src) + +/obj/effect/abstract/dark_maw/proc/triggered_by(var/mob/living/L, var/triggered_instantly = 0) + STOP_PROCESSING(SSobj, src) + icon_state = "dark_maw_used" + flick("dark_maw_tr", src) + L.AdjustStunned(4) + visible_message(span_warning("A set of crystals spring out of the ground and shadowy tendrils start wrapping around [L].")) + if(owner && !triggered_instantly) + to_chat(owner, span_warning("A dark maw you deployed has triggered!")) + addtimer(CALLBACK(src, PROC_REF(do_trigger), L), 1 SECOND, TIMER_DELETE_ME) + +/obj/effect/abstract/dark_maw/proc/do_trigger(var/mob/living/L) + var/will_vore = 1 + + if(!owner || !(target in owner) || !L.devourable || !L.can_be_drop_prey || !owner.can_be_drop_pred || !L.phase_vore) + will_vore = 0 + + if(!src || src.gc_destroyed) + //We got deleted probably, do nothing more + return + + if(L.loc != get_turf(src)) + visible_message(span_notice("The shadowy tendrils fail to catch anything and dissipate.")) + qdel(src) + return + + if(will_vore) + visible_message(span_warning("The shadowy tendrils grab around [L] and drag them into the floor, leaving nothing behind.")) + L.forceMove(target) + qdel(src) + return + + var/obj/effect/energy_net/dark/net = new /obj/effect/energy_net/dark(get_turf(src)) + if(net.buckle_mob(L)) + visible_message(span_warning("The shadowy tendrils wrap around [L] and traps them in a net of dark energy.")) + else + visible_message(span_notice("The shadowy tendrils wrap around [L] and then dissipate, leaving them in place.")) + qdel(src) + +/obj/effect/energy_net/dark + name = "dark net" + desc = "It's a net made of dark energy." + icon = 'icons/obj/Shadekin_powers.dmi' + icon_state = "dark_net" + + escape_time = 30 SECONDS + +/obj/effect/energy_net/dark/user_unbuckle_mob(mob/living/buckled_mob, mob/user) + if(isliving(user)) + var/mob/living/unbuckler = user + var/datum/component/shadekin/SK = unbuckler.get_shadekin_component() + if(SK) + visible_message(span_danger("[user] dissipates \the [src] with a touch!")) + unbuckle_mob(buckled_mob) + return + . = ..() + +/obj/effect/energy_net/dark/process() + . = ..() + var/turf/T = get_turf(src) + if(!istype(T) || T.get_lumcount() >= 0.6) + visible_message(span_notice("The tangle of dark tendrils fades away in the light.")) + qdel(src) diff --git a/code/datums/components/species/shadekin/powers/dark_respite.dm b/code/datums/components/species/shadekin/powers/dark_respite.dm new file mode 100644 index 00000000000..4bb333d7e69 --- /dev/null +++ b/code/datums/components/species/shadekin/powers/dark_respite.dm @@ -0,0 +1,105 @@ +//Non-Canon on Virgo. Used downstream. + +/datum/power/shadekin/dark_respite + name = "Dark Respite (Only in Dark)" + desc = "Focus yourself on healing any injuries sustained." + verbpath = /mob/living/proc/dark_respite + ability_icon_state = "dark_respite" + +/mob/living/proc/dark_respite() + set name = "Dark Respite (Only in Dark)" + set desc = "Focus yourself on healing any injuries sustained." + set category = "Abilities.Shadekin" + + var/datum/component/shadekin/SK = get_shadekin_component() + if(!SK) + return FALSE + if(stat) + to_chat(src, span_warning("Can't use that ability in your state!")) + return FALSE + + if(!istype(get_area(src), /area/shadekin)) + to_chat(src, span_warning("Can only trigger Dark Respite in the Dark!")) + return FALSE + + if(SK.in_dark_respite) + to_chat(src, span_warning("You can't use that so soon after an emergency warp!")) + return FALSE + + if(has_modifier_of_type(/datum/modifier/dark_respite) && !SK.manual_respite) + to_chat(src, span_warning("You cannot manually end a Dark Respite triggered by an emergency warp!")) + + if(SK.in_phase) + to_chat(src, span_warning("You can't use that while phase shifted!")) + return FALSE + + if(has_modifier_of_type(/datum/modifier/dark_respite)) + to_chat(src, span_notice("You stop focusing the Dark on healing yourself.")) + SK.manual_respite = FALSE + remove_a_modifier_of_type(/datum/modifier/dark_respite) + return TRUE + to_chat(src, span_notice("You start focusing the Dark on healing yourself. (Leave the dark or trigger the ability again to end this.)")) + SK.manual_respite = TRUE + add_modifier(/datum/modifier/dark_respite) + return TRUE + +/datum/modifier/dark_respite + name = "Dark Respite" + pain_immunity = 1 + var/datum/component/shadekin/SK + +// Override this for special effects when it gets added to the mob. +/datum/modifier/dark_respite/on_applied() + SK = holder.get_shadekin_component() + if(!SK) + expire() + return + +/datum/modifier/dark_respite/tick() + if(!SK) + expire() + return + var/mob/living/carbon/human/H + if(istype(holder, /mob/living/carbon/human)) + H = holder + if(H.nutrition) + H.add_chemical_effect(CE_BLOODRESTORE, 5) + + if(istype(get_area(H), /area/shadekin)) + pain_immunity = TRUE + //Very good healing, but only in the Dark. + holder.adjustFireLoss((-0.25)) + holder.adjustBruteLoss((-0.25)) + holder.adjustToxLoss((-0.25)) + holder.heal_organ_damage(3, 0) + if(H) + H.add_chemical_effect(CE_ANTIBIOTIC, ANTIBIO_SUPER) + for(var/obj/item/organ/I in H.internal_organs) + if(I.robotic >= ORGAN_ROBOT) + continue + if(I.damage > 0) + I.damage = max(I.damage - 0.25, 0) + if(I.damage <= 5 && I.organ_tag == O_EYES) + H.sdisabilities &= ~BLIND + for(var/obj/item/organ/external/O in H.organs) + if(O.status & ORGAN_BROKEN) + O.mend_fracture() //Only works if the bone won't rebreak, as usual + for(var/datum/wound/W in O.wounds) + if(W.bleeding()) + W.damage = max(W.damage - 3, 0) + if(W.damage <= 0) + O.wounds -= W + if(W.internal) + W.damage = max(W.damage - 3, 0) + if(W.damage <= 0) + O.wounds -= W + else + if(SK.manual_respite) + to_chat(holder, span_notice("As you leave the Dark, you stop focusing the Dark on healing yourself.")) + SK.manual_respite = FALSE + expire() + if(pain_immunity) + pain_immunity = 0 + +/datum/modifier/dark_respite/on_expire() + SK = null diff --git a/code/datums/components/species/shadekin/powers/dark_tunnel/dark_tunnel_structures.dm b/code/datums/components/species/shadekin/powers/dark_tunnel/dark_tunnel_structures.dm new file mode 100644 index 00000000000..959489135a5 --- /dev/null +++ b/code/datums/components/species/shadekin/powers/dark_tunnel/dark_tunnel_structures.dm @@ -0,0 +1,205 @@ +GLOBAL_LIST_BOILERPLATE(all_darkportal_hubs, /obj/structure/dark_portal/hub) +GLOBAL_LIST_BOILERPLATE(all_darkportal_minions, /obj/structure/dark_portal/minion) +/obj/structure/dark_portal + name = "Dark portal" + icon = 'icons/obj/shadekin_portal.dmi' + density = TRUE + anchored = TRUE + var/locked = null + var/locked_name = "" + var/one_time_use = FALSE + var/precision = 1 + +/obj/structure/dark_portal/proc/close_portal() + return + +/obj/structure/dark_portal/proc/teleport(atom/movable/M as mob|obj) + if(!locked) + return + if(isliving(M)) + var/mob/living/to_check = M + var/datum/component/shadekin/SK = to_check.GetComponent(/datum/component/shadekin) + if(SK && SK.in_dark_respite) + to_chat(M, span_warning("You can't go through this portal so soon after an emergency warp!")) + to_check.Stun(10) + return + + do_teleport(M, locked, precision, local = FALSE, bohsafe = TRUE) + + if(one_time_use) + one_time_use = 0 + close_portal() + return + +// These things are always on. By default they always teleport you to themselves. +/obj/structure/dark_portal/hub + icon_state = "hub_portal" + desc = "A large portal. Touching it without going through may alter the destination." + var/list/destination_station_areas // Override this in map files! + var/list/destination_wilderness_areas // Override this in map files! + +/obj/structure/dark_portal/hub/Initialize(mapload) + . = ..() + locked = src + locked_name = src.name + +/obj/structure/dark_portal/hub/Initialize(mapload) + . = ..() + set_light(2, 3, "#ffffff") + +/obj/structure/dark_portal/hub/close_portal() + locked = src + locked_name = src.name + precision = 1 + +/obj/structure/dark_portal/hub/attack_hand(mob/living/user) + if(!isliving(user)) + return + var/datum/component/shadekin/SK = user.GetComponent(/datum/component/shadekin) + if(SK) + if(SK.in_dark_respite) + to_chat(user, span_warning("You can't use this so soon after an emergency warp!")) + return + if(SK.in_phase) + to_chat(user, span_warning("You can't use this while phase shifted!")) + return + if(locked != src) + var/confirm = tgui_alert(user, "This portal is currently open to [locked_name]. Change the portal destination?", "Change Portal Destination", list("Yes", "Cancel")) + if(!confirm || confirm == "Cancel") + return + var/list/L = list() + for(var/obj/structure/dark_portal/hub/H in GLOB.all_darkportal_hubs) + if(H == src) + L["This Portal"] = H + else + L[H.name] = H + for(var/obj/structure/dark_portal/minion/M in GLOB.all_darkportal_minions) + var/tmpname = "Dark Portal ([get_area(M)])" + L[tmpname] = M + var/desc = tgui_input_list(user, "Please select a hub portal to connect to.", "Portal Menu", L) + if(!desc) + return + locked = L[desc] + locked_name = desc + return + else if(locked_name == "somewhere on the station" || locked_name == "somewhere in the wilderness") + to_chat(user, span_warning("The portal distorts for a moment, before returning to how it was, seemingly already determined where to send you.")) + return + else if(istype(user, /mob/living/carbon/human)) + var/mob/living/carbon/human/H = user + if(H.job && H.job != JOB_OUTSIDER && LAZYLEN(destination_station_areas)) + var/list/floors = list() + var/area/picked_area = pick(destination_station_areas) + for(var/turf/simulated/floor/floor in get_area_turfs(picked_area)) + floors.Add(floor) + if(!LAZYLEN(floors)) + log_and_message_admins("[src]: There were no floors to teleport to in [picked_area]!") + to_chat(user, span_warning("The portal distorts for a moment, seemingly unable to determine where to send you.")) + close_portal() + destination_station_areas.Remove(picked_area) + return + locked = pick(floors) + locked_name = "somewhere on the station" + one_time_use = TRUE + precision = 0 + to_chat(user, span_notice("The portal distorts for a moment, resolving itself soon after. You feel like it will lead you to the station now.")) + return + if(!LAZYLEN(destination_wilderness_areas)) + to_chat(user, span_warning("The portal distorts for a moment, seemingly unable to determine where to send you.")) + close_portal() + return + var/list/floors = list() + var/area/picked_area = pick(destination_wilderness_areas) + for(var/turf/simulated/floor/floor in get_area_turfs(picked_area)) + floors.Add(floor) + if(!LAZYLEN(floors)) + log_and_message_admins("[src]: There were no floors to teleport to in [picked_area]!") + to_chat(user, span_warning("The portal distorts for a moment, seemingly unable to determine where to send you.")) + close_portal() + destination_wilderness_areas.Remove(picked_area) + return + locked = pick(floors) + locked_name = "somewhere in the wilderness" + one_time_use = TRUE + precision = 0 + to_chat(user, span_notice("The portal distorts for a moment, resolving itself soon after. You feel like it will lead you to somewhere in the wilderness now.")) + return + +/obj/structure/dark_portal/hub/Bumped(M as mob|obj) + spawn() + teleport(M) + return + +// These things have an off state. A shadekin has to boop them to turn it on +/obj/structure/dark_portal/minion + icon_state = "minion0" + +/obj/structure/dark_portal/minion/close_portal() + locked = null + locked_name = "" + precision = 1 + icon_state = "minion0" + +/obj/structure/dark_portal/minion/attack_hand(mob/living/user) + if(!isliving(user)) + return + var/datum/component/shadekin/SK = user.GetComponent(/datum/component/shadekin) + if(SK) + if(SK.in_dark_respite) + to_chat(user, span_warning("You can't use this so soon after an emergency warp!")) + return FALSE + if(SK.in_phase) + to_chat(user, span_warning("You can't use this while phase shifted!")) + return FALSE + if(icon_state == "minion1") + var/confirm = tgui_alert(user, "This portal is currently open to [locked_name]. Close this portal to the dark?", "Close Portal", list("Yes", "Cancel")) + if(!confirm || confirm == "Cancel") + return + if(confirm == "Yes") + close_portal() + return + if(SK.shadekin_get_energy() < 10) + to_chat(user, span_warning("Not enough energy to open up the portal! (10 required)")) + return + if(!LAZYLEN(GLOB.all_darkportal_hubs)) + to_chat(user, span_warning("No hub portals exist!")) + return + if(LAZYLEN(GLOB.all_darkportal_hubs) == 1) + SK.shadekin_adjust_energy(user, -10) + var/obj/structure/dark_portal/target = GLOB.all_darkportal_hubs[1] + locked = target + locked_name = target.name + icon_state = "minion1" + addtimer(CALLBACK(src, PROC_REF(check_to_close),target), 5 MINUTES, TIMER_DELETE_ME) + return + var/list/L = list() + for(var/obj/structure/dark_portal/hub/H in GLOB.all_darkportal_hubs) + L[H.name] = H + var/desc = tgui_input_list(user, "Please select a hub portal to connect to.", "Portal Menu", L) + if(!desc) + return + locked = L[desc] + locked_name = desc + icon_state = "minion1" + addtimer(CALLBACK(src, PROC_REF(check_to_close_desc),locked), 5 MINUTES, TIMER_DELETE_ME) + return + else if(!istype(user, /mob/living)) + return + else if(icon_state == "minion0") + to_chat(user, span_notice("You touch the portal... nothing happens.")) + else + to_chat(user, span_notice("You touch the portal, your hand able to pass through without harm.")) + +/obj/structure/dark_portal/proc/check_to_close(var/obj/structure/dark_portal/target) + if(locked == target) + close_portal() + +/obj/structure/dark_portal/proc/check_to_close_desc(var/old_locked) + if(locked == old_locked) + close_portal() + +/obj/structure/dark_portal/minion/Bumped(M as mob|obj) + spawn() + if(icon_state == "minion1") + teleport(M) + return diff --git a/code/datums/components/species/shadekin/powers/dark_tunnel/dark_tunneling.dm b/code/datums/components/species/shadekin/powers/dark_tunnel/dark_tunneling.dm new file mode 100644 index 00000000000..01cca9732c8 --- /dev/null +++ b/code/datums/components/species/shadekin/powers/dark_tunnel/dark_tunneling.dm @@ -0,0 +1,88 @@ +//Non-Canon on Virgo. Used downstream. + +/datum/power/shadekin/dark_tunneling + name = "Dark Tunneling (100) (Once)" + desc = "Make a passage to the dark." + verbpath = /mob/living/proc/dark_tunneling + ability_icon_state = "minion0" + +/mob/living/proc/dark_tunneling() + set name = "Dark Tunneling (100) (Once)" + set desc = "Make a passage to the dark." + set category = "Abilities.Shadekin" + + var/template_id = "dark_portal" + var/datum/map_template/shelter/template + + var/ability_cost = 100 + var/tunnel_time = 60 SECONDS + + var/datum/component/shadekin/SK = get_shadekin_component() + if(!SK) + return FALSE + if(stat) + to_chat(src, span_warning("Can't use that ability in your state!")) + return FALSE + + if(SK.in_phase) + to_chat(src, span_warning("You can't use that while phase shifted!")) + return FALSE + + if(SK.created_dark_tunnel) + to_chat(src, span_warning("You have already made a tunnel to the Dark!")) + return FALSE + + if(!template) + template = SSmapping.shelter_templates[template_id] + if(!template) + throw EXCEPTION("Shelter template ([template_id]) not found!") + return FALSE + + var/turf/deploy_location = get_turf(src) + var/status = template.check_deploy(deploy_location) + + switch(status) + //Not allowed due to /area technical reasons + if(SHELTER_DEPLOY_BAD_AREA) + to_chat(src, span_warning("A tunnel to the Dark will not function in this area.")) + + //Anchored objects or no space + if(SHELTER_DEPLOY_BAD_TURFS, SHELTER_DEPLOY_ANCHORED_OBJECTS) + var/width = template.width + var/height = template.height + to_chat(src, span_warning("There is not enough open area for a tunnel to the Dark to form! You need to clear a [width]x[height] area!")) + + if(status != SHELTER_DEPLOY_ALLOWED) + return FALSE + + var/turf/T = deploy_location + var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread() + smoke.attach(T) + smoke.set_up(10, 0, T) + smoke.start() + + src.visible_message(span_notice("[src] begins pulling dark energies around themselves.")) + if(do_after(src, tunnel_time)) + playsound(src, 'sound/effects/phasein.ogg', 100, 1) + src.visible_message(span_notice("[src] finishes pulling dark energies around themselves, creating a portal.")) + + log_and_message_admins("[key_name_admin(src)] created a tunnel to the dark at [get_area(T)]!") + template.annihilate_plants(deploy_location) + template.load(deploy_location, centered = TRUE) + template.update_lighting(deploy_location) + SK.created_dark_tunnel = TRUE + SK.shadekin_adjust_energy(-(ability_cost - 10)) //Leaving enough energy to actually activate the portal + return TRUE + return FALSE + + +/datum/map_template/shelter/dark_portal + name = "Dark Portal" + shelter_id = "dark_portal" + description = "A portal to a section of the Dark" + mappath = "maps/submaps/shelters/dark_portal.dmm" + +/datum/map_template/shelter/dark_portal/New() + . = ..() + blacklisted_turfs = typecacheof(list(/turf/unsimulated)) + GLOB.blacklisted_areas = typecacheof(list(/area/centcom, /area/shadekin)) diff --git a/code/datums/components/species/shadekin/powers/phase_shift.dm b/code/datums/components/species/shadekin/powers/phase_shift.dm new file mode 100644 index 00000000000..9a79b362d48 --- /dev/null +++ b/code/datums/components/species/shadekin/powers/phase_shift.dm @@ -0,0 +1,258 @@ +///////////////////// +/// PHASE SHIFT /// +///////////////////// +//Visual effect for phase in/out +/obj/effect/temp_visual/shadekin + randomdir = FALSE + duration = 5 + icon = 'icons/mob/vore_shadekin.dmi' + +/obj/effect/temp_visual/shadekin/phase_in + icon_state = "tp_in" + +/obj/effect/temp_visual/shadekin/phase_out + icon_state = "tp_out" + +/datum/power/shadekin/phase_shift + name = "Phase Shift (100)" + desc = "Shift yourself out of alignment with realspace to travel quickly to different areas." + verbpath = /mob/living/proc/phase_shift + ability_icon_state = "phase_shift" + +/mob/living/proc/phase_shift() + set name = "Phase Shift (100)" + set desc = "Shift yourself out of alignment with realspace to travel quickly to different areas." + set category = "Abilities.Shadekin" + + var/datum/component/shadekin/SK = get_shadekin_component() + if(!SK) + return FALSE + if(stat) + to_chat(src, span_warning("Can't use that ability in your state!")) + return FALSE + var/area/A = get_area(src) + if(!client?.holder && A.flag_check(AREA_BLOCK_PHASE_SHIFT)) + to_chat(src, span_warning("You can't do that here!")) + return + + var/ability_cost = 100 + + var/darkness = 1 + var/turf/T = get_turf(src) + if(!T) + to_chat(src,span_warning("You can't use that here!")) + return FALSE + + if(SK.doing_phase) + return FALSE + + var/brightness = T.get_lumcount() //Brightness in 0.0 to 1.0 + darkness = 1-brightness //Invert + + var/watcher = 0 + for(var/mob/living/carbon/human/watchers in oview(7,src )) // If we can see them... + if(watchers in oviewers(7,src)) // And they can see us... + if(!(watchers.stat) && !isbelly(watchers.loc) && !istype(watchers.loc, /obj/item/holder)) // And they are alive and not being held by someone... + watcher++ // They are watching us! + + ability_cost = CLAMP(ability_cost/(0.01+darkness*2),50, 80)//This allows for 1 watcher in full light + if(watcher>0) + ability_cost = ability_cost + ( 15 * watcher ) + /* + if(!(SK.in_phase)) + log_debug("[src] attempted to shift with [watcher] visible Carbons with a cost of [ability_cost] in a darkness level of [darkness]") + */ + + if(SK.doing_phase) + to_chat(src, span_warning("You are already trying to phase!")) + return FALSE + else if(SK.shadekin_get_energy() < ability_cost && !(SK.in_phase)) + to_chat(src, span_warning("Not enough energy for that ability!")) + return FALSE + + if(!(SK.in_phase)) + SK.shadekin_adjust_energy(-ability_cost) + playsound(src, 'sound/effects/stealthoff.ogg', 75, 1) + + if(!T.CanPass(src,T) || loc != T) + to_chat(src,span_warning("You can't use that here!")) + return FALSE + + //Shifting in + if(SK.in_phase) + phase_in(T, SK) + //Shifting out + else + phase_out(T, SK) + + +/mob/living/proc/phase_in(var/turf/T, var/datum/component/shadekin/SK) + if(SK.in_phase) + + // pre-change + if(!isturf(T)) //Sanity + return + forceMove(T) + var/original_canmove = canmove + SetStunned(0) + SetWeakened(0) + if(buckled) + buckled.unbuckle_mob() + if(pulledby) + pulledby.stop_pulling() + stop_pulling() + + // change + canmove = FALSE + SK.in_phase = FALSE + SK.doing_phase = TRUE + throwpass = FALSE + name = get_visible_name() + for(var/obj/belly/B as anything in vore_organs) + B.escapable = initial(B.escapable) + + //cut_overlays() + invisibility = initial(invisibility) + see_invisible = initial(see_invisible) + incorporeal_move = initial(incorporeal_move) + density = initial(density) + can_pull_size = initial(can_pull_size) + can_pull_mobs = initial(can_pull_mobs) + hovering = initial(hovering) + update_icon() + + //Cosmetics mostly + var/obj/effect/temp_visual/shadekin/phase_in/phaseanim = new /obj/effect/temp_visual/shadekin/phase_in(src.loc) + phaseanim.pixel_y = (src.size_multiplier - 1) * 16 // Pixel shift for the animation placement + phaseanim.adjust_scale(src.size_multiplier, src.size_multiplier) + phaseanim.dir = dir + alpha = 0 + automatic_custom_emote(VISIBLE_MESSAGE,"phases in!") + + addtimer(CALLBACK(src, PROC_REF(shadekin_complete_phase_in), original_canmove, SK), 5, TIMER_DELETE_ME) + + +/mob/living/proc/shadekin_complete_phase_in(var/original_canmove, var/datum/component/shadekin/SK) + canmove = original_canmove + alpha = initial(alpha) + remove_modifiers_of_type(/datum/modifier/shadekin_phase_vision) + remove_modifiers_of_type(/datum/modifier/phased_out) + + //Potential phase-in vore + + if(can_be_drop_pred || can_be_drop_prey) //Toggleable in vore panel + var/list/potentials = living_mobs(0) + var/mob/living/our_prey + if(potentials.len) + var/mob/living/target = pick(potentials) + if(can_be_drop_pred && istype(target) && target.devourable && target.can_be_drop_prey && target.phase_vore && vore_selected && phase_vore) + target.forceMove(vore_selected) + to_chat(target, span_vwarning("\The [src] phases in around you, [vore_selected.vore_verb]ing you into their [vore_selected.name]!")) + to_chat(src, span_vwarning("You phase around [target], [vore_selected.vore_verb]ing them into your [vore_selected.name]!")) + our_prey = target + else if(can_be_drop_prey && istype(target) && devourable && target.can_be_drop_pred && target.phase_vore && target.vore_selected && phase_vore) + our_prey = src + forceMove(target.vore_selected) + to_chat(target, span_vwarning("\The [src] phases into you, [target.vore_selected.vore_verb]ing them into your [target.vore_selected.name]!")) + to_chat(src, span_vwarning("You phase into [target], having them [target.vore_selected.vore_verb] you into their [target.vore_selected.name]!")) + if(our_prey) + for(var/obj/item/flashlight/held_lights in our_prey.contents) + if(istype(held_lights,/obj/item/flashlight/glowstick) ||istype(held_lights,/obj/item/flashlight/flare) ) //No affecting glowsticks or flares...As funny as that is + continue + held_lights.on = 0 + held_lights.update_brightness() + + SK.doing_phase = FALSE + if(!SK.flicker_time) + return //Early return. No time, no flickering. + //Affect nearby lights + for(var/obj/machinery/light/L in range(SK.flicker_distance, src)) + if(prob(SK.flicker_break_chance)) + addtimer(CALLBACK(L, TYPE_PROC_REF(/obj/machinery/light, broken)), rand(5,25), TIMER_DELETE_ME) + else + if(SK.flicker_color) + L.flicker(SK.flicker_time, SK.flicker_color) + else + L.flicker(SK.flicker_time) + for(var/obj/item/flashlight/flashlights in range(SK.flicker_distance, src)) //Find any flashlights near us and make them flicker too! + if(istype(flashlights,/obj/item/flashlight/glowstick) ||istype(flashlights,/obj/item/flashlight/flare)) //No affecting glowsticks or flares...As funny as that is + continue + flashlights.flicker(SK.flicker_time, SK.flicker_color, TRUE) + for(var/mob/living/creatures in range(SK.flicker_distance, src)) + if(isbelly(creatures.loc)) //don't flicker anyone that gets nomphed. + continue + for(var/obj/item/flashlight/held_lights in creatures.contents) + if(istype(held_lights,/obj/item/flashlight/glowstick) ||istype(held_lights,/obj/item/flashlight/flare) ) //No affecting glowsticks or flares...As funny as that is + continue + held_lights.flicker(SK.flicker_time, SK.flicker_color, TRUE) + +/mob/living/proc/phase_out(var/turf/T) + var/datum/component/shadekin/SK = get_shadekin_component() + if(!(SK.in_phase)) + // pre-change + forceMove(T) + var/original_canmove = canmove + SetStunned(0) + SetWeakened(0) + if(buckled) + buckled.unbuckle_mob() + if(pulledby) + pulledby.stop_pulling() + stop_pulling() + if(SK.normal_phase && SK.drop_items_on_phase) + drop_both_hands() + if(back) + unEquip(back) + + can_pull_size = 0 + can_pull_mobs = MOB_PULL_NONE + hovering = TRUE + canmove = FALSE + + // change + SK.in_phase = TRUE + SK.doing_phase = TRUE + throwpass = TRUE + automatic_custom_emote(VISIBLE_MESSAGE,"phases out!") + + if(real_name) //If we a real name, perfect, let's just set our name to our newfound visible name. + name = get_visible_name() + else //If we don't, let's put our real_name as our initial name. + real_name = initial(name) + name = get_visible_name() + + for(var/obj/belly/B as anything in vore_organs) + B.escapable = FALSE + + var/obj/effect/temp_visual/shadekin/phase_out/phaseanim = new /obj/effect/temp_visual/shadekin/phase_out(src.loc) + phaseanim.pixel_y = (src.size_multiplier - 1) * 16 // Pixel shift for the animation placement + phaseanim.adjust_scale(src.size_multiplier, src.size_multiplier) + phaseanim.dir = dir + alpha = 0 + add_modifier(/datum/modifier/shadekin_phase_vision) + if(SK.normal_phase) + add_modifier(/datum/modifier/phased_out) + addtimer(CALLBACK(src, PROC_REF(complete_phase_out), original_canmove, SK), 5, TIMER_DELETE_ME) + + +/mob/living/proc/complete_phase_out(original_canmove, var/datum/component/shadekin/SK) + invisibility = INVISIBILITY_SHADEKIN + see_invisible = INVISIBILITY_SHADEKIN + see_invisible_default = INVISIBILITY_SHADEKIN // Allow seeing phased entities while phased. + update_icon() + alpha = 127 + + canmove = original_canmove + incorporeal_move = TRUE + density = FALSE + SK.doing_phase = FALSE + +/datum/modifier/shadekin_phase_vision + name = "Shadekin Phase Vision" + vision_flags = SEE_THRU + +/datum/modifier/phased_out + name = "Phased Out" + desc = "You are currently phased out of realspace, and cannot interact with it." + hidden = TRUE + //Stops you from using guns. See /obj/item/gun/proc/special_check(var/mob/user) diff --git a/code/datums/components/species/shadekin/powers/regenerate_other.dm b/code/datums/components/species/shadekin/powers/regenerate_other.dm new file mode 100644 index 00000000000..375da05fa7e --- /dev/null +++ b/code/datums/components/species/shadekin/powers/regenerate_other.dm @@ -0,0 +1,66 @@ +////////////////////////// +/// REGENERATE OTHER /// +////////////////////////// +/datum/power/shadekin/regenerate_other + name = "Regenerate Other (50)" + desc = "Spend energy to heal physical wounds in another creature." + verbpath = /mob/living/proc/regenerate_other + ability_icon_state = "shadekin_regen" + +/mob/living/proc/regenerate_other() + set name = "Regenerate Other (50)" + set desc = "Spend energy to heal physical wounds in another creature." + set category = "Abilities.Shadekin" + + var/ability_cost = 50 + + var/datum/component/shadekin/SK = get_shadekin_component() + if(!SK) + return FALSE + if(stat) + to_chat(src, span_warning("Can't use that ability in your state!")) + return FALSE + else if(SK.shadekin_get_energy() < ability_cost) + to_chat(src, span_warning("Not enough energy for that ability!")) + return FALSE + else if(SK.in_phase) + to_chat(src, span_warning("You can't use that while phase shifted!")) + return FALSE + + var/list/viewed = oview(1) + var/list/targets = list() + for(var/mob/living/L in viewed) + targets += L + if(!targets.len) + to_chat(src,span_warning("Nobody nearby to mend!")) + return FALSE + + var/mob/living/target = tgui_input_list(src,"Pick someone to mend:","Mend Other", targets) + if(!target) + return FALSE + + target.add_modifier(/datum/modifier/shadekin/heal_boop,1 MINUTE) + playsound(src, 'sound/effects/EMPulse.ogg', 75, 1) + SK.shadekin_adjust_energy(-ability_cost) + visible_message(span_notice("\The [src] gently places a hand on \the [target]...")) + face_atom(target) + return TRUE + +/datum/modifier/shadekin/heal_boop + name = "Shadekin Regen" + desc = "You feel serene and well rested." + mob_overlay_state = "green_sparkles" + + on_created_text = span_notice("Sparkles begin to appear around you, and all your ills seem to fade away.") + on_expired_text = span_notice("The sparkles have faded, although you feel much healthier than before.") + stacks = MODIFIER_STACK_EXTEND + +/datum/modifier/shadekin/heal_boop/tick() + if(!holder.getBruteLoss() && !holder.getFireLoss() && !holder.getToxLoss() && !holder.getOxyLoss() && !holder.getCloneLoss()) // No point existing if the spell can't heal. + expire() + return + holder.adjustBruteLoss(-2) + holder.adjustFireLoss(-2) + holder.adjustToxLoss(-2) + holder.adjustOxyLoss(-2) + holder.adjustCloneLoss(-2) diff --git a/code/datums/components/species/shadekin/shadekin.dm b/code/datums/components/species/shadekin/shadekin.dm new file mode 100644 index 00000000000..17f2fcd0f2e --- /dev/null +++ b/code/datums/components/species/shadekin/shadekin.dm @@ -0,0 +1,224 @@ +//See comp_helpers.dm for helper procs. +/datum/component/shadekin + VAR_PRIVATE/mob/living/owner + dupe_mode = COMPONENT_DUPE_UNIQUE + + //Energy Vars + ///How much energy we have RIGHT NOW + var/dark_energy = 100 + ///How much energy we can have + var/max_dark_energy = 100 + ///Always be at our max_dark_energy + var/dark_energy_infinite = FALSE + ///How much energy we generate in the dark + var/energy_dark = 0.75 + ///How much energy we generate in the light + var/energy_light = 0.25 + ///If we care about eye color when it comes to factoring in energy + var/eye_color_influences_energy = TRUE + ///Energy gain from nutrition + var/nutrition_conversion_scaling = 0.5 + ///If we convert nutrition to energy + var/nutrition_energy_conversion = FALSE + + //Phase Vars + ///Are we currently in a phase transition? + var/doing_phase = FALSE + ///Are we currently phased? + var/in_phase = FALSE + ///Chance to break lights on phase-in + var/flicker_break_chance = 0 + ///Color that lights will flicker to on phase-in. Off by default. + var/flicker_color + ///Time that lights will flicker on phase-in. Default is 10 times. + var/flicker_time = 10 + ///Range that we flicker lights. Default is 10. + var/flicker_distance = 10 + ///If we can get the 'phase debuff' applied to us. (No using guns, dropping things in hands, etc). + var/normal_phase = TRUE + ///If we drop items on phase. + var/drop_items_on_phase = FALSE + + //Dark Respite Vars (Unused on Virgo) + ///If we are in dark respite or not + var/in_dark_respite = FALSE + var/manual_respite = FALSE + var/respite_activating = FALSE + + //Dark Tunneling Vars (Unused on Virgo) + ///If we have already made a dark tunnel + var/created_dark_tunnel = FALSE + + //Dark Maw Vars (Unused on Virgo) + ///Our current active dark maws + var/list/active_dark_maws = list() + + //Ability Vars + ///The innate abilities we start with + var/list/shadekin_abilities = list(/datum/power/shadekin/phase_shift, + /datum/power/shadekin/regenerate_other, + /datum/power/shadekin/create_shade) + ///Datum holder. Largely ignore this. + var/list/shadekin_ability_datums = list() + + //Misc Vars + ///Eyecolor + var/eye_color = BLUE_EYES + ///For downstream. Enables some extra verbs. Causes things to drop in hand when you phase. + var/extended_kin = FALSE + +/datum/component/shadekin/phase_only + shadekin_abilities = list(/datum/power/shadekin/phase_shift) + +/datum/component/shadekin/full + shadekin_abilities = list(/datum/power/shadekin/phase_shift, + /datum/power/shadekin/regenerate_other, + /datum/power/shadekin/create_shade, + /datum/power/shadekin/dark_maw, + /datum/power/shadekin/dark_respite, + /datum/power/shadekin/dark_tunneling) + extended_kin = TRUE + drop_items_on_phase = TRUE + +/datum/component/shadekin/full/rakshasa + flicker_time = 0 //Rakshasa don't flicker lights when they phase in. + dark_energy_infinite = TRUE + normal_phase = FALSE + +/datum/component/shadekin/Initialize() + //normal component bs + if(!isliving(parent)) + return COMPONENT_INCOMPATIBLE + owner = parent + add_shadekin_abilities(owner) + if(ishuman(owner)) + RegisterSignal(owner, COMSIG_SHADEKIN_COMPONENT, PROC_REF(handle_comp)) //Happens every species tick. + else + RegisterSignal(owner, COMSIG_LIVING_LIFE, PROC_REF(handle_comp)) //Happens every life tick (mobs) + + //generates powers and then adds them + for(var/power in shadekin_abilities) + var/datum/power/shadekin/SKP = new power(src) + shadekin_ability_datums.Add(SKP) + add_shadekin_abilities() + + handle_comp() //First hit is free! + + //decides what 'eye color' we are and how much energy we should get + set_shadekin_eyecolor() //Gets what eye color we are. + set_eye_energy() //Sets the energy values based on our eye color. + + //Misc stuff we need to do + if(extended_kin) + add_verb(owner, /mob/living/proc/nutrition_conversion_toggle) + add_verb(owner, /mob/living/proc/flicker_adjustment) + +/datum/component/shadekin/Destroy(force) + if(ishuman(owner)) + UnregisterSignal(owner, COMSIG_SHADEKIN_COMPONENT) + else + UnregisterSignal(owner, COMSIG_LIVING_LIFE) + if(extended_kin) + remove_verb(owner, /mob/living/proc/nutrition_conversion_toggle) + remove_verb(owner, /mob/living/proc/flicker_adjustment) + for(var/datum/power in shadekin_ability_datums) + qdel(power) + for(var/obj/effect/abstract/dark_maw/dm as anything in active_dark_maws) //if the component gets destroyed so does your precious maws + if(!QDELETED(dm)) + qdel(dm) + active_dark_maws.Cut() + shadekin_abilities.Cut() + shadekin_ability_datums.Cut() + owner = null + . = ..() + +///Handles the component running. +/datum/component/shadekin/proc/handle_comp() + SIGNAL_HANDLER + if(QDELETED(parent)) + return + if(owner.stat == DEAD) //dead, don't process. + return + handle_shade() + +///Handles the shadekin's energy gain and loss. +/datum/component/shadekin/proc/handle_shade() + //Shifted kin don't gain/lose energy (and save time if we're at the cap) + var/darkness = 1 + var/dark_gains = 0 + + var/turf/T = get_turf(owner) + if(!T) + dark_gains = 0 + return + + var/brightness = T.get_lumcount() //Brightness in 0.0 to 1.0 + darkness = 1-brightness //Invert + var/is_dark = (darkness >= 0.5) + + if(in_phase) + dark_gains = 0 + else + //Heal (very) slowly in good darkness + if(is_dark) + //The below sends a DB query...This needs to be fixed before this can be enabled as we're now dealing with signal handlers. + //Reenable once that mess is taken care of. + owner.adjustFireLoss((-0.10)*darkness) + owner.adjustBruteLoss((-0.10)*darkness) + owner.adjustToxLoss((-0.10)*darkness) + //energy_dark and energy_light are set by the shadekin eye traits. + //These are balanced around their playstyles and 2 planned new aggressive abilities + dark_gains = energy_dark + else + dark_gains = energy_light + + shadekin_adjust_energy(dark_gains) + + //Update huds + update_shadekin_hud() + + +/mob/living/proc/nutrition_conversion_toggle() + set name = "Toggle Energy <-> Nutrition conversions" + set desc = "Toggle dark energy and nutrition being converted into each other when full" + set category = "Abilities.Shadekin" + + var/datum/component/shadekin/SK = get_shadekin_component() + if(!SK) + to_chat(src, span_warning("Only a shadekin can use that!")) + return FALSE + + if(SK.nutrition_energy_conversion) + to_chat(src, span_notice("Nutrition and dark energy conversions disabled.")) + SK.nutrition_energy_conversion = 0 + else + to_chat(src, span_notice("Nutrition and dark energy conversions enabled.")) + SK.nutrition_energy_conversion = 1 + +/mob/living/proc/flicker_adjustment() + set name = "Adjust Light Flicker" + set desc = "Allows you to adjust the settings of the light flicker when you phase in!" + set category = "Abilities.Shadekin" + + var/datum/component/shadekin/SK = get_shadekin_component() + if(!SK) + to_chat(src, span_warning("Only a shadekin can use that!")) + return FALSE + var/flicker_timer = tgui_input_number(src, "Adjust how long lights flicker when you phase in! (Min 10 Max 20 times!)", "Set Flicker", SK.flicker_time, 20, 10) + if(flicker_timer > 20 || flicker_timer < 10) + to_chat(src,"You must choose a number between 10 and 20") + return + SK.flicker_time = flicker_timer + to_chat(src,"Flicker timer set to [SK.flicker_time] seconds!") + + var/set_new_color = tgui_color_picker(src,"Select a color you wish the lights to flicker as (Default is #E0EFF0)","Color Selector", SK.flicker_color) + if(set_new_color) + SK.flicker_color = set_new_color + to_chat(src,"Flicker color set to [SK.flicker_color]!") + + var/break_chance = tgui_input_number(src, "Adjust the % chance for lights to break when you phase in! (Default 0. Min 0. Max 25)", "Set Break Chance", 0, 25, 0) + if(break_chance > 25 || break_chance < 0) + to_chat(src,"You must choose a number between 0 and 25") + return + SK.flicker_break_chance = break_chance + to_chat(src,"Break chance set to [SK.flicker_break_chance]%") diff --git a/code/datums/helper_datums/teleport.dm b/code/datums/helper_datums/teleport.dm index 994dd65b2fb..5234d3f5e7f 100644 --- a/code/datums/helper_datums/teleport.dm +++ b/code/datums/helper_datums/teleport.dm @@ -6,7 +6,7 @@ var/bluespace_item_types = newlist(/obj/item/storage/backpack/holding, ) //wrapper -/proc/do_teleport(ateleatom, adestination, aprecision=0, afteleport=1, aeffectin=null, aeffectout=null, asoundin=null, asoundout=null, local=TRUE) //VOREStation Edit +/proc/do_teleport(ateleatom, adestination, aprecision=0, afteleport=1, aeffectin=null, aeffectout=null, asoundin=null, asoundout=null, local=TRUE, bohsafe=FALSE) new /datum/teleport/instant/science(arglist(args)) return @@ -19,26 +19,28 @@ var/bluespace_item_types = newlist(/obj/item/storage/backpack/holding, var/soundin //soundfile to play before teleportation var/soundout //soundfile to play after teleportation var/force_teleport = 1 //if false, teleport will use Move() proc (dense objects will prevent teleportation) - var/local = TRUE //VOREStation Add - If false, can teleport from/to any z-level + var/local = TRUE //If false, can teleport from/to any z-level + var/bohsafe = FALSE //If true, can teleport safely with a BoH -/datum/teleport/New(ateleatom, adestination, aprecision=0, afteleport=1, aeffectin=null, aeffectout=null, asoundin=null, asoundout=null, local=TRUE) //VOREStation Edit +/datum/teleport/New(ateleatom, adestination, aprecision=0, afteleport=1, aeffectin=null, aeffectout=null, asoundin=null, asoundout=null, local=TRUE, bohsafe=FALSE) ..() if(!initTeleport(arglist(args))) return 0 return 1 -/datum/teleport/proc/initTeleport(ateleatom,adestination,aprecision,afteleport,aeffectin,aeffectout,asoundin,asoundout,local) //VOREStation Edit +/datum/teleport/proc/initTeleport(ateleatom,adestination,aprecision,afteleport,aeffectin,aeffectout,asoundin,asoundout,local,bohsafe) if(!setTeleatom(ateleatom)) return 0 if(!setDestination(adestination)) return 0 + src.bohsafe = bohsafe if(!setPrecision(aprecision)) return 0 setEffects(aeffectin,aeffectout) setForceTeleport(afteleport) setSounds(asoundin,asoundout) - src.local = local // VOREStation Add + src.local = local return 1 //must succeed @@ -121,7 +123,7 @@ var/bluespace_item_types = newlist(/obj/item/storage/backpack/holding, var/mob/living/L = teleatom if(L.buckled) C = L.buckled - if(attempt_vr(src,"try_televore",args)) return //VOREStation Edit - Telenoms. + if(attempt_vr(src,"try_televore",args)) return if(force_teleport) teleatom.forceMove(destturf) playSpecials(destturf,effectout,soundout) @@ -140,7 +142,7 @@ var/bluespace_item_types = newlist(/obj/item/storage/backpack/holding, /datum/teleport/instant //teleports when datum is created -/datum/teleport/instant/New(ateleatom, adestination, aprecision=0, afteleport=1, aeffectin=null, aeffectout=null, asoundin=null, asoundout=null) +/datum/teleport/instant/New(ateleatom, adestination, aprecision=0, afteleport=1, bohsafe=0, aeffectin=null, aeffectout=null, asoundin=null, asoundout=null) if(..()) teleport() return @@ -150,14 +152,18 @@ var/bluespace_item_types = newlist(/obj/item/storage/backpack/holding, if(!aeffectin || !aeffectout) var/datum/effect/effect/system/spark_spread/aeffect = new aeffect.set_up(5, 1, teleatom) + var/datum/effect/effect/system/spark_spread/aeffect2 = new + aeffect2.set_up(5, 1, teleatom) effectin = effectin || aeffect - effectout = effectout || aeffect + effectout = effectout || aeffect2 return 1 else return ..() /datum/teleport/instant/science/setPrecision(aprecision) ..() + if(bohsafe) + return 1 var/list/bluespace_things = newlist() @@ -166,14 +172,12 @@ var/bluespace_item_types = newlist(/obj/item/storage/backpack/holding, precision = rand(1, 100) bluespace_things |= teleatom.search_contents_for(item) - //VOREStation Addition Start: Prevent taurriding abuse if(isliving(teleatom)) var/mob/living/L = teleatom if(LAZYLEN(L.buckled_mobs)) for(var/mob/rider in L.buckled_mobs) for (var/item in bluespace_item_types) bluespace_things |= rider.search_contents_for(item) - //VOREStation Addition End: Prevent taurriding abuse if(bluespace_things.len) precision = max(rand(1,100)*bluespace_things.len,100) @@ -194,17 +198,6 @@ var/bluespace_item_types = newlist(/obj/item/storage/backpack/holding, else teleatom.visible_message(span_danger("\The [teleatom] bounces off of the portal!")) return 0 - /* VOREStation Removal - if(destination.z in using_map.admin_levels) //CentCom z-level - if(istype(teleatom, /obj/mecha)) - var/obj/mecha/MM = teleatom - to_chat(MM.occupant, span_danger("\The [MM] would not survive the jump to a location so far away!")) - return 0 - if(!isemptylist(teleatom.search_contents_for(/obj/item/storage/backpack/holding))) - teleatom.visible_message(span_danger("\The [teleatom] bounces off of the portal!")) - return 0 - */ //VOREStation Removal End - //VOREStation Edit Start var/obstructed = 0 var/turf/dest_turf = get_turf(destination) if(local && !(dest_turf.z in using_map.player_levels)) @@ -231,4 +224,3 @@ var/bluespace_item_types = newlist(/obj/item/storage/backpack/holding, return 0 else return 1 - //VOREStation Edit End diff --git a/code/game/area/Space Station 13 areas.dm b/code/game/area/Space Station 13 areas.dm index 21f55597055..978db7f00f4 100755 --- a/code/game/area/Space Station 13 areas.dm +++ b/code/game/area/Space Station 13 areas.dm @@ -2666,3 +2666,10 @@ var/list/the_station_areas = list ( luminosity = 1 dynamic_lighting = 0 requires_power = 0 + +/area/shadekin + name = "\improper Shadekin Retreat" + icon_state = "blue" + requires_power = 0 + ambience = AMBIENCE_OTHERWORLDLY + flags = RAD_SHIELDED | AREA_FLAG_IS_NOT_PERSISTENT | BLUE_SHIELDED | AREA_ALLOW_LARGE_SIZE | AREA_LIMIT_DARK_RESPITE | AREA_ALLOW_CLOCKOUT diff --git a/code/game/area/areas.dm b/code/game/area/areas.dm index 869ccd25a65..36b699ee3c6 100644 --- a/code/game/area/areas.dm +++ b/code/game/area/areas.dm @@ -563,23 +563,16 @@ GLOBAL_DATUM(spoiler_obfuscation_image, /image) return (flags & flag) == flag return flags & flag -// RS Port #658 Start -/area/proc/check_phase_shift(var/mob/ourmob) +/area/proc/check_phase_shift(var/mob/living/ourmob) if(!flag_check(AREA_BLOCK_PHASE_SHIFT) || !ourmob.is_incorporeal()) return if(!isliving(ourmob)) return if(ourmob.client?.holder) return - if(issimplekin(ourmob)) - var/mob/living/simple_mob/shadekin/SK = ourmob - if(SK.ability_flags & AB_PHASE_SHIFTED) - SK.phase_in(SK.loc) - if(ishuman(ourmob)) - var/mob/living/carbon/human/SK = ourmob - if(SK.ability_flags & AB_PHASE_SHIFTED) - SK.phase_in(SK.loc) -// RS Port #658 End + var/datum/component/shadekin/SK = ourmob.get_shadekin_component() + if(SK && SK.in_phase) + ourmob.phase_in(ourmob.loc, SK) /area/proc/isAlwaysIndoors() return FALSE diff --git a/code/game/objects/items/devices/flashlight.dm b/code/game/objects/items/devices/flashlight.dm index af564b54803..8b7a5be3190 100644 --- a/code/game/objects/items/devices/flashlight.dm +++ b/code/game/objects/items/devices/flashlight.dm @@ -33,6 +33,7 @@ var/cell_type = /obj/item/cell/device var/power_usage = 1 var/power_use = 1 + var/flickering = FALSE pickup_sound = 'sound/items/pickup/device.ogg' drop_sound = 'sound/items/drop/device.ogg' @@ -88,6 +89,9 @@ . += "It appears to have a high amount of power remaining." /obj/item/flashlight/attack_self(mob/user) + if(flickering) + to_chat(user, "The light is currently malfunctioning and you're unable to adjust it!") //To prevent some lighting anomalities. + return if(power_use) if(!isturf(user.loc)) to_chat(user, "You cannot turn the light on while in this [user.loc].") //To prevent some lighting anomalities. @@ -240,6 +244,48 @@ var/turf/T = get_turf(target) OL.place_directional_light(T) +/obj/item/flashlight/proc/flicker(var/amount = rand(10, 20), var/flicker_color, var/forced) + if(flickering) + return + if(!flicker_color) + flicker_color = light_color //If we don't have a flicker color, use our current light color. + if((!power_use && !forced) || (!power_usage && !forced)) + return //We don't use power / have no power, so we're probably a flare or dead. + flickering = TRUE + var/original_color = light_color + var/original_on = on + var/datum/component/overlay_lighting/OL = GetComponent(/datum/component/overlay_lighting) //BEWARE, ESOTERIC BULLSHIT HERE. + if(flicker_color && light_color != flicker_color) + set_light_color(flicker_color) + OL.directional_atom.color = flicker_color + do_flicker(amount, flicker_color, original_color, original_on, OL, 1) + + +/// Args: +/// amount is how many timer to flicker. +/// flicker_color is what to set the flashlight to when we flicker. +/// original_color is what our original color was prior to flickering +/// original_on is if we were originally on or not. +/// OL is our overlay for lighting. +/// ticker is how many times we have flickered so far. +/obj/item/flashlight/proc/do_flicker(var/amount = rand(10, 20), var/flicker_color, var/original_color, var/original_on, var/datum/component/overlay_lighting/OL, var/ticker) + if(ticker >= amount) //We have flickered enough times. Terminate the cycle. + finish_flicker(original_color, original_on, OL) + return + on = !on + update_brightness() + if(!on) // Only play when the light turns off. + playsound(src, 'sound/effects/light_flicker.ogg', 50, 1) + addtimer(CALLBACK(src, PROC_REF(do_flicker), amount, flicker_color, original_color, original_on, OL, ++ticker), rand(5,15), TIMER_DELETE_ME) + +/obj/item/flashlight/proc/finish_flicker(var/original_color, var/original_on, var/datum/component/overlay_lighting/OL) + set_light_color(original_color) + OL.directional_atom.color = original_color + on = original_on + flickering = FALSE + update_brightness() + + /obj/item/flashlight/pen name = "penlight" desc = "A pen-sized light, used by medical staff." diff --git a/code/modules/emotes/definitions/audible.dm b/code/modules/emotes/definitions/audible.dm index c44831f9850..0cba9c91d69 100644 --- a/code/modules/emotes/definitions/audible.dm +++ b/code/modules/emotes/definitions/audible.dm @@ -283,3 +283,41 @@ emote_message_1p_target = "You prbt at TARGET." emote_message_3p_target = "prbts at TARGET." emote_sound = 'sound/voice/prbt.ogg' + +//Some Spooky sounds. +/decl/emote/audible/evil_laugh + key = "evillaugh" + emote_message_3p = "laughs!" + emote_sound = 'sound/mob/spooky/laugh.ogg' + +/decl/emote/audible/evil_no + key = "evilno" + emote_message_3p = "says no!" + emote_sound = 'sound/mob/spooky/no.ogg' + +/decl/emote/audible/evil_breathing + key = "evilbreath" + emote_message_3p = "breaths heavily!" + emote_sound = 'sound/mob/spooky/breath1.ogg' + +/decl/emote/audible/evil_breathing_2 + key = "evilbreath2" + emote_message_3p = "breaths heavily!" + emote_sound = 'sound/mob/spooky/breath2.ogg' + +/decl/emote/audible/goodripsound + key = "goodripsound" + emote_message_3p = "drips goo." + +/decl/emote/audible/goodripsound/do_extra(var/mob/user) + ..() + var/goo_sounds = list ( + 'sound/mob/spooky/decay1.ogg', + 'sound/mob/spooky/decay2.ogg', + 'sound/mob/spooky/decay3.ogg', + 'sound/mob/spooky/corrosion1.ogg', + 'sound/mob/spooky/corrosion2.ogg', + 'sound/mob/spooky/corrosion3.ogg' + ) + var/sound = pick(goo_sounds) + playsound(user.loc, sound, 100, 1) diff --git a/code/modules/emotes/definitions/visible.dm b/code/modules/emotes/definitions/visible.dm index 78cfa4ec7d3..780d1373c0c 100644 --- a/code/modules/emotes/definitions/visible.dm +++ b/code/modules/emotes/definitions/visible.dm @@ -331,3 +331,18 @@ /decl/emote/visible/tilt key = "tilt" emote_message_3p = "tilts USER_THEIR head." + +/decl/emote/visible/goodrip + key = "goodrip" + emote_message_3p = "drips goo." + +/decl/emote/visible/goodrip/do_extra(var/mob/user) + ..() + new /obj/effect/decal/cleanable/blood/oil(user) + var/goo_sounds = list ( + 'sound/mob/spooky/decay1.ogg', + 'sound/mob/spooky/decay2.ogg', + 'sound/mob/spooky/decay3.ogg' + ) + var/sound = pick(goo_sounds) + playsound(user.loc, sound, 100, 1) diff --git a/code/modules/emotes/emote_mob.dm b/code/modules/emotes/emote_mob.dm index d48f0bd0890..fb00512cdb4 100644 --- a/code/modules/emotes/emote_mob.dm +++ b/code/modules/emotes/emote_mob.dm @@ -27,15 +27,12 @@ if(world.time < next_emote) to_chat(src, span_warning("You cannot use another emote yet.")) return - //VOREStation Addition Start if(forced_psay) pme(message) return if(autowhisper) return me_verb_subtle(message) - //VOREStation Addition End - if(act == "help") if(world.time >= next_emote_refresh) var/list/usable_emotes = list() diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 510a729f509..06c21826732 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -332,12 +332,13 @@ return if_no_id //repurposed proc. Now it combines get_id_name() and get_face_name() to determine a mob's name variable. Made into a seperate proc as it'll be useful elsewhere -/mob/living/carbon/human/proc/get_visible_name() - if(ability_flags & AB_PHASE_SHIFTED) +/mob/living/carbon/human/get_visible_name() + var/datum/component/shadekin/SK = get_shadekin_component() + if(SK && SK.in_phase) return "Something" // Something - if( wear_mask && (wear_mask.flags_inv&HIDEFACE) ) //Wearing a mask which hides our face, use id-name if possible + if(wear_mask && (wear_mask.flags_inv&HIDEFACE)) //Wearing a mask which hides our face, use id-name if possible return get_id_name("Unknown") - if( head && (head.flags_inv&HIDEFACE) ) + if(head && (head.flags_inv&HIDEFACE)) return get_id_name("Unknown") //Likewise for hats var/face_name = get_face_name() var/id_name = get_id_name("") diff --git a/code/modules/mob/living/carbon/human/human_defines_vr.dm b/code/modules/mob/living/carbon/human/human_defines_vr.dm index f0f97d9437d..699f5bbc849 100644 --- a/code/modules/mob/living/carbon/human/human_defines_vr.dm +++ b/code/modules/mob/living/carbon/human/human_defines_vr.dm @@ -12,43 +12,3 @@ var/low_sorting_priority = FALSE tail_alt = TAIL_UPPER_LAYER // not a toggle for humans but a pointer for what layer the tail should be when facing North/East/West - -/mob/living/carbon/human/proc/shadekin_get_energy() - var/datum/species/shadekin/SK = species - - if(!istype(SK)) - return 0 - - return SK.get_energy(src) - -/mob/living/carbon/human/proc/shadekin_get_max_energy() - var/datum/species/shadekin/SK = species - - if(!istype(SK)) - return 0 - - return SK.get_max_energy(src) - -/mob/living/carbon/human/proc/shadekin_set_energy(var/new_energy) - var/datum/species/shadekin/SK = species - - if(!istype(SK)) - return 0 - - SK.set_energy(src, new_energy) - -/mob/living/carbon/human/proc/shadekin_set_max_energy(var/new_max_energy) - var/datum/species/shadekin/SK = species - - if(!istype(SK)) - return 0 - - SK.set_max_energy(src, new_max_energy) - -/mob/living/carbon/human/proc/shadekin_adjust_energy(var/amount) - var/datum/species/shadekin/SK = species - - if(!istype(SK)) - return 0 - - SK.set_energy(src, SK.get_energy(src) + amount) diff --git a/code/modules/mob/living/carbon/human/say.dm b/code/modules/mob/living/carbon/human/say.dm index f0ef71535a3..4cba87ae1b8 100644 --- a/code/modules/mob/living/carbon/human/say.dm +++ b/code/modules/mob/living/carbon/human/say.dm @@ -1,5 +1,6 @@ /mob/living/carbon/human/GetAltName() - if(ability_flags & AB_PHASE_SHIFTED) + var/datum/component/shadekin/SK = get_shadekin_component() + if(SK && SK.in_phase) return "" if(name != GetVoice()) return " (as [get_id_name("Unknown")])" diff --git a/code/modules/mob/living/carbon/human/species/shadekin/shadekin.dm b/code/modules/mob/living/carbon/human/species/shadekin/shadekin.dm index fa011c5662f..27f6c0d78fe 100644 --- a/code/modules/mob/living/carbon/human/species/shadekin/shadekin.dm +++ b/code/modules/mob/living/carbon/human/species/shadekin/shadekin.dm @@ -68,7 +68,6 @@ breath_type = null poison_type = null water_breather = TRUE //They don't quite breathe - var/doing_phase = FALSE // Prevent bugs when spamming phase button vision_flags = SEE_SELF|SEE_MOBS appearance_flags = HAS_HAIR_COLOR | HAS_LIPS | HAS_SKIN_COLOR | HAS_EYE_COLOR | HAS_UNDERWEAR @@ -101,22 +100,8 @@ BP_R_FOOT = list("path" = /obj/item/organ/external/foot/right) ) - //SHADEKIN-UNIQUE STUFF GOES HERE - var/list/shadekin_abilities = list(/datum/power/shadekin/phase_shift, - /datum/power/shadekin/regenerate_other, - /datum/power/shadekin/create_shade) - var/list/shadekin_ability_datums = list() - var/kin_type - var/energy_light = 0.25 - var/energy_dark = 0.75 species_component = /datum/component/shadekin -/datum/species/shadekin/New() - ..() - for(var/power in shadekin_abilities) - var/datum/power/shadekin/SKP = new power(src) - shadekin_ability_datums.Add(SKP) - /datum/species/shadekin/handle_death(var/mob/living/carbon/human/H) spawn(1) for(var/obj/item/W in H) @@ -129,212 +114,33 @@ /datum/species/shadekin/get_random_name() return "shadekin" -/datum/species/shadekin/handle_environment_special(var/mob/living/carbon/human/H) - handle_shade(H) - ..() - -/datum/species/shadekin/add_inherent_verbs(var/mob/living/carbon/human/H) - ..() - add_shadekin_abilities(H) - -/datum/species/shadekin/proc/add_shadekin_abilities(var/mob/living/carbon/human/H) - if(!H.ability_master || !istype(H.ability_master, /obj/screen/movable/ability_master/shadekin)) - H.ability_master = null - H.ability_master = new /obj/screen/movable/ability_master/shadekin(H) - for(var/datum/power/shadekin/P in shadekin_ability_datums) - if(!(P.verbpath in H.verbs)) - add_verb(H, P.verbpath) - H.ability_master.add_shadekin_ability( - object_given = H, - verb_given = P.verbpath, - name_given = P.name, - ability_icon_given = P.ability_icon_state, - arguments = list() - ) - -/datum/species/shadekin/proc/handle_shade(var/mob/living/carbon/human/H) - //Shifted kin don't gain/lose energy (and save time if we're at the cap) - var/darkness = 1 - var/dark_gains = 0 - - var/turf/T = get_turf(H) - if(!T) - dark_gains = 0 - return - - var/brightness = T.get_lumcount() //Brightness in 0.0 to 1.0 - darkness = 1-brightness //Invert - var/is_dark = (darkness >= 0.5) - - if(H.ability_flags & AB_PHASE_SHIFTED) - dark_gains = 0 - else - //Heal (very) slowly in good darkness - if(is_dark) - H.adjustFireLoss((-0.10)*darkness) - H.adjustBruteLoss((-0.10)*darkness) - H.adjustToxLoss((-0.10)*darkness) - //energy_dark and energy_light are set by the shadekin eye traits. - //These are balanced around their playstyles and 2 planned new aggressive abilities - dark_gains = energy_dark - else - dark_gains = energy_light - - set_energy(H, get_energy(H) + dark_gains) - - //Update huds - update_shadekin_hud(H) - -/datum/species/shadekin/proc/get_energy(var/mob/living/carbon/human/H) - var/datum/component/shadekin/comp = H.GetComponent(/datum/component/shadekin) - if(!comp) - return FALSE //No component, no energy to be had. - - if(comp.dark_energy_infinite) - return comp.max_dark_energy - - return comp.dark_energy - -/datum/species/shadekin/proc/get_max_energy(var/mob/living/carbon/human/H) - var/datum/component/shadekin/comp = H.GetComponent(/datum/component/shadekin) - if(!comp) - return FALSE //No component, no energy to be had. - - return comp.max_dark_energy - -/datum/species/shadekin/proc/set_energy(var/mob/living/carbon/human/H, var/new_energy) - var/datum/component/shadekin/comp = H.GetComponent(/datum/component/shadekin) - if(!comp) - return FALSE //No component, no energy to be had. - - comp.dark_energy = CLAMP(new_energy, 0, get_max_energy(H)) - -/datum/species/shadekin/proc/set_max_energy(var/mob/living/carbon/human/H, var/new_max_energy) - var/datum/component/shadekin/comp = H.GetComponent(/datum/component/shadekin) - if(!comp) - return FALSE //No component, no energy to be had. - - comp.max_dark_energy = new_max_energy - -/datum/species/shadekin/proc/update_shadekin_hud(var/mob/living/carbon/human/H) - var/turf/T = get_turf(H) - if(H.shadekin_display) - var/l_icon = 0 - var/e_icon = 0 - - H.shadekin_display.invisibility = INVISIBILITY_NONE - if(T) - var/brightness = T.get_lumcount() //Brightness in 0.0 to 1.0 - var/darkness = 1-brightness //Invert - switch(darkness) - if(0.80 to 1.00) - l_icon = 0 - if(0.60 to 0.80) - l_icon = 1 - if(0.40 to 0.60) - l_icon = 2 - if(0.20 to 0.40) - l_icon = 3 - if(0.00 to 0.20) - l_icon = 4 - - switch(get_energy(H)) - if(0 to 24) - e_icon = 0 - if(25 to 49) - e_icon = 1 - if(50 to 74) - e_icon = 2 - if(75 to 99) - e_icon = 3 - if(100 to INFINITY) - e_icon = 4 - - H.shadekin_display.icon_state = "shadekin-[l_icon]-[e_icon]" - return - -/datum/species/shadekin/proc/get_shadekin_eyecolor(var/mob/living/carbon/human/H) - var/eyecolor_rgb = rgb(H.r_eyes, H.g_eyes, H.b_eyes) - - var/eyecolor_hue = rgb2num(eyecolor_rgb, COLORSPACE_HSV)[1] - var/eyecolor_sat = rgb2num(eyecolor_rgb, COLORSPACE_HSV)[2] - var/eyecolor_val = rgb2num(eyecolor_rgb, COLORSPACE_HSV)[3] - - //First, clamp the saturation/value to prevent black/grey/white eyes - if(eyecolor_sat < 10) - eyecolor_sat = 10 - if(eyecolor_val < 40) - eyecolor_val = 40 - - eyecolor_rgb = rgb(eyecolor_hue, eyecolor_sat, eyecolor_val, space=COLORSPACE_HSV) - - H.r_eyes = rgb2num(eyecolor_rgb)[1] - H.g_eyes = rgb2num(eyecolor_rgb)[2] - H.b_eyes = rgb2num(eyecolor_rgb)[3] - - //Now determine what color we fall into. - var/eyecolor_type = BLUE_EYES - switch(eyecolor_hue) - if(0 to 20) - eyecolor_type = RED_EYES - if(21 to 50) - eyecolor_type = ORANGE_EYES - if(51 to 70) - eyecolor_type = YELLOW_EYES - if(71 to 160) - eyecolor_type = GREEN_EYES - if(161 to 260) - eyecolor_type = BLUE_EYES - if(261 to 340) - eyecolor_type = PURPLE_EYES - if(341 to 360) - eyecolor_type = RED_EYES - - return eyecolor_type - /datum/species/shadekin/post_spawn_special(var/mob/living/carbon/human/H) .=..() - var/eyecolor_type = get_shadekin_eyecolor(H) + var/datum/component/shadekin/SK = H.get_shadekin_component() + if(!SK) + CRASH("A shadekin [H] somehow is missing their shadekin component post-spawn!") - switch(eyecolor_type) + switch(SK.eye_color) if(BLUE_EYES) total_health = 100 - energy_light = 0.5 - energy_dark = 0.5 if(RED_EYES) total_health = 200 - energy_light = -1 - energy_dark = 0.1 if(PURPLE_EYES) total_health = 150 - energy_light = -0.5 - energy_dark = 1 if(YELLOW_EYES) total_health = 100 - energy_light = -2 - energy_dark = 3 if(GREEN_EYES) total_health = 100 - energy_light = 0.125 - energy_dark = 2 if(ORANGE_EYES) total_health = 175 - energy_light = -0.5 - energy_dark = 0.25 H.maxHealth = total_health H.health = H.getMaxHealth() /datum/species/shadekin/produceCopy(var/list/traits, var/mob/living/carbon/human/H, var/custom_base, var/reset_dna = TRUE) // Traitgenes reset_dna flag required, or genes get reset on resleeve - var/datum/species/shadekin/new_copy = ..() - new_copy.total_health = total_health - new_copy.energy_light = energy_light - - new_copy.energy_dark = energy_dark - return new_copy diff --git a/code/modules/mob/living/carbon/human/species/shadekin/shadekin_abilities.dm b/code/modules/mob/living/carbon/human/species/shadekin/shadekin_abilities.dm index c92234a39ed..527e8b9903b 100644 --- a/code/modules/mob/living/carbon/human/species/shadekin/shadekin_abilities.dm +++ b/code/modules/mob/living/carbon/human/species/shadekin/shadekin_abilities.dm @@ -1,364 +1,22 @@ /datum/power/shadekin /mob/living/carbon/human/is_incorporeal() - if(ability_flags & AB_PHASE_SHIFTED) //Shadekin + var/datum/component/shadekin/SK = get_shadekin_component() + if(SK && SK.in_phase) //Shadekin return TRUE return ..() -///////////////////// -/// PHASE SHIFT /// -///////////////////// -//Visual effect for phase in/out -/obj/effect/temp_visual/shadekin - randomdir = FALSE - duration = 5 - icon = 'icons/mob/vore_shadekin.dmi' - -/obj/effect/temp_visual/shadekin/phase_in - icon_state = "tp_in" - -/obj/effect/temp_visual/shadekin/phase_out - icon_state = "tp_out" - -/datum/power/shadekin/phase_shift - name = "Phase Shift (100)" - desc = "Shift yourself out of alignment with realspace to travel quickly to different areas." - verbpath = /mob/living/carbon/human/proc/phase_shift - ability_icon_state = "tech_passwall" - -/mob/living/carbon/human/proc/phase_shift() - set name = "Phase Shift (100)" - set desc = "Shift yourself out of alignment with realspace to travel quickly to different areas." - set category = "Abilities.Shadekin" - - //RS Port #658 Start - var/area/A = get_area(src) - if(!client?.holder && A.flag_check(AREA_BLOCK_PHASE_SHIFT)) - to_chat(src, span_warning("You can't do that here!")) - return - //RS Port #658 End - - var/ability_cost = 100 - - var/darkness = 1 - var/turf/T = get_turf(src) - if(!T) - to_chat(src,span_warning("You can't use that here!")) - return FALSE - - if(ability_flags & AB_PHASE_SHIFTING) - return FALSE - - var/brightness = T.get_lumcount() //Brightness in 0.0 to 1.0 - darkness = 1-brightness //Invert - - var/watcher = 0 - for(var/mob/living/carbon/human/watchers in oview(7,src )) // If we can see them... - if(watchers in oviewers(7,src)) // And they can see us... - if(!(watchers.stat) && !isbelly(watchers.loc) && !istype(watchers.loc, /obj/item/holder)) // And they are alive and not being held by someone... - watcher++ // They are watching us! - - ability_cost = CLAMP(ability_cost/(0.01+darkness*2),50, 80)//This allows for 1 watcher in full light - if(watcher>0) - ability_cost = ability_cost + ( 15 * watcher ) - if(!(ability_flags & AB_PHASE_SHIFTED)) - log_debug("[src] attempted to shift with [watcher] visible Carbons with a cost of [ability_cost] in a darkness level of [darkness]") - - var/datum/species/shadekin/SK = species - if(!istype(SK)) - to_chat(src, span_warning("Only a shadekin can use that!")) - return FALSE - else if(stat) - to_chat(src, span_warning("Can't use that ability in your state!")) - return FALSE - else if(SK.doing_phase) - to_chat(src, span_warning("You are already trying to phase!")) - return FALSE - else if(shadekin_get_energy() < ability_cost && !(ability_flags & AB_PHASE_SHIFTED)) - to_chat(src, span_warning("Not enough energy for that ability!")) - return FALSE - - if(!(ability_flags & AB_PHASE_SHIFTED)) - shadekin_adjust_energy(-ability_cost) - playsound(src, 'sound/effects/stealthoff.ogg', 75, 1) - - if(!T.CanPass(src,T) || loc != T) - to_chat(src,span_warning("You can't use that here!")) - return FALSE - - SK.doing_phase = TRUE // Prevent bugs when spamming phase button - //Shifting in - if(ability_flags & AB_PHASE_SHIFTED) - phase_in(T) - //Shifting out - else - phase_out(T) - SK.doing_phase = FALSE // Prevent bugs when spamming phase button - - -/mob/living/carbon/human/proc/phase_in(var/turf/T) - if(ability_flags & AB_PHASE_SHIFTED) - - // pre-change - forceMove(T) - var/original_canmove = canmove - SetStunned(0) - SetWeakened(0) - if(buckled) - buckled.unbuckle_mob() - if(pulledby) - pulledby.stop_pulling() - stop_pulling() - - // change - canmove = FALSE - ability_flags &= ~AB_PHASE_SHIFTED - ability_flags |= AB_PHASE_SHIFTING - throwpass = FALSE - name = get_visible_name() - for(var/obj/belly/B as anything in vore_organs) - B.escapable = initial(B.escapable) - - //cut_overlays() - invisibility = initial(invisibility) - see_invisible = initial(see_invisible) - incorporeal_move = initial(incorporeal_move) - density = initial(density) - force_max_speed = initial(force_max_speed) - update_icon() - - //Cosmetics mostly - var/obj/effect/temp_visual/shadekin/phase_in/phaseanim = new /obj/effect/temp_visual/shadekin/phase_in(src.loc) - phaseanim.pixel_y = (src.size_multiplier - 1) * 16 // Pixel shift for the animation placement - phaseanim.adjust_scale(src.size_multiplier, src.size_multiplier) - phaseanim.dir = dir - alpha = 0 - automatic_custom_emote(VISIBLE_MESSAGE,"phases in!") - - addtimer(CALLBACK(src, PROC_REF(shadekin_complete_phase_in), original_canmove), 5, TIMER_DELETE_ME) - - -/mob/living/carbon/human/proc/shadekin_complete_phase_in(var/original_canmove) - canmove = original_canmove - alpha = initial(alpha) - remove_modifiers_of_type(/datum/modifier/shadekin_phase_vision) - - //Potential phase-in vore - if(can_be_drop_pred) //Toggleable in vore panel - var/list/potentials = living_mobs(0) - if(potentials.len) - var/mob/living/target = pick(potentials) - if(istype(target) && target.devourable && target.can_be_drop_prey && target.phase_vore && vore_selected && phase_vore) - target.forceMove(vore_selected) - to_chat(target,span_vwarning("\The [src] phases in around you, [vore_selected.vore_verb]ing you into their [vore_selected.name]!")) - - ability_flags &= ~AB_PHASE_SHIFTING - - //Affect nearby lights - var/destroy_lights = 0 - - for(var/obj/machinery/light/L in GLOB.machines) - if(L.z != z || get_dist(src,L) > 10) - continue - - if(prob(destroy_lights)) - addtimer(CALLBACK(L, TYPE_PROC_REF(/obj/machinery/light, broken)), rand(5,25), TIMER_DELETE_ME) - else - L.flicker(10) - -/mob/living/carbon/human/proc/phase_out(var/turf/T) - if(!(ability_flags & AB_PHASE_SHIFTED)) - // pre-change - forceMove(T) - var/original_canmove = canmove - SetStunned(0) - SetWeakened(0) - if(buckled) - buckled.unbuckle_mob() - if(pulledby) - pulledby.stop_pulling() - stop_pulling() - canmove = FALSE - - // change - ability_flags |= AB_PHASE_SHIFTED - ability_flags |= AB_PHASE_SHIFTING - throwpass = TRUE - automatic_custom_emote(VISIBLE_MESSAGE,"phases out!") - name = get_visible_name() - - for(var/obj/belly/B as anything in vore_organs) - B.escapable = FALSE - - var/obj/effect/temp_visual/shadekin/phase_out/phaseanim = new /obj/effect/temp_visual/shadekin/phase_out(src.loc) - phaseanim.pixel_y = (src.size_multiplier - 1) * 16 // Pixel shift for the animation placement - phaseanim.adjust_scale(src.size_multiplier, src.size_multiplier) - phaseanim.dir = dir - alpha = 0 - add_modifier(/datum/modifier/shadekin_phase_vision) - sleep(5) - invisibility = INVISIBILITY_SHADEKIN - see_invisible = INVISIBILITY_SHADEKIN - see_invisible_default = INVISIBILITY_SHADEKIN // Allow seeing phased entities while phased. - //cut_overlays() - update_icon() - alpha = 127 - - canmove = original_canmove - incorporeal_move = TRUE - density = FALSE - force_max_speed = TRUE - ability_flags &= ~AB_PHASE_SHIFTING - -/datum/modifier/shadekin_phase_vision - name = "Shadekin Phase Vision" - vision_flags = SEE_THRU - -////////////////////////// -/// REGENERATE OTHER /// -////////////////////////// -/datum/power/shadekin/regenerate_other - name = "Regenerate Other (50)" - desc = "Spend energy to heal physical wounds in another creature." - verbpath = /mob/living/carbon/human/proc/regenerate_other - ability_icon_state = "tech_biomedaura" - -/mob/living/carbon/human/proc/regenerate_other() - set name = "Regenerate Other (50)" - set desc = "Spend energy to heal physical wounds in another creature." - set category = "Abilities.Shadekin" - - var/ability_cost = 50 - - var/datum/species/shadekin/SK = species - if(!istype(SK)) - to_chat(src, span_warning("Only a shadekin can use that!")) - return FALSE - else if(stat) - to_chat(src, span_warning("Can't use that ability in your state!")) - return FALSE - else if(shadekin_get_energy() < ability_cost) - to_chat(src, span_warning("Not enough energy for that ability!")) - return FALSE - else if(ability_flags & AB_PHASE_SHIFTED) - to_chat(src, span_warning("You can't use that while phase shifted!")) - return FALSE - - var/list/viewed = oview(1) - var/list/targets = list() - for(var/mob/living/L in viewed) - targets += L - if(!targets.len) - to_chat(src,span_warning("Nobody nearby to mend!")) - return FALSE - - var/mob/living/target = tgui_input_list(src,"Pick someone to mend:","Mend Other", targets) - if(!target) - return FALSE - - target.add_modifier(/datum/modifier/shadekin/heal_boop,1 MINUTE) - playsound(src, 'sound/effects/EMPulse.ogg', 75, 1) - shadekin_adjust_energy(-ability_cost) - visible_message(span_notice("\The [src] gently places a hand on \the [target]...")) - face_atom(target) - return TRUE - -/datum/modifier/shadekin/heal_boop - name = "Shadekin Regen" - desc = "You feel serene and well rested." - mob_overlay_state = "green_sparkles" - - on_created_text = span_notice("Sparkles begin to appear around you, and all your ills seem to fade away.") - on_expired_text = span_notice("The sparkles have faded, although you feel much healthier than before.") - stacks = MODIFIER_STACK_EXTEND - -/datum/modifier/shadekin/heal_boop/tick() - if(!holder.getBruteLoss() && !holder.getFireLoss() && !holder.getToxLoss() && !holder.getOxyLoss() && !holder.getCloneLoss()) // No point existing if the spell can't heal. - expire() - return - holder.adjustBruteLoss(-2) - holder.adjustFireLoss(-2) - holder.adjustToxLoss(-2) - holder.adjustOxyLoss(-2) - holder.adjustCloneLoss(-2) - - -////////////////////// -/// CREATE SHADE /// -////////////////////// -/datum/power/shadekin/create_shade - name = "Create Shade (25)" - desc = "Create a field of darkness that follows you." - verbpath = /mob/living/carbon/human/proc/create_shade - ability_icon_state = "tech_dispelold" - -/mob/living/carbon/human/proc/create_shade() - set name = "Create Shade (25)" - set desc = "Create a field of darkness that follows you." - set category = "Abilities.Shadekin" - - var/ability_cost = 25 - - var/datum/species/shadekin/SK = species - if(!istype(SK)) - to_chat(src, span_warning("Only a shadekin can use that!")) - return FALSE - else if(stat) - to_chat(src, span_warning("Can't use that ability in your state!")) - return FALSE - else if(shadekin_get_energy() < ability_cost) - to_chat(src, span_warning("Not enough energy for that ability!")) - return FALSE - else if(ability_flags & AB_PHASE_SHIFTED) - to_chat(src, span_warning("You can't use that while phase shifted!")) - return FALSE - - playsound(src, 'sound/effects/bamf.ogg', 75, 1) - - add_modifier(/datum/modifier/shadekin/create_shade,20 SECONDS) - shadekin_adjust_energy(-ability_cost) - return TRUE - -/datum/modifier/shadekin/create_shade - name = "Shadekin Shadegen" - desc = "Darkness envelops you." - mob_overlay_state = "" - - on_created_text = span_notice("You drag part of The Dark into realspace, enveloping yourself.") - on_expired_text = span_warning("You lose your grasp on The Dark and realspace reasserts itself.") - stacks = MODIFIER_STACK_EXTEND - var/mob/living/simple_mob/shadekin/my_kin - -/datum/modifier/shadekin/create_shade/tick() - if(my_kin.ability_flags & AB_PHASE_SHIFTED) - expire() - -/datum/modifier/shadekin/create_shade/on_applied() - my_kin = holder - holder.glow_toggle = TRUE - holder.glow_range = 8 - holder.glow_intensity = -10 - holder.glow_color = "#FFFFFF" - holder.set_light(8, -10, "#FFFFFF") - -/datum/modifier/shadekin/create_shade/on_expire() - holder.glow_toggle = initial(holder.glow_toggle) - holder.glow_range = initial(holder.glow_range) - holder.glow_intensity = initial(holder.glow_intensity) - holder.glow_color = initial(holder.glow_color) - holder.set_light(0) - my_kin = null - // force dephase proc, to be called by other procs to dephase the shadekin. T is the target to force dephase them to. /mob/living/carbon/human/proc/attack_dephase(var/turf/T = null, atom/dephaser) - var/datum/species/shadekin/SK = species - + var/datum/component/shadekin/SK = get_shadekin_component() + if(!SK) + return FALSE // no assigned dephase-target, just use our own if(!T) T = get_turf(src) // make sure it's possible to be dephased (and we're in phase) - if(!istype(SK) || SK.doing_phase || !T.CanPass(src,T) || loc != T || !(ability_flags & AB_PHASE_SHIFTED) ) + if(SK.doing_phase || !T.CanPass(src,T) || loc != T || !(SK.in_phase) ) return FALSE @@ -366,6 +24,6 @@ message_admins("[key_name_admin(src)] was stunned out of phase at [T.x],[T.y],[T.z] by [dephaser.name], last touched by [dephaser.forensic_data?.get_lastprint()]. (JMP)", 1) // start the dephase phase_in(T) - shadekin_adjust_energy(-20) // loss of energy for the interception + SK.shadekin_adjust_energy(-20) // loss of energy for the interception // apply a little extra stun for good measure src.Weaken(3) diff --git a/code/modules/mob/living/carbon/human/species/shadekin/shadekin_hud.dm b/code/modules/mob/living/carbon/human/species/shadekin/shadekin_hud.dm index 820fbb0c6b9..9749228db1a 100644 --- a/code/modules/mob/living/carbon/human/species/shadekin/shadekin_hud.dm +++ b/code/modules/mob/living/carbon/human/species/shadekin/shadekin_hud.dm @@ -26,6 +26,7 @@ /obj/screen/ability/verb_based/shadekin icon_state = "grey_spell_base" background_base_state = "grey" + icon = 'icons/mob/shadekin_abilities.dmi' /obj/screen/movable/ability_master/proc/add_shadekin_ability(var/object_given, var/verb_given, var/name_given, var/ability_icon_given, var/arguments) if(!object_given) diff --git a/code/modules/mob/living/carbon/human/species/species.dm b/code/modules/mob/living/carbon/human/species/species.dm index 63d3bb5f47f..7f45c9919f3 100644 --- a/code/modules/mob/living/carbon/human/species/species.dm +++ b/code/modules/mob/living/carbon/human/species/species.dm @@ -594,12 +594,11 @@ SEND_SIGNAL(H, COMSIG_XENOCHIMERA_COMPONENT) //Shadekin Species Component. - /* //For when shadekin actually have their component control everything. - var/datum/component/shadekin/sk = H.get_xenochimera_component() + //For when shadekin actually have their component control everything. + var/datum/component/shadekin/sk = H.get_shadekin_component() if(sk) - if(!H.stat || !(xc.revive_ready == REVIVING_NOW || xc.revive_ready == REVIVING_DONE)) + if(!H.stat) SEND_SIGNAL(H, COMSIG_SHADEKIN_COMPONENT) - */ // Used to update alien icons for aliens. /datum/species/proc/handle_login_special(var/mob/living/carbon/human/H) diff --git a/code/modules/mob/living/carbon/human/species/species_attack.dm b/code/modules/mob/living/carbon/human/species/species_attack.dm index d0dca46e40f..e3549fc06db 100644 --- a/code/modules/mob/living/carbon/human/species/species_attack.dm +++ b/code/modules/mob/living/carbon/human/species/species_attack.dm @@ -153,14 +153,18 @@ /datum/unarmed_attack/claws/shadekin/apply_effects(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage) ..() if(!(target == user)) - user.shadekin_adjust_energy(attack_damage) + var/datum/component/shadekin/SK = user.get_shadekin_component() + if(SK) + SK.shadekin_adjust_energy(attack_damage) /datum/unarmed_attack/bite/sharp/shadekin /datum/unarmed_attack/bite/sharp/shadekin/apply_effects(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage) ..() if(!(target == user)) - user.shadekin_adjust_energy(attack_damage) + var/datum/component/shadekin/SK = user.get_shadekin_component() + if(SK) + SK.shadekin_adjust_energy(attack_damage) /datum/unarmed_attack/claws/chimera //special feral attack that gets stronger as they get angrier diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index 7edadff1453..43856552a7b 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -18,6 +18,15 @@ selected_image = image(icon = GLOB.buildmode_hud, loc = src, icon_state = "ai_sel") +/mob/living/proc/get_visible_name() + var/datum/component/shadekin/SK = get_shadekin_component() + if(SK && SK.in_phase) + return "Something" + if(real_name) + return real_name + else + return name + /mob/living/Destroy() SSradiation.listeners -= src remove_all_modifiers(TRUE) @@ -1257,7 +1266,7 @@ swap_hand() /mob/living/throw_item(atom/target) - if(incapacitated() || !target || istype(target, /obj/screen)) + if(incapacitated() || !target || istype(target, /obj/screen) || is_incorporeal()) return FALSE var/atom/movable/item = src.get_active_hand() diff --git a/code/modules/mob/living/silicon/robot/dogborg/dog_modules.dm b/code/modules/mob/living/silicon/robot/dogborg/dog_modules.dm index 7d8bd2ad173..cba02699c6f 100644 --- a/code/modules/mob/living/silicon/robot/dogborg/dog_modules.dm +++ b/code/modules/mob/living/silicon/robot/dogborg/dog_modules.dm @@ -345,9 +345,10 @@ if(get_dist(get_turf(T), get_turf(src)) > leap_distance) return - if(ishuman(T)) - var/mob/living/carbon/human/H = T - if(H.get_species() == SPECIES_SHADEKIN && (H.ability_flags & AB_PHASE_SHIFTED)) + if(isliving(T)) + var/mob/living/M = T + var/datum/component/shadekin/SK = M.get_shadekin_component() + if(SK && SK.in_phase) power_cost *= 2 if(!use_direct_power(power_cost, minimum_power - power_cost)) diff --git a/code/modules/mob/living/silicon/robot/robot_simple_items.dm b/code/modules/mob/living/silicon/robot/robot_simple_items.dm index 28310b28043..9ca16ceb48e 100644 --- a/code/modules/mob/living/silicon/robot/robot_simple_items.dm +++ b/code/modules/mob/living/silicon/robot/robot_simple_items.dm @@ -419,18 +419,18 @@ for(var/datum/matter_synth/our_synth in module.synths) switch(our_synth.name) if(METAL_SYNTH) + if(has_glass) + possible_synths[/obj/item/stack/material/cyborg/glass/reinforced] = list(our_synth, has_glass) possible_synths += list(/obj/item/stack/material/cyborg/steel = list(our_synth)) possible_synths += list(/obj/item/stack/tile/floor/cyborg = list(our_synth)) possible_synths += list(/obj/item/stack/rods/cyborg = list(our_synth)) possible_synths += list(/obj/item/stack/tile/roofing/cyborg = list(our_synth)) - if(has_glass) - possible_synths |= list(/obj/item/stack/material/cyborg/glass/reinforced = list(our_synth, has_glass)) if(PLASTEEL_SYNTH) possible_synths += list(/obj/item/stack/material/cyborg/plasteel = list(our_synth)) if(GLASS_SYNTH) - possible_synths += list(/obj/item/stack/material/cyborg/glass = list(our_synth)) if(has_steel) - possible_synths |= list(/obj/item/stack/material/cyborg/glass/reinforced = list(our_synth, has_steel)) + possible_synths[/obj/item/stack/material/cyborg/glass/reinforced] = list(our_synth, has_steel) + possible_synths += list(/obj/item/stack/material/cyborg/glass = list(our_synth)) if(WOOD_SYNTH) possible_synths += list(/obj/item/stack/tile/wood/cyborg = list(our_synth)) possible_synths += list(/obj/item/stack/material/cyborg/wood = list(our_synth)) diff --git a/code/modules/mob/living/simple_mob/life.dm b/code/modules/mob/living/simple_mob/life.dm index 299f5064254..f20f55e7803 100644 --- a/code/modules/mob/living/simple_mob/life.dm +++ b/code/modules/mob/living/simple_mob/life.dm @@ -105,6 +105,8 @@ if(in_stasis) return 1 // return early to skip atmos checks + if(is_incorporeal()) + return 1 var/atom/A = src.loc diff --git a/code/modules/mob/living/simple_mob/simple_hud.dm b/code/modules/mob/living/simple_mob/simple_hud.dm index 63225d7b42c..2225906bfc2 100644 --- a/code/modules/mob/living/simple_mob/simple_hud.dm +++ b/code/modules/mob/living/simple_mob/simple_hud.dm @@ -203,6 +203,11 @@ zone_sel.update_icon() hud_elements |= zone_sel + //Component hud elements. Made in /mob/living/create_mob_hud + hud_elements |= shadekin_display + hud_elements |= xenochimera_danger_display + hud_elements |= lleill_display + //Hand things if(has_hands) //Drop button diff --git a/code/modules/mob/living/simple_mob/subtypes/vore/demon/demon_abilities.dm b/code/modules/mob/living/simple_mob/subtypes/vore/demon/demon_abilities.dm index 71131c7d9ac..ff4acfcffc0 100644 --- a/code/modules/mob/living/simple_mob/subtypes/vore/demon/demon_abilities.dm +++ b/code/modules/mob/living/simple_mob/subtypes/vore/demon/demon_abilities.dm @@ -105,7 +105,7 @@ density = FALSE force_max_speed = TRUE -/mob/living/simple_mob/vore/demon/verb/phase_shift() +/mob/living/simple_mob/vore/demon/verb/demonic_phase_shift() set name = "Phase Shift" set desc = "Shift out of reality temporarily" set category = "Abilities.Demon" diff --git a/code/modules/mob/living/simple_mob/subtypes/vore/mobs_monsters/clowns/bus.dm b/code/modules/mob/living/simple_mob/subtypes/vore/mobs_monsters/clowns/bus.dm index b3fbd7b3a53..9c5574afb5c 100644 --- a/code/modules/mob/living/simple_mob/subtypes/vore/mobs_monsters/clowns/bus.dm +++ b/code/modules/mob/living/simple_mob/subtypes/vore/mobs_monsters/clowns/bus.dm @@ -4,4 +4,4 @@ /mob/living/simple_mob/clowns/big/c_shift/Initialize(mapload) . = ..() - add_verb(src, /mob/living/simple_mob/clowns/big/c_shift/proc/phase_shift) + comp = LoadComponent(comp) diff --git a/code/modules/mob/living/simple_mob/subtypes/vore/mobs_monsters/clowns/c_shift.dm b/code/modules/mob/living/simple_mob/subtypes/vore/mobs_monsters/clowns/c_shift.dm index e02e8b9a5f6..89ccd56b5b9 100644 --- a/code/modules/mob/living/simple_mob/subtypes/vore/mobs_monsters/clowns/c_shift.dm +++ b/code/modules/mob/living/simple_mob/subtypes/vore/mobs_monsters/clowns/c_shift.dm @@ -1,92 +1,20 @@ /mob/living/simple_mob/clowns/big/c_shift - var/ability_flags = 0 //Flags for active abilities - -// Phase shifting procs (and related procs) -/mob/living/simple_mob/clowns/big/c_shift/proc/phase_shift() - var/turf/T = get_turf(src) - if(!T.CanPass(src,T) || loc != T) - to_chat(src,span_warning("You can't use that here!")) - return FALSE - - forceMove(T) - var/original_canmove = canmove - SetStunned(0) - SetWeakened(0) - if(buckled) - buckled.unbuckle_mob() - if(pulledby) - pulledby.stop_pulling() - stop_pulling() - canmove = FALSE - - //Shifting in - if(ability_flags & AB_PHASE_SHIFTED) - ability_flags &= ~AB_PHASE_SHIFTED - mouse_opacity = 2 - name = real_name - - - cut_overlays() - alpha = initial(alpha) - invisibility = initial(invisibility) - see_invisible = initial(see_invisible) - incorporeal_move = initial(incorporeal_move) - density = initial(density) - force_max_speed = initial(force_max_speed) - - //Cosmetics mostly - flick("tp_in",src) - automatic_custom_emote(VISIBLE_MESSAGE,"phases in!") - sleep(5) //The duration of the TP animation - canmove = original_canmove - - // Do this after the potential vore, so we get the belly - update_icon() - - //Affect nearby lights - - - for(var/obj/machinery/light/L in GLOB.machines) - if(L.z != z || get_dist(src,L) > 10) - continue - - L.flicker(10) - - //Shifting out - else - ability_flags |= AB_PHASE_SHIFTED - mouse_opacity = 0 - automatic_custom_emote(VISIBLE_MESSAGE,"phases out!") - real_name = name - name = "Something" - - cut_overlays() - flick("tp_out",src) - sleep(5) - invisibility = INVISIBILITY_LEVEL_TWO - see_invisible = INVISIBILITY_LEVEL_TWO - update_icon() - alpha = 127 - - canmove = original_canmove - incorporeal_move = TRUE - density = FALSE - force_max_speed = TRUE + var/datum/component/shadekin/comp = /datum/component/shadekin/phase_only //Component that holds all the shadekin vars. /mob/living/simple_mob/clowns/big/c_shift/UnarmedAttack() - if(ability_flags & AB_PHASE_SHIFTED) + if(comp.in_phase) return FALSE //Nope. . = ..() /mob/living/simple_mob/clowns/big/c_shift/can_fall() - if(ability_flags & AB_PHASE_SHIFTED) + if(comp.in_phase) return FALSE //Nope! return ..() /mob/living/simple_mob/clowns/big/c_shift/zMove(direction) - if(ability_flags & AB_PHASE_SHIFTED) + if(comp.in_phase) var/turf/destination = (direction == UP) ? GetAbove(src) : GetBelow(src) if(destination) forceMove(destination) diff --git a/code/modules/mob/living/simple_mob/subtypes/vore/shadekin/ability_objects.dm b/code/modules/mob/living/simple_mob/subtypes/vore/shadekin/ability_objects.dm index 1305f255648..b39871d4682 100644 --- a/code/modules/mob/living/simple_mob/subtypes/vore/shadekin/ability_objects.dm +++ b/code/modules/mob/living/simple_mob/subtypes/vore/shadekin/ability_objects.dm @@ -20,10 +20,9 @@ /obj/effect/shadekin_ability/proc/atom_button_text() var/shift_denial - - if(shift_mode == NOT_WHILE_SHIFTED && (my_kin.ability_flags & AB_PHASE_SHIFTED)) + if(shift_mode == NOT_WHILE_SHIFTED && my_kin.comp.in_phase) shift_denial = "Physical Only" - else if(shift_mode == ONLY_WHILE_SHIFTED && !(my_kin.ability_flags & AB_PHASE_SHIFTED)) + else if(shift_mode == ONLY_WHILE_SHIFTED && !(my_kin.comp.in_phase)) shift_denial = "Shifted Only" if(shift_denial) @@ -47,10 +46,10 @@ if(my_kin.stat) to_chat(my_kin,span_warning("Can't use that ability in your state!")) return FALSE - if(shift_mode == NOT_WHILE_SHIFTED && (my_kin.ability_flags & AB_PHASE_SHIFTED)) + if(shift_mode == NOT_WHILE_SHIFTED && (my_kin.comp.in_phase)) to_chat(my_kin,span_warning("Can't use that ability while phase shifted!")) return FALSE - else if(shift_mode == ONLY_WHILE_SHIFTED && !(my_kin.ability_flags & AB_PHASE_SHIFTED)) + else if(shift_mode == ONLY_WHILE_SHIFTED && !(my_kin.comp.in_phase)) to_chat(my_kin,span_warning("Can only use that ability while phase shifted!")) return FALSE else if(my_kin.comp.dark_energy < cost) @@ -75,7 +74,7 @@ if(!..()) return my_kin.phase_shift() - if(my_kin.ability_flags & AB_PHASE_SHIFTED) + if(my_kin.comp.in_phase) cost = 0 //Shifting back is free (but harmful in light) else cost = initial(cost) @@ -136,7 +135,7 @@ var/mob/living/simple_mob/shadekin/my_kin /datum/modifier/shadekin/create_shade/tick() - if(my_kin.ability_flags & AB_PHASE_SHIFTED) + if(my_kin.comp.in_phase) expire() /datum/modifier/shadekin/create_shade/on_applied() diff --git a/code/modules/mob/living/simple_mob/subtypes/vore/shadekin/ability_procs.dm b/code/modules/mob/living/simple_mob/subtypes/vore/shadekin/ability_procs.dm index 0d002852720..ad65d291300 100644 --- a/code/modules/mob/living/simple_mob/subtypes/vore/shadekin/ability_procs.dm +++ b/code/modules/mob/living/simple_mob/subtypes/vore/shadekin/ability_procs.dm @@ -1,15 +1,13 @@ // Phase shifting procs (and related procs) -/mob/living/simple_mob/shadekin/proc/phase_shift() +/mob/living/simple_mob/shadekin/phase_shift() var/turf/T = get_turf(src) - var/area/A = T.loc //RS Port #658 + var/area/A = T.loc if(!T.CanPass(src,T) || loc != T) to_chat(src,span_warning("You can't use that here!")) return FALSE - //RS Port #658 Start if(!client?.holder && A.flag_check(AREA_BLOCK_PHASE_SHIFT)) to_chat(src,span_warning("You can't use that here!")) return FALSE - //RS Port #658 End else if(doing_phase) to_chat(src, span_warning("You are already trying to phase!")) @@ -17,133 +15,27 @@ doing_phase = TRUE //Shifting in - if(ability_flags & AB_PHASE_SHIFTED) + if(comp.in_phase) phase_in(T) //Shifting out else phase_out(T) doing_phase = FALSE -/mob/living/simple_mob/shadekin/proc/phase_in(var/turf/T) - if(ability_flags & AB_PHASE_SHIFTED) - - // pre-change - forceMove(T) - var/original_canmove = canmove - SetStunned(0) - SetWeakened(0) - if(buckled) - buckled.unbuckle_mob() - if(pulledby) - pulledby.stop_pulling() - stop_pulling() - canmove = FALSE - - // change - ability_flags &= ~AB_PHASE_SHIFTED - throwpass = FALSE - name = real_name - for(var/obj/belly/B as anything in vore_organs) - B.escapable = initial(B.escapable) - - cut_overlays() - alpha = initial(alpha) - invisibility = initial(invisibility) - see_invisible = initial(see_invisible) - incorporeal_move = initial(incorporeal_move) - density = initial(density) - force_max_speed = initial(force_max_speed) - - //Cosmetics mostly - flick("tp_in",src) - automatic_custom_emote(VISIBLE_MESSAGE,"phases in!") - - addtimer(CALLBACK(src, PROC_REF(shadekin_complete_phase_in), original_canmove), 5, TIMER_DELETE_ME) - - -/mob/living/simple_mob/shadekin/proc/shadekin_complete_phase_in(var/original_canmove) - canmove = original_canmove - - //Potential phase-in vore - if(can_be_drop_pred) //Toggleable in vore panel - var/list/potentials = living_mobs(0) - if(potentials.len) - var/mob/living/target = pick(potentials) - if(istype(target) && target.devourable && target.can_be_drop_prey && vore_selected) - target.forceMove(vore_selected) - to_chat(target,span_vwarning("\The [src] phases in around you, [vore_selected.vore_verb]ing you into their [vore_selected.name]!")) - - // Do this after the potential vore, so we get the belly - update_icon() - - //Affect nearby lights - var/destroy_lights = 0 - if(eye_state == RED_EYES) - destroy_lights = 80 - if(eye_state == PURPLE_EYES) - destroy_lights = 25 - - for(var/obj/machinery/light/L in GLOB.machines) - if(L.z != z || get_dist(src,L) > 10) - continue - - if(prob(destroy_lights)) - addtimer(CALLBACK(L, TYPE_PROC_REF(/obj/machinery/light, broken)), rand(5,25), TIMER_DELETE_ME) - else - L.flicker(10) - -/mob/living/simple_mob/shadekin/proc/phase_out(var/turf/T) - if(!(ability_flags & AB_PHASE_SHIFTED)) - - // pre-change - forceMove(T) - var/original_canmove = canmove - SetStunned(0) - SetWeakened(0) - if(buckled) - buckled.unbuckle_mob() - if(pulledby) - pulledby.stop_pulling() - stop_pulling() - canmove = FALSE - - // change - ability_flags |= AB_PHASE_SHIFTED - throwpass = TRUE - automatic_custom_emote(VISIBLE_MESSAGE,"phases out!") - real_name = name - name = "Something" - - for(var/obj/belly/B as anything in vore_organs) - B.escapable = FALSE - - cut_overlays() - flick("tp_out",src) - sleep(5) - invisibility = INVISIBILITY_LEVEL_TWO - see_invisible = INVISIBILITY_LEVEL_TWO - update_icon() - alpha = 127 - - canmove = original_canmove - incorporeal_move = TRUE - density = FALSE - force_max_speed = TRUE - /mob/living/simple_mob/shadekin/UnarmedAttack() - if(ability_flags & AB_PHASE_SHIFTED) + if(comp.in_phase) return FALSE //Nope. . = ..() /mob/living/simple_mob/shadekin/can_fall() - if(ability_flags & AB_PHASE_SHIFTED) + if(comp.in_phase) return FALSE //Nope! return ..() /mob/living/simple_mob/shadekin/zMove(direction) - if(ability_flags & AB_PHASE_SHIFTED) + if(comp.in_phase) var/turf/destination = (direction == UP) ? GetAbove(src) : GetBelow(src) if(destination) forceMove(destination) diff --git a/code/modules/mob/living/simple_mob/subtypes/vore/shadekin/shadekin.dm b/code/modules/mob/living/simple_mob/subtypes/vore/shadekin/shadekin.dm index c8a7ede6990..17a88ceef18 100644 --- a/code/modules/mob/living/simple_mob/subtypes/vore/shadekin/shadekin.dm +++ b/code/modules/mob/living/simple_mob/subtypes/vore/shadekin/shadekin.dm @@ -71,8 +71,6 @@ var/datum/component/shadekin/comp = /datum/component/shadekin //Component that holds all the shadekin vars. var/dark_gains = 0 //Last tick's change in energy var/ability_flags = 0 //Flags for active abilities - var/obj/screen/darkhud //Holder to update this icon - var/obj/screen/energyhud //Holder to update this icon var/list/shadekin_abilities var/check_for_observer = FALSE @@ -97,6 +95,7 @@ flags |= ATOM_INITIALIZED return INITIALIZE_HINT_QDEL comp = LoadComponent(comp) + set_eye_energy() if(icon_state == "map_example") icon_state = pick("white","dark","brown") @@ -201,7 +200,7 @@ /mob/living/simple_mob/shadekin/Life() . = ..() - if(ability_flags & AB_PHASE_SHIFTED) + if(comp.in_phase) density = FALSE //Convert spare nutrition into energy at a certain ratio @@ -215,9 +214,9 @@ if(!issimplekin(M)) non_kin_count ++ // Technically can be combined with ||, they call the same function, but readability is poor - if(!non_kin_count && (ability_flags & AB_PHASE_SHIFTED)) + if(!non_kin_count && (comp.in_phase)) phase_shift() // shifting back in, nobody present - else if (non_kin_count && !(ability_flags & AB_PHASE_SHIFTED)) + else if (non_kin_count && !(comp.in_phase)) phase_shift() // shifting out, scaredy /mob/living/simple_mob/shadekin/update_icon() @@ -248,13 +247,89 @@ //They phase back to the dark when killed /mob/living/simple_mob/shadekin/death(gibbed, deathmessage = "phases to somewhere far away!") - cut_overlays() - icon_state = "" - flick("tp_out",src) - spawn(1 SECOND) - qdel(src) //Back from whence you came! + var/special_handling = FALSE //varswitch for downstream + if(!special_handling) + cut_overlays() + icon_state = "" + flick("tp_out",src) + QDEL_IN(src, 1 SECOND) + . = ..(FALSE, deathmessage) + else + if(comp.respite_activating) + return + cut_overlays() + flick("tp_out",src) + + var/area/current_area = get_area(src) + if((comp.in_dark_respite) || current_area.flag_check(AREA_LIMIT_DARK_RESPITE)) + icon_state = "" + spawn(1 SECOND) + qdel(src) //Back from whence you came! + + return ..(FALSE, deathmessage) + + + if(!LAZYLEN(GLOB.latejoin_thedark)) + log_and_message_admins("[src] died outside of the dark but there were no valid floors to warp to") + icon_state = "" + spawn(1 SECOND) + qdel(src) //Back from whence you came! + + return ..(FALSE, deathmessage) + + visible_message("\The [src.name] [deathmessage]") + comp.respite_activating = TRUE + + drop_l_hand() + drop_r_hand() + + comp.dark_energy = 0 + comp.in_dark_respite = TRUE + invisibility = INVISIBILITY_LEVEL_TWO + + adjustFireLoss(-(getFireLoss() / 2)) + adjustBruteLoss(-(getBruteLoss() / 2)) + adjustToxLoss(-(getToxLoss() / 2)) + Stun(10) + movement_cooldown = 5 + nutrition = 0 + + if(istype(src.loc, /obj/belly)) + //Yay digestion... presumably... + var/obj/belly/belly = src.loc + add_attack_logs(belly.owner, src, "Digested in [lowertext(belly.name)]") + to_chat(belly.owner, span_notice("\The [src.name] suddenly vanishes within your [belly.name]")) + forceMove(pick(GLOB.latejoin_thedark)) + flick("tp_in",src) + comp.respite_activating = FALSE + comp.in_dark_respite = TRUE + belly.owner.handle_belly_update() + clear_fullscreen("belly") + if(hud_used) + if(!hud_used.hud_shown) + toggle_hud_vis() + stop_sound_channel(CHANNEL_PREYLOOP) + + addtimer(CALLBACK(src, PROC_REF(can_leave_dark)), 10 MINUTES, TIMER_DELETE_ME) + else + addtimer(CALLBACK(src, PROC_REF(enter_the_dark)), 1 SECOND, TIMER_DELETE_ME) + addtimer(CALLBACK(src, PROC_REF(can_leave_dark)), 15 MINUTES, TIMER_DELETE_ME) + +/mob/living/simple_mob/shadekin/proc/enter_the_dark() + comp.respite_activating = FALSE + comp.in_dark_respite = TRUE + + forceMove(pick(GLOB.latejoin_thedark)) + update_icon() + flick("tp_in",src) + invisibility = initial(invisibility) + comp.respite_activating = FALSE + +/mob/living/simple_mob/shadekin/proc/can_leave_dark() + comp.in_dark_respite = FALSE + movement_cooldown = initial(movement_cooldown) + to_chat(src, span_notice("You feel like you can leave the Dark again")) - . = ..(FALSE, deathmessage) /* //VOREStation AI Temporary Removal //Blue-eyes want to nom people to heal them @@ -270,97 +345,34 @@ //They reach nutritional equilibrium (important for blue-eyes healbelly) /mob/living/simple_mob/shadekin/Life() if((. = ..())) - handle_shade() + comp.handle_comp() + +/mob/living/simple_mob/shadekin/proc/set_eye_energy() + switch(eye_state) + //Blue has constant, steady (slow) regen and ignores darkness. + if(BLUE_EYES) + comp.set_light_and_darkness(0.75,0.75) + if(RED_EYES) + comp.set_light_and_darkness(-0.5,0.5) + if(PURPLE_EYES) + comp.set_light_and_darkness(-0.5,1) + if(YELLOW_EYES) + comp.set_light_and_darkness(-2,3) + if(GREEN_EYES) + comp.set_light_and_darkness(0.125,2) + if(ORANGE_EYES) + comp.set_light_and_darkness(-0.25,0.75) /mob/living/simple_mob/shadekin/is_incorporeal() - if(ability_flags & AB_PHASE_SHIFTED) + if(comp.in_phase) return TRUE return FALSE /mob/living/simple_mob/shadekin/handle_atmos() - if(ability_flags & AB_PHASE_SHIFTED) + if(comp.in_phase) return else return .=..() - -/mob/living/simple_mob/shadekin/proc/handle_shade() - //Shifted kin don't gain/lose energy (and save time if we're at the cap) - var/darkness = 1 - - - var/turf/T = get_turf(src) - if(!T) - dark_gains = 0 - return - - var/brightness = T.get_lumcount() //Brightness in 0.0 to 1.0 - darkness = 1-brightness //Invert - - if(ability_flags & AB_PHASE_SHIFTED) - dark_gains = 0 - else - //Heal (very) slowly in good darkness - if(darkness >= 0.75) - adjustFireLoss(-0.05) - adjustBruteLoss(-0.05) - adjustToxLoss(-0.05) - - switch(eye_state) - //Blue has constant, steady (slow) regen and ignores darkness. - if(BLUE_EYES) - dark_gains = 0.5 - //Red has extremely tiny energy buildup in dark, none in light, and hunts for energy. - if(RED_EYES) - if(darkness >= 0.75) - dark_gains = 0.25 - //Purple eyes have moderate gains in darkness and loss in light. - if(PURPLE_EYES) - dark_gains = round((darkness - 0.5) * 2, 0.1) - //Yellow has extreme gains in darkness and loss in light. - if(YELLOW_EYES) - dark_gains = round((darkness - 0.5) * 4, 0.1) - //Similar to blues, but passive is less, and affected by dark - if(GREEN_EYES) - dark_gains = 0.25 - dark_gains += round((darkness - 0.5), 0.1) - //More able to get energy out of the dark, worse attack gains tho - if(ORANGE_EYES) - if(darkness >= 0.65) - dark_gains = 0.30 - - comp.dark_energy = max(0,min(initial(comp.dark_energy),comp.dark_energy + dark_gains)) - - if(comp.dark_energy_infinite) - comp.dark_energy = 100 - - //Update turf darkness hud - if(darkhud) - switch(darkness) - if(0.80 to 1.00) - darkhud.icon_state = "dark2" - if(0.60 to 0.80) - darkhud.icon_state = "dark1" - if(0.40 to 0.60) - darkhud.icon_state = "dark" - if(0.20 to 0.40) - darkhud.icon_state = "dark-1" - if(0.00 to 0.20) - darkhud.icon_state = "dark-2" - - //Update energy storage hud - if(energyhud) - switch(comp.dark_energy) - if(80 to INFINITY) - energyhud.icon_state = "energy0" - if(60 to 80) - energyhud.icon_state = "energy1" - if(40 to 60) - energyhud.icon_state = "energy2" - if(20 to 40) - energyhud.icon_state = "energy3" - if(0 to 20) - energyhud.icon_state = "energy4" - /* //VOREStation AI Removal //Friendly ones wander towards people, maybe shy-ly if they are set to shy /mob/living/simple_mob/shadekin/handle_wander_movement() @@ -443,26 +455,6 @@ comp.dark_energy += gains -//Special hud elements for darkness and energy gains -/mob/living/simple_mob/shadekin/extra_huds(var/datum/hud/hud,var/icon/ui_style,var/list/hud_elements) - //Darkness hud - darkhud = new /obj/screen() - darkhud.icon = ui_style - darkhud.icon_state = "dark" - darkhud.name = "darkness" - darkhud.screen_loc = "CENTER-2:16,SOUTH:5" //Left of the left hand - darkhud.alpha = 150 - hud_elements |= darkhud - - //Energy hud - energyhud = new /obj/screen() - energyhud.icon = ui_style - energyhud.icon_state = "energy0" - energyhud.name = "energy" - energyhud.screen_loc = "CENTER+1:16,SOUTH:5" //Right of the right hand - energyhud.alpha = 150 - hud_elements |= energyhud - // When someone clicks us with an empty hand /mob/living/simple_mob/shadekin/attack_hand(mob/living/carbon/human/M as mob) . = ..() diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm index 2f71507e4da..d5707adb0df 100644 --- a/code/modules/power/lighting.dm +++ b/code/modules/power/lighting.dm @@ -402,6 +402,7 @@ var/global/list/light_type_cache = list() else base_state = "flamp" ..() + /obj/machinery/light/proc/set_alert_atmos() if(!shows_alerts) return @@ -719,27 +720,35 @@ var/global/list/light_type_cache = list() set_light(brightness_range * bulb_emergency_brightness_mul, max(bulb_emergency_pow_min, bulb_emergency_pow_mul * (cell.charge / cell.maxcharge)), bulb_emergency_colour) return TRUE -/obj/machinery/light/proc/flicker(var/amount = rand(10, 20)) +/obj/machinery/light/proc/flicker(var/amount = rand(10, 20), var/flicker_color) if(flickering) return if(on && status == LIGHT_OK) flickering = 1 - do_flicker(amount) + do_flicker(amount, flicker_color, brightness_color, brightness_color_ns) -/obj/machinery/light/proc/do_flicker(remaining_flicks) +/obj/machinery/light/proc/do_flicker(remaining_flicks, flicker_color, original_color, original_color_ns) SHOULD_NOT_OVERRIDE(TRUE) PRIVATE_PROC(TRUE) if(status != LIGHT_OK) flickering = 0 return on = !on + if(flicker_color && brightness_color != flicker_color) + brightness_color = flicker_color + brightness_color_ns = flicker_color + update(0) //Yes. This is done here and then immediately followed up with another update(0). Why does it need that? I have no clue. But a single update(0) does not work. update(0) if(!on) // Only play when the light turns off. playsound(src, 'sound/effects/light_flicker.ogg', 50, 1) if(remaining_flicks > 0) remaining_flicks-- - addtimer(CALLBACK(src, PROC_REF(do_flicker), remaining_flicks), rand(5, 15), TIMER_DELETE_ME) + addtimer(CALLBACK(src, PROC_REF(do_flicker), remaining_flicks, flicker_color, original_color, original_color_ns), rand(5, 15), TIMER_DELETE_ME) return + //All this happens after our final flicker. on = (status == LIGHT_OK) + brightness_color = original_color + brightness_color_ns = original_color_ns + update(0) update(0) flickering = 0 diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index 52359bf6dc5..5daaedec0f2 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -174,46 +174,46 @@ /obj/item/gun/proc/special_check(var/mob/user) if(!isliving(user)) - return 0 + return FALSE if(!user.IsAdvancedToolUser()) - return 0 + return FALSE if(isanimal(user)) var/mob/living/simple_mob/S = user if(!S.IsHumanoidToolUser(src)) - return 0 + return FALSE var/mob/living/M = user if(istype(M)) if(M.has_modifier_of_type(/datum/modifier/underwater_stealth)) - to_chat(user,span_warning("You cannot use guns whilst hiding underwater!")) - return 0 + to_chat(user, span_warning("You cannot use guns whilst hiding underwater!")) + return FALSE + else if(M.has_modifier_of_type(/datum/modifier/phased_out)) + to_chat(user, span_warning("You cannot use guns whilst incorporeal!")) + return FALSE else if(M.has_modifier_of_type(/datum/modifier/rednet)) - to_chat(user,span_warning("Your gun refuses to fire!")) - return 0 + to_chat(user, span_warning("Your gun refuses to fire!")) + return FALSE else if(M.has_modifier_of_type(/datum/modifier/trait/thickdigits)) - to_chat(user,span_warning("Your hands can't pull the trigger!!")) - return 0 + to_chat(user, span_warning("Your hands can't pull the trigger!!")) + return FALSE else if(M.has_modifier_of_type(/datum/modifier/shield_projection/melee_focus)) - to_chat(user,span_warning("The shield projection around you prevents you from using anything but melee!!")) - return 0 + to_chat(user, span_warning("The shield projection around you prevents you from using anything but melee!!")) + return FALSE if(dna_lock && attached_lock.stored_dna) if(!authorized_user(user)) if(attached_lock.safety_level == 0) to_chat(M, span_danger("\The [src] buzzes in dissapointment and displays an invalid DNA symbol.")) - return 0 + return FALSE if(!attached_lock.exploding) if(attached_lock.safety_level == 1) to_chat(M, span_danger("\The [src] hisses in dissapointment.")) visible_message(span_game(span_say(span_name("\The [src]") + " announces, \"Self-destruct occurring in ten seconds.\"")), span_game(span_say(span_name("\The [src]") + " announces, \"Self-destruct occurring in ten seconds.\""))) attached_lock.exploding = 1 - spawn(100) - explosion(src, 0, 0, 3, 4) - sleep(1) - qdel(src) - return 0 + addtimer(CALLBACK(src, PROC_REF(lock_explosion)), 10 SECONDS, TIMER_DELETE_ME) + return FALSE if(HULK in M.mutations) to_chat(M, span_danger("Your fingers are much too large for the trigger guard!")) - return 0 + return FALSE if((CLUMSY in M.mutations) && prob(40)) //Clumsy handling var/obj/P = consume_next_projectile() if(P) @@ -227,8 +227,12 @@ M.drop_item() else handle_click_empty(user) - return 0 - return 1 + return FALSE + return TRUE + +/obj/item/gun/proc/lock_explosion() + explosion(src, 0, 0, 3, 4) + QDEL_IN(src, 1) /obj/item/gun/emp_act(severity) for(var/obj/O in contents) diff --git a/code/modules/tables/interactions.dm b/code/modules/tables/interactions.dm index 01f4e18c483..01a8302edd2 100644 --- a/code/modules/tables/interactions.dm +++ b/code/modules/tables/interactions.dm @@ -53,9 +53,11 @@ return 1 /obj/structure/table/MouseDrop_T(obj/O, mob/user, src_location, over_location, src_control, over_control, params) - if(user.is_incorporeal()) + if(user.stat) return - if(ismob(O.loc)) //If placing an item + if(can_reinforce && isliving(user) && istype(O, /obj/item/stack/material) && user.get_active_hand() == O && Adjacent(user)) + reinforce_table(O, user) + else if(ismob(O.loc)) //If placing an item if(!isitem(O) || user.get_active_hand() != O) return ..() if(isrobot(user)) diff --git a/code/modules/tables/tables.dm b/code/modules/tables/tables.dm index 16bdecf8eb1..d07c5d24a3c 100644 --- a/code/modules/tables/tables.dm +++ b/code/modules/tables/tables.dm @@ -193,12 +193,6 @@ var/list/table_icon_cache = list() visible_message(span_infoplain(span_bold("\The [user]") + " scratches at \the [src]!")) return ..() -/obj/structure/table/MouseDrop_T(obj/item/stack/material/what, mob/user) - if(can_reinforce && isliving(user) && (!user.stat) && istype(what) && user.get_active_hand() == what && Adjacent(user)) - reinforce_table(what, user) - else - return ..() - /obj/structure/table/proc/reinforce_table(obj/item/stack/material/S, mob/user) if(reinforced) to_chat(user, span_warning("\The [src] is already reinforced!")) diff --git a/icons/mob/screen_spells.dmi b/icons/mob/screen_spells.dmi index 5ce66a1eaa0..60356517abc 100644 Binary files a/icons/mob/screen_spells.dmi and b/icons/mob/screen_spells.dmi differ diff --git a/icons/mob/shadekin_abilities.dmi b/icons/mob/shadekin_abilities.dmi new file mode 100644 index 00000000000..94675194bc2 Binary files /dev/null and b/icons/mob/shadekin_abilities.dmi differ diff --git a/icons/obj/Shadekin_powers.dmi b/icons/obj/Shadekin_powers.dmi new file mode 100644 index 00000000000..09fc2fe407a Binary files /dev/null and b/icons/obj/Shadekin_powers.dmi differ diff --git a/icons/obj/shadekin_portal.dmi b/icons/obj/shadekin_portal.dmi new file mode 100644 index 00000000000..ca7f1eb07c6 Binary files /dev/null and b/icons/obj/shadekin_portal.dmi differ diff --git a/maps/submaps/shelters/dark_portal.dmm b/maps/submaps/shelters/dark_portal.dmm new file mode 100644 index 00000000000..3757fe29150 --- /dev/null +++ b/maps/submaps/shelters/dark_portal.dmm @@ -0,0 +1,47 @@ +//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE +"a" = ( +/turf/template_noop, +/area/template_noop) +"B" = ( +/turf/simulated/floor/weird_things/dark, +/area/template_noop) +"O" = ( +/obj/structure/dark_portal/minion, +/turf/template_noop, +/area/template_noop) + +(1,1,1) = {" +a +B +B +a +a +"} +(2,1,1) = {" +B +a +B +B +B +"} +(3,1,1) = {" +B +B +O +B +a +"} +(4,1,1) = {" +B +B +B +B +a +"} +(5,1,1) = {" +B +a +B +B +a +"} diff --git a/sound/mob/spooky/breath1.ogg b/sound/mob/spooky/breath1.ogg new file mode 100644 index 00000000000..463c2998969 Binary files /dev/null and b/sound/mob/spooky/breath1.ogg differ diff --git a/sound/mob/spooky/breath2.ogg b/sound/mob/spooky/breath2.ogg new file mode 100644 index 00000000000..a3a3c2c6631 Binary files /dev/null and b/sound/mob/spooky/breath2.ogg differ diff --git a/sound/mob/spooky/corrosion1.ogg b/sound/mob/spooky/corrosion1.ogg new file mode 100644 index 00000000000..912e535639f Binary files /dev/null and b/sound/mob/spooky/corrosion1.ogg differ diff --git a/sound/mob/spooky/corrosion2.ogg b/sound/mob/spooky/corrosion2.ogg new file mode 100644 index 00000000000..dfd24cc9d8c Binary files /dev/null and b/sound/mob/spooky/corrosion2.ogg differ diff --git a/sound/mob/spooky/corrosion3.ogg b/sound/mob/spooky/corrosion3.ogg new file mode 100644 index 00000000000..cef4bf5c2d0 Binary files /dev/null and b/sound/mob/spooky/corrosion3.ogg differ diff --git a/sound/mob/spooky/decay1.ogg b/sound/mob/spooky/decay1.ogg new file mode 100644 index 00000000000..e65a838e482 Binary files /dev/null and b/sound/mob/spooky/decay1.ogg differ diff --git a/sound/mob/spooky/decay2.ogg b/sound/mob/spooky/decay2.ogg new file mode 100644 index 00000000000..b1e0a10e2f8 Binary files /dev/null and b/sound/mob/spooky/decay2.ogg differ diff --git a/sound/mob/spooky/decay3.ogg b/sound/mob/spooky/decay3.ogg new file mode 100644 index 00000000000..cfe8b529255 Binary files /dev/null and b/sound/mob/spooky/decay3.ogg differ diff --git a/sound/mob/spooky/emerge.ogg b/sound/mob/spooky/emerge.ogg new file mode 100644 index 00000000000..bf665de9088 Binary files /dev/null and b/sound/mob/spooky/emerge.ogg differ diff --git a/sound/mob/spooky/laugh.ogg b/sound/mob/spooky/laugh.ogg new file mode 100644 index 00000000000..13b6bc8e5d4 Binary files /dev/null and b/sound/mob/spooky/laugh.ogg differ diff --git a/sound/mob/spooky/no.ogg b/sound/mob/spooky/no.ogg new file mode 100644 index 00000000000..1b835e46bce Binary files /dev/null and b/sound/mob/spooky/no.ogg differ diff --git a/vorestation.dme b/vorestation.dme index 634c5e73949..e3bb11a2382 100644 --- a/vorestation.dme +++ b/vorestation.dme @@ -578,8 +578,16 @@ #include "code\datums\components\reagent_hose\datum.dm" #include "code\datums\components\reagent_hose\inflation.dm" #include "code\datums\components\reagent_hose\item.dm" -#include "code\datums\components\species\shadekin.dm" #include "code\datums\components\species\xenochimera.dm" +#include "code\datums\components\species\shadekin\shadekin.dm" +#include "code\datums\components\species\shadekin\helpers\comp_helpers.dm" +#include "code\datums\components\species\shadekin\powers\create_shade.dm" +#include "code\datums\components\species\shadekin\powers\dark_maw.dm" +#include "code\datums\components\species\shadekin\powers\dark_respite.dm" +#include "code\datums\components\species\shadekin\powers\phase_shift.dm" +#include "code\datums\components\species\shadekin\powers\regenerate_other.dm" +#include "code\datums\components\species\shadekin\powers\dark_tunnel\dark_tunnel_structures.dm" +#include "code\datums\components\species\shadekin\powers\dark_tunnel\dark_tunneling.dm" #include "code\datums\components\traits\burninlight.dm" #include "code\datums\components\traits\drippy.dm" #include "code\datums\components\traits\gargoyle.dm"