removes var/ inside all procs (#19450)

* removes var/ inside all procs

* .

* ugh
This commit is contained in:
Kashargul
2026-05-05 10:55:17 +02:00
committed by GitHub
parent 13162d13a2
commit 5926589c16
1987 changed files with 7376 additions and 7377 deletions
+3 -3
View File
@@ -72,13 +72,13 @@
return "There [amount == 1 ? "is" : "are"] [amount] [material.sheet_singular_name]\s in the [material.sheet_collective_name]."
return ..()
/obj/item/stack/material/use(var/used)
/obj/item/stack/material/use(used)
. = ..()
if(QDELETED(src))
return
update_strings()
/obj/item/stack/material/transfer_to(obj/item/stack/S, var/tamount=null, var/type_verified)
/obj/item/stack/material/transfer_to(obj/item/stack/S, tamount=null, type_verified)
var/obj/item/stack/material/M = S
if(!istype(M) || material.name != M.material.name)
return 0
@@ -96,7 +96,7 @@
if(!material.build_windows(user, src))
tgui_interact(user)
/obj/item/stack/material/attackby(var/obj/item/W, var/mob/user)
/obj/item/stack/material/attackby(obj/item/W, mob/user)
if(istype(W,/obj/item/stack/cable_coil))
material.build_wired_product(user, W, src)
return
@@ -10,7 +10,7 @@
stacktype = "hide"
no_variants = TRUE
// This needs to be very clearly documented for players. Whether it should stay in the main description is up for debate.
/obj/item/stack/animalhide/examine(var/mob/user)
/obj/item/stack/animalhide/examine(mob/user)
. = ..()
. += description_info
@@ -11,11 +11,11 @@
max_amount = 20
stacktype = "hairlesshide"
/obj/item/stack/hairlesshide/examine(var/mob/user)
/obj/item/stack/hairlesshide/examine(mob/user)
. = ..()
. += description_info
/obj/item/stack/hairlesshide/water_act(var/wateramount)
/obj/item/stack/hairlesshide/water_act(wateramount)
. = ..()
wateramount = min(amount, round(wateramount))
for(var/i in 1 to wateramount)
@@ -35,7 +35,7 @@
// Increment the amount
src.use(1)
/obj/item/stack/hairlesshide/proc/rapidcure(var/stacknum = 1)
/obj/item/stack/hairlesshide/proc/rapidcure(stacknum = 1)
stacknum = min(stacknum, amount)
while(stacknum)
@@ -16,7 +16,7 @@
var/dry_type = /obj/item/stack/material/leather
/obj/item/stack/wetleather/examine(var/mob/user)
/obj/item/stack/wetleather/examine(mob/user)
. = ..()
. += description_info
. += "\The [src] is [get_dryness_text()]."
@@ -42,7 +42,7 @@
use(get_amount())
return L
/obj/item/stack/wetleather/transfer_to(obj/item/stack/S, var/tamount=null, var/type_verified)
/obj/item/stack/wetleather/transfer_to(obj/item/stack/S, tamount=null, type_verified)
. = ..()
if(.) // If it transfers any, do a weighted average of the wetness
var/obj/item/stack/wetleather/W = S
@@ -21,7 +21,7 @@
visible_message("The [drying] is dry!")
update_icon()
/obj/structure/tanning_rack/examine(var/mob/user)
/obj/structure/tanning_rack/examine(mob/user)
. = ..()
if(drying)
. += "\The [drying] is [drying.get_dryness_text()]."
@@ -34,7 +34,7 @@
else
add_overlay("leather_dry")
/obj/structure/tanning_rack/attackby(var/atom/A, var/mob/user)
/obj/structure/tanning_rack/attackby(atom/A, mob/user)
if(istype(A, /obj/item/stack/wetleather))
if(!drying) // If not drying anything, start drying the thing
if(user.unEquip(A, target = src))
@@ -46,7 +46,7 @@
return TRUE
return ..()
/obj/structure/tanning_rack/attack_hand(var/mob/user)
/obj/structure/tanning_rack/attack_hand(mob/user)
if(drying)
var/obj/item/stack/S = drying
if(!drying.wetness) // If it's dry, make a stack of dry leather and prepare to put that in their hands
@@ -63,5 +63,5 @@
drying = null
update_icon()
/obj/structure/tanning_rack/attack_robot(var/mob/user)
/obj/structure/tanning_rack/attack_robot(mob/user)
attack_hand(user) // That has checks to
@@ -77,7 +77,7 @@
color = "#6f432a"
plank_type = /obj/item/stack/material/wood/hard
/obj/item/stack/material/log/attackby(var/obj/item/W, var/mob/user)
/obj/item/stack/material/log/attackby(obj/item/W, mob/user)
if(!istype(W) || W.force <= 0)
return ..()
if(W.sharp && W.edge)
+1 -1
View File
@@ -45,7 +45,7 @@
w_class = min(5, round(amount / 10) + 1)
throw_range = round(amount / 7) + 1
/obj/item/stack/material/supermatter/use(var/used)
/obj/item/stack/material/supermatter/use(used)
. = ..()
update_mass()
return