Ice Sliding & Signaler code (#17087)

signal and slips

Update floor.dm

Slipping
This commit is contained in:
Cameron Lennox
2025-02-08 14:08:39 -05:00
committed by GitHub
parent 193e5e6eaf
commit 59586cecb3
7 changed files with 94 additions and 36 deletions
+4
View File
@@ -109,6 +109,10 @@
/turf/simulated/floor/can_engrave()
return (!flooring || flooring.can_engrave)
/turf/simulated/floor/proc/cause_slip(var/mob/living/M)
PROTECTED_PROC(TRUE)
return
/turf/simulated/floor/rcd_values(mob/living/user, obj/item/rcd/the_rcd, passed_mode)
switch(passed_mode)
if(RCD_FLOORWALL)
+10 -9
View File
@@ -4,10 +4,6 @@
edge_blending_priority = 6
movement_cost = 2
initial_flooring = /decl/flooring/snow
turf_layers = list(
/turf/simulated/floor/outdoors/rocks,
/turf/simulated/floor/outdoors/dirt
)
var/list/crossed_dirs = list()
@@ -41,6 +37,8 @@
..()
/turf/simulated/floor/outdoors/snow/attack_hand(mob/user as mob)
if(!Adjacent(user))
return
visible_message("[user] starts scooping up some snow.", "You start scooping up some snow.")
if(do_after(user, 1 SECOND))
var/obj/S = new /obj/item/stack/material/snow(user.loc)
@@ -66,12 +64,15 @@
desc = "Dark rock that has been smoothened to be perfectly even. It's coated in a layer of slippey ice"
/turf/simulated/floor/outdoors/ice/Entered(var/mob/living/M)
sleep(1 * world.tick_lag)
if(isliving(M))
if(M.stunned == 0)
to_chat(M, span_warning("You slide across the ice!"))
M.SetStunned(1)
step(M,M.dir)
if((M.weakened && prob(10)) || (M.m_intent == "walk" && prob(95)))
return ..()
addtimer(CALLBACK(src,TYPE_PROC_REF(/turf/simulated/floor/outdoors/ice,cause_slip),M), 1 * world.tick_lag, TIMER_DELETE_ME)
/turf/simulated/floor/outdoors/ice/cause_slip(var/mob/living/M)
if(M.weakened == 0)
to_chat(M, span_warning("You slide across the ice!"))
M.SetWeakened(3)
step(M,M.dir)
// Ice that is used for, say, areas floating on water or similar.
/turf/simulated/floor/outdoors/shelfice