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synced 2026-08-22 03:27:46 +01:00
Fix canvas sprites
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@@ -56,9 +56,14 @@
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///boolean that blocks persistence from saving it. enabled from printing copies, because we do not want to save copies.
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var/no_save = FALSE
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// Painting overlay offset when framed
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/// From the origin of the turf we're on, where should the left of the canvas pixel be
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var/framed_offset_x = 11
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/// From the origin of the turf we're on, where should the bottom of the canvas be
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var/framed_offset_y = 10
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/// The frame takes the painting's offset, then moves this X offset
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var/frame_offset_x = -1
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/// The frame takes the painting's offset, then moves this Y offset
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var/frame_offset_y = -1
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pixel_x = 10
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pixel_y = 9
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@@ -229,14 +234,16 @@
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/obj/item/canvas/twentyfour_twentyfour
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name = "ai universal standard canvas"
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desc = "Besides being very large, the AI can accept these as a display from their internal database after you've hung it up."
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//desc = "Besides being very large, the AI can accept these as a display from their internal database after you've hung it up." // Not yet
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icon_state = "24x24"
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width = 24
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height = 24
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pixel_x = 2
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pixel_y = 1
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pixel_y = 2
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framed_offset_x = 4
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framed_offset_y = 5
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framed_offset_y = 4
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frame_offset_x = -2
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frame_offset_y = -2
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/obj/item/frame/painting
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name = "painting frame"
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@@ -370,8 +377,8 @@
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MA.pixel_y = current_canvas.framed_offset_y
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. += MA
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var/mutable_appearance/frame = mutable_appearance(current_canvas.icon,"[current_canvas.icon_state]frame")
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frame.pixel_x = current_canvas.framed_offset_x - 1
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frame.pixel_y = current_canvas.framed_offset_y - 1
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frame.pixel_x = current_canvas.framed_offset_x + current_canvas.frame_offset_x
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frame.pixel_y = current_canvas.framed_offset_y + current_canvas.frame_offset_y
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. += frame
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add_overlay(.)
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