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IB initial damage now depends on damage taken
Also, autohealing IBs no longer stop bleeding, but do stop worsening.
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@@ -128,7 +128,7 @@
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"\blue You put \the [tool] inside [target]'s [get_cavity(affected)] cavity." )
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if (tool.w_class > get_max_wclass(affected)/2 && prob(50))
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user << "\red You tear some blood vessels trying to fit such a big object in this cavity."
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var/datum/wound/internal_bleeding/I = new (15)
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var/datum/wound/internal_bleeding/I = new (10)
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affected.wounds += I
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affected.owner.custom_pain("You feel something rip in your [affected.display_name]!", 1)
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user.drop_item()
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