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Surface Map Work (#4557)
* Tweaks Surface, POI system * More Stuff * Travis Appeasement * Fixes invisible banner.
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@@ -6,7 +6,7 @@
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anchored = 1
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var/amount = 1
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/obj/effect/decal/cleanable/liquid_fuel/New(turf/newLoc,amt=1,nologs=0)
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/obj/effect/decal/cleanable/liquid_fuel/New(turf/newLoc,amt=1,nologs=1)
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if(!nologs)
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message_admins("Liquid fuel has spilled in [newLoc.loc.name] ([newLoc.x],[newLoc.y],[newLoc.z]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[newLoc.x];Y=[newLoc.y];Z=[newLoc.z]'>JMP</a>)")
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log_game("Liquid fuel has spilled in [newLoc.loc.name] ([newLoc.x],[newLoc.y],[newLoc.z])")
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@@ -158,7 +158,7 @@ var/global/list/tele_landmarks = list() // Terrible, but the alternative is loop
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var/safety = 100 // Infinite loop protection.
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while(!T && safety)
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var/turf/simulated/candidate = pick(planet.planet_floors)
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if(!istype(candidate) || istype(candidate, /turf/simulated/sky))
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if(!istype(candidate) || istype(candidate, /turf/simulated/sky) || !T.outdoors)
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safety--
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continue
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else
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