Surface Map Work (#4557)

* Tweaks Surface, POI system

* More Stuff

* Travis Appeasement

* Fixes invisible banner.
This commit is contained in:
Neerti
2018-01-17 13:46:19 -06:00
committed by Anewbe
parent f2fef6f410
commit 5b54f4c875
65 changed files with 3555 additions and 2997 deletions
@@ -6,7 +6,7 @@
anchored = 1
var/amount = 1
/obj/effect/decal/cleanable/liquid_fuel/New(turf/newLoc,amt=1,nologs=0)
/obj/effect/decal/cleanable/liquid_fuel/New(turf/newLoc,amt=1,nologs=1)
if(!nologs)
message_admins("Liquid fuel has spilled in [newLoc.loc.name] ([newLoc.x],[newLoc.y],[newLoc.z]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[newLoc.x];Y=[newLoc.y];Z=[newLoc.z]'>JMP</a>)")
log_game("Liquid fuel has spilled in [newLoc.loc.name] ([newLoc.x],[newLoc.y],[newLoc.z])")
+1 -1
View File
@@ -158,7 +158,7 @@ var/global/list/tele_landmarks = list() // Terrible, but the alternative is loop
var/safety = 100 // Infinite loop protection.
while(!T && safety)
var/turf/simulated/candidate = pick(planet.planet_floors)
if(!istype(candidate) || istype(candidate, /turf/simulated/sky))
if(!istype(candidate) || istype(candidate, /turf/simulated/sky) || !T.outdoors)
safety--
continue
else