mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-07-20 19:44:46 +01:00
Merge with dev.
This commit is contained in:
@@ -103,8 +103,7 @@
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update_icons()
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if(do_mob(src, H, 30))
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if(t == 1)
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reagent_glass.reagents.trans_to(H, injection_amount)
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reagent_glass.reagents.reaction(H, 2)
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reagent_glass.reagents.trans_to_mob(H, injection_amount, CHEM_BLOOD)
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else
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H.reagents.add_reagent(t, injection_amount)
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visible_message("<span class='warning'>[src] injects [H] with the syringe!</span>")
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@@ -23,10 +23,6 @@
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verbs += /mob/living/proc/ventcrawl
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verbs += /mob/living/proc/hide
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var/datum/reagents/R = new/datum/reagents(100)
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reagents = R
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R.my_atom = src
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name = "[initial(name)] ([rand(1, 1000)])"
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real_name = name
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regenerate_icons()
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@@ -105,7 +105,18 @@
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proc/handle_chemicals_in_body()
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if(reagents) reagents.metabolize(src)
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chem_effects.Cut()
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analgesic = 0
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if(touching)
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touching.metabolize(0, CHEM_TOUCH)
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if(ingested)
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ingested.metabolize(0, CHEM_INGEST)
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if(reagents)
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reagents.metabolize(0, CHEM_BLOOD)
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if(CE_PAINKILLER in chem_effects)
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analgesic = chem_effects[CE_PAINKILLER]
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confused = max(0, confused - 1)
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// decrement dizziness counter, clamped to 0
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@@ -7,7 +7,7 @@
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var/datum/gas_mixture/breath = null
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//First, check if we can breathe at all
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if(health < config.health_threshold_crit && !reagents.has_reagent("inaprovaline")) //crit aka circulatory shock
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if(health < config.health_threshold_crit && !(CE_STABLE in chem_effects)) //crit aka circulatory shock
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losebreath++
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if(losebreath>0) //Suffocating so do not take a breath
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@@ -65,11 +65,9 @@
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for(var/obj/effect/effect/smoke/chem/smoke in view(1, src))
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if(smoke.reagents.total_volume)
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smoke.reagents.reaction(src, INGEST)
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spawn(5)
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if(smoke)
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//maybe check air pressure here or something to see if breathing in smoke is even possible.
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smoke.reagents.copy_to(src, 10) // I dunno, maybe the reagents enter the blood stream through the lungs?
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smoke.reagents.trans_to_mob(src, 10, CHEM_INGEST, copy = 1)
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//maybe check air pressure here or something to see if breathing in smoke is even possible.
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// I dunno, maybe the reagents enter the blood stream through the lungs?
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break // If they breathe in the nasty stuff once, no need to continue checking
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/mob/living/carbon/proc/handle_breath(datum/gas_mixture/breath)
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@@ -1,3 +1,13 @@
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/mob/living/carbon/New()
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create_reagents(1000)
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var/datum/reagents/R1 = new/datum/reagents(1000)
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var/datum/reagents/R2 = new/datum/reagents(1000)
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ingested = R1
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touching = R2
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R1.my_atom = src
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R2.my_atom = src
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..()
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/mob/living/carbon/Life()
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..()
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@@ -442,11 +452,17 @@
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Stun(stun_duration)
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Weaken(Floor(stun_duration/2))
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return 1
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/mob/living/carbon/proc/add_chemical_effect(var/effect, var/magnitude = 1)
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if(effect in chem_effects)
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chem_effects[effect] += magnitude
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else
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chem_effects[effect] = magnitude
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/mob/living/carbon/get_default_language()
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if(default_language)
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return default_language
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if(!species)
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return null
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return species.default_language ? all_languages[species.default_language] : null
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return species.default_language ? all_languages[species.default_language] : null
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@@ -17,5 +17,8 @@
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var/datum/surgery_status/op_stage = new/datum/surgery_status
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//Active emote/pose
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var/pose = null
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var/list/chem_effects = list()
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var/datum/reagents/ingested = null
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var/datum/reagents/touching = null
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var/pulse = PULSE_NORM //current pulse level
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@@ -19,17 +19,13 @@
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set_species(new_species,1)
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else
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set_species()
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if(species)
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real_name = species.get_random_name(gender)
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name = real_name
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if(mind)
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mind.name = real_name
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var/datum/reagents/R = new/datum/reagents(1000)
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reagents = R
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R.my_atom = src
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hud_list[HEALTH_HUD] = image('icons/mob/hud.dmi', src, "hudhealth100")
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hud_list[STATUS_HUD] = image('icons/mob/hud.dmi', src, "hudhealthy")
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hud_list[LIFE_HUD] = image('icons/mob/hud.dmi', src, "hudhealthy")
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@@ -10,9 +10,8 @@
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if(embedded_flag)
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handle_embedded_objects() //Moving with objects stuck in you can cause bad times.
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if(reagents.has_reagent("hyperzine")) return -1
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if(reagents.has_reagent("nuka_cola")) return -1
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if(CE_SPEEDBOOST in chem_effects)
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return -1
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var/health_deficiency = (100 - health)
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if(health_deficiency >= 40) tally += (health_deficiency / 25)
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@@ -859,10 +859,16 @@
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proc/handle_chemicals_in_body()
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if(reagents && !(species.flags & IS_SYNTHETIC)) //Synths don't process reagents.
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chem_effects.Cut()
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analgesic = 0
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var/alien = 0
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if(species && species.reagent_tag)
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alien = species.reagent_tag
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reagents.metabolize(src,alien)
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touching.metabolize(alien, CHEM_TOUCH)
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ingested.metabolize(alien, CHEM_INGEST)
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reagents.metabolize(alien, CHEM_BLOOD)
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if(CE_PAINKILLER in chem_effects)
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analgesic = chem_effects[CE_PAINKILLER]
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var/total_phoronloss = 0
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for(var/obj/item/I in src)
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@@ -951,9 +957,6 @@
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silent = 0
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return 1
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// the analgesic effect wears off slowly
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analgesic = max(0, analgesic - 1)
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//UNCONSCIOUS. NO-ONE IS HOME
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if( (getOxyLoss() > 50) || (config.health_threshold_crit > health) )
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Paralyse(3)
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@@ -1257,7 +1260,7 @@
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see_invisible = SEE_INVISIBLE_LIVING
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if(healths)
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if (analgesic)
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if (analgesic > 100)
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healths.icon_state = "health_health_numb"
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else
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switch(hal_screwyhud)
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@@ -1449,7 +1452,7 @@
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handle_shock()
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..()
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if(status_flags & GODMODE) return 0 //godmode
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if(analgesic || (species && species.flags & NO_PAIN)) return // analgesic avoids all traumatic shock temporarily
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if(species && species.flags & NO_PAIN) return
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if(health < config.health_threshold_softcrit)// health 0 makes you immediately collapse
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shock_stage = max(shock_stage, 61)
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@@ -82,8 +82,18 @@
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return temp_change
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/mob/living/carbon/slime/proc/handle_chemicals_in_body()
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chem_effects.Cut()
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analgesic = 0
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if(reagents) reagents.metabolize(src)
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if(touching)
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touching.metabolize(0, CHEM_TOUCH)
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if(ingested)
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ingested.metabolize(0, CHEM_INGEST)
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if(reagents)
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reagents.metabolize(0, CHEM_BLOOD)
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if(CE_PAINKILLER in chem_effects)
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analgesic = chem_effects[CE_PAINKILLER]
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src.updatehealth()
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@@ -61,8 +61,6 @@
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verbs += /mob/living/proc/ventcrawl
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create_reagents(100)
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src.colour = colour
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number = rand(1, 1000)
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name = "[colour] [is_adult ? "adult" : "baby"] slime ([number])"
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@@ -410,14 +408,6 @@
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adjustToxLoss(-10)
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nutrition = max(nutrition, get_max_nutrition())
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/mob/living/carbon/slime/proc/apply_water(var/amount)
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adjustToxLoss(15 + amount)
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if (!client)
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if (Target) // Like cats
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Target = null
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++Discipline
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return
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/mob/living/carbon/slime/can_use_vents()
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if(Victim)
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return "You cannot ventcrawl while feeding."
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@@ -13,24 +13,11 @@
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1.5 * src.getFireLoss() + \
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1.2 * src.getBruteLoss() + \
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1.7 * src.getCloneLoss() + \
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2 * src.halloss
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2 * src.halloss + \
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-1 * src.analgesic
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if(reagents.has_reagent("alkysine"))
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src.traumatic_shock -= 10
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if(reagents.has_reagent("inaprovaline"))
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src.traumatic_shock -= 25
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if(reagents.has_reagent("synaptizine"))
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src.traumatic_shock -= 40
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if(reagents.has_reagent("paracetamol"))
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src.traumatic_shock -= 50
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if(reagents.has_reagent("tramadol"))
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src.traumatic_shock -= 80
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if(reagents.has_reagent("oxycodone"))
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src.traumatic_shock -= 200
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if(src.slurring)
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src.traumatic_shock -= 20
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if(src.analgesic)
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src.traumatic_shock = 0
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// broken or ripped off organs will add quite a bit of pain
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if(istype(src,/mob/living/carbon/human))
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@@ -230,7 +230,7 @@ var/global/list/robot_modules = list(
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src.modules += new /obj/item/roller_holder(src)
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src.modules += new /obj/item/weapon/reagent_containers/borghypo/crisis(src)
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src.modules += new /obj/item/weapon/reagent_containers/glass/beaker/large(src)
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src.modules += new /obj/item/weapon/reagent_containers/robodropper(src)
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src.modules += new /obj/item/weapon/reagent_containers/dropper/industrial(src)
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src.modules += new /obj/item/weapon/reagent_containers/syringe(src)
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src.modules += new /obj/item/weapon/extinguisher/mini(src)
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src.emag = new /obj/item/weapon/reagent_containers/spray(src)
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@@ -494,7 +494,7 @@ var/global/list/robot_modules = list(
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M.stored_matter = 30
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src.modules += M
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src.modules += new /obj/item/weapon/reagent_containers/robodropper(src)
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src.modules += new /obj/item/weapon/reagent_containers/dropper/industrial(src)
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var/obj/item/weapon/flame/lighter/zippo/L = new /obj/item/weapon/flame/lighter/zippo(src)
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L.lit = 1
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