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https://github.com/VOREStation/VOREStation.git
synced 2026-08-29 15:08:34 +01:00
Removes stupid vars, adjusts smoke code
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@@ -193,7 +193,7 @@ steam.start() -- spawns the effect
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affect(M)
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/obj/effect/effect/smoke/proc/affect(var/mob/living/carbon/M)
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if (istype(M))
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if (!istype(M))
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return 0
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if (M.internal != null)
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if(M.wear_mask && (M.wear_mask.item_flags & AIRTIGHT))
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@@ -226,6 +226,7 @@ steam.start() -- spawns the effect
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/obj/effect/effect/smoke/bad
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time_to_live = 200
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var/list/projectiles
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/obj/effect/effect/smoke/bad/Move()
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..()
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@@ -235,20 +236,23 @@ steam.start() -- spawns the effect
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/obj/effect/effect/smoke/bad/affect(var/mob/living/carbon/M)
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if (!..())
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return 0
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M.drop_item()
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M.adjustOxyLoss(1)
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if (M.coughedtime != 1)
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M.coughedtime = 1
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if(prob(25))
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M.emote("cough")
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spawn ( 20 )
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M.coughedtime = 0
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/obj/effect/effect/smoke/bad/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if(air_group || (height==0)) return 1
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if(istype(mover, /obj/item/projectile/beam))
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var/obj/item/projectile/beam/B = mover
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B.damage = (B.damage/2)
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/obj/effect/effect/smoke/bad/Crossed(atom/movable/M as mob|obj)
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..()
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if(istype(M, /obj/item/projectile/beam))
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var/obj/item/projectile/beam/B = M
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if(!(B in projectiles))
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B.damage = (B.damage/2)
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projectiles += B
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destroyed_event.register(B, src, /obj/effect/effect/smoke/bad/proc/on_projectile_delete)
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world << "Damage is: [B.damage]"
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return 1
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/obj/effect/effect/smoke/bad/proc/on_projectile_delete(obj/item/projectile/beam/proj)
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projectiles -= proj
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/////////////////////////////////////////////
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// Sleep smoke
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/////////////////////////////////////////////
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@@ -266,11 +270,8 @@ steam.start() -- spawns the effect
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M.drop_item()
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M:sleeping += 1
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if (M.coughedtime != 1)
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M.coughedtime = 1
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if(prob(20))
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M.emote("cough")
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spawn ( 20 )
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M.coughedtime = 0
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/////////////////////////////////////////////
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// Mustard Gas
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/////////////////////////////////////////////
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@@ -282,22 +283,20 @@ steam.start() -- spawns the effect
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/obj/effect/effect/smoke/mustard/Move()
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..()
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for(var/mob/living/carbon/human/R in get_turf(src))
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affect(R)
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for(var/mob/living/carbon/human/M in get_turf(src))
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affect(M)
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/obj/effect/effect/smoke/mustard/affect(var/mob/living/carbon/human/R)
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/obj/effect/effect/smoke/mustard/affect(var/mob/living/carbon/human/M)
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if (!..())
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return 0
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if (R.wear_suit != null)
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if (M.wear_suit != null)
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return 0
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R.burn_skin(0.75)
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if (R.coughedtime != 1)
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R.coughedtime = 1
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R.emote("gasp")
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spawn (20)
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R.coughedtime = 0
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R.updatehealth()
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M.burn_skin(0.75)
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if(prob(20))
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M.emote("cough")
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M.emote("gasp")
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M.updatehealth()
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return
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/////////////////////////////////////////////
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