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https://github.com/VOREStation/VOREStation.git
synced 2026-07-20 03:26:37 +01:00
Extends functionality to include turfs
* Changed type checks to check for /atom for non-mobs * Changed static typing to use /atom for non-mobs * Rearranged code logic where relevant so we only check for /atom if mob/living came out invalid * Added a guard clause against observers on adding a ref. Only added to this as there's hopefully no way to access ghosts with the remaining procs * Also added "Remove All" as an option for removing refs. It requires confirmation.
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@@ -6,9 +6,11 @@
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var/list/entity_names = list()
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var/list/entity_refs = list()
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//Appears as a right click verb on any obj and mob within view range.
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//when not right clicking we get a list to pick from in aforementioned view range.
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/client/proc/add_mob_for_narration(E as obj|mob in orange(world.view))
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/client/proc/add_mob_for_narration(E as obj|mob|turf in orange(world.view))
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set name = "Narrate Entity (Add ref)"
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set desc = "Saves a reference of target mob to be called when narrating."
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set category = "Fun"
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@@ -22,15 +24,10 @@
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return
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var/datum/entity_narrate/holder = entity_narrate_holder
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//Added /obj functionality on top of mob. It works practically the same.
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if(istype(E, /obj))
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var/obj/O = E
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var/unique_name = tgui_input_text(usr, "Please give the entity a unique name to track internally. \
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This doesn't override how it appears in game", "tracker", O.name)
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holder.entity_names += unique_name
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holder.entity_refs[unique_name] = O
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log_and_message_admins("added [O.name] for their personal list to narrate", usr) //Logging here to avoid spam, while still safeguarding abuse
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//Since we extended to include all atoms, we're shutting things down with a guard clause for ghosts
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if(istype(E, /mob/observer))
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to_chat(usr, SPAN_NOTICE("Ghosts shouldn't be narrated! If you want a ghost, make it a subtype of mob/living!"))
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return
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//We require a static mob/living type to check for .client and also later on, to use the unique .say mechanics for stuttering and language
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if(istype(E, /mob/living))
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var/mob/living/L = E
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@@ -44,6 +41,15 @@
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holder.entity_refs[unique_name] = L
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log_and_message_admins("added [L.name] for their personal list to narrate", usr) //Logging here to avoid spam, while still safeguarding abuse
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//Covering functionality for turfs and objs. We need static type to access the name var
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else if(istype(E, /atom))
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var/atom/A = E
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var/unique_name = tgui_input_text(usr, "Please give the entity a unique name to track internally. \
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This doesn't override how it appears in game", "tracker", A.name)
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holder.entity_names += unique_name
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holder.entity_refs[unique_name] = A
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log_and_message_admins("added [A.name] for their personal list to narrate", usr) //Logging here to avoid spam, while still safeguarding abuse
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//Proc for keeping our ref list relevant, deleting mobs that are no longer relevant for our event
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/client/proc/remove_mob_for_narration()
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set name = "Narrate Entity (Remove ref)"
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@@ -60,8 +66,14 @@
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return
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var/datum/entity_narrate/holder = entity_narrate_holder
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var/removekey = tgui_input_list(usr, "Choose which entity to remove", "remove reference", holder.entity_names, null)
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if(removekey)
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var/options = holder.entity_names + "Clear All"
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var/removekey = tgui_input_list(usr, "Choose which entity to remove", "remove reference", options, null)
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if(removekey == "Clear All")
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var/confirm = tgui_alert(usr, "Do you really want to clear your entity list?", "confirm", list("Yes", "No"), "No")
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if(confirm == "Yes")
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holder.entity_names = list()
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holder.entity_refs = list()
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else if(removekey)
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holder.entity_refs -= removekey
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holder.entity_names -= removekey
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@@ -108,22 +120,22 @@
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return
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//This does cost us some code duplication, but I think it's worth it.
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//furthermore, objs require the usr to specify the verb when speaking, otherwise it looks like an emote.
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else if(istype(holder.entity_refs[which_entity], /obj))
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var/obj/our_entity = holder.entity_refs[which_entity]
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//furthermore, objs & turfs require the usr to specify the verb when speaking, otherwise it looks like an emote.
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else if(istype(holder.entity_refs[which_entity], /atom))
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var/atom/our_entity = holder.entity_refs[which_entity]
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if(mode == "Speak")
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var/content = tgui_input_text(usr, "Input what you want [our_entity] to say", "narrate", null)
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if(content)
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our_entity.audible_message("[our_entity.name] [content]")
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our_entity.audible_message("<b>[our_entity.name]</b> [content]")
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else if(mode == "Emote")
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var/content = tgui_input_text(usr, "Input what you want [our_entity] to do", "narrate", null)
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if(content)
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our_entity.visible_message("[our_entity.name] [content]")
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our_entity.visible_message("<b>[our_entity.name]</b> [content]")
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else
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return
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/client/proc/narrate_mob_args(name as text, mode as text, message as text)
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set name = "Narrate Mob"
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set name = "Narrate Entity"
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set desc = "Narrate entities using positional arguments. Name should be as saved in ref list, mode should be Speak or Emote, follow with message"
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set category = "Fun"
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@@ -163,14 +175,14 @@
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return
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//This does cost us some code duplication, but I think it's worth it.
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//furthermore, objs require the usr to specify the verb when speaking, otherwise it looks like an emote.
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else if(istype(holder.entity_refs[name], /obj))
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var/obj/our_entity = holder.entity_refs[name]
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//furthermore, objs/turfs require the usr to specify the verb when speaking, otherwise it looks like an emote.
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else if(istype(holder.entity_refs[name], /atom))
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var/atom/our_entity = holder.entity_refs[name]
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if(!message)
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message = tgui_input_text(usr, "Input what you want [our_entity] to [mode]", "narrate", null)
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if(message && mode == "Speak")
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our_entity.audible_message("[our_entity.name] [message]")
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our_entity.audible_message("<b>[our_entity.name]</b> [message]")
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else if(message && mode == "Emote")
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our_entity.visible_message("[our_entity.name] [message]")
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our_entity.visible_message("<b>[our_entity.name]</b> [message]")
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else
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return
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