diff --git a/code/modules/asset_cache/asset_list_items.dm b/code/modules/asset_cache/asset_list_items.dm index 9e6043a780..005bcd05bf 100644 --- a/code/modules/asset_cache/asset_list_items.dm +++ b/code/modules/asset_cache/asset_list_items.dm @@ -388,14 +388,6 @@ if(ispath(item, /obj/item/weapon/reagent_containers/food/drinks/glass2) && !ispath(item, /obj/item/weapon/reagent_containers/food/drinks/glass2/fitnessflask)) var/obj/item/weapon/reagent_containers/food/drinks/glass2/G = item icon_state = initial(G.base_icon) - if(ispath(item, /obj/item/clothing/suit)) - var/obj/item/clothing/suit/U = item - if(initial(U.index)) - icon_file = "icons/obj/clothing/suits_[initial(U.index)].dmi" - if(ispath(item, /obj/item/clothing/under)) - var/obj/item/clothing/under/U = item - if(initial(U.index)) - icon_file = "icons/obj/clothing/uniforms_[initial(U.index)].dmi" if(ispath(item, /obj/item/weapon/reagent_containers/hypospray/autoinjector)) icon_state += "0" diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm index 5b92899f5c..ef4d1c53f1 100644 --- a/code/modules/clothing/clothing.dm +++ b/code/modules/clothing/clothing.dm @@ -26,8 +26,6 @@ var/ear_protection = 0 var/blood_sprite_state - var/index //null by default, if set, will change which dmi it uses - var/update_icon_define = null // Only needed if you've got multiple files for the same type of clothing var/polychromic = FALSE //VOREStation edit @@ -758,27 +756,11 @@ valid_accessory_slots = (ACCESSORY_SLOT_OVER | ACCESSORY_SLOT_ARMBAND) restricted_accessory_slots = (ACCESSORY_SLOT_ARMBAND) -/obj/item/clothing/suit/set_clothing_index() - ..() - - if(index && !icon_override) - icon = new /icon("icons/obj/clothing/suits_[index].dmi") - item_icons = list( - slot_l_hand_str = new /icon("icons/mob/items/lefthand_suits_[index].dmi"), - slot_r_hand_str = new /icon("icons/mob/items/righthand_suits_[index].dmi"), - ) - - return 1 - - return 0 - /obj/item/clothing/suit/update_clothing_icon() if (ismob(src.loc)) var/mob/M = src.loc M.update_inv_wear_suit() - set_clothing_index() - /obj/item/clothing/suit/equipped(var/mob/user, var/slot) if(ishuman(user)) var/mob/living/carbon/human/H = user @@ -901,23 +883,6 @@ if(rolled_sleeves == -1) verbs -= /obj/item/clothing/under/verb/rollsleeves -/obj/item/clothing/under/set_clothing_index() - ..() - - if(index && !icon_override) - icon = new /icon("icons/obj/clothing/uniforms_[index].dmi") - - item_icons = list( - slot_l_hand_str = new /icon("icons/mob/items/lefthand_uniforms_[index].dmi"), - slot_r_hand_str = new /icon("icons/mob/items/righthand_uniforms_[index].dmi"), - ) - - rolled_down_icon = new /icon("icons/mob/uniform_rolled_down_[index].dmi") - rolled_down_sleeves_icon = new /icon("icons/mob/uniform_sleeves_rolled_[index].dmi") - return 1 - - return 0 - /obj/item/clothing/under/proc/update_rolldown_status() var/mob/living/carbon/human/H if(istype(src.loc, /mob/living/carbon/human)) @@ -955,8 +920,8 @@ under_icon = item_icons[slot_w_uniform_str] else if ("[worn_state]_s" in cached_icon_states(rolled_down_sleeves_icon)) under_icon = rolled_down_sleeves_icon - else if(index) - under_icon = new /icon("[INV_W_UNIFORM_DEF_ICON]_[index].dmi") + else + under_icon = new /icon(INV_W_UNIFORM_DEF_ICON) // The _s is because the icon update procs append it. if((under_icon == rolled_down_sleeves_icon && ("[worn_state]_s" in cached_icon_states(under_icon))) || ("[worn_state]_r_s" in cached_icon_states(under_icon))) diff --git a/code/modules/clothing/clothing_icons.dm b/code/modules/clothing/clothing_icons.dm index 1762d09201..c28d60a9ff 100644 --- a/code/modules/clothing/clothing_icons.dm +++ b/code/modules/clothing/clothing_icons.dm @@ -10,12 +10,6 @@ bloodsies.color = blood_color standing.add_overlay(bloodsies) -//UNIFORM: Always appends "_s" to iconstate, stupidly. -/obj/item/clothing/under/get_worn_icon_state(var/slot_name) - var/state2use = ..() - state2use += "_s" - return state2use - //HELMET: May have a lighting overlay /obj/item/clothing/head/make_worn_icon(var/body_type,var/slot_name,var/inhands,var/default_icon,var/default_layer = 0,var/icon/clip_mask = null) var/image/standing = ..() diff --git a/code/modules/clothing/suits/labcoat.dm b/code/modules/clothing/suits/labcoat.dm index 2560692656..71cd7e81a6 100644 --- a/code/modules/clothing/suits/labcoat.dm +++ b/code/modules/clothing/suits/labcoat.dm @@ -8,7 +8,6 @@ flags_inv = HIDEHOLSTER allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/reagent_containers/glass/beaker,/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/storage/pill_bottle,/obj/item/weapon/paper) armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0) - index = 1 /obj/item/clothing/suit/storage/toggle/labcoat/red name = "red labcoat" @@ -110,4 +109,3 @@ name = "golden plague doctor suit" desc = "If it worked then, it works now. This classic design comes in gold." icon_state = "plaguedoctor2" - index = 1 diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm index 190e8bae2b..4d6fa9e5cf 100644 --- a/code/modules/clothing/suits/miscellaneous.dm +++ b/code/modules/clothing/suits/miscellaneous.dm @@ -428,7 +428,6 @@ icon_state = "militaryjacket_tan" item_state_slots = list(slot_r_hand_str = "suit_orange", slot_l_hand_str = "suit_orange") flags_inv = HIDEHOLSTER - index = 1 /obj/item/clothing/suit/storage/miljacket/grey name = "grey military jacket" @@ -436,7 +435,6 @@ icon_state = "militaryjacket_grey" item_state_slots = list(slot_r_hand_str = "suit_grey", slot_l_hand_str = "suit_grey") flags_inv = HIDEHOLSTER - index = 1 /obj/item/clothing/suit/storage/miljacket/navy name = "navy military jacket" @@ -444,7 +442,6 @@ icon_state = "militaryjacket_navy" item_state_slots = list(slot_r_hand_str = "suit_navy", slot_l_hand_str = "suit_navy") flags_inv = HIDEHOLSTER - index = 1 /obj/item/clothing/suit/storage/miljacket/black name = "black military jacket" @@ -452,7 +449,6 @@ icon_state = "militaryjacket_black" item_state_slots = list(slot_r_hand_str = "suit_black", slot_l_hand_str = "suit_black") flags_inv = HIDEHOLSTER - index = 1 /obj/item/clothing/suit/storage/miljacket/white name = "white military jacket" @@ -460,7 +456,6 @@ icon_state = "militaryjacket_white" item_state_slots = list(slot_r_hand_str = "med_dep_jacket", slot_l_hand_str = "med_dep_jacket") flags_inv = HIDEHOLSTER - index = 1 /obj/item/clothing/suit/storage/toggle/bomber name = "bomber jacket" diff --git a/code/modules/clothing/suits/utility_vr.dm b/code/modules/clothing/suits/utility_vr.dm index d19a340567..b932f6af4b 100644 --- a/code/modules/clothing/suits/utility_vr.dm +++ b/code/modules/clothing/suits/utility_vr.dm @@ -15,7 +15,6 @@ flags_inv = HIDEHOLSTER allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/reagent_containers/glass/beaker,/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/storage/pill_bottle,/obj/item/weapon/paper) armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0) - index = 1 /obj/item/clothing/head/radiation sprite_sheets = list( diff --git a/code/modules/clothing/under/jobs/medsci.dm b/code/modules/clothing/under/jobs/medsci.dm index f77ec96a54..744c2a55c2 100644 --- a/code/modules/clothing/under/jobs/medsci.dm +++ b/code/modules/clothing/under/jobs/medsci.dm @@ -164,7 +164,6 @@ desc = "It's made of a special fiber that provides minor protection against biohazards" icon_state = "scrubs" item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white") - index = 1 /obj/item/clothing/under/rank/psych desc = "A basic white jumpsuit. It has turqouise markings that denote the wearer as a psychiatrist." diff --git a/code/modules/clothing/under/miscellaneous.dm b/code/modules/clothing/under/miscellaneous.dm index 80eba8000d..0f2b43c380 100644 --- a/code/modules/clothing/under/miscellaneous.dm +++ b/code/modules/clothing/under/miscellaneous.dm @@ -357,7 +357,6 @@ name = "maid costume" desc = "Maid in China." icon_state = "maid" - index = 1 /obj/item/clothing/under/dress/maid/janitor name = "maid uniform" @@ -539,38 +538,32 @@ name = "revealing dress" desc = "A very revealing black and blue dress. Is this work appropriate?" icon_state = "revealingdress" - index = 1 /obj/item/clothing/under/dress/gothic name = "gothic dress" desc = "A black dress with a sheer mesh over it, tastefully old school goth." icon_state = "gothic" - index = 1 /obj/item/clothing/under/dress/formalred name = "formal red dress" desc = "A very formal red dress, for those fancy galas." icon_state = "formalred" flags_inv = HIDESHOES - index = 1 /obj/item/clothing/under/dress/pentagram name = "pentagram dress" desc = "A black dress with straps over the chest in the shape of a pentagram." icon_state = "pentagram" - index = 1 /obj/item/clothing/under/dress/yellowswoop name = "yellow swooped dress" desc = "A yellow dress that swoops to the side." icon_state = "yellowswoop" - index = 1 /obj/item/clothing/under/dress/countess name = "countess dress" desc = "A red and black dress fit for a countess." icon_state = "countess" - index = 1 /* * wedding stuff @@ -614,13 +607,11 @@ desc = "A lovely floofed out dress for formal occasions. Comes in many colors!" icon_state = "floofdress" flags_inv = HIDESHOES - index = 1 /obj/item/clothing/under/wedding/whitegown name = "white gown" desc = "A elegant white gown with accents of sheer mesh." icon_state = "whitegown" - index = 1 /* Uniforms and such @@ -643,48 +634,41 @@ Uniforms and such desc = "A cute pink sundress." icon_state = "pinksun" body_parts_covered = UPPER_TORSO|LOWER_TORSO - index = 1 /obj/item/clothing/under/dress/sundress_white name = "white sundress" desc = "A white sundress, it's short." icon_state = "whitesun" body_parts_covered = UPPER_TORSO|LOWER_TORSO - index = 1 /obj/item/clothing/under/dress/sundress_pinkbow name = "bowed pink sundress" desc = "A cute pink sundress with a bow." icon_state = "bowsun" body_parts_covered = UPPER_TORSO|LOWER_TORSO - index = 1 /obj/item/clothing/under/dress/sundress_blue name = "long blue sundress" desc = "A long blue sun dress with white frills towards the bottom." icon_state = "bluesun" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS - index = 1 /obj/item/clothing/under/dress/sundress_pinkshort name = "short pink sundress" desc = "A very short pink sundress, it's more like a chemise." icon_state = "shortpink" body_parts_covered = UPPER_TORSO|LOWER_TORSO - index = 1 /obj/item/clothing/under/dress/twopiece name = "two-piece dress" desc = "A fancy two-piece dress, the pieces are sewn together." icon_state = "twopiece" body_parts_covered = UPPER_TORSO|LOWER_TORSO - index = 1 /obj/item/clothing/under/dress/gothic2 name = "lacey gothic dress" desc = "An elegant gothic dress with lace decorations." icon_state = "gothic2" - index = 1 /obj/item/clothing/under/captainformal name = "site manager's formal uniform" @@ -869,43 +853,36 @@ Uniforms and such name = "ripped punk jeans" desc = "Black ripped jeans and a fishnet top. How punk." icon_state = "rippedpunk" - index = 1 /obj/item/clothing/under/greenasym name = "green asymmetrical jumpsuit" desc = "A green futuristic uniform with asymmetrical pants. Trendy!" icon_state = "greenasym" - index = 1 /obj/item/clothing/under/cyberpunkharness name = "cyberpunk strapped harness" desc = "A cyberpunk styled harness and pants. Perfect for your dystopian future." icon_state = "cyberhell" - index = 1 /obj/item/clothing/under/blackngold name = "black and gold gown" desc = "A black and gold gown. You get the impression this is typically worn for religious purposes." icon_state = "blackngold" - index = 1 /obj/item/clothing/under/sheerblue name = "sheer blue dress" desc = "An entirely sheer blue dress. Best worn with something underneath!" icon_state = "sheerblue" - index = 1 /obj/item/clothing/under/disheveled name = "disheveled suit" desc = "What might pass as well maintained formal attire. If you're blind." icon_state = "disheveled" - index = 1 /obj/item/clothing/under/flower_skirt name = "flower skirt" desc = "A flowery skirt that comes in a variety of colors." icon_state = "flowerskirt" - index = 1 /* * swimsuit diff --git a/code/modules/clothing/under/miscellaneous_vr.dm b/code/modules/clothing/under/miscellaneous_vr.dm index 02ad7cd329..57f3c55c7c 100644 --- a/code/modules/clothing/under/miscellaneous_vr.dm +++ b/code/modules/clothing/under/miscellaneous_vr.dm @@ -141,7 +141,6 @@ name = "pizza delivery uniform" desc = "A dedicated outfit for pizza delivery people, one of most dangerous occupations around these parts. Can be rolled up for extra show of skin." icon = 'icons/inventory/uniform/item_vr.dmi' - index = "vr" rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi' icon_state = "pizzadelivery" item_state = "pizzadelivery" @@ -153,7 +152,6 @@ name = "ITV jumpsuit" desc = "A basic jumpsuit that bares the ITV logo on the breast." icon = 'icons/inventory/uniform/item_vr.dmi' - index = "vr" rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi' icon_override = 'icons/inventory/uniform/mob_vr.dmi' icon_state = "talon_basic" @@ -164,7 +162,6 @@ name = "ITV proper jumpsuit" desc = "A neat and proper uniform for a proper company." icon = 'icons/inventory/uniform/item_vr.dmi' - index = "vr" rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi' icon_override = 'icons/inventory/uniform/mob_vr.dmi' icon_state = "talon_jumpsuit" @@ -175,7 +172,6 @@ name = "ITV security jumpsuit" desc = "A sleek, streamlined version of ITV's standard jumpsuit that bares security markings." icon = 'icons/inventory/uniform/item_vr.dmi' - index = "vr" rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi' icon_override = 'icons/inventory/uniform/mob_vr.dmi' icon_state = "talon_security" @@ -186,7 +182,6 @@ name = "ITV pilot jumpsuit" desc = "A sleek, streamlined version of ITV's standard jumpsuit. Made from cushioned fabric to handle intense flight." icon = 'icons/inventory/uniform/item_vr.dmi' - index = "vr" rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi' icon_override = 'icons/inventory/uniform/mob_vr.dmi' icon_state = "talon_pilot" @@ -197,7 +192,6 @@ name = "ITV command jumpsuit" desc = "A commanding jumpsuit fit for a commanding officer." icon = 'icons/inventory/uniform/item_vr.dmi' - index = "vr" rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi' icon_override = 'icons/inventory/uniform/mob_vr.dmi' icon_state = "talon_captain" diff --git a/code/modules/clothing/under/pants.dm b/code/modules/clothing/under/pants.dm index 1af0517ab0..035aac4cf8 100644 --- a/code/modules/clothing/under/pants.dm +++ b/code/modules/clothing/under/pants.dm @@ -5,7 +5,6 @@ icon_state = "jeans" gender = PLURAL body_parts_covered = LOWER_TORSO|LEGS - index = 1 /obj/item/clothing/under/pants/ripped name = "ripped jeans" diff --git a/code/modules/clothing/under/shorts.dm b/code/modules/clothing/under/shorts.dm index 0d6516cc8e..d168ddc1eb 100644 --- a/code/modules/clothing/under/shorts.dm +++ b/code/modules/clothing/under/shorts.dm @@ -5,7 +5,6 @@ icon_state = "redshorts" // Hackyfix for icon states until someone wants to come do a recolor later. gender = PLURAL body_parts_covered = LOWER_TORSO - index = 1 /obj/item/clothing/under/shorts/red name = "red athletic shorts" @@ -101,7 +100,6 @@ icon_state = "skirt_short_black" body_parts_covered = LOWER_TORSO rolled_sleeves = -1 - index = 1 /obj/item/clothing/under/skirt/khaki name = "khaki skirt" @@ -168,14 +166,12 @@ desc = "It's a jumpskirt worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper." icon_state = "qmf" item_state_slots = list(slot_r_hand_str = "qm", slot_l_hand_str = "qm") - index = 1 /obj/item/clothing/under/rank/cargotech/skirt name = "cargo technician's jumpskirt" desc = "Skirrrrrts! They're comfy and easy to wear!" icon_state = "cargof" item_state_slots = list(slot_r_hand_str = "cargo", slot_l_hand_str = "cargo") - index = 1 /obj/item/clothing/under/rank/engineer/skirt desc = "It's an orange high visibility jumpskirt worn by engineers. It has minor radiation shielding." @@ -183,61 +179,51 @@ icon_state = "enginef" armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10) item_state_slots = list(slot_r_hand_str = "engine", slot_l_hand_str = "engine") - index = 1 /obj/item/clothing/under/rank/chief_engineer/skirt desc = "It's a high visibility jumpskirt given to those engineers insane enough to achieve the rank of \"Chief engineer\". It has minor radiation shielding." name = "chief engineer's jumpskirt" icon_state = "chieff" item_state_slots = list(slot_r_hand_str = "chiefengineer", slot_l_hand_str = "chiefengineer") - index = 1 /obj/item/clothing/under/rank/atmospheric_technician/skirt desc = "It's a jumpskirt worn by atmospheric technicians." name = "atmospheric technician's jumpskirt" icon_state = "atmosf" item_state_slots = list(slot_r_hand_str = "atmos", slot_l_hand_str = "atmos") - index = 1 /obj/item/clothing/under/rank/roboticist/skirt desc = "It's a slimming black jumpskirt with reinforced seams; great for industrial work." name = "roboticist's jumpskirt" icon_state = "roboticsf" item_state_slots = list(slot_r_hand_str = "robotics", slot_l_hand_str = "robotics") - index = 1 /obj/item/clothing/under/rank/scientist/skirt name = "scientist's jumpskirt" icon_state = "sciencef" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0) - index = 1 /obj/item/clothing/under/rank/medical/skirt name = "medical doctor's jumpskirt" icon_state = "medicalf" - index = 1 /obj/item/clothing/under/rank/chemist/skirt name = "chemist's jumpskirt" icon_state = "chemistryf" - index = 1 /obj/item/clothing/under/rank/chief_medical_officer/skirt desc = "It's a jumpskirt worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection." name = "chief medical officer's jumpskirt" icon_state = "cmof" - index = 1 /obj/item/clothing/under/rank/geneticist/skirt name = "geneticist's jumpskirt" icon_state = "geneticsf" - index = 1 /obj/item/clothing/under/rank/virologist/skirt name = "virologist's jumpskirt" icon_state = "virologyf" - index = 1 /obj/item/clothing/under/rank/security/skirt name = "security officer's jumpskirt" @@ -245,16 +231,13 @@ icon_state = "securityf" armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) siemens_coefficient = 0.9 - index = 1 /obj/item/clothing/under/rank/warden/skirt desc = "Standard feminine fashion for a Warden. It is made of sturdier material than standard jumpskirts. It has the word \"Warden\" written on the shoulders." name = "warden's jumpskirt" icon_state = "wardenf" - index = 1 /obj/item/clothing/under/rank/head_of_security/skirt desc = "It's a fashionable jumpskirt worn by those few with the dedication to achieve the position of \"Head of Security\". It has additional armor to protect the wearer." name = "head of security's jumpskirt" icon_state = "hosf" - index = 1 \ No newline at end of file diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index 0b77148d30..8ee2eaef44 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -641,11 +641,10 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon() var/obj/item/clothing/under/under = w_uniform var/uniform_sprite - - if(under.index) - uniform_sprite = "[INV_W_UNIFORM_DEF_ICON]_[under.index].dmi" + if(istype(under) && !isnull(under.update_icon_define)) + uniform_sprite = under.update_icon_define else - uniform_sprite = "[INV_W_UNIFORM_DEF_ICON].dmi" + uniform_sprite = INV_W_UNIFORM_DEF_ICON //Build a uniform sprite var/icon/c_mask = tail_style?.clip_mask @@ -824,12 +823,10 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon() var/obj/item/clothing/suit/suit = wear_suit var/suit_sprite - if(istype(suit) && suit.index) - suit_sprite = "[INV_SUIT_DEF_ICON]_[suit.index].dmi" - else if(istype(suit, /obj/item/clothing) && !isnull(suit.update_icon_define)) + if(istype(suit) && !isnull(suit.update_icon_define)) suit_sprite = suit.update_icon_define else - suit_sprite = "[INV_SUIT_DEF_ICON].dmi" + suit_sprite = INV_SUIT_DEF_ICON var/icon/c_mask = null var/tail_is_rendered = (overlays_standing[TAIL_LAYER] || overlays_standing[TAIL_LAYER_ALT]) diff --git a/icons/inventory/uniform/item.dmi b/icons/inventory/uniform/item.dmi index 212861643f..5b7c197b03 100644 Binary files a/icons/inventory/uniform/item.dmi and b/icons/inventory/uniform/item.dmi differ diff --git a/icons/inventory/uniform/item_teshari.dmi b/icons/inventory/uniform/item_teshari.dmi index 481bfc4fc3..08a7df384a 100644 Binary files a/icons/inventory/uniform/item_teshari.dmi and b/icons/inventory/uniform/item_teshari.dmi differ diff --git a/icons/inventory/uniform/item_vr.dmi b/icons/inventory/uniform/item_vr.dmi index 4dc173cff2..2e97626d06 100644 Binary files a/icons/inventory/uniform/item_vr.dmi and b/icons/inventory/uniform/item_vr.dmi differ diff --git a/icons/inventory/uniform/mob.dmi b/icons/inventory/uniform/mob.dmi index 0a2c5a996d..71d8348cf6 100644 Binary files a/icons/inventory/uniform/mob.dmi and b/icons/inventory/uniform/mob.dmi differ diff --git a/icons/inventory/uniform/mob_rolled_down.dmi b/icons/inventory/uniform/mob_rolled_down.dmi index b5002751cf..7c7afd8594 100644 Binary files a/icons/inventory/uniform/mob_rolled_down.dmi and b/icons/inventory/uniform/mob_rolled_down.dmi differ diff --git a/icons/inventory/uniform/mob_sleeves_rolled.dmi b/icons/inventory/uniform/mob_sleeves_rolled.dmi index 1c7c6ef7c3..5803d1a3a1 100644 Binary files a/icons/inventory/uniform/mob_sleeves_rolled.dmi and b/icons/inventory/uniform/mob_sleeves_rolled.dmi differ diff --git a/icons/inventory/uniform/mob_teshari.dmi b/icons/inventory/uniform/mob_teshari.dmi index 4796d1fecd..b507f4e4fb 100644 Binary files a/icons/inventory/uniform/mob_teshari.dmi and b/icons/inventory/uniform/mob_teshari.dmi differ diff --git a/icons/inventory/uniform/mob_vox.dmi b/icons/inventory/uniform/mob_vox.dmi index fe53df15ed..870fa34d38 100644 Binary files a/icons/inventory/uniform/mob_vox.dmi and b/icons/inventory/uniform/mob_vox.dmi differ diff --git a/icons/inventory/uniform/mob_vr.dmi b/icons/inventory/uniform/mob_vr.dmi index cd9683972e..ad363e9706 100644 Binary files a/icons/inventory/uniform/mob_vr.dmi and b/icons/inventory/uniform/mob_vr.dmi differ diff --git a/icons/inventory/uniform/mob_vr_rolled_down.dmi b/icons/inventory/uniform/mob_vr_rolled_down.dmi index 726708d822..8c82d1f7c2 100644 Binary files a/icons/inventory/uniform/mob_vr_rolled_down.dmi and b/icons/inventory/uniform/mob_vr_rolled_down.dmi differ diff --git a/icons/inventory/uniform/mob_werebeast.dmi b/icons/inventory/uniform/mob_werebeast.dmi index 267847085f..b1e9966b06 100644 Binary files a/icons/inventory/uniform/mob_werebeast.dmi and b/icons/inventory/uniform/mob_werebeast.dmi differ diff --git a/icons/mob/items/lefthand_suits.dmi b/icons/mob/items/lefthand_suits.dmi index d69739d40f..aab06d09ee 100644 Binary files a/icons/mob/items/lefthand_suits.dmi and b/icons/mob/items/lefthand_suits.dmi differ diff --git a/icons/mob/items/lefthand_suits_1.dmi b/icons/mob/items/lefthand_suits_1.dmi deleted file mode 100644 index 33e2d22930..0000000000 Binary files a/icons/mob/items/lefthand_suits_1.dmi and /dev/null differ diff --git a/icons/mob/items/lefthand_uniforms.dmi b/icons/mob/items/lefthand_uniforms.dmi index 832613e04a..29f70f0ec4 100644 Binary files a/icons/mob/items/lefthand_uniforms.dmi and b/icons/mob/items/lefthand_uniforms.dmi differ diff --git a/icons/mob/items/lefthand_uniforms_1.dmi b/icons/mob/items/lefthand_uniforms_1.dmi deleted file mode 100644 index 280af8518b..0000000000 Binary files a/icons/mob/items/lefthand_uniforms_1.dmi and /dev/null differ diff --git a/icons/mob/items/righthand_suits.dmi b/icons/mob/items/righthand_suits.dmi index 3e0d73d39d..6afe96f806 100644 Binary files a/icons/mob/items/righthand_suits.dmi and b/icons/mob/items/righthand_suits.dmi differ diff --git a/icons/mob/items/righthand_suits_1.dmi b/icons/mob/items/righthand_suits_1.dmi deleted file mode 100644 index e5be8ffab6..0000000000 Binary files a/icons/mob/items/righthand_suits_1.dmi and /dev/null differ diff --git a/icons/mob/items/righthand_uniforms.dmi b/icons/mob/items/righthand_uniforms.dmi index e889b35aee..877532b4cd 100644 Binary files a/icons/mob/items/righthand_uniforms.dmi and b/icons/mob/items/righthand_uniforms.dmi differ diff --git a/icons/mob/items/righthand_uniforms_1.dmi b/icons/mob/items/righthand_uniforms_1.dmi deleted file mode 100644 index 1508f67bed..0000000000 Binary files a/icons/mob/items/righthand_uniforms_1.dmi and /dev/null differ