diff --git a/code/game/objects/items/weapons/melee/shock_maul.dm b/code/game/objects/items/weapons/melee/shock_maul.dm
index f2019c187ee..f96ffbcc8b1 100644
--- a/code/game/objects/items/weapons/melee/shock_maul.dm
+++ b/code/game/objects/items/weapons/melee/shock_maul.dm
@@ -176,13 +176,13 @@
if(!status && bcell && bcell.charge >= hitcost)
if(do_after(user, 2 SECONDS))
status = 1
- to_chat(user, "You charge \the [src]. It's hammer time.")
+ user.visible_message("[user] charges \the [src]!","You charge \the [src]. It's hammer time!")
playsound(src, "sparks", 75, 1, -1)
update_held_icon()
force *= charge_force_mult
else if(status)
status = 0
- to_chat(user, "\The [src] is now off.")
+ user.visible_message("[user] safely disengages \the [src]'s power fifeld.","\The [src] is now off.")
update_held_icon()
playsound(src, "sparks", 75, 1, -1)
if(!bcell)
@@ -208,7 +208,7 @@
target.Weaken(weaken_force)
status = 0
- visible_message("\The [src] discharges with a thunderous crackle!")
+ user.visible_message("\The [src] discharges with a thunderous, hair-raising crackle!")
playsound(src, "sparks", 75, 1, -1)
update_held_icon()
powercheck(hitcost)