diff --git a/code/game/objects/items/weapons/melee/shock_maul.dm b/code/game/objects/items/weapons/melee/shock_maul.dm index f2019c187ee..f96ffbcc8b1 100644 --- a/code/game/objects/items/weapons/melee/shock_maul.dm +++ b/code/game/objects/items/weapons/melee/shock_maul.dm @@ -176,13 +176,13 @@ if(!status && bcell && bcell.charge >= hitcost) if(do_after(user, 2 SECONDS)) status = 1 - to_chat(user, "You charge \the [src]. It's hammer time.") + user.visible_message("[user] charges \the [src]!","You charge \the [src]. It's hammer time!") playsound(src, "sparks", 75, 1, -1) update_held_icon() force *= charge_force_mult else if(status) status = 0 - to_chat(user, "\The [src] is now off.") + user.visible_message("[user] safely disengages \the [src]'s power fifeld.","\The [src] is now off.") update_held_icon() playsound(src, "sparks", 75, 1, -1) if(!bcell) @@ -208,7 +208,7 @@ target.Weaken(weaken_force) status = 0 - visible_message("\The [src] discharges with a thunderous crackle!") + user.visible_message("\The [src] discharges with a thunderous, hair-raising crackle!") playsound(src, "sparks", 75, 1, -1) update_held_icon() powercheck(hitcost)