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Subspace jammer item
Jams the three devices that I'm aware of that use subspace communications: Headsets, PDAs, and Communicators. All three will be unable to communicate if in range of a jammer. The default range is 7 turfs, the battery that comes in the jammer is a weapon cell (just to make it a little harder to find replacements) and lasts 60 seconds. The range and power use are variables. Speaking through a headset will produce 'soft' or 'loud' static depending on how far you are, allowing you to sort of dead-reckon your way to a placed jammer. You can just carry them, otherwise. I've got no experience with adding tator items so I'll leave that sort of thing up to you guys.
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@@ -169,9 +169,8 @@ var/global/list/obj/item/device/communicator/all_communicators = list()
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// Parameters: None
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// Description: Simple check to see if the exonet node is active.
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/obj/item/device/communicator/proc/get_connection_to_tcomms()
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if(node)
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if(node.on && node.allow_external_communicators)
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return 1
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if(node && node.on && node.allow_external_communicators && !is_jammed(src))
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return 1
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return 0
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// Proc: process()
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@@ -182,7 +181,7 @@ var/global/list/obj/item/device/communicator/all_communicators = list()
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if(update_ticks % 5)
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if(!node)
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node = get_exonet_node()
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if(!node || !node.on || !node.allow_external_communicators)
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if(!get_connection_to_tcomms())
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close_connection(reason = "Connection timed out")
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// Proc: attackby()
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