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Removes some world << output, fixes a few bugs.
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@@ -640,16 +640,11 @@ default behaviour is:
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return
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/mob/living/Move(a, b, flag)
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// if (buckled)
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// world << "[src].Move() failed; buckled."
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// return
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if (buckled && buckled.loc != a) //not updating position
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if (!buckled.anchored)
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world << "[src].Move(); will return [buckled].Move ."
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return buckled.Move(a, b)
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else
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world << "[src].Move() failed; buckled to anchored [buckled]."
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return 0
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if (restrained())
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@@ -662,7 +662,7 @@
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/mob/living/simple_animal/slime/light_pink
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desc = "This slime seems a lot more peaceful than the others."
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color = "#FF8888"
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slime_color = "light_pink"
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slime_color = "light pink"
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coretype = /obj/item/slime_extract/light_pink
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description_info = "This slime is effectively always disciplined initially."
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@@ -670,10 +670,10 @@
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discipline = 5
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slime_mutation = list(
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/mob/living/simple_animal/slime/green,
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/mob/living/simple_animal/slime/green,
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/mob/living/simple_animal/slime/emerald,
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/mob/living/simple_animal/slime/emerald
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/mob/living/simple_animal/slime/pink,
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/mob/living/simple_animal/slime/pink,
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/mob/living/simple_animal/slime/light_pink,
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/mob/living/simple_animal/slime/light_pink
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)
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// Special
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@@ -66,9 +66,6 @@
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new_temperature = round(new_temperature * temp_factor)
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L.bodytemperature = new_temperature
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// L.bodytemperature = between(target_temperature,(L.bodytemperature - ((L.bodytemperature + potential_temperature_delta) * temp_factor) ), L.bodytemperature)
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world << "Temperature of [L] is now [L.bodytemperature]."
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return 1
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/obj/item/projectile/temp/hot
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@@ -275,7 +275,7 @@
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result_amount = 1
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required = /obj/item/slime_extract/blue
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/datum/chemical_reaction/slime/blue_frostoil/on_reaction(var/datum/reagents/holder)
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/datum/chemical_reaction/slime/blue_stability/on_reaction(var/datum/reagents/holder)
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new /obj/item/slimepotion/stabilizer(get_turf(holder.my_atom))
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..()
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